Quality-Price-Ratio in Web Design (Pricing Design Work)

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I’m about to make a bold statement. The quality of a design and the monetary cost of producing or procuring that design have absolutely no relationship whatsoever. It’s a bitter pill to swallow, I know. Many of you are crying foul at this very moment, but hear me out. I’ll explain my radical position – and hopefully give you a few pointers about how to more effectively price and position your design business in this brave new, and uncorrelated, world.

wine
original image by Kris

Quality-Price-Ratio (or QPR as it’s commonly referred to) is a concept that is used extensively in the wine trade. In it’s essence it’s nothing more than a measure of perceived value, of the enjoyment you receive weighed against the price you have to pay. Do you feel that the benefit your gained was worth the price you paid? If you don’t, then the product or service has a low QPR. On the other hand, if you feel like you got away with highway robbery then the product or service has a very high QPR. I’ll spare you the metaphysical comparisons between wine and design beyond this one important point: There is no correlation between price and quality when discussing wine or design.

The Assumptions

Good design is subjective

While most good design shares many of the same basic characteristics, beyond a certain point the perceived value of all design is subjective. What appeals to me may not appeal to you; in fact, you could go so far as to say that you hate it. But, if you were being honest (and the work in question was in fact well done) you would have to admit that it was, at the very least, well put together.

Good design is cheap

Don’t misunderstand me. I’m not saying that good design should be cheap or that it always is cheap. I’m just saying that, these days, good design can be found very inexpensively. Think 99designs, Graphic Leftovers, and even some of the more reputable stock agencies. These services are extraordinarily popular because they bring good design to people on a budget. These services can also be extraordinarily difficult to compete against.

Good design has no correlation with price

From the client’s point of view, the QPR of design falls into four, and only four, categories.

Listed from lowest QPR to highest:

  1. Bad design that’s expensive. As a client, you do not want to be here – it’s a world of pain.
  2. Bad design that’s cheap. This type of design, I think we’ll all agree, has a fairly low QPR because, well, it still sucks even though you paid very little for it.
  3. Good design that’s expensive. This is a tough one. You’ve gotten a great product, but you’ve paid a hefty price. You normally just tell yourself that you did the right thing because everyone knows, “you get what you pay for”.
  4. Good design that’s cheap. This category has the highest QPR because you are getting a great product for a small price! Who doesn’t want to be here?

Your clients are clearly looking for that magic fourth category, while you’re trying to get them closer to the third. This is what makes selling design so difficult – you’re interests and the clients interests are clearly at odds.

Good design is about attitude

A little attitude and a little cockiness never hurt anyone. I would argue that those two qualities have actually helped more businesses than they’ve harmed. Why? Because being confident in your product or service is infectious. If you believe strongly in the value and the worth of what you’re selling, your clients are going see that – and respond in kind.

Good design is about branding

Brand is all about good will. Having high brand equity is nothing more than having a stockpile of good emotions and good response reactions from consumers. What does this have to do with good design? It doesn’t, other than the fact that consumer will give the benefit of the doubt to a design that has a strong brand behind it. They may not know what good design is, but if they respect your name – chances are they will respect your design.

Pricing Strategies

Let’s face it, deciding how to price your creative services is hard. You are, in essence, trying to attach a discrete number to your creative acumen; which makes it seem very much like you are bragging if you charge a lot or like you have no backbone if you charge too little. But it is imperative that you get beyond these feelings. Design, and good design especially, is a very scarce resource and, as such, should be priced accordingly. But how to go about arriving at a number?

A note about premium services

I once heard about a wedding photographer (who charged average prices) that wanted to work less. So, she figured that if she just began raising her prices there would simply be less interest from clients. First she bumped up to $3,000 a weekend, then $4,000, then $5,000. To her astonishment, she actually began receiving more requests from clients. The clients figured that if she was charging such a high sum, she must be really good. Truth being told, she hadn’t gotten any better, she’d always been a good photographer – but the higher price led her potential clients to believe this and, in the end, they were never disappointed. Finally this photographer raised her prices to $20,000 per weekend, essentially pricing herself above what almost anyone could afford. Her potential clients then began offering to fly her to remote locations around the world just for the chance to have her shoot their exotic weddings.

I think you get my point. The old economic adage that higher price correlates to lower demand doesn’t always hold true, and this is especially true of luxury goods. Design is a premium service. A luxury good. It is certainly not necessary to run a business (just take a look at all the used car dealers of the world for confirmation), but results in a definite advantage to the businesses who value good design. Don’t be surprised to find that design and the pricing of design follows a slightly paradoxical pricing relationship.

This little story also illustrates how important market positioning is to luxury goods. You’d be a fool to try and compete on price with sites like 99designs, so don’t try. Compete on completeness, your creative vision and your customer service.

With our new assumptions and the idea that design is a luxury good, let’s take a look at a few tips to help you formulate a sensible price for your design services.

Don’t charge per hour

Design, or any other creative endeavor, should never be charged hourly. I know, it’s an industry standard method, but I whole-heartedly disagree with it – and here’s why.

clock
original image by Scarleth White

Charging hourly works fantastically for things like stamping exhaust pipes or writing legal briefs – any type of job that is characterized by taking inputs and transforming those inputs using a specific process, it’s easy to see the direct correlation between hours and number of exhaust pipes or legal briefs.

On the other hand; with creative pursuits, and design in particular, there is often no time correlation what-so-ever. Sometimes you get that spark and a project takes 2 hours, sometimes you have to batter yourself for days before you feel that you have something remotely resembling a decent design. Should the client in the first instance have to pay nearly nothing for their design while the client in the second pays through the teeth?

Hourly rates are unfair to both the designer and the client. Well then, I can hear you asking, if not hourly, how are you supposed to figure out how to charge?

The cost of doing business

money
original image by bradipo

The first step in coming to a fair and reasonable valuation of your services is to take a look at your cost of doing business. Cost of business is simply everything that it takes for you to operate. The cost of your computer, the cost of all the software that you use, if you rent office space, the cost of your office space. Think of every single thing that you use on a daily basis to get your work done and write them all down. This is your cost of doing business (I find it easiest if it’s written in monthly terms), and you should revisit and revise this number at least once a year. To estimate a per project break even figure you can divide your monthly cost of doing business by your average number of projects completed in a month and you will have an average baseline project cost.

Your cost of doing business serves as a baseline to your pricing equation. This, by the way, doesn’t mean that the average baseline project cost is the lowest price you can ever charge for a project, but, it should, instead, serve as a guide post to help you maintain profitability.

The creativity coefficient

Let’s not mince words, creativity is hard work. It’s not rote production, transforming inputs using a standard process. Design, as with all creative pursuits, is all about creating something from nothing; and because of this, creative work demands it’s own pricing methods.

Price = Creativity Coefficient x Cost of doing business

The creativity coefficient is nothing more than a multiplier that you apply to your base cost of doing business. This coefficient (or multiplier) gives the designer a measure of control to help match the prices they charge with the difficulty and involvement of the projects they work on. The creativity coefficient should be based upon three things:

  1. Difficulty: If the project is difficult or very involved – charge more. This should be clear at this point. If you’re producing one tri-fold brochure your multiplier may be as low as 1.20, on the other hand if you are completely rebranding and redesigning a medium to large company’s image your creativity coefficient may go as high as 10 or 15.
  2. Brand strength: Simply put, if you have a strong brand behind you – charge more. At first glance this may seem unfair but, in reality, it is the simplest and most effective way to separate potential clients into the two groups that matter. The ones that just want to work with you because of your name – but are going to be a major headache (especially over price), and the ones that recognize the value that your brand brings and are willing to pay for that value.
  3. Individuality: If the client is coming to you because you specialize in a certain type of design or in a specific medium and there is no one else out there that can competently perform the work – charge more. Niche work is important and there is value in being different, especially in today’s hyper-homogenized world, clients that come looking for something different will be expecting to pay premium prices for something that they cannot get anywhere else.

The creativity coefficient gives designers a simple and effective way to try and wrangle concrete numbers around the value of creativity. And because you are starting with a baseline amount that reflects your actual cost of doing business you are ensuring that your business will stay profitable.

The Take-away

Finding a balance in the way that you price your designs isn’t just about economics and finding the highest number that you can get away with. These guidelines are just that, guidelines. Hopefully they have given you a new, and inspiring, light in which to view your services and the value of those services – but in the end, it comes down to feeling that you are providing a valuable service to your clients and that you are being fairly paid for those services.

Further Resources

  • Burns Auto Parts
    Leslie Burns-Dell’Acqua is a consultant for professional photographers, but much of her work, and her two podcasts on pricing especially, can be generalized to all types of creative work.
  • 12 Realities of Pricing Design Services
    Good list of points to remember.
  • Harvard Business Review on Pricing
    Just in case you really want to throw down some money to read one of the most respected business schools in the world talk about pricing.

Jeff Gardner is a business nerd. He loves spreadsheets, graphs and helping companies figure out how to perform better. He also enjoys writing, photography and being outside. You can check him out at his blog.

  1. 1

    Very insightful article. Thank you for sharing!

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  2. 2

    Useful information… thank you thank you thank you.. you guys rock AND ROLL

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  3. 3

    I think i must agree, I’ll share this on twitter!

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  4. 4

    Thanks, very useful!

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  5. 5

    Hmmmm…. a good read and full of great information, v.nice and thank you for sharing this. :o)

    +1
  6. 6

    Good article! When I price design work I find myself thinking about the possibility of that wonderful “spark” of creativity also. I usually give an hourly rate with a set minimum, this also depends on the complexity of the project based of previous talks with the client. Though setting a fixed rate period works out well also, if you get the spark and finish in a few hours you’ve just made an awesome profit.

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  7. 7

    Excellent article! I always have trouble when it comes to pricing my work. I love the comparison between wine and design, I completely agree to that. I look forward to more articles from Jeff Gardner!

    -1
  8. 8

    Correct me if I’m wrong, but doesn’t 99designs.com revolve around getting designers to do spec work for free, on the off chance that they might win and actually get paid for their work??
    http://www.aiga.org/content.cfm/position-spec-work

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  9. 10

    Grace @ Sandier Pastures

    July 14th, 2009 6:07 am

    Very timely since I have been looking for web designers to create a new blog theme for me. Sadly I have very little budget and still looking for that “Good design that’s cheap” ones…

    Great article!

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  10. 11

    I charge hourly when I freelance. Just over half of what we charge here at the studio. After sitting down and talking to my clients I, draw up a proposal based on the number of hours I think it’ll take for me to complete a job. If they want something creative, I allocate more hours to the design time, if they want something less creative, or don’t want to spend a lot of money, I’ll allocate less hours to design. Research should also be counted for in any pricing structure, as should client meetings etc.

    Charging by the hour helps clients to visualise where their money is going. Design is a process and as such, parts of it can’t be quantified. It’s important to have a pricing structure in place so that your clients can relate, they need to see where their money’s going. That’s why I won’t be moving away from an hourly structure anytime soon.

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  11. 12

    I find as a creative contractor (writer/creative director) and purchaser of design (animation/graphics) for my clients, the biggest factor they fail to factor in is TIME. The old adage “good, quick, cheap–pick two” generally applies.

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  12. 13

    Onur Oztaskiran

    July 14th, 2009 6:20 am

    Pretty good article. Except for the pricing part. As long as we enforce designers to generate pricing as competent as they can, the rates will keep dropping down, and in a couple of years, we will find ourselves doing stuff for $1.

    I never work cheap and never regret because I don’t. I stay hungry but never undervalue my work. So my best suggestion on that is, whatever you think your work is worth, add a few more values to it and send to the clients, because eventually they will try dropping it a little down and at the end you’ll get paid exactly the amount you wanted.

    Golden tip =)

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  13. 14

    Great article. I work as a developer, but handle a lot of the project management and am often tasked with the grim job of “hiring a designer”. In my experience, finding a skilled designer with an interest in your brand is a hard task, and we pay well for our designers too. Far too often we get hyped up by a designer, only to find them slacking and pushing pixels, 1px at a time and charging hourly for it, or over-charging on super simple tasks (Ever seen 3 hours to add 1 solid line and 2 lines of text?). Good designers are definitely a rarity, but sadly, bad designers who think they are good designers are far too common.

    I’m not a designer, “and I don’t play one on TV either”, but I’ve spent -many- years building myself in the industry and I’ve filled the designer boots more than a few times – It’s a difficult job, but far too often it really isn’t -that- difficult.

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  14. 15

    Man, wish i had that article about 5 years ago. Very nice.

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  15. 16

    Chris McCorkle

    July 14th, 2009 6:22 am

    I generally agree with you. Thank you for sharing this!

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  16. 17

    You’re so right. If I start a website where I do the design and the code work I always charge per project. If I have to do the updates for the website I charge per hour and send the customers one bill per month/year.

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  17. 18

    I think this article misses a pretty critical factor in the QPR equation. When I read the word “Design” here, I don’t know what I’m supposed to think of. Is it pure graphics – color, form, typography, layout, composition? Or is it concept, visual communication and creativity – or is it usability, function and usefulness? Or possibly all of the above? In my experience failure to produce quality comes from ill refined requirements. Designers with strong grasp for design objectives and goals will typically succeed if their skill level and creativity are matched by their talent for visual communication. Good article, but I need more for this to really be useful.

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  18. 19

    Joseph Cotten

    July 14th, 2009 6:32 am

    I always price by the exposure the finished design will have, and thereby in conjunction, the benefit the finished design will provide to the client. So, if I design an outdoor banner advertisement to go on a small neighborhood street, it will cost MUCH less to design than the same banner displayed at a busy metropolitan intersection. The exposure of the design at the intersection is greater, providing a greater benefit to the displayer, and thus is worth more to the client. This method is per the Graphic Artists Guild Pricing and Ethics Guide.

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  19. 20

    Very useful thanks!

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  20. 21

    yea.. Wish I would have read this years ago…

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  21. 22

    @Joseph With all due respect, that’s a method I really don’t agree with. All clients should be charged the same. Why does the final application of a design affect you at all? Charging based on the benefit that you think your design will give to a client is purely subjective, do you wait 6 months before you invoice them or something?

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  22. 23

    Awesome article! Written absolutely well. Good job!

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  23. 24

    An excellent primer.

    We just re-branded and re-positioned our ad agency to focus more on value-based compensation models. The billable hour is a thing of the past, and totally useless to those of us in creative industries. There is simply no way to adequately bill for the time it takes to come up with a brilliant idea. If the creative spark for, say, the Apple logo took an hour or even a week to come up with, is what it is worth even remotely comparable to that time?

    As Amy says:

    The old adage “good, quick, cheap–pick two” generally applies.

    That has always been our mantra, and we are not afraid to let potential clients know that “cheap” is off the table because we are not willing to sacrifice “good” (and they are usually never willing to sacrifice “quick”). Not every dollar is a good dollar, and not every potential client is a good fit for us. It’s especially hard to turn away business with the economy the way it is, but sometimes you just have to.

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  24. 25

    nice article. Thank you Smashing.

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  25. 26

    @Pete

    All clients should be charged the same.

    I totally disagree.

    What the client is trying to accomplish has a lot to do with how the project should be priced. If they are unveiling a product in an already crowded market, the effort required to create something that will be effective is much more taxing than helping a client who is already at the top of a narrow market keep their footing.

    As the creative energy required for coming closer to the client’s definition of “success” goes up, so must the price.

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  26. 27

    best post i have read on SM. Very good job!

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  27. 28

    Thanks for all the kind words everyone!

    @Jon Fukuda – I agree with your for sure! Ill defined requirements are one of the biggest killers in terms of both quality and frustration over pricing! If you have a very clear idea of what you’re trying to accomplish then the whole issue of pricing is mitigated significantly.

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  28. 29

    @John S
    Thats where an hourly rate comes in handy. If a job is going to take longer, it’ll cost more. You’re still charging a base hourly rate. Some clients demand less time, some demand more, the ones that demand more, pay more.

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  29. 30

    Kevin Monk (Mango Swiss Ltd)

    July 14th, 2009 7:02 am

    I entirely disagree that you “don’t charger per hour”. We charge on a daily rate basis and this keeps some financial constraints on designers and stops the budget for a project getting inflated. What’s more – I’ve found that the quality of our design work increases when it’s time limited. We all need some degree of self policing; designers included.

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  30. 31

    Bryce Howitson

    July 14th, 2009 7:06 am

    I completely agree with Jon. By definition “design” IS NOT subjective. The visual aesthetic can be “liked” or “disliked” since lets face it, not every one has the same taste in color, imagery and so on. However, true design be it interactive, architecture, furniture, product etc is based on the simple premise of solving a problem. I’m not saying that the solution shouldn’t be beautiful, but judging a design solution simply on its aesthetic merits is circumventing the entire purpose of design. At its heart a design solution either solves a problem or it doesn’t, meaning there is absolutely nothing subjective or perceived.

    Let me propose an alternative. When purchasing design there should be a clear goal in mind. It may be the job of the designer/group to help define these goals, but the only way to determine the true ROI is to have something to measure. Left over logos or web templates may look very nice, but by definition these objects cannot solve the individual goals/needs specific to the purchasing party. Anyone who doesn’t understand this concept is unlikely to find any true lasting value to purchasing design.

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  31. 32

    Good design is cheap – I don’t agree with that.

    You may find good designs at a relative small price but experience and talent are achieved only with hard work – and hard work is not cheap. And I don’t want to start talking about services like 99designs.

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  32. 33

    This is is full of flawed assessments of general economics. Actually, it’s hardly addressing economics at all. You’ve completely misunderstood the nature of the business and failed entirely to acknowledge the relationship between clients and designers and the value of it.

    If helping companies perform better is your job and all that’s preached to them is cost-cutting manoeuvrings, you’re under-serving them.

    But, maybe you’re on to something. If it’s all about perceived value, then this article, full of bad advice might be just as valuable as good advice – for you, at least. You’ll irritate professionals who’ll read it, they’ll share the link with their colleagues, hits will increase, and you’ll get paid.

    Rather clever.

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  33. 34

    Well done and straight to the point. I appreciate posts with straight-forward and valuable insight based on experience and practice. cheers!

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  34. 35

    @Pete

    Thats where an hourly rate comes in handy. If a job is going to take longer, it’ll cost more.

    Hourly rate is bunk, as is the “time” it takes to do the work. I can turn out a good design a lot faster than a freelancer or a junior designer, and I would have to charge far more per hour than people are willing to spend for that privilege. It’s a deeply flawed model.

    I believe that the job should be priced based on the result it is expected to produce. If you were going to have open heart surgery, would you care about how much “time” it took the surgeon to get the job done, or would you care about how successful the surgery was?

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  35. 36

    thanks for the great article! i found the pricing strategies portion to be particularly interesting.

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  36. 37

    I disagree with the reasoning on charging by the project. In this business you have to be appealing, you have to compete and you have to work smart. That means being forthcoming about design and anticipating things like when a stroke of imagination will take 10 hours or 3 hours to become real imagery. What revisions will mean, how much trust you get from the client that your design is effective and their changes will cost them.
    I find that many projects you are going to be able to get your designs done just by working through them. The spark of creativity will always be apart of aspects of design, but in design these days, communication is key. And so is using proven tools and techniques, using what’s already out there, working like an assembly line sometimes. Using checklists. Pete the commenter is right on here. Having a minimum is good, knowing what you want to be worth and treating it like a business where sometimes you attract clients on price, perception or not.

    And you’ll get more clients later on because of your efficiency. Let your later clients benefit from your efficiency, even if the last client paid more. Why not reuse something and be transparent. What sounds like being fair actually isn’t. If you “buy in bulk” then your customers should see the discount too. You will be able to price people and feel good that you are faster and less expensive. If you are a company with overhead, surely it gets more complicated and you’ll start to have absolute project prices. At that point you also risk getting undercut by a few of us quality designers.

    I wouldnt’ compare wine with design. It SOUNDS cool to do, but on second thought it’s really just BS.

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  37. 38

    Dennis Michael

    July 14th, 2009 7:41 am

    Your article is confusing and somewhat concerning. Putting in references to SPEC WORK websites and saying “good design is cheap” degrades your article severely. You shouldn’t have put in a reference to Spec Work. This is a very touchy issue with those who wish to get paid accordingly and wish to rid our industry of these sites that demean our craft. I think you need to do some more homework on the graphic design industry before writing articles like this. And judging from your Bio, you have very little knowledge on Graphic Design Professionals and the Spec Work issue. Maybe you should stick with Photography references until then.

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  38. 39

    I charge using a mix of hourly and fixed bid pricing. For the more well-defined design jobs for which I have enough experience to know how long it will take, I charge fixed bid based on my time estimate plus perceived value. For poorly-defined jobs or consulting work (such as helping a client define what they want!), I charge by the hour. I track how much time I spend on each type of design/development activity, so I will hopefully be better able to estimate fixed bid jobs over time.

    Well-known software engineering author Steve McConnell does a two-phased approach using the “cone of uncertainty.” He charges one price to get from unknown requirements to a pretty good idea of what to build. Then another bid for the rest of the project once he gets to the point of fairly well understood requirements. See Construx Software.

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  39. 40

    @Dennis M. – Believe me, I’m not in favor of spec work. And it looks as though a few people may have misunderstood those assumptions: I included those because they are commonly held beliefs in the minds of many in the general public. I’m not condoning those view or arguing for them, just pointing out that they exist, and recognizing that they are what makes pricing design inherently very difficult.

    @John S. – I like the metaphor of the surgeon! You don’t care how long it takes, only that the job was done properly. That said, I fully understand and (almost) agree with many of the comments backing using hourly rates, especially those of you that said you charge for the project in a lump sum and then charge hourly for work above and beyond the project (extra edits, collateral materials, etc.).

    Hourly rates bother me because, in the end, I think it cheapens the value of the work in the mind of the client. Too many designers charge too little for a service that is highly skilled! Unfortunately, charging hourly, can also introduce questions like “Is my designer actually working the hours that he is billing me for?” in the mind of the client.

    As a business owner myself, I always appreciate it when a professional (in any field) can know enough about their chosen profession that they can give me a rough total cost from the outset. It gives me confidence because it shows that they know what they are doing and they know how long it will take and what their costs will be in completing the work. And for them, while they take on a little more risk pricing by project, they are left with the upper hand in defining boundaries and terms (which is fine with me as the client, so long as those boundaries are clear).

    As I said at the end of the article though, these are only guidelines and, in the end, you have to make your own decisions about how to bill your clients – and for that, I’m glad that so many readers here have such strong opinions in both directions!

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  40. 41

    Good article! But I’m still not sure how the creative coefficient works exactly..

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  41. 42

    There’s some bad grammar in this article, but apart from that its good :)

    When will people learn that you/your/you’re are 3 different words??

    Im guessing these just dont go through an editorial. But as I say, great article and thanks :)

    My only feedback would be that sometimes overcharging really works. I know of a few companies that intentionally increase their costs against competitors to give the illusion of quality.

    Although a lot of people want a good product at a cheap price, those that actually know quality also know that it needs to be paid for. I think it more depends on your clients than your pricing sheet tbh. If you’re targeting low-end clients then your prices will need to be low-end, irrelivant of the quality of your work.

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  42. 43

    Hourly rate protects the designer from getting taken advantage of though. What if the client cant make up his/her mind and keeps changing and updating non-stop? Than now what your charging all of a sudden isnt worth it.

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  43. 44

    @Meh – Did I miss a few! Dang. I do try hard to catch those grammar errors (and yes, I do know the difference between you/your/you’re). ;-) Thanks for keeping me honest.

    @Steve – That is what the boundaries are for. Limit those edits! Your lawyer doesn’t allow you to just keep changing the contract he drew up for you does he?

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  44. 45

    A+ Article! Would read again.

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  45. 46

    @smick Your views on efficiency and buying in bulk will keep your “business” poor forever. Why do you think Microsoft and Apple charge the same price for the software they CREATE (think, creativity here) whether you are the first person to buy or the 1,000th person to buy? If my client wants a custom shopping cart designed and it costs that client $2,000 and I have another client that happens to want the same thing, shouldn’t it cost the same? Do you expect to pay less for an item depending on how many people came before you to purchase it?

    The author did an excellent job in this article and from my experience as a designer, he is dead on. When I started pricing websites I create at $2,000 instead of $400, my business took off.

    Did my designs get any better? Not necessarily. But you will charge what you feel you are worth. I am guessing Bill Gates and Steve Jobs don’t get paid by the hour, but the people who scrub their toilets do. Which would you rather be?

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  46. 47

    @scott

    It depends on the text and the line; I could quite easily imagine how that could take 3 hours, depending on the psychology that needs to sit behind it and the potentially persuasive purpose of the element.

    Of course you might be being very literal, where no actual thought need go into it; however In many cases those outside of the design world (especially developers ;) ) don’t understand the first thing about the importance of the thought behind the design … even though thats what design IS.

    But as I say, it depends on what exactly has been done (in your case he might of just been a bit of a joker :p). This is EXACTLY the point of not charging per-hour; in that time doesnt relate well to design; in this example, that artist might have tried hundreds of combinations of lines and text to reach what he produced; however the perception is that it took him 3 hours to do a line and some text :)

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  47. 48

    What if the client cant make up his/her mind and keeps changing and updating non-stop?

    @steve, I’ve had that situation occur, and that is when a well scoped contract is invaluable. I had one client come to me with tons of changes after they’d signed off, and additional work outside the scope of the project. Because I was very specific in the scope section of the contract, I could point to that and tell them that we would have to contract separately for the additional work.

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  48. 49

    Great article =) I have been struggling with the idea of accurate hourly estimates and trying to budget projects as the Project Manger at a web design firm. When you try to justify your rates based on sheer hours, competitors can always beat you on hourly rates.

    We target an implicit value in our service that we hope others perceive instead of attempting to negotiate/justify our costs based on the number of hours a project will take. This looses some of the lower-end projects, but when it comes down to it those are the clients that usually under-appreciate what we do for them. When you attach an hourly price tag to your service, you are no different than an exterminator, handy man, etc. Be prepared to negotiate.

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  49. 50

    Great article. Thank you so much for spelling this out.

    The only point I will disagree with is that “[c]harging hourly works fantastically for things like … writing legal briefs.” I’m a lawyer, and I can tell you that this exact same debate is raging right now among law firms and clients.

    Progressive lawyers, in fact, are moving fast and furious away from billing by the hour because their clients are demanding it, and because they see their work to be based on the same type of creative sparks you talk about (see: <a href=”http://www.clientrevolution.com/2009/01/billable-showers.html” this article about “Billable Showers” for example.)

    Again, thanks for the article. I wish more of us (lawyers) were like more of you guys (creatives).

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  50. 51

    @Tim – Wow, that is great news indeed! I actually worked with a lawyer recently who only charges by project and it was really nice. I could call him with questions and not feel like I was getting billed for every single second!

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  51. 52

    Anyone who has a problem with the “design is cheap part” – bloody hell, open your fricken eyes and read it properly!

    When I read this article it gets me in a frame of mind to sell my work, perhaps thats what this article is excellent for – giving us the boost to value our work accordingly without feeling guilty perhaps?

    I agree that charging hourly (although it works for some) is probably not the best way I would take ‘MY’ business. And you can definitely let your clients know how much work you are pouring into the project without this in place….lets not be ignorant people!

    @nateB – basically your an idiot, go away!

    @Jeff Gardner – excellent article. I think you are pretty much bang on there. You have raised my motivation and I enjoyed every minute of reading through your article. Keep up the excellent work, I hope to read more!

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  52. 53

    Great article! I totally agree with you about not pricing at an hourly rate. I think that pricing with a flat fee makes more sense for large projects especially. You never really know how much time a project will take until you start working on it anyways, and most clients are going to want you to give them a set price before you start working.

    I wish that smashing would do a poll of designers and see how much everyone charges per page/ or by the hour. I’m really curious to find out how my prices stack up.

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    Kevin Althaus

    July 14th, 2009 8:48 am

    Smashing article.

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  54. 55

    A lot of designers underestimate the value of their work and sell too cheap, not realizing they cause a race to the bottom which affects the entire industry. Various template sites exists because designers are willing to contribute work and while many (not all) template designs are worthless or not entirely what a company is looking for, the fact that you can buy a template for $49 or so, says a lot. It gives customers the impression that design is cheap. Doing spec work is even worse! Designers should really learn to become better businessmen/women.

    About the cost of doing business, this depends also on the region where you live. A disadvantage for designers living in expensive area’s since competition is no longer local.

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  55. 56

    right on the money!!! pun intended :)

    an excellent submission

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  56. 57

    This is easy. Most people judge a book by its cover (the way it looks). Also people are attracted to good looking things.

    The design is just as important as the content if you ask me (you need both not one or the other).

    For example I used to use the standard Joomla template for my blog (http://www.NickYeoman.com). Once i switched to a new template, that is all it took to gain 100+ readers a day. The design was cheap, I bet I would retain more readers if I had a professional designer go through it.

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  57. 58

    This is my biggest struggle as a freelance designer. Get deposits. I am now owed invoices from 3 large and reputable companies because they have just decided not to pay. They blame the economy.

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  58. 59

    With respect to you, this article is rubbish and incorrect.. what happens when you told your client they were entitled to three revisions of your initial design concept, and they demand ten? Including some kind of hourly rate for these scenarios is essential in order to survive. Being a freelancer I only scrape a living thanks to this kind of thinking. You do get what you pay for, and it’s important to differentiate between good work, and bad work. You don’t get excellent work for pittance in any industry, and web design should not be the exception because it prevents people from being able to make a living from it and it lowers the standard of work for everyone.

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  59. 60

    You’re right about some things, but it’s foolish to say good design is cheap.
    The work on 99designs and sites like Crowdspring is just average (and most of the entries are way below average) and may absolutely not be classified as great works.
    The clients are most of the time not aware of what design is about and they dont know what they really need. It’s more a game of luck then a game of the best may win. Good design is not cheap, you need to invest in design to make your company/product or whatever work/sell!! Why do you think the largest companies of the world invest so much in marketing/design? If they put their project on 99designs or crowdspring, they would get all kinds of bad works and it’s just a waste of time.. Finally, the work on sites like that is most of time just temporary stuff. It doesnt really got vision or something like that..

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  60. 61

    but when it comes down to it those are the clients that usually under-appreciate what we do for them

    In 13 years of marketing and advertising, I have observed that the clients that haggle on price and are only motivated by cost are NEVER satisfied. They make the most changes, have the biggest demands and are the most difficult to work with.

    That alone is the reason why we choose not to negotiate on pricing or offer “discounts”, because it always sets the tone for disaster. If someone thinks they can get the same service elsewhere for cheaper, they are more than welcome to do so.

    We do not fear the free market, and as a result, a lot of people we turn away come back to us after they contracted somebody else on a budget who failed to deliver. It’s a hard lesson to learn, but a lot of people have to learn that way.

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  61. 62

    @John S. Great opinion on pricing!

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  62. 63

    Nicole Hernandez

    July 14th, 2009 10:12 am

    For a long time I wanted to keep prices down on my web development studio to make sure everyone would have the ability to get a website if they wanted one. It took me quite a few years to realize that no matter how great the quality of work they were getting – most non-tech people still associate cheap price with cheap work. I went back to basics on marketing fundamentals, and realized how huge a mistake this was. I realized I needed to charge based on overall experience, not on each individual project. A client isn’t paying for a website – they’re paying for the years of experience we have and how well we take care of them.

    We did a complete rebranding, and every time we have raised our prices – we have gotten MORE work. I also stopped doing the work myself and collected a group of amazing designers and coders to work for me. I also had to finally realize my personal value as the owner (and this was actually rather difficult for me because I tend toward the modest). Now, if a client specifically wants me, as the owner, to do a site for them – the price immediately doubles or more. My marketing manager had to really push me on this one, but I think that he finally got through to me when he asked me this: “If someone walked into a Vidal Sassoon salon – do you think they expect Vidal himself to do their hair?” Granted, he sold the salon chain, but that’s not the point — it got through to me that most people don’t expect the owner to do the work personally, and they would expect to pay a lot more if they did.

    In a nutshell — charge for your overall experience, not just for the project. Anyone can make a decent enough website, your experience is what people come to you for.

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  63. 64

    Very good article! I allways thought like that! And the best part of the article is on your comment:


    “As a business owner myself, I always appreciate it when a professional (in any field) can know enough about their chosen profession that they can give me a rough total cost from the outset. It gives me confidence because it shows that they know what they are doing and they know how long it will take and what their costs will be in completing the work. And for them, while they take on a little more risk pricing by project, they are left with the upper hand in defining boundaries and terms (which is fine with me as the client, so long as those boundaries are clear).”

    This is exactly what I always say: the totalcost is “x”. And I will take care of this job for you.

    Thanks for sharing it!

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  64. 65

    @Nicole Very nice insight on your experience as a owner, I find myself in your shoes too.

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  65. 66

    A former employer charged by how deep the client’s pocketbook was. I still can’t believe the piece of junk one client received for $10K.

    I price jobs based on the complexity and how long comparable projects have taken me in the past. And from now on leave the hours out of the estimate.

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  66. 67

    Not to be a prick, but if you want free artwork from graphic leftovers…

    1.) Find the image you want
    2.) Right click on the image, and select “view image”
    3.) Remove the “_watermark” from the .png file

    ie: http://graphicleftovers.com/images/member/2623/gears_watermark.png turns into
    http://graphicleftovers.com/images/member/2623/gears.png

    They should really do better at securing their user’s art.

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  67. 68

    Hmm. With the three “Coefficients:” Difficulty, Brand Strength and Individuality, I realise I haven’t been valuing the third. If a project is in an area that I specialize in, I usually charge less because my experience will make it less difficult. But I shouldn’t ignore that the quality of my work will also improve.

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  68. 69

    Sounds like you have been lucky as well as skilled in the clients you service.
    My experience is that only a minute portion of clients will even work with a firm that cannot quantify costs on the basis the client usually does, and that is, whether we like it or not, hourly charges.

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  69. 70

    Dogan Arslanoglu

    July 14th, 2009 11:26 am

    I sort of agree, but I don’t agree with good design having to be cheap. I think it dilutes and saturates the market. Now in any normal case, this would make the better designers stand out even better. But one thing we have to realize is that client is trusting our judgment and these cheap design producing companies do not have that idea in mind. They just go with what look sufficient, leaving a lot of potential behind and sometimes even creating design crimes without the client ever noticing it because he has trusted that judgment to the designer.

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    @Nicole – Thanks for sharing your experience!

    @Ryan – For sure, don’t forget the individuality thing – that’s a big one! I’m glad you saw my point on that one.

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    Erik Bruinsma

    July 14th, 2009 11:34 am

    That’s a rather interesting article. I myself think that the most of this article is right, a higher price gives a good feeling about quality. I started my own company 1,5 years ago and a little i am a little scared about telling my customers a higher price.

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  72. 73

    A carte blanche refusal to bill hourly seems counterintuitive. The premise that “with design in particular, there is often no time correlation what-so-ever” is almost laughable to those of us producing regularly. Whether working in-house or freelance, part of being effective in this industry is figuring out how to tap into what spurs creativity, not by forcing it, but by knowing your process, knowing your abilities (strengths/weaknesses), & knowing how to deliver according to your workflow. If you’re burning up “days before you feel that you have something remotely resembling a decent design,” then perhaps you’re not cut out for that project (or even line of work) … or you at least need to reassess your abilities before assuming you should get paid for that vocation.

    Or perhaps your ideas are so revolutionary and innovative that clients will happily pay big bucks just for you to stew on a concept for days, weeks, maybe months. It happens, though I wouldn’t bank on it.

    Don’t misunderstand: I don’t expect sausage factory design — cranking out mediocrity, but you have to be able to provide your product in a timely fashion at a reasonable price (and all of that should be considered in establishing your rates, contracts, employment, etc.). Billing by the hour can be highly effective. What’s more, every business, every project, and every process is different. Hourly rates work for some scenarios, flat-rates work for others.

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  73. 74

    This is the kind of information that is so valuable, it is hardly ever given away for free. I commend this author for offering his insight in such a digestible format. I feel very enlightened. A big thank you is in order.

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  74. 75

    Wow, this article has a pretty high bullshit-factor.

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  75. 76

    PLEASE make an iPhone app… thanks!

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  76. 77

    I’m a freelance web programmer (ColdFusion) and find myself in the occasional need to partner with a designer–but where do you find a good one who charges a reasonable price? When you post on Craigslist or listservs most people who respond are not what I would consider “real” designers. Their websites are so generic and frankly, a lot of the time, really, really bad that even I could put a better site together than that. Who has the right to call themselves a designer? There’s no standard or certification for that term. If a wannabe quotes a rate of $X an hour and a “real” designer 3 times that. I have no concept of figuring out the better deal. The real designer obviously would give better quality, but with out knowing–even tentatively–how many hours it would take, then I have to err on the side of caution because I don’t want any surprises for me, the budget, or the client. So, why not offer packages–X number of designs, X number of revisions–if you want more it’ll be at an hourly rate of $X. I’d love to upgrade the services I can offer to my clients, but without knowing a (somewhat) fixed dollar amount, I don’t feel comfortable doing so because a miscalculation on my part would be disastrous to my bottom line–I charge fixed project rates too (and hourly rates for maintenance and piecemeal work)–if there’s a cost overrun it comes out of my profit.

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    What’s more, every business, every project, and every process is different. Hourly rates work for some scenarios, flat-rates work for others.

    That’s right. While our agency tends to eschew billing by the hour, there are definitely circumstances which warrant it and certain clients that prefer it.

    The bottom line is that we like to diversify our portfolio of clientele as far as how we are compensated, and the healthier the mix the healthier the portfolio.

    But overall, having the billable hour dominate your portfolio is a mistake, because more often than not it will cost you money. The billable hour only accounts for the TIME spent creating the work and assigns no value to the results whatsoever.

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  78. 79

    Daniel Errante

    July 14th, 2009 3:00 pm

    @ Bob You were able to download 500×500 pixel low quality thumbnails of artwork by removing the _watermark.png but that is fixed now. Thanks for pointing that out.

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  79. 80

    Brian Temecula

    July 14th, 2009 3:11 pm

    Good design may be subjective, but when considering design for the web, good coding skills, or the way that design is made into a template, can make a huge difference, and is worth more. 2 “designers” could make a website that looks exactly the same, and one could get search engine ranking and have a successful site, while the other site never gets visited.

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  80. 81

    I loved this article but I don’t think that any of us inspire to do “good” design, we inspire to do GREAT design. Buying stock logos/designs it pretty hit and miss and you’d have to be extremely lucky to hit the nail on the head. You also have to consider your time as a designer to troll through gigs of stock images praying you find a suitable design when that time might be better spent designing, keeping your skills sharp and having the chance to design that one layout/logo that is brilliant.

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  81. 82

    John S.
    In 13 years of marketing and advertising, I have observed that the clients that haggle on price and are only motivated by cost are NEVER satisfied. They make the most changes, have the biggest demands and are the most difficult to work with.

    Great thought, succinctly put. I just found myself in the saying-goodbye-politely to a client today for the same reason.

    Thank you for the article, it sure is provocative! I can only say that finding myself as a designer previously primarily for luxury brands, I feel the double hit in this economy.

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  82. 83

    This is a great resource I am always in an internal struggle whenever I am quoting a new project, and this is a resource that I will refer back to before my next quote.

    Creativity is such a hard thing to try and put a number to, especially before you begin the work. you want to be fair to win the work but don’t want to agree to design something that will take far longer than you have quoted for…

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  83. 84

    i agree with this article…
    thanks for the insights :)

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  84. 85

    Kathleen Hanover

    July 14th, 2009 5:46 pm

    Wow, FABULOUS article on a thorny subject!

    I’m a creative director, marketing strategist and copywriter, but I deal with so many of the same issues as freelance designers. I feel your pain.

    @John S., I could not agree more. I started raising my prices in earnest over the past year, specifically to weed out the kind of vampirish, soul-sucking clients you describe. The last one who talked me into a discount actually stiffed me for half the discounted fee…and she’s a lawyer who bills $275 an hour!

    Never again.

    Now my business terms are 100% of project fee escrowed up front, 50% released prior to start of work, and 50% released in 14 days (I do a lot of work through Elance specifically because of this escrow feature.)

    And I no longer charge by the hour for project work. It’s all flat fee. I agree completely with @JeffGardner on this one. I’ve come up with a campaign concept that generated $250,000 in sales in the blink of an eye…charging by the hour, I’d bill the client 9¢ for that work. On what planet does that make sense? And on what planet would a client not feel that they got a good deal by paying me $25,000 for a concept that made them 10 times as much money?

    The only time I ever bill by the hour is when I’m doing consulting work, and you really are paying strictly for my time and attention on the phone.

    It is absolutely true that the more you cost, the more you’re valued. Sorry, but it’s human nature. I have clients who have paid me the equivalent of $900 an hour for a copywriting gig, and I never hear a peep out of them. They LOVE my first drafts, are a joy to work with, and do not nit-pick. They’re awesome. The cheap ones are like bloodsucking little no-see-ums, constantly on the phone, wanting instant revisions, and still managing to feel slighted even when you kill yourself to please them!

    Re quality of design work. We are not artists, writing or designing for our own amusement. We’re hired (I assume) to achieve a stated business goal. And that end isn’t “come up with a logo,” it is “create a way to instantly visually communicate our brand attributes to help us compete against established companies in our vertical so the company gains market share and we earn stock options and raises.” Creating a new logo is the means, not the end.

    Most hack designers (and hack copywriters) do not have the training or expertise in direct marketing, public relations, marketing communications, etc. that you’d need to create a strategy to achieve the end. They are about the means. They can execute a skill set (that is, they know how to use Photoshop or Microsoft Word) but they’re doing it outside the context of an overall marketing or communications strategy. That’s why they’re a dime a dozen.

    So…deliver work product that no one else can, and you can charge what no one else does. End of sermon. :)

    Kathleen Hanover
    http://www.twitter.com/KathleenHanover

    @John S. said,

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  85. 86

    I have such a hard time with this. What if you have never had a client before? Where do you even start? I always feel like I am going to get ripped off or ask for something outrageous, and nobody will ever give even give me a general middle ground.

    Say I design a tri-fold brochure and do an average job and they are happy. I wouldn’t even know whether to charge $100 or $2000. And for the life of me no designer will even give me a clue. I understand everything artistic is subjective, but……

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  86. 87

    Design is subjective? I don’t think so. Art is subjective. Good design is measured by the ability for the designed thing to do its job, in promotional/advertising design its the ability to convey a message, a website could be how well it works etc etc.

    The primary goal of business is: Make a profit. That means that if you offer good design for cheap, unless you have a huge team and a monopoly, you’re probably not going to be very profitable. So in undercutting every other professional designer out there in an attempt to try and make a buck, you’ve just shot yourself in the foot.

    Of course the underlying problem is that most lay people think they know better about what looks good than an experienced designer, but what’s worse is that this disease means that inexperienced designers ALSO think they know what looks better than an experienced designer and hence open up shitty little design shops or freelance and that ruins us all.

    Regulation is what is needed. Perhaps making all designers do a four year apprenticeship after uni before they are allowed to do any freelance work, or run a business is what is needed.

    The article was ok, at the end of the day two things rule what you can (or should) charge: your brand equity and the law of supply and demand.

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  87. 88

    Design is art. A really bad design can accidentally work out really well for a business, and well crafted one by an experienced design artist could have no effect (or even a negative effect) on a business’ sales, so it is all subjective. Like you said the primary goal is to make a profit, the same commercial that outrages a conservative makes the next person want to buy the product that much more.

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  88. 89

    Thanks for this…

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  89. 90

    Jeff

    This great article goes a long, long way towards a better way of delivering value and pricing accordingly. However, I would pull you up on one point.

    The “cost of doing business” should never be a factor in setting your prices. It is only of use in determining your “walk away point”; the point where you know you cannot agree a fee that is both a bargain investment for high value for the client and highly profitable for you.

    You need to help the client articulate to themselves, and thus to you, the value of having their (design) problem fixed, and then set your price accordingly.

    Pete

    You just don’t get it, do you! The client just couldn’t care less whether it takes you an hour, a day, a week or a month to fix their problem. They just want their problem fixed. Given that, they’d rather you only took an hour – not because they think they’d have to pay less (wrong!) but because they’d start reaping the benefits a lot quicker.

    So stop charging for your time and start charging for the value of your result.

    And secondly it’s legal, ethical and morally right to charge different customers different prices for different value! Period!

    Alan

    “What if you have never had a client before? Where do you even start?” Whether it’s your first or your millionth client, you start by talking with them, helping them reach their own perception of the value of having their problem fixed; and then charge accordingly – subject of course to the test of whether it is highly profitable or not for you to do that project at that price.

    Andrew

    Design, like everything else is of course subjective. Value only exists in the eye/mind of the client, and clients will only ever pay for value!

    And no. Supply and demand doesn’t apply in this or any similar cases. No supplier of “professional services” ever tried to increase demand ad infinitum. Supply and demand only applies to commodity markets.

    Hope this helps.

    David

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  90. 91

    Lets try your suggestions plus coding skill variable. thx

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  91. 92

    @Big Buddy,
    You seem to like to demean people. You must be more like Steve Jobs then.
    Just curious. Is that your website bigbuddymedia flagging as malware in my browser?

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  92. 93

    Great article!

    If people agree or not up to them self to decide, but I am pretty sure this article made a lot of people rethink the way to do your price.

    @Nicole is right, your experience and good reputation is a very important factor.

    Best

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  93. 94

    Thanks!

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  94. 95

    Great article! And, I am not shy to say, one that reflects my current work ethos and beliefs superbly. I think I do actually fall into that “magic 4th category” that clients are looking for .. but yes, I am obviously striving for the third!

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  95. 96

    I always start by asking the client what their budget is for set project. People will probably say this is the shortest way to being under-paid but hear me out. Clients always have a number in their head. They rarely come in without knowing how much they are willing to spend. Once they tell me what their budget is I can tell them my hourly rate hence how much time I can spent within the budget. This means they now have a clear overview of what their money will actually buy them. Also it gives me a idea of what can be achieved within the budget and therefore makes it easier to advise them. Next is the negotiation which, because both parties now know the value of the work and the money, runs a lot smoother. I see this approach as the best of both worlds. I have a project price and they have an hourly rate.

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  96. 97

    @yetanother

    I freakin lol’d. Now google warns me its mall-ware. What a douche.

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  97. 98

    Great comments all around – I really like the discussion that’s going on!

    @David W – If you’re using cost of doing business as a determining factor in your “walk away point”, you are effectively using it as part of your pricing calculation. Maybe not directly, but indirectly. I think we were both trying to get across the same point. You can’t, under any circumstances, charge below what it costs you to create. I will have to call you out on the supply demand thing though ;-) Supply and demand exists and applies in any and all free-ish markets. If designers become the next celebrity chefs I guarantee that you will see prices sky-rocket. Why? Because there will all the sudden be high demand for a service that is in (relatively) shorter supply. The law of supply and demand is exactly that, it’s a law. It always applies, unless the market is very tightly regulated (ie, government price fixing).

    Please keep the discussion going everyone. It’s great to see so many ideas and hear about everyone’s experiences.

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  98. 99

    I dont agree with most of your assumptions:

    1.- Good design is not subjective. Just the aesthetical part is subjetive.
    2.- Good products need research, skills and hard work, if you are a pro this mean MONEY.
    3.- Sites like 99designs.com degrades our profession, I never would say website contests offer good design, 99% of the designs are useless (I bet its because they pick that name) and very random.
    4.- Stocks are stocks, I can buy good stock design for cheap, my competitors too. You are missing the exclusivity.

    The rest of the post is not that bad but stop saying things like this or you will loose your credibility.

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  99. 100

    @David W – What Jeff Gardner said! I was going to say the exact same thing in response, but I only just got home from work. Every free business on the planet is bound by it and its the second thing they teach after “make a profit”.

    @Alan & @David W – design is NOT subjective and design is NOT art. Young graphic designers, tend to think that design and art are the same, they are not. Art is an expression of human emotion which the artist expresses in any number of forms. Design is something that is created to fulfill a purpose, more often than not it is paid for and more often than that it is paid for by someone who thinks they know better than the designer; and a combination of poor business acumen, inexperience and/or stubbornness on the client’s part means that the job gets done poorly, or does not fulfill the purpose; or bad design. You don’t go to a doctor to ask what’s wrong with you, only to TELL THEM what you have and then haggle on the price of the consultation?! They’re professionals, they’d laugh you out of the office. So why is it different with designers? Because everyone thinks they’re a creative, and gets art confused with design, and no body has the balls to set them straight. All the best design comes from places where the professional is allowed to do their job, give their own interpretation to solving the problem.

    I’ve experienced this in my years as a designer and I’ve found, as I’ve grown older, that the more accurately you define your costs and the more confidently you present your quote/estimate to a client the more likely they are going to pay it. If a client turns around and says “That’s too much, I won’t pay it”, then you tell them you can reduce the cost at the expense of one of their requests. If they respond and say they’ll go to someone else, then you remind them of your Unique Selling Proposition (USP), just as any other business operating in the world. What’d your USP? Its your experience, your style, who you know, what you studied etc. For a web job, a well defined proposal with a quote that breaks down the costs of the job, presented in a meeting so the client can discuss is probably the best method. If they are happy with the quote, they can sign it then and there. If not, then you have them face to face to discuss.

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  100. 101

    from the get-go, there is an assumption of what qualifies good design. I think that is the biggest weakness of this article. I couldn’t get past that, i felt like I was on a completely different plane. If we’re talking strictly about the visual aspect, forgetting markup architecture or user-testing or research or several key factors to a well designed website, then OK. Sure, lets update a blog page. But that is just a fraction of what good design is. I quote St. Steve on good design: “Design is not just what it looks like and feels like. Design is how it works”. With this in mind, I’m sorry, but it is expensive and almost entirely associated with time/money.

    Sorry

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  1. 1

    First off, this article has MANY assumptions not based on real day-to-day business practice. I can say with absolute certainty that much of the so-called advice in this article is very wrong and it carries with it much misinformation.

    1. Deciding how to price your creative services is not hard. First off, you have to be honest and decide if your skill level is average, very good, or top-end. Compare the design work you do to top-end designers such as 2advanced, 24-7media, and Agencynet and be honest about where you fall. Believe me, these top-end designers are charging a min. $100-$200 or more per hour for their design work!

    2. The don’t charge per hour comment is completely wrong! Up front, people want to know two things: How much? and How long? And you have to be able to tell them how much and how long. If you are an average designer you should be charging $50-$70 per hour. If you are a very good designer you should be charging $75-$95 per hour. If you are a top-end designer then you should be charging $100 or more per hour. You price out every aspect of the design and programming process. For example, we designate 12 to 16 hours for three home page comp designs depending upon complexity. You must price out the site page by page depending upon complexity. You do not say, well I charge per hour on a day-to-day basis and I don’t know what cost we will end up with. NO! Your client has a budget and wants to know up front an accurate cost range, and you have to be able to give them that range. And the only way is to pre-price out the job up front using an hourly charge based on complexity.

    3. Hourly rates are not unfair to the client, because they are to be used to create a cost proposal, not to be used as a day-to-day, hour-by-hour rate based on your “creative spark”. You give the client a cost proposal up front and work hard to make good on the cost proposal you made…move it!

    4. The comment on the cost of doing business is all wrong! Your operational costs are your own problem, not your client’s. If you rent out a plush $10,000 dollar a month office space because you think you need it and it looks cool for clients, well that’s your problem and perhaps a poor business decision on YOUR part.

    5. You should also have pricing levels based on technical skill and code complexity, for example:
    XHTML and graphic design = $75 per hour
    Programming and Forms = $100 per hour
    Database programming = $125 per hour

    Sadly, this article was NOT written from a real business perspective and fails to properly inform.

    +4
  2. 2

    @99design – sorry champ, but you’re an idiot. essentially your asking designers to do spec work with no guarantee of payment and that hurts the industry. no payment = no work, that’s all that matters. i bet you get paid a heap load from the dumb arses using your site and i bet you don’t trickle any of that money down to the 40,000 designers that are on there. you should be shot for this blasphemy, its digusting and i spit on you.

    sorry for the rant, but seriously, this ain’t on. check out no-spec dot com and give your support.

    +4
  3. 3

    @Andrew
    Thank you. You’ve summed up what I wanted to say far more eloquently.

    Design is not art. Art exists to justify its self, design always exists to serve a specific application.

    At Door4, when we work with our clients, we sit down and find out what they want to get from their project, what their budget is and what can be accomplished within the confines of that budget. We HELP them, because it puts us on a professional level. It ensures their repeated business. Any professional should know what he/she can do in a set number of hours. A builder would not sit down with one of his clients, factor in the cost of his own time and materials, then add an amount onto the top of his quote based on how much money he thinks his client will make out of the building. Need I remind everybody of the 80/20 rule? If 80% of your business is supposed to come from regular clients, and you’re ripping them off, how do you expect to grow your own business.

    I’m sensing two very different approaches to design on here (possibly cultural, if any of the companies in Manchester charged for their time the way a few of these posters are suggesting, they’d be out of business in months). One group seem to want to provide a service to their client, then get on with the next job. The other group can’t seem to stand the fact that they’re ‘just’ designers and not artists.

    Let go of your egos and start treating your clients the way they deserve to be treated: Inflated pricing schemes, pricing based on the depth of clients pockets and pricing based on the projected success or exposure of a creative (I’m standing by my guns on this) wouldn’t wash in any other industry and it’s what’s setting ours back.

    Apologies for the rant, but this is something I feel very strongly about. We’re here to serve our clients, not the other way around.

    @Jeff – You’ve opened up an interesting can of worms here.

    +2
  4. 4

    I can’t believe you even hinted at the idea of 99designs.com being ‘good design?’

    Good design is not cheap, it is not easy, and it is definitely not subjective.

    Not Cheap/Not easy – great designers take time to talk to clients, understand their problems, and solve them.

    Not Subjective – I think you’re confused on the difference between design and decoration. Designing is the act of solving visual problems, decoration (what you’re talking about in this article) is throwing a bunch of junk on a page to make it look cool.

    This is the only article I’ve ever read on Smashing that I really really hated. But I guess it’s ok because everything else I’ve ever read here has been amazing.

    +1
  5. 5

    Hmmmm…. a good read and full of great information, v.nice and thank you for sharing this. :o)

    +1
  6. 6

    I have read the article, along with most of the replies. I think the biggest misconception (like some of you have mentioned) is the fact that most people see the design as just a pretty image, which is completely unnacaptable in this day and age.

    Fir example: you can have the nicest looking website with the lowest conversion rate on one hand, and on the other, a design that simply performs/converts (which might not even appear “easy on the eye” to some). Difference? Even if the client paid more money for the 1st one, the 2nd client has gained a greater return on investment.

    Another huge problem that I see is that graphic designers believe in providing several mockups up-front, and what’s even more frightening, ACTUALLY listen to their clients! Really? Why? You are the professionals! You, out of all, should know what’s best for your client; you should educate them instead of bending over and doing what THEY tell you to do! This hurts the industry so much in my opinion.

    I will use the good old heart surgeon explanation: you don’t tell your heart surgeon how to do his work, nor does he provide you with 3 ways he can operate on you. There is only one way to fix you, and that’s by doing it “right”.

    +1
  7. 7

    Good article, but question… What amount do you charge up front? A certain percentage? I currently have a client that’s looking for me to design and build them about 15 websites. I charged them hourly for their first website done (but I didn’t design it) and they paid me $650. I’ve been looking to raise my prices but never know the right time.

    +1

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