Smashing Magazine
How to Create Your First iPhone Application
What if you had a nickle for every time you heard: "I have the perfect idea for a great application!"? It’s the buzz on the street. The iPhone has created unprecedented excitement and innovation from people both inside and outside the software development community. Still for those outside the development world, the process is a bit of a mystery.
This how-to guide is supposed to walk you through the steps to make your idea for an iPhone app a reality. This post presents various ideas, techniques, tips, and resources that may come in handy if you are planning on creating your first iPhone application.
[Offtopic: by the way, did you know that there is a Smashing eBook Series? Book #1 is Professional Web Design, 242 pages for just $9,90.]
1. Have an idea – a Good Idea
How do you know if your idea is a good one? The first step is to even care if your idea is solid; and the second step is to answer the question does it have at least one of the indicators of success?
Action: Does your app fall in to one of these categories? If yes, it’s just about time to prepare the necessary tools.
2. Tools Checklist
Below is a list of items you’ll need (*starred items are required, the rest are nice-to-have’s):
- join the Apple iPhone Developer Program ($99) *
- get iPhone or iPod Touch *
- get an Intel-based Mac computer with Mac OS X 10.5.5,
- prepare a Non-Disclosure Agreement (here’s a sample) *
- download and install the latest version of the iPhone SDK if you don’t already have it.
- a spiral bound notebook*
Action: Load up on your required supplies.
3. What Are You Really Good At?
What skills do you bring to the table? Are you a designer whose brain objects to Objective C? A developer who can’t design their way out of a paper sack? Or maybe you are neither, but an individual with an idea you’d like to take to the market? Designing a successful iPhone application is a lot like starting a small business. You play the role of Researcher, Project Manager, Accountant, Information Architect, Designer, Developer, Marketer and Advertiser – all rolled into one.
Remember what all good entrepreneurs know – it takes a team to make a product successful. Don’t get me wrong, you certainly can do it all. But you can also waste a lot of time, energy and sanity in the process. Don’t go crazy, reference the checklist below and ask yourself: What roles are the best fit for you to lead? Then find other talented people to fill in the gaps. The infusion of additional ideas can only enrich the product!
Skills Checklist
- Ability to Discern what works/doesn’t work in existing iPhone Apps
- Market research
- Outlining App Functionality (Sitemap Creation)
- Sketching
- GUI Design
- Programming (Objective C, Cocoa) (we assume here that we are creating a native application)
- App Promotion and Marketing
Remember to have contractors sign your non-disclosure agreement. Having a contract in place tells your contractor "I’m a professional that takes my business and this project seriously. Now don’t go runnin’ off with this idea."
Action: Select skills that are a good fit for you to lead. For those roles where you cannot lead, hire professionals.
4. Do Your Homework: Market Research
Market research is a fancy way of saying "Look at what other people are doing and don’t make the same mistakes." Learn from the good, bad and ugly in the App Store. Coming up with creative solutions in the app concept development and design starts with analyzing other (maybe similar) applications. Even if you encounter a lot of poorly designed apps, your mind will reference these examples of what not to do.

Action: Answer these questions:
- What problem does your app solve?
- What products have you seen that perform a similar task?
- How do successful apps present information to users?
- How can you build on what works and make it unique?
- What value does your app bring to your audience?
5. Know the iPhone/iPod Touch UI
If you want to create an iPhone app, you need to understand the capabilities of the iPhone and its interface. Can you shoot a .45 caliber bullet out of your iPhone? No. Can you shoot videos? Yes!
The good news is that you don’t have to memorize the encyclopedic Apple User Interface Guidelines to get a feel for what works and what doesn’t in iPhone Apps. Download and play with as many apps as you can, and think about what functionality you want to include in your product.
Take note of:
- How do well-designed apps navigate from screen to screen?
- How do they organize information?
- How MUCH information do they present to the user?
- How do they take advantage of the iPhone’s unique characteristics: the accelerometer, swiping features, pinch, expand and rotate functions?
Action: Download the Top 10 apps in every category and play with all of them. Review the Apple Guidelines for UI design and list at least 5 features you’d like to incorporate into your app.
6. Determine "Who will use your app?"
We assume here that you’ve already determined that your app will bring value and that you will have a raging audience for your app. Well, fine, they are raging fans, but who are they really? What actions will they take to achieve their goals within the app?
If it’s a game, maybe they want to beat their high score. Or perhaps they are a first time player – how will their experience differ from someone who is getting a nice case of brain-rot playing your game all day?
If it’s a utility app, and your audience wants to find a coffee shop quickly, what actions will they take within the app to find that coffee shop? Where are they when they’re looking for coffee? Usually in the car! Do present an interface that requires multiple taps, reading and referencing a lot? Probably not! This is how thinking about how real-life intersects design.
Action: Line item out the different types of people who will use your app. You can even name them if you want to make the scenarios you draw out as real as possible.
7. Sketch Out Your Idea
And by "sketch" I mean literally sketch. Line out a 9-rectangle grid on an 8.5 x 11 sheet of paper and get to sketching!
Ask yourself:
- What information does each screen need to present?
- How can we take the user from point A to point B to point C?
- How should elements on the screen be proportioned or sized in relation to each other (i.e. is this thing even tap-able?)

Image credit: Cultured Code
Thumbnailing your ideas on paper can push your creativity far beyond where your imagination might stagnate working in an sketching application! You can also buy the iPhone Stencil Kit to quickly sketch out iPhone UI prototypes on paper.
Action: Create at least one thumbnail page of your application per screen. Experiment with various navigational schemes, the text you put on buttons, and how screens connect. If you want to transfer your sketches into digital format, iPlotz is a good tool to check out.
8. Time for Design
If you are a designer, download the iPhone GUI Photoshop template or our iPhone PSD Vector Kit. Both are collections of iPhone GUI elements that will save you a lot of time in getting started. If you’ve solidified your layout during sketching, drawing up the screens will be less of a layout exercise and more about the actual design of the app.
If you are not a designer, hire one! It’s like hiring an electrician to do electrical work. You can go to Home Depot and buy tools to try it yourself, but who wants to risk getting zapped? If you’ve followed steps 1–3, you’ll have everything you need for a designer to get started.
When looking for a designer, try to find someone who has experience designing for mobile devices. They may have some good feedback and suggested improvements for your sketches. A few places to look for designers: Coroflot, Crowdspring, eLance. When posting your job offer, be very specific about your requirements, and also be ready to review a lot of portfolios.
Action: If you are a designer, get started in Photoshop. If you are not a designer, start interviewing designers for your job.
9. Programming

Even though this how-to is sequential, it’s a good idea to get a developer on board at the same time when you line up design resources. Talking with a developer sooner than later will help you scope out a project that is technically feasible and within your budget.
If you are a Objective C/Cocoa developer crack, open Xcode and get started! A few forums to join if you haven’t already:
If you are not a developer, you know what to do – find one! Specify the type of app you want to produce – whether it is a game, utility or anything else. Each type usually requires a different coding skill set. A few places to look for developers: Odesk, iPhoneFreelancer, eLance and any of the forums listed above.
10. Submit your application to Apple Store
OK, so how do you submit your application to Apple Store now? The process of compiling your application and publishing the binary for iTunes Connect can be difficult for anyone unfamiliar with XCode. If you are working with a developer, ask them to help you:
- Create your Certificates
- Define your App ID’s
- Create your Distribution Provisioning Profile
- Compile the application
- Upload to iTunes Connect
Action: If you are a developer, map out a development timeline and get started. If you are not a developer, start interviewing devs for your job.
11. Promote Your App
If a tree falls in the middle of the woods and nobody was around to hear it does it make a sound? Apps can sit in the store unnoticed very easily. Don’t let this happen to you. Be ready with a plan to market your app. In fact, be ready with many plans to market your app. Be ready to experiment, some ideas will work, others won’t.
Strategies for maintaining/boosting app sales:
- Incorporating social media. If your users make the high score on his or her favorite game, it is a good idea to make it easy for the user to post it to Facebook or Twitter. Think about how your app can incorporate social media and build that functionality into your app. At a minimum, set up a fan page for your app on Facebook and Twitter and use them as platforms to communicate with your users and get feedback on your app.
- Pre-launch promotion. Start building buzz about your app before it has launched. E-mail people who write about things that relate to your app and see if they will talk up the upcoming release of your app.
- Plan for multiple releases. Don’t pack your app with every single feature you want to offer in the very first release. Make your dream list for the app and make sure that the app is designed to incorporate all of the features at some time in the future. Then periodically drop new versions of the app to boost app store sales.
Action: Make a list of 20 promotional strategies that target the audience for your app. Take action on them yourself or hire someone who can!
11. Stay Focused and Don’t Give Up!
It’s easy when you are working on your first app to get all AppHappy, dreaming up a zillion new app-ideas. Dream, but don’t get sidetracked by new ideas. Your first app needs to make a big splash and getting involved in too many projects at once can dilute your passion for making your first application a success.
Action: Get out there and go kick some app!
We also discuss UI design and marketing techniques in our upcoming Smashing Book ($23.90 $29.90, available worldwide). Pre-order now and save 20% off the price!
Jen Gordon is the owner of Atlanta-based iPhone app design studio Clever Twist. Her studio created the iPad application iBrite. She specializes in usable interfaces, beautiful design and straight talk. She loves her family, the iPhone and periodically dreams that she's close friends with Dolly Parton. Follow her on Twitter or drop her a line to say hi!
- 187 Comments
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July 5th, 2010 2:12 amYour article is so useful.
if i can find it lately, i won’t waste my money to buy ” myphoneriches”
the guide is a scam, not worth money
i have contact them for refund but they just ignore it.
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August 11th, 2009 3:49 amlol @ Promotion Your App
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August 11th, 2009 3:53 amvery informative and detailed. thank you…
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August 11th, 2009 3:55 amThis is great ’cause I want to learn Cocoa soon!
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August 11th, 2009 4:22 amMore App designers and developers should pay more attention to Point #1. The number of absolutely useless apps is amazing…
Neat article…
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August 11th, 2009 4:33 amNice article. If you do decide to go down the game route, you may find the following post on my blog useful. It details all of the software packages (graphics, code, sound, etc) I used to create my first iPhone game -> iPhone game development toolkit
I promise its not self promotion, i just felt that it may complement this article for some people since it suggests the software that could be used to cover steps 8 and 9.
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June 20th, 2010 10:50 amit isn’t self promotion. It is actually a pretty good article on how to organize your project and get started.
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August 11th, 2009 4:56 amGreat post!
Thanks
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August 11th, 2009 4:59 amThanks!
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August 11th, 2009 5:06 am11 11
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August 11th, 2009 5:13 amI wish there was something like lite xampp for iPhone. I want just small app for myself, but I do not want to spend $$$ just to mess with it. sigh
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August 11th, 2009 5:29 amyah i agree with @Mike
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August 11th, 2009 5:32 am@Mike you can download the SDK for free and have it declare your iPhone a “development platform” to put your test app on.
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November 23rd, 2009 8:05 am@Parallax So, you mean that $99 for registering app store is just for marketing your program if you want at the end, is that correct?
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January 16th, 2010 10:46 amNo, you can’t, you need to pay at least $99 a year to put your own apps on your iPhone / iPod Touch and to submit them to the app store
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August 11th, 2009 5:34 amGreat article and well layed out. I wish I would have found this earlier on… Would have saved me some time researching all this stuff.
I have found using Titanium a great tool that uses html and javascript to produce native iPhone and Android apps a great benefit. My two cents for somebody looking to develop cross-platform mobile apps.
I believe the tool is produced by appcelerator.PS you still need xcode and android sdk..
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August 11th, 2009 5:35 amHi SM, i wondered… Is it possible to developp an iPhone app’ exclusively for my business, for a intern use only ?
Thx, and nice post, as usual.- 19
February 25th, 2010 1:09 amYes it is. See the Enterprise Dev Connection.
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August 11th, 2009 5:44 amI’m in the middle of finishing up my application right now and this is very helpful. I know everyone and their mother are deving iPhone apps right now which can get discouraging but number 11 in the list is very important. Staying focus is definitely the hardest thing to accomplish. Good luck to anyone else out there deving.
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August 11th, 2009 6:00 amHey all thanks for the great feedback!
This is my first article for SM so I’m happy it’s finding positive reviews. Feel free to follow me on Twitter to chat :) jen
@itsjengordon
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August 11th, 2009 6:08 amThis post made it seem like a very easy process. I have been trying to come up with ideas for a while now but figured it was just krazy to get it moving forward. Thanks for the review!
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August 11th, 2009 6:09 amOne request: The initial table under Section 1 – in both the RSS feed and on the main site page, some of the text is cut off unless I shrink my browser’s text side. Can that perhaps be fixed? Nice article though, much appreciated!
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August 11th, 2009 6:31 amThanks for the awesome
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August 11th, 2009 6:46 amGood overview, but the attribution for the photo of the iPhone UI sketches is incorrect. I’m pretty sure the original photos were posted by the Cultured Code dev team here:
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August 11th, 2009 8:08 amAwesome, as usual…!
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August 11th, 2009 8:17 amWhat a great post. Makes me want to spend some time thinking about what I should build.
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August 11th, 2009 8:27 amexcellent guide!
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August 11th, 2009 8:33 amVery nice post. Will keep this in mind for a future project =)
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August 11th, 2009 8:35 amThis post is just so awesome!! Thanks much. Can’t help but comment here.
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August 11th, 2009 8:46 amThis came just in time. Thank you very much!
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August 11th, 2009 8:58 amWe had to submit a copy of our business license in order to be “allowed” by Apple to develop an app for the iPhone. Is this still required?
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August 11th, 2009 9:21 amI wish I were good at developing but I’m sure I could make something look cool. Hm.
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August 11th, 2009 10:43 amYessss! 30th comment!! I can’t wait for nobody to read this
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August 11th, 2009 10:56 amWhen I was reading this site (ostensibly for the web design community), I can’t imagine not mentioning http://www.phonegap.com/ as a way to easily make your iPhone apps. It allows you to use web technologies to make native apps easily which utilize familiar web methods instead of having to bumble through Objective-C.
While my company usually produces Objective-C due to past embedded experience, I can’t see that being the correct path for someone coming from the web world. If you know javascript, start with Phonegap, not with objective-C.
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August 11th, 2009 11:02 amthe time on the iphone in the pic! haha, i love attn to detail at SM.
I would like to see (or even contribute to) an article on successful music branding/marketing in 2009/10. There are so many new avenues and models to explore… I have been doing a lot of research, but you guys have a knack for finding incredible content.
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December 21st, 2009 10:50 am420 – weed-smoking programmers
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August 11th, 2009 11:07 amNice post, Jen. Great information and resources.
Coming from one that is working on an iPhone/iTouch application myself, this article is quite beneficial to those that are not only starting out with their first app, but also to those that have done so before.
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August 11th, 2009 11:29 amHow to develop a simple RSS app for iPhone. http://theappleblog.com/2008/08/04/tutorial-build-a-simple-rss-reader-for-iphone/
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August 11th, 2009 11:34 amThank you for sharing this useful content! Greetings!
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August 11th, 2009 11:54 amlol 4:20!!!
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August 11th, 2009 12:18 pmamazing!!!
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August 11th, 2009 12:54 pmI was hoping for a simple tutorial on how to build a basic “hello world” app. This article spreads itself way too thin and doesn’t really cover any individual task very well. Boo!
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August 11th, 2009 1:14 pmDo you have a list of good iPhone App developers / UI designers that you would recommend?
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August 11th, 2009 1:17 pmVery nice post! very useful!
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August 11th, 2009 1:38 pmPost 35…great comment. Maybe you can suggest that SM ask the author Jen or others to write a series of articles with each article focusing on one of her points in the development process? Obviously, it would have been a very longggggggggggg article if she went into great detail on each step. Also, some people make a living as developers, designers, marketers, consultants, etc…so it might cost you to get more detailed info. ;-)
Thanks for taking the time to share your thoughts and advice Jen!!!
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August 11th, 2009 1:42 pmThere’s a typo in the very first sentence – don’t you spell it as nickel not nickle?
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August 11th, 2009 2:06 pmI found these quite helpfull to get started with XCode specially for the iPhone; These are podcasts from the Stanford University called “iPhone Application Programming”, it’s a bundle of 10 videos, free to download (via iTunes, but that comes all with your osx for sure ;))
http://deimos3.apple.com/WebObjects/Core.woa/Browse/itunes.stanford.edu.2024353965Hope it helps
** If the link doesn’t work, just search in the itunes store for “IPhone Application Programming”
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August 11th, 2009 4:41 pmStep 10b: Get rejected by Apple’s App Store…
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August 11th, 2009 5:01 pmGreat tips. I was just about to start on my school capstone project with these tips, although I am simply newbie to iPhone development.
Thanks.
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August 11th, 2009 5:59 pmThis is absolutely brilliant. Thank you so much for this, it’s just what I needed!
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August 11th, 2009 6:33 pmThis is among the best, most thorough instructions I’ve seen for getting started developing iPhone Apps. I’ll also add that a developer should add application analytics to understand how users interact with your application once released. While I work for Flurry, a free mobile application analytics provider, there are several services available. You can play around with data that has been collected from a live application to see what you can expect with Flurry Analytics at http://www.flurry.com/demo. We also have a lot of tips gathered from our development community around up-selling, cross-selling, and other in-app marketing strategies for the iPhone – all free. You can check these out at http://blog.flurry.com. Good luck with developing your apps!
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August 11th, 2009 6:49 pmthanks! great article i learn something new and fresh… need to buy first iphone and mac computer hehehe:D
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August 11th, 2009 6:49 pmGreat article. Full of useful information!
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August 11th, 2009 8:25 pmGreat tips!! Some of us Windows users want to develop programs for the Touch and iphone. I want to do more than just build apps for Android
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August 11th, 2009 9:19 pmVery informative and detailed article for those who are thinking about getting started. But the thing is, with the current attitude of Apple, I would risk my time and money on making a iPhone App :)
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August 11th, 2009 11:37 pmGreat post. Thank you. Usefull Informations to start your own succesfull Iphone app.
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August 12th, 2009 3:54 amUnder programming, I highly recommend two sites for iPhone developers. One is iDevapps.com. It is geared towards general apps. The other, iDevGames.com, is aimed at game developers, as iPhone is doing some great biz in gaming. They have a large forum with many seasoned Mac programmers.
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August 12th, 2009 5:53 amGreat information .. Very good study plan .. was very useful for me and of course for every beginner.
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August 12th, 2009 8:02 amGreat article, one of the best I have seen, and I have looked around a lot!
Thanks Again! - 62
August 12th, 2009 8:08 amHey Guys,
I’ve got the promotion, a niche, the backend, but I’m not an iphone developper, if someone’s interest to a partnership, just shout me a mail. It’ll be a very simple app. - 63
August 12th, 2009 8:12 amA spiral bound Notebook * Required. LOL
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August 12th, 2009 9:37 am@Carlitto tks for the dev links!
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August 12th, 2009 10:27 am>7. Sketch Out Your Idea
Instead of buying a iPhone Stencil Kit, there is an online application http://www.balsamiq.com.
It has sketch like graphics that allows you to input text dinamicaly into the pre-build buttons, iPhone screens and such.
Save your mockups into image or XML files instead of a crumpled photocopy of your co-workers illegible handwriting.
A must for every developer, all platforms, not just iPhone! - 66
August 12th, 2009 11:04 amThis is wonderful and well thought out step by step guide for the beginner and a great reminder for the rest! Thank you for the well written article, links and know how! You have included all of the elements that so many article on this subject skip right over.
Thank you!
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August 12th, 2009 1:15 pmOnly problem is getting a response from sites that may be able to promote or review your product. Any suggestions there?
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August 12th, 2009 11:20 pmExcellent article. Very impressive and the graphical resources provided are suberb.
Michael Murdock, CEO
DocMurdock - 69
August 13th, 2009 5:52 am@abby re: review sites: My experience has been great with high-traffic sites like http://www.toucharcade.com, but for the most part your typical iPhone user is making purchases from their handset, not searching the web (i.e. review sites) for apps. Here’s a great article by Tim Cascio – 50 ways to promote your new iPhone app:
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August 13th, 2009 12:39 pmThis is great. I’d never really thought about how you went about making iPhone Apps, but maybe now I could mess about and have a go at it.
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August 14th, 2009 5:07 amJen,
Nice job on article. For a handy design tool checkout the iPhone Application Sketch Book:
http://www.mobilesketchbook.com
Video review: http://bit.ly/12PG9I
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August 14th, 2009 11:29 amGreat info. I would probably add to read a lot about rejected apps by Apple. Might save you a lot of effort to read a list of what gets rejected by Apple.
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August 16th, 2009 12:54 amReally amazing article!!…very informative & useful, here’s hoping that i get my 3gs soon & get on with some app development later on…
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August 16th, 2009 11:09 pmThats a easy step to step guide. Maybe Í should start to build my own app?
Thanz for the post!
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August 17th, 2009 7:34 amDo a Goolge search for AppsAmuck and if you can follow instructions you can build 31 apps yourself. It was a lot of fun!
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August 20th, 2009 8:37 amDoes anybody know how many license popular Twitter clients have been able to sell? 1000? 10K? 100K?
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August 26th, 2009 2:35 amThis is pure GOLD!!
Thanks a million!! - 79
August 26th, 2009 5:42 amI had no intentions of developing/design an app for iphones but after reading this I can’t wait to give a shot
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August 27th, 2009 7:41 amThanks for providing a helpful and constructive outline!
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September 10th, 2009 3:01 pmJen – Thanks for a great post and for including crowdSPRING in your list of resources for design. I saw the initial post on someone else’s blog (in full – which isn’t cool at all). Someone kindly pointed out that you wrote the post and while a bit late, I wanted to thank you and apologize for not noticing that sooner. Our community of more than 38,000 designers appreciates it!
Best,
Ross Kimbarovsky
co-Founder - 82
September 10th, 2009 11:05 pmWe recently released the sketch template we use to design our iPhone apps.
The template is based on a grid which is equal to 10px height, and has tick mark indicators of status bar, nav bar, tab bar and tool bar and keyboard.
You can download the free template at http://bit.ly/13y61H
Hope you find it useful!
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September 16th, 2009 1:28 pmDo you have to have a Mac for this? Will Linux work?
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October 8th, 2009 6:22 pmThanks, this article saved me hours of frustration! Great article. Keep up the good work.
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October 13th, 2009 5:22 amI would just like to ask your email add. thanks
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October 15th, 2009 4:08 amGreat article and great positive responses.
I have my spiral bound notebook ready!
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October 20th, 2009 5:25 amThis is a really good articel for getting started. I can recommend screendelight.com as source as well, for everybody who wants to get into appstore business.
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October 21st, 2009 7:19 amAwesome job! This is the best article on app development I’ve ever seen!!
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October 26th, 2009 11:50 amI have been working on designing the UI for several custom iPhone apps and I am so glad to have run int to this post. Thank you Smash!
Shameless plug:
Here is an alternate option for simple iPhone application development:
http://www.swebapps.com - 90
November 11th, 2009 3:29 amThanks :) i’ll start this summer
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November 11th, 2009 3:00 pmThis is great. Thank you!!
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November 16th, 2009 12:05 pmThanks..I was looking for info on how Developing apps for Iphone worked.I got it all from your post.
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November 18th, 2009 8:44 amExcellent work to put together all the details required to understand what the heck iPhone Apps are.
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November 24th, 2009 10:53 amthnaks very helpful
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November 28th, 2009 5:38 amMike jee, both acha hai. very assan hai bai.
thank you.- 96
January 24th, 2010 9:42 amassalam i am a new app desingner. can u plz help me in making apps.jazakallah
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January 24th, 2010 9:42 amassalam i am a new app desingner. can u plz help me in making apps.jazakallah
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December 12th, 2009 12:07 pmHow about free as the cost to make an iPhone app. And how about you develop it and get apps for Blackberry, Samsung, LG and Nokia too.
Try eyemags.com to create your own apps for free and download them for free too. The apps are content apps and therefore simple, but if that suits your idea then it might suit you.
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December 13th, 2009 5:26 amGreat article!
I have an idea for an app but it’s to make my life easier not to sell. So I can’t fail :)
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December 30th, 2009 10:32 amGreat article. For those with great new app ideas but lack the necessary programming skills, post your app ideas for free on NewAppIdea.com and let experienced app developers bid on the opp0rtinity to develop your app idea.
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January 8th, 2010 3:30 pmNice Article.
Thanks!!! - 102
January 13th, 2010 9:12 amExcellent piece of work. Can you please let me know if there is a simulator for the apps on a Win PC?
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January 14th, 2010 12:16 amBefore you develop your idea, make sure to download App Idea Pro from the app store. The app lets you submit your idea and get ratings and feedback from other users. That way you’ll know if it’s a good or bad idea before you start developing — you’ll get other good advice, too.
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January 15th, 2010 11:27 amVery nice information! Thanks for the great article, especially the advice of promoting apps.
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January 18th, 2010 2:47 pmAwesome article! I’ve also used http://www.bigforge.com for a few apps. My apps were ready for download in a few minutes time, didn’t have to go through apple approval process, which can be a pain. It’s a new compnay so their customer service is AMAZING! Their app builder also has social networking (facebook, Twitter, mabe others?) fully integrated. Very fun Wizard tool makes it app building addicting! Great for those who aren’t programmers, like me!
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January 20th, 2010 5:46 pmA concise explanation on developing iPhone apps, thanks Jen, we are already
following you on twitter. - 107
January 23rd, 2010 10:19 amthnq sooooo much macntosh ;-)
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January 28th, 2010 11:55 pmSuzette and I would like A contact for someone who will create the app for us. Anyone have a referral
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January 31st, 2010 2:54 pmThe second “Step 11″ should be “Step 12″. Great tips, though!
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February 1st, 2010 11:15 amI have an idea and I am not a programmer. I would like to hire one but what prevents the person who i hire from stealing my idea.
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February 25th, 2010 1:14 amhey man I’m a teen developer and interested in making your idea if its possible. I’ll do it for way cheeper than adults, because well, I’m a teen. But I can make anything.
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February 2nd, 2010 1:16 amGreat post, thanks so much. I had no idea where to start until I read this. Thumbs up from me!!!
- 113
February 2nd, 2010 2:12 amThis article is no good:
How to build an iPhone App:
1) Have an idea
2) Hire a designer
3) Hire a programmer
4) Hope you recoup the cost of both on your $0.99 app - 114
February 2nd, 2010 10:47 amAwesome!!!!
- 115
February 4th, 2010 6:43 amDon’t forget to make your final screenshots to iTunes Connect rules.
Get a useful Photoshop action for converting iPhone Simulator Pics Here:
- 116
February 8th, 2010 12:22 pmThis is a great piece of information, thanks!
- 117
February 20th, 2010 10:44 pmWhat if you had a NICKEL for every time you wrote nickle??????????
- 118
February 22nd, 2010 12:59 pmI have a great idea its called “icope” this app can allow you to
1. sync your psp to your i phone!
2. You don not need to hack you iphone!
3. you can even put cfw programs without cfw!
4. it can also do everything a psp can do!
5.If you already don’t have a psp you can use you iphone system as a psp system!
6. cfw programs can download and stay on you iphone even if you delete icope!
7. Icope can become anything else as long as you keep on update with the app.
8. icope (psp edition) also includes orb,Facebook,my space,yahoo,
and much more.Heres my email: doramon127@hotmail.com
Icope coming soon for iphone and psp!
For more info go to ezhenry.com o ezhenry.webs.com
(This idea is illegal to steel!)
- 119
June 20th, 2010 11:18 amsorry, but that Idea is impossible.
- 120
August 2nd, 2010 4:43 amIts not impossible its just the sony would have to join the “made for ipod” for it to work.
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- 121
February 24th, 2010 9:44 amGreat article Jen! It really shows whats involved in making an iphone app into reality as well as what to look out for when hiring a programmer. I’ve seen friends spend thousands on creating apps that never go anywhere – really have to have a plan. Then again I have seen, and have had, some iphone applications built for as little as $100 – It all depends on who you hire and if that developer has made an app before – best to check references as well!
This site ( http://www.lehow.com ) allows you to escrow payment and really locks the developer in to completing the project – if they don’t complete it, they don’t get paid. I have had a few iphone and facebook apps created and I haven’t’ spent more than $150 bucks – why pay more when most apps are freebies that are only intended to drive traffic to your site – also – read the apple guidelines…. most important…
Again – awesome read and have bookmarked it – thanks Jen!
- 122
March 1st, 2010 7:42 amcum do me
- 123
March 3rd, 2010 8:35 amhow do you do all the stuff where you send it to apple like all the certficates,compiling, app ids all that suff??
- 124
March 6th, 2010 1:31 pmWow, great post! I can now make my application!
- 125
March 7th, 2010 5:38 pmFor those app developers that don’t know Objective-C and Cocoa Touch and don’t want to outsource development, check out localbeacon (an iphone app builder) at http://www.bigforge.com. Great for those who want to build just one app or developers interested in white label. Full integration of Twitter and Facebook.
- 126
March 8th, 2010 2:14 amWhat are the copyright and patent policies for creating an iphone application?
- 127
March 8th, 2010 2:36 amAn excellent beginner’s guide !
- 128
March 9th, 2010 3:55 pmThanks for this starter’s guide. It’s a very useful kit for iphone beginners like me.
- 129
March 24th, 2010 3:35 amHow can i submit my application that is made using user interface ?
i have tested and made zip file of all source code.
Application is created using jQtouch + HTML + CSSThanks
- 130
March 30th, 2010 6:41 amJust found this article while browsing around for good advice for getting your app noticed. There are some good tips here! We (Fuzzy-Frog Games) have just released our first iPhone app: Wang Ball. Has an independent, your always grateful for any exposure you can get. It’s good to know where to go once your App is out, most people don’t think that far ahead.
Andy
Fuzzy-Frog - 131
March 30th, 2010 7:48 amHi,
I have been asked over and over again if my company has an App we are based in the UK but we are also going to be going to Europe. I have no idea how to find out how to work this does anyone know where my first port of call should start. It would most definatley work as an app. It would be for the UK and Europe general public and I would like it as a free app.- 132
March 31st, 2010 1:03 amHey Nina, our company Fuzzy-Frog is based in the UK. We create al-sorts of mobile applications not just games, if you send us a mail (info@fuzzy-frog.com) with more details, we maybe able to help.
Andy
Fuzzy-Frog.
- 132
- 133
April 4th, 2010 8:10 amWhat about creating a Help file for your iPhone app? Does that require going through the above development steps, or can a writer create a Help file in a separate tool that works with iPhone? Search yields no clear answers.
- 134
April 5th, 2010 10:48 amI think i have a really good idea for an app but am not really familiar with going about developing an app i really think that people would like this app n could make a little bit of money off of it but im not really sure on what to do so my idea does not get stollen an getting it started anyone who could help me out please let me know :)
- 135
April 6th, 2010 8:20 amyeah…… who the hell has 99$ to blow just like that?
I would build apps.. if I didn’t have to pay Apple 99$ just for permission >.>
good luck - 136
April 9th, 2010 12:35 amhow do i find out how to make my app, without somebody knicking my idea?
- 137
June 20th, 2010 11:21 amLearn Objective-C yourself, or hire a trusted developer to do it for you, but if you hire a developer, there is always a risk…
- 137
- 138
April 11th, 2010 5:59 amVery informative ! Thank u !
- 139
April 16th, 2010 12:41 amI have at leafs thre dead for apps, I dnt know how to do everything you said but I know these would be profitable problem-solvers
- 140
April 18th, 2010 3:40 amGood informative post. Lot of useful information. Im just thinking about getting an app build hmm…
- 141
April 19th, 2010 7:14 pmHi! Iike putting. :)
- 142
April 26th, 2010 6:45 pmExcellent!
- 143
April 26th, 2010 8:18 pmI am planning a iPhone app. Client version for my website (webshop kind). I need an experienced developer crack. Please contact me.
- 144
May 1st, 2010 9:34 pmLet me know if you find one. I need one too and my plans are not in conflict with yours.
- 144
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April 26th, 2010 8:20 pmjust an idea for anyone trying to make an app, you know how all those gun apps just let you tap the trigger to fire the gun and stuff, what if you could make it so you could scope into the gun and shoot, cause im telling you right now, i would buy that app!! By the way great article : )
- 146
May 13th, 2010 10:53 pmOhhh thx! It’s very useful …
- 147
May 26th, 2010 5:12 amI have developed an online app Dooster the project organizer and am considering making it an iphone app.
The thing is it already works pretty well in the iphone browser and I know how to get users to create an icon for iot in their iphones
The only benefit I can see is that it will be a major plus to have it showing i the iphone store under “productivity apps”.
So any ideas on the Minumum work i have to do in order to make it accaptable to iphone I guess i am asking what the yheck is a native app anyway !
Any commenst would be appreciated
thanks ed
- 148
May 31st, 2010 5:26 pmCool, but where’s the part where I learn how to charge 5000000 dollars per download?
Keenly awaiting your reply - 149
June 2nd, 2010 1:44 pmis it possible to submit an application from outside the U.S.A ?
- 150
June 2nd, 2010 4:14 pmThanks for the succinct advice Jen – it is much appreciated.
- 151
June 10th, 2010 5:51 pmGreat article brother!!!! Wow… I’m totally on board wit exactly where to go and where to start. What seemed oh so confusing is now a logical, realistic goal.
Thanks brother!
Patrick Hitches
- 152
June 14th, 2010 7:29 pmI’m 12. I’ve been thinking about making an app this summer and this article gave me a much better understanding of the process. I give it two thumbs up
- 153
July 29th, 2010 12:45 amD8 Y-you’re only 12?!! Really! Now I’m more determined to create an app! > u < THis article and Len's comment just rises my will in doing this!
O u O hmm…I'll have to get more informed on how to get started in all of this! ^ ^
Codes, Programs, Ideas, License, etc…. (so much…to learn for myself)
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June 27th, 2010 10:11 amLet us just say that a non-computer savvy conceptualist comes up with a great app. Is there a company to hire that would do the steps for you, should they agree that your application hits the trifecta of “indicators of success”? I hold myself high in only one regard and that is my ability to come up with ideas. Any help?
Thanks for your consideration.
Philm. - 155
July 2nd, 2010 8:46 amGreat article. Good apps are really hard to build. The things that are needed to be considered please consider the article below.
http://www.appmanifesto.com/insights/2010/06/top-5-takeaways-devday-for-iphone-london-uk/
- 156
July 5th, 2010 1:35 amThanks for sharing. Very helpful. I will start iPhone application development soon.
- 157
July 7th, 2010 12:43 pmdo u hav any tips on how to find a website to make them at and does it cost any money to make them email me with answ’s
- 158
July 13th, 2010 10:27 amJust so I get it straight: I have to pay 99$ to put an app that I developed myself and want to put on an iPhone which I own, even if it’s intended just for my own personal use?
- 159
July 13th, 2010 2:30 pmOkay, “How to Create Your First iPhone Application”. should have been titled “How to Market You First iPhone Application Writing an Article About How to Create Your First iPhone Application”, which it has nothing to do with. Section 9 is worthless and the reason I clicked-through on the article. Only proves 90% of SEO is in the title! Jen, you should have had someone who ACTUALLY WRITES the iPhone apps your company creates write this article. Smashing Magazine I expected more from you -1 credibility.
- 160
July 15th, 2010 12:43 pmGreat article! Thanks for the info. I went ahead and used this information to create my first app. However to develop my app, I decided to have my app develop by OZiApps.com
They were very professional, extremely fast (developed within 2 weeks from start to finish), and very inexpensive (cost me less than $2K). I highly recommend them!
- 161
July 20th, 2010 8:22 amIs it possible to build a very simple iPhone app, that only opens the browser and directs to a certain predestinated URL? (like an icon on the Windows desktop).
I have a very good mobile website, so I don’t need to build a complete app. But it would be nice to have my logo in the iPhone menu of course and it makes it easier to visit the site.
Hope to hear!
Regards,
Joop - 162
July 26th, 2010 12:18 pmI find this very interesting especially the section which mentioned the non disclosure agreement. i was always excited to share my idea with friends to see if the app would be marketable however u have to protect your idea.
- 163
July 28th, 2010 9:01 pmBigForge has a platform called LocalBeacon that anyone can use to build their own iPhone app. I actually had them build my app, then when I want to update information (i.e. send push notifications, add splash screen to highlight new entry, etc.) I can go in myself and make additions without having to know code. Their rates are very reasonable, quick turn around and excellent app. I’m very happy and will use them again. I think they sell white labels for those wanting to start a business.
Here’s their link- http://www.bigforge.com
- 164
July 31st, 2010 1:02 pmGreat information, like the fact it is well laid out….don’t understand most of it …lol !! I am never short of ideas that is my problem!.. Just need to hire someone to do the work and get it going! The question I have is when it is ready to go how much do you charge or don’t. Does anyone know what the sweetspot is in the $$ to charge. Thanks
- 165
August 1st, 2010 6:17 pmCool detailed information, those who planned to work with Cocoa should read this article. I like the way you mentioned Non-Disclosure Agreement with samples.
Thanks for the iPhone GUI elements, its really helpful.
Regards,
ZaldzBugz - 166
August 5th, 2010 2:58 pmis just incredible the way you make this look so easy. really im glad you guys have come up with this article. just great!!! thx a lot
- 167
August 9th, 2010 1:36 pmThis is so great and amaizing you can share all this basic tools to develop apps,. in this era of competition!!! i´m very new in this business but see alot chances of doing so mouch with too little! Thanks for aloud me to keep beleaving in this tools!!!
I´m finishing studies in web develoment !! can you show me some links to contact more people in this area of creating, designing and developing Apps. thanks! - 168
August 11th, 2010 5:44 pmA developer “wannabe” friend of mine asked me to recommend something for learning how to build iPhone Apps fast and easy so he could put it in practice right away.
So I started poking around and here’s the best you will ever find:
http://a4829i56x3-a1g0zw9w4-nfk41.hop.clickbank.net/?tid=TS1How to Make An iPhonne App is a All-In-One e-book on building Apps from scratch. It was highly recommended by most rookies and also by fresh and experienced developers. They even convinced me that I should start reading it too.
Enjoy! :)
- 169
August 14th, 2010 7:48 amdoes it mean that i can make enough cash from a hit app so i can buy what I want? Then this will be a great job
- 170
August 14th, 2010 9:02 amwhy not learn obj-c and cocoa touch yourself? that way, you’ll know how hard it is to build an app
- 171
August 16th, 2010 5:30 ami like this lil guide and everything else seems to go down well but what i dont like is to pay $99 or pounds in my case to apple to develop stuff to sell on their itunes? I mean come on i am gonna be working day and night making an app and to start doing that i need to pay apple first? what for? is there no way you can develop an app for yourself and friends without going through apple etc…??
- 172
August 16th, 2010 8:58 amI have a magazine and I want to be downloaded froma iphone app icon, what should I do? any link that could help me?
- 173
August 18th, 2010 8:31 ami want to write dissertation on iphone application development..
can you help to write thesis on it..
please send me the report or search paper related to iphone application development..
send me as soon as possible - 174
August 21st, 2010 8:50 pmi have read the guide line. And i thought it was very informative. I have an app idea that 1. Is funny 2. Would have a large niche crowd. 3. Expandable product. 4. Would use alot of features on the phone. 5. Could also be produced for other phones, not just the iphone. Now my ? Is should i take my idea and copyright or patten it first?
- 175
August 23rd, 2010 4:25 amI have an idea for an app that to date is not available (maybe in development). A non app version was very very very successful and could be adapted to iPhone ot other smart phone technologies. I do not possess the…
■Ability to Discern what works/doesn’t work in existing iPhone Apps
■Market research, Outlining App Functionality (Sitemap Creation)
■Sketching, ■GUI Design, ■Programming (Objective C, Cocoa) (we assume here that we are creating a native application)WHO DO I TURN TO FOR HELP???????
- 176
August 23rd, 2010 12:56 pmVery helpful post
(however did you notice that there are two step 11s) ;)
- 177
August 23rd, 2010 3:25 pmExcellent article. Very impressive and the graphical resources provided are superb source of knowledge. If you’re looking to have your Personal Virtual Assistant who have multi skills like: Social Media Marketing, Search Engine Optimization, Accounting, Bookkeeping, Real Estate Assistant, then contact me at: redplanet.biz
I’m providing my services at oDesk.com and tufail.Elance.com
- 178
August 28th, 2010 11:06 pmcan you get rich inventing apps for the iphone
- 179
August 29th, 2010 10:27 amI was surprised about how rather easy it is to make an app. I helped a fellow designer make Graphic Design Quiz. Introductory sale – free for a time only.
http://itunes.apple.com/us/app/graphics-design-quiz-for-iphone/id387240098?mt=8 - 180
August 30th, 2010 12:17 amWhy don’t you just open up FlashCS5 and make your i-app rich! :)
- 181
August 30th, 2010 12:19 amawesome stuff, thanks for sharing :)
- 182
August 30th, 2010 5:46 amWow…combining the straight-forward article itself, which is good primer with just the facts, not a lot of hype, with the additional info/suggested resources from comments really make this a terrific set of resources for iphone app development.
I do think android is gaining bigger piece of marketshare so should be part of the equation. I see some of the recommended tools include options for both..and would be interested is learning more about android specific approach.
Thanks all for great info!
- 183
August 30th, 2010 11:53 amyeah and after you’ve done all that work there’s still no guarantee that Apple in it’s infinite wisdom will approve your app for the AppStore…
- 184
August 31st, 2010 4:00 pmCheck out our new game: Blob ‘Em! And post to get a free coupon code!
http://www.youtube.com/watch?v=M2vG1PKUq1Q - 185
September 5th, 2010 9:31 amhello,its a great article..im studying software programming at a private class.
so i was wondering how much does it cost to creat a 2d game or a 3d game..i dont need to hire people because my friends are also studying with me so we want to do it ourselves..so keeping labour cost and all the lisence stuff aside how much money would it cost? - 186
September 5th, 2010 12:34 pmAwsome tutorial… thanks!
- 187
September 6th, 2010 3:58 amexcellent..thanks.thanks.thanks. thanks.
india
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very informative as always! first comment excellent!