The Dying Art Of Design
Progress is good, but we need to make sure that we’re progressing in the right direction. Our fundamental skills and the craft of design have started to take a back seat. Using the right tools and techniques is certainly an important part of design. But do our tools and resources make us better designers?
Taking a close look at the current state of design, we can see that sometimes modern design tools and processes do more harm than good. Please note that in preparing this article, we presented basic questions to designers, from beginner to expert, in an unscientific poll. Close to 600 designers participated.
Draw Comics The Marvel Way
As a teenager, I loved comic books: the art, the stories, the super-powers I wished I had. I remember the point when I went from reading and enjoying comics to wanting to create them. I became obsessed with being able to draw exactly like the great comic book artists of that time, people like Jim Lee. Taking books like How to Draw Comics the Marvel Way out of the library was like having the artists themselves sitting next to me, showing me the way. Many designers can relate to this, because today through blogs and Twitter we can follow those whom we consider to be the best designers in the world, learning what they read and where they go and maybe even getting a glimpse of how they create the work we so admire.

Batman and Superman, drawn by Jim Lee.
This “how to” approach is reflected in the design resources we find today. Soon after a certain style or effect becomes popular, tutorials and other tools to create it become available. But the element that was missing from my “how to” books is the same element that is missing from these tutorials, lists, and galleries: “why.” Why did they choose that typeface? Why did they opt for a minimalist style? Why did they use that particular technique to spotlight the product? We can go through the motions of creating a design, but we really need to understand why it works. As we’ll see, certain historical developments offer additional insight.
Imitation And The Cargo Cults
What is original? More to the point, is anything original? Defining originality in design is one of those complex gray areas. This subject has sparked ongoing debate about what is inspired and what is blatantly copied. Last year, Jeff Veen gave a talk that showed how the cargo cults of the World War II era relate to this discussion about design today.
During the war, islands in the Pacific region were key tactical locations in the battle between the US and Japan. The two countries began to air-drop food, weapons, medicine and other supplies there. Some of these supplies were shared with the indigenous people who lived on the islands. When the war ended and the air bases were abandoned, the cargo stopped dropping.
Cults sprouted up that enacted rituals imitating what they saw the soldiers do, believing this would bless them with supplies. They even constructed air strips, bamboo control towers and straw planes, all in the hope of bringing back the airplanes with their bountiful cargo. The reason this copying didn’t work, Jeff Veen points out, is that they missed all of the underlying principles.

Straw plane made by a cargo cult of the South Pacific.
We can see modern-day examples of this by comparing the iPhone to the subsequent copycat phones that failed by only mimicking what their designers thought made the iPhone a success. Simple imitation completely misses the point of what made the original great. Some phone makers, including HTC, wound up being sued by Apple for patent infringement. This goes back to how we use the design tools and learning resources available to us. There needs to be an element of intention and a deeper understanding first.
The Modern Designer
The Designer’s Diet
The diet of a typical designer is low in in-depth content and high in inspirational lists, tutorials and freebies. A review of blogs and our poll of design professionals shows a clear trend in the informational diet of creatives. They consume a lot but bypass a deeper understanding of design. In-depth articles and case studies are the least-read articles. Over 75% of the articles that designers read are either design tutorials or inspirational lists.

Designers feel most comfortable starting their latest project by sifting through inspirational lists and working in their favorite computer application (Photoshop was used by our poll respondents more than all other software combined). And what about those freebies? Designers devour them for their projects. In fact, they said they use freebies more than client-provided, stock or original assets. To be fair, this is likely because these types of articles and tools are highly visible online, but this is still a bit daunting to hear. This content would not exist without such a big audience.
Tutorials Should Foster Thinking
On nearly every design blog right now, you can find some sort of design tutorial. They range from useful techniques to borderline useless “how-to”s. The problem isn’t just the tutorials themselves or their perceived usefulness; it’s how they are positioned relative to design. These tutorials are not “design” tutorials; they are, more accurately, tool tutorials.
This may seem a negligible difference to some. The problem with the former label is that it implies, falsely, that you are learning to design. If someone follows certain steps in creating an effect, that is learning how to use a particular software application. “Design” has many definitions, and every designer will give you a different one. But I think most designers can agree on what design is not. And it is not a 10-step recipe for creating a “Super-Awesome Laser Beam Effect.”

Online tutorials focus so much on the tools that many designers are learning to use the software well but are losing fundamental design skills. In his article “Don’t Be a Tooler,” Von Glitscha talks about how the craft of design is being watered down and skills like drawing are being forgotten. Many designers have traded in the pencil for the pen tool. He says, “Too many designers look for the easy way out when it comes to a creative process, and that is problematic to their creative growth. Instead of bolstering a core skill like drawing, they pursue a path of least creative resistance, and the end result is a Tooler.”
The focus on trendy effects encourages cargo cult-like ritual in which designers mimic a technique without understanding what makes it suitable for a project. A Photoshop filter or gallery feature becomes the driver and turns a design into a meaningless visual layer. This reflect poorly on the industry, showing designers as being proficient with design applications and resources but not design itself.
Ingredients of Good Design
Good design is the result of great thinking, as well as great ingredients. Typical ingredients are compelling photography and strong content. The job of the designer, as a sort of master chef, is to measure, blend and cook these elements into a successful project. Where do these ingredients come from, and just how good are they? Some elements come from clients, some are original work, and others come from stock vendors like iStockPhoto and Veer. But the majority of ingredients come as freebies. Free WordPress themes abound. One can download thousands of textures, graphics and social icons to use in their next project.

Burger Chef customer service promotional photo, 1960s (via bayswater97).
Using cheap or free design elements is like a five-star chef using canned sauces and pre-made dishes in the spirit of a fast-food restaurant. Creating from scratch seems to be a thing of the past. Photo shoots and original illustration are now usually done only by agencies that work for big clients with deep pockets.
Certainly, factors outside of the designer’s control will affect these decisions, such as budget. But the price of using only cheap or free assets is that designs will increasingly look like replicas of each other. In addition, clients will come to expect assets for free or next to nothing, so budgets will not be there for future projects.
There are even risks with using paid assets such as stock photography. A photo could be used by another company for another purpose, thus diluting your client’s brand. Granted, not every client can afford a certain caliber work. Time and money are often a luxury. Many designers openly use freebie art and pre-designed WordPress themes for clients to save time and money. The question is not whether this is right or wrong. This is up to the designer to disclose to the client. The question is is this making the craft of design more efficient, or is it killing it?
Harmful to Your Design Health
Dependance on resources such as freebies and tutorials is turning our design industry into an assembly line that churns out the same exact piece, with perhaps slight variation. Design is not a commodity, but the more that designers use freebies and the like, the more it will become one. The Web is just a large copy machine, as Kevin Kelley puts it. Design seems to be going down this road, too. Even our information resources—the design blogs themselves—are clones of each other.

“When copies are super abundant, they become worthless. When copies are super abundant, stuff which can’t be copied becomes scarce and valuable.”
— Kevin Kelly (Image: Ibeamee)
No wonder many clients see the designer’s role as being to create eye candy or a beautiful “skin.” With this view prevalent, designers will never be considered people who can solve problems for businesses and their customers and who can effectively communicate ideas. We will simply be a mindless pair of hands that knows how to apply some trendy colors and glossy effects to make things look nice. A technique with no purpose makes a design irrelevant. If design becomes irrelevant, then at some point we may be, too.
Return to the Art of Design
The solution is not to never read this type of content or to use these assets, but it needs to be measured. Designers need to push themselves with the fundamental craft of design.
Inspiration Requires Perspiration
Remember when special effects in movies were real? When the stunt man actually jumped onto a moving car? When characters ran around a luscious green jungle in South America, not in front of a flat green screen in a warehouse in Los Angeles? Computer technology has become integral to the creative workflow. It definitely has benefits; but the problem is that the “should we” has crept into “we can, so we will.” Many shallow stories are built around amazing effects, as opposed to engaging stories being supported by technology. In design, the “story” is communication and problem-solving. We need good reasons to use the techniques and graphics that we use in our designs.
I’ve seen posts in forums from designers looking for great paper textures or certain free graphics. What about finding a real piece of paper, scanning it and creating your own texture? Or sketching a graphic element and importing it to the computer to create your own unique piece of art? Sometimes we need to get our hands dirty. In the end, it will give us a new appreciation of the work, and we will be proud of the result. It doesn’t always work out because of time or budget constraints, but make sure the decision is based on those and not laziness.

(Image by jamiecoull)
Reading a quick article online or scanning a few nice websites is easy. More difficult is digging deep in a book or finding the time and money to attend a conference. Plenty of books and offline resources have great information on design. A little research is all it takes to find plenty of libraries and universities with good graphic design programs in all parts of the world. Great design takes more effort than a few clicks.
Build Skills With Purpose
Practicing and honing skills are vital to growth. Knowing the ins and outs of our software is an important part of the job, too. Thinking conceptually and devising solutions should come first, though. If a designer finds that he needs to brush up on a tool or technique, then a tutorial is the ideal way to learn. Our tools and resources are a means to good design, not the end. Identify the purpose first. The purpose might relate to the website’s user experience or a message in a product advertisement. After you’ve determined the purpose, find the best tool or technique to support it.

From the article “The Role of Sketching in the Design Process.”
Designers are more comfortable with their favorite design application than with good old pen and paper. Sketching is about getting ideas out and finding the best solution on which to iterate. Some sketchbooks of designers are so beautiful that they are almost intimidating. But great drawing skill doesn’t make the thinking or result any better. And some of that skill is gained with practice. The point, though, is to focus not on how great the sketch looks but on how sound the concept or user experience is. On the computer, we focus too much on getting the lines and colors just right, which ends up distracting us. Buy a pencil and paper: it’s cheaper than any application you’ll find.
Train Your Design Brain
Boxing is one of the most brutal sports. Learning techniques and conditioning the body is critical to being able to compete. But even boxing has more to it than the aggressive physical displays that the audience sees from the seats. Some of the greatest boxers, like Muhammad Ali, recognized this balance; they were great not just at knocking out opponents but at out-thinking them, too. Mike Rooney, a former boxing trainer of Mike Tyson, says, “Boxing is 80% mental and 20% physical. Anyone can get in physical shape.”

Muhammad Ali versus Sonny Liston (1965), by Neil Leifer.
Design is similar in that anyone can imitate or find free assets that make for pleasing visuals. To be great designers, we need to improve our mental game. We have many ways to get our minds in shape to be the best tool in our arsenal. When we get in the ring with the client, we need to be ready to take some punches. We also need to be trained and armed with the fundamentals so that we can help clients understand that we’re not just sharing our feelings or loose opinions but that we have sound reasons behind our design choices.
If you don’t understand or can’t explain fundamental design principles such as negative (or white) space, balance and contrast, how do you expect to consult with a client on the best approach for a project? The website design industry is great, and many designers are self-taught. They don’t need certification to ply their trade, and they aren’t required to continue their education, as in other professions. But this is also a disadvantage, because anyone without training or understanding can call himself a designer. A deeper understanding or a degree in design (or a related field) can make all the difference.
Great Design Is History

(Image: Paul Rand)
Design began like any craft: people practiced it, studied it and challenged themselves. While modern design tools and resources certainly make our many tasks easier, they don’t always improve our work. Tools and shortcuts are temporary. Great design is timeless. The best tool available is sitting in our heads; we just need to upgrade it once in a while. Training and experience leads to solid solutions and happy clients who demand our expertise.
We determine the type of information made available to us. Every click (and tweet) can be a vote for a better and smarter design community. Please choose wisely.
Resources
- Great Designers Steal, by Jeff Veen
- Don’t Be a Tooler, by Von Glitschka
- The Role of Sketching in the Design Process, by Sean Hodge
- Contrast and Meaning, by Andy Rutledge
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Erica
April 8th, 2010 2:05 pmrt @PatiKay
“Walking isn’t a lost art—one must by some means get to the garage”.
- Evan Esar
Paul
April 8th, 2010 2:27 pmAre Designers the Enemy of Design? – http://www.businessweek.com/innovate/NussbaumOnDesign/archives/2007/03/are_designers_t.html?campaign_id=rss_blog_nussbaumondesign
Excerpt:
“Designers suck because they are arrogant. The blogs and websites are full of designers shouting how awful it is that now, thanks to Macs, Web 2.0, even YouTube, EVERYONE is a designer.”
read article for more!
IMHO…good designers are real cocky and they are very selective as to who they want to work with…even if the client is willing to listen to them. as soon as one of their designs land on these retweets of top 10 design lists, their prices & ego go through the roof…25k-50k/design??? given proper specs, 1 main UI & 8 inner page UIs should take 1 week max working at 8hrs-10hrs/day & breaking that into HTML should take another week…that’s 80-100 man hours…which translates to approx. $250-$600/hr…are you f***** serious? Designer egos need to be managed more appropriately! The end!
Joe Henry
March 16th, 2012 7:09 amI’m afraid you’re looking at design as a profession and designers differently than any other occupation in the world. Take lawyers for example. Any lawyer (we’ll use divorce lawyers for this example) does the same thing, however, the lawyer who has been recognized for large accomplishments or winning certain cases can charge double, triple or even 10x what the average lawyer can charge. Moving on, it’s the same with doctors who have performed successful and complex surgeries, or even contractors who have constructed beautiful, solid works. Design is no different, and the right to charge higher than the average designer comes with the hard work it takes to achieve that recognition/name.
Another thing you have to realize is that a designer’s services are often more long-term than a lawyer’s, doctor’s or contractor’s who is conducting a one-time service. A website can last a company a decade, and a lifetime in the case of a logo/branding. Regardless of how long it takes to create the product, it is truly a product of increased significance over most. Accept the fact that we’re in a profession with the opportunity for high return and make use of it.
Lastly, no designer should be charging hourly. First, for the reason mentioned above about the value of the product. Secondly, if you limited everybody to making whatever you might say is a reasonable hourly wage, there are many people whose services are well worth 100k a year but wouldn’t make enough to support themselves. Take public speakers. These professionals often only speak 40 times a year for a few hours, and if payed $100/hour they would only make $12,000. Something is clearly wrong there. You can’t charge per hour.
Klara
March 16th, 2012 4:53 pmMaybe you should consider the manhours taken to learn the laws of aestetics to make that smashing design? AND what that smashing design means to the company, it’s value is not easily measured but more easily overlooked.
Jon
April 8th, 2010 2:47 pmScary true… From at least 100 “designers” that I know, maybe 10 know how to draw a tree :S .. They just know how to vectorize logos and erase backgrounds. everything else is downloaded from the internet.
Scott Tonges
April 8th, 2010 3:31 pmAwesome article. Completely agree. Learning about the history of design certainly helps to uncover the ‘why’. Reading design manifestos, studying architecture, researching typography and grids and reading insightful design books all helps to broaden your appreciation and understanding of design. Tutorials tend to appeal only to the superficial, while true understanding of the ‘why’ fosters a far deeper appreciation of design. I’ve only begun to uncover and understand this in the last 6 months and it has proved far more beneficial than any piece of adobe software. Like Francisco noted, as tempting as it is to dive straight in to Photoshop, it’s time to trade the pen tool for the pencil!
Stevie
April 8th, 2010 3:57 pmAnother stupid post on SM. What the author fails to realize is that many a designer is hogtied by their CLIENTS. We have to listen to what the client wants or we wont get paid. If the client wants to ruin your beautiful modern design and turn it into a 1995 style website….so be it. It doesnt mean the designers are at fault. Sure, there are bad designs out there…but you dont know who is to blame, so to make an article about bad design on the web is pretty absurd.
And how many possible unique designs can you have for the billions of websites out there?? There are going to be cookie cutter designs out there….not only is it getting more and more difficult to design from scratch, there are time restrictions as well, or just maybe you have 5 websites to pop out this month. Sometimes…a template is the best way to go. So what?? Who cares?? I recently had a client tell me he wanted his website to match a certain website that was on my portfolio. So I did. As long as the client is happy….its irrelevant what “artists and designers” think of other website designs. Until you pay our salaries….you have no say on the issue.
Laurie
April 8th, 2010 4:11 pmAs someone who works with designers I have to agree with much of the article and comments (both sides). I’ve been lucky enough to work with a designer for many years whose background is in the fundamentals. The tooling was learned over time and the creative talent evolved with it. When we went to hire a new designer, our priority was the raw creative talent and the tooling was secondary. Yes, budgets are an issue. Yes time is always an issue, but I’m willing to negotiate with our clients to get the best out of our designer first before sacrificing the perceived quality of the design.
jon
April 8th, 2010 5:35 pmGreat Article
I find the best stuff i see lately are from the ones that are taking risks in their designs. Even doing things that aren’t working completely but are trying to do something innovative (maybe mixing other disciplines) and aren’t just using this years design trends, or how ‘apple’ does it.
Josh
April 8th, 2010 5:36 pmExcellent article! I’m a musician, and I find the exact same trend happening in the music world! Great tools (like GarageBand, or even paid applications (and therefore pirated)) are making it very easy for just about anyone to drag in free instruments and loops in the process of making their own “music.” Not that a song written in GarageBand is automatically to be considered “not music,” but that (like you said) the compositional and musical processes must always be first and foremost in the mind of the creator.
In the realm of music, I find that music for TV commercials is becoming a commodity. Just listen for a few seconds to commercials and you’ll realize that music (typically of the same fad) is being copied over and over with slight variation. Anyway, all that to say that I totally agree with everything you said. I’m certain the principles in this article apply to any artistic field.
Thanks for the wonderful, well-said reminder!
Ashley
April 8th, 2010 5:56 pmI think all of this depends on the type of training you’ve had – if any.
I am currently studying a Diploma of Graphic Design, where we are taught ‘how to design properly’. We have been taught skills like technical drawing/figure drawing/illustration and photography, painting, silk screening etc, etc, during our Cert. IV and are now getting to master these skills during the Diploma.
I am seeing more and more young people learn a couple of things in Photoshop and claiming to be designers. I’m sorry, but you’re not a designer just because you know how to make a gradient. I mean, it’s great that you’re 14 and know how to use photoshop and have an interest in it, but *please* develop your skills more, you can be ten times better than you are now. A lot of people cannot be bothered to seek good information and theory. I am seeing so many designers get caught up in making things look pretty rather than developing the conceptual side of their work, which is really sad.
I think drawing is especially a skill that every designer should learn and not be afraid of. Drawing is like singing – I don’t care who you are – you can probably do it, you’ve just got to learn the skill. I personally don’t understand how anyone can just draw an image with the pen tool – (even with a Wacom) without first doing a pencil. I also cannot understand how someone can even think they’ve come up with a good design without doing thumbnails.
Also, photography is another skill that people should be learning, it’s also like drawing, it’s a learnt skill that you can probably do. I don’t know how people can take pride in their designs if 80% of the time, they used a stock photo, unless it’s for an Annual Report or something.
and theory is also extremely important, how are we meant to move forward if most of us don’t know the history of Graphic Design, or anything about colour theory? I learnt so much about Graphic Design after actually mixing palettes off-screen in gouache for hours on end.
On the other side of the coin, it seems as if design companies and clients are expecting too much from designers. It’s not enough to be just a photographer, or just an illustrator or just a typographer or a package designer. These days, if a designer wants to make a living, they have to be jack of all trades and master of none – which, as we’re seeing just now, is resulting in the Graphic Design industry preforming subpar.
Currently, you have to *know*:
Photography & Photoshop
Drawing
Illustration & Illustrator
Typography
Packaging
Flash CS4
HTML/CSS
It is a bonus if you know:
Cinema 4D or Blender etc…
Painting
Silk Screening
The list may not look long and I’m sure I can add many more skills to it, but trust a designer when they say learning all of them and keeping up to date with these skills is a freaking bitch and a half.
Anyway, I could rant for hours on end about design, but I’ve got projects to do! lol !
Thank you for the good article. This should be the first thing that young Graphic Designers read before embarking on anything. At all. :)
Agustin Amenabar
April 8th, 2010 8:15 pmI agree with you, design is so big, that a single designer can’t tackle it all.
But great designers have some common things, a special broad mindset, that, I believe, can be taught. Also relentless workers and perfectionists.
Sascha Brossmann
April 8th, 2010 5:56 pmWhile I heavily agree with some of the basic points of the article, I don’t think that design is dying. Absolutely not. We’ve had the same flood of copycat “designers” when the great DTP wave swept over the lands and the discussions were rather similar. We are still experiencing a large democratisation of means, which hence also leads to a larger mass of often bad and mostly mindless *styling* (i.e. putting lipstick on a pig – something which actually should not be called “design”, anyway). Sooner or later some of the stylists get a grip and move on to design (and some better than others), many don’t. So what?
The article could be well summed up quite simply:
Copying skips understanding, but design requires understanding – or it isn’t design. Hence, stop copying if you want to be a designer, but rather start to get your mind & hands dirty and work for real.
‘nuf said.
ayesha
April 8th, 2010 6:58 pmThis is so sad but true, im so used to referencing and tooling that i forgot how to create something different.
im a tooler!
Nick
April 8th, 2010 7:02 pmI have no design education, I can’t draw and I can barely use Photoshop. I do however get paid to make websites. Learning about negative space, typography, color theory and other design essentials is important, but it ain’t quantum physics, and it definitely doesn’t require years of formal education. All the hacks and wannabes out there (myself included) may be producing mediocre work, but we enjoy the process and appreciate good design when and if we recognize it. I’ll disagree with the author and say that design is not dying, it’s flourishing. Just because design is getting more popular doesn’t mean it’s lost its bite. The same thing happens with a local band that gets big. Once the band signs with a big label there are those “real fans” who claim that they’ve sold out. They haven’t sold out; they’ve made music that a lot of people like. In the same way, design hasn’t sold out; it’s just gotten more popular, and thus the “real designers” gripe about the death of design. While you wallow in that illusion, the rest of us will continue to enjoy design in all of its bounty.
julio
April 8th, 2010 7:05 pmGood article, and time one of these big design ezines denounced the dross of lists & tutorials which sadly spoil this community.
There is one section I take issue with. “Typical ingredients are great photography and great content.” You’re mistaking design for art direction or editing, both of which might be necessary skills for independent publishers or portfolio creators, but have nothing to do with design which is about presenting good content to its best effect and building a usable experience around it – NOT creating or choosing the content itself. Essentially, this is the same mistake made by the subjects of your ire: the confusion of design for something else, in your case art, in their cases techniques. Design is a craft not an art. Forget it at your peril.
Julio
April 27th, 2010 12:26 pmWow! you think Design is not Art, than you definitely have no understanding of the subject you are commenting on.
Michael EH?
April 8th, 2010 7:41 pmA career counselor told me, “Web design? Any one can do that.” Sadly she was way off the mark. Many may try but far too many fail.
For me, I fall in the hack and bash things together. I have no formal training. The guy who was suppose to do my site quit leaving me to figure it on my own. I try to find good elements and CMS here and there.
Still I have a good idea where to take things. It’s just getting there is the chore of making design to work. Design might be easy, maybe anyone can do it,.. it’s making it work is the real job.
Agustin Amenabar
April 8th, 2010 8:17 pmCopy what you like, that is a fabulous way to learn design, just like drawing forces you to actively and truly observe the object.
BigZ
April 8th, 2010 10:20 pmWhat a great article, you really touched on something there.
It covered alot of what I have been thinking about of late, i.e what really makes a designer?
I think alot of people don’t view designers as problem solvers, graphic experts or creatives but just people who are handy with photoshop and that can act as a go between for them and the computer.
I think the best way to combat this is to up our collective game professionally, not to be lazy designers and as the article suggested get in the ring with the client and spar.
Lars Hoss
April 8th, 2010 10:32 pmGreat article, thanks a lot!
It reminds me of a recent discussion on the Pixelmator forums. Some users asked why Pixelmator hasn’t this or that “one-klick-there-you-go” effect. The devs then explained they dislike this idea because users no longer know or even understand what is going on behind the scenes. Because once you’ve learned how the given core tools work and what they’re good for you aren’t limited to a given set of fixed effects anymore.
Alex
April 9th, 2010 12:21 amThis seems like a new perspective on an old topic, so maybe there is something to be learned from its history:
There was a time when everything was made by people who had the skill to make it. Then, around the 18th century those skills became less valuable. Instead, people became valued for their productivity in performing repetitive tasks that require virtually no skill at all.
As expected, the skilled workers were not very happy. They most likely argued that these “toolers” were taking over their industry and mediocrity was becoming all too popular. Economists, on the other hand, loved the idea because greater productivity (as is widely known) makes a country wealthier on the whole.
Presently, people pay less for the mass-produced products and only buy the hand-made stuff when it makes sense. Also, the quality of the mass-produced products seems to have increase over time, even though there is arguably even less talent required on the part of the specialized workers. For the most part, people seem to be content with this balance between quality and accessibility.
So can we expect a similar end-result in the design world? I’ll admit that some factors make it more difficult. But to imply that the correct mix of skilled-production vs. mass-production is to have everything be produced by a skilled worker is, I think, somewhat biased. It is also, in my opinion, naive to think that no positive effects can possibly come from “toolers”. The fact that you failed to observe a direct and immediate positive effect may turn out to mean very little in the long run.
If the purpose of this article is to convince toolers to become skilled designers, I say forget it. There is a place for both in the design market. Neither competes with the other! Those who are skilled simply have to differentiate themselves; let it somehow be known that they are superior; become the Lamborghini of the design industry. Who cares if the vast majority buy a Honda Civic. You make your money elsewhere.
Alex Magnum
April 9th, 2010 12:31 amThe fact that you guys just mistook superman and batman (dc character) with marvel character just points out the fact that you don’t do your research and just throw stuff out of your belly in the wysiwyg editor. It’s a big mistake almost as big as the one where Smashing magazine tells the readers to super commend / make an index and a nice fable in their css file making the css file about 177 kb.
FTW Smashing Magazine (sarcasm)
Georg
April 9th, 2010 1:25 amsuperb post! thank you!
James Fenton
April 9th, 2010 2:35 amTutorials and inspiration lists definately create a DIY culture that opens up design to a much wider audience to give it a go. There are also plenty of applications that allow the novice to produce their own website, with an off the shelf designed theme, which looks like a hundred other sites. And this of course does do damage to the value of design and create the impression its all just easy [ Shit - Building a wall looks easy, though if you want it to stay standing, you either learn brick laying properly or you get in a bricklayer. ].
You have make the distinction between a professional designer and a design enthusiast. There should always be room for DIY, because its affordable and fun for people to do, which makes people happy, and in the end the shit makes the brass shine.
You can go and watch a cover band mimicking your musical heroes in bars and clubs everywhere. The band are having fun, the audience enjoys singing along, its all very cheap and cheerful. Though I don’t believe anyone thinks that its a replacement for seeing the original artists.
There is still a great deal of good design out there, and lots of great designers too, who draw from a wealth of design history, to produce amazing new work. Ok it might go largely unnoticed by the general population, who prefer Ikea wall art, instant coffee and X-factor, though it is still there.
Great design filters into the subconscious of a culture and is only trully appreciated in retrospect, as part of social history.
Jeremy Carlson
April 9th, 2010 7:32 amYou know….I actually thought this was going to be another crap article like the other one about the dying community. But….I actually like this one. Not that I agree with anything or not, but because the author goes into more detail on what they have a problem with.
I find the discussion about the design degree thing above a little funny. I don’t agree that a design degree is pointless, because I have one, and I am glad I have it. But “design” doesn’t pay very well. Which is why I went into development. I do the design AND build the sites. The actual building gets you paid nicely.
As to the comments on “why someone positioned things, or why the designer used that color or typeface”….a lot of the time it is because you are TOLD to put it there. No matter how many times you tell the client/manager or whatever, there are a lot of decisions that are made that are NOT up to the designer. A client wants that menu system using jQuery? Then that is what they get, cause they are paying.
And don’t respond with “It is YOUR job as the designer/developer to tell the client they should not being doing x or y”. Cause if you work in the corporate world, you will find that it really isn’t up to you sometimes. They just want you to do it….and do it now.
josh
April 9th, 2010 7:44 amI think the best part of this has been reading the comments and conversations that followed. Good read anyways.
Also stop complaining about articles wasting your time, it couldn’t possibly have taken more than a couple minutes to read through this. Especially if you claim you went to college ;).
Allison
April 9th, 2010 7:45 amWasn’t the point of the article to discuss embracing the process of design? There’s a huge difference between designers and software manipulators, each having talents in their own rights. Designers embrace the creativity that happens before their fingers ever hit the keyboard. Regardless of the level of education, it happens as a result of maturity and knowing that working the process reaps many more benefits than just jumping in with the first ho-hum idea and taking it digital. Just because someone is crazy handy at Photoshop, this doesn’t make them a designer. Both are often mistaken for the other in this day and age.
dood
April 9th, 2010 8:48 amDying Design is a Design.
Francis Baptiste
April 9th, 2010 9:50 amwow, look at all those comments! wish I had time to read them all. You know what’d be cool? A CMS that allows comment leavers, or maybe the admin, to color code comments so you know which are negative, which are positive, neutral, pointless, etc. Like, if I were to color code this post, it would be brown, for off-topic or pointless. That would make it easier for reading all these comments, because I’ve always believed that with articles like these you can always learn just as much, if not more, from reading all the comments.
Design is definitely something you can learn. I think the point this article is trying to make is you shouldn’t rely on learning trendy techniques. Basically, as designers, we can’t forget to think about what we’re designing, instead of just relying on techniques we learned on some tutorial.
Bharat KV
April 9th, 2010 11:35 amVery true… I see a lot of juniors who call themselves smart by using all Themes and Freebies… Where’s designing, User Experience & Creativity there…
I guess Artists with the thirst to do something different everytime needs to step into the arena quite often… but actually people with knowledge (only tools) in photoshop & Corel enter designing… ;-)
glossygames
April 9th, 2010 12:17 pmEvery article written by a human being is bound to be biased. weather the author is right or wrong is seldom the point. The point is to educate yourself with the ideas of others so you can create your own opinion.It seems the main point of this article was missed by many and may be I did too but what I got out of it is this:
We should not think of tutorials as tutorials for design. Learning how to use crayons when you are a kid does not teach you the principles of arts and crafts, it merely teaches you a use for that particular tool.
I love tutorials, I have learned so many photoshp shortcuts and uses for many filters. But in the end this are tutorials for filters and Photoshop shortcuts, not design principles. what I got from this article is that we should not be happy with just learning these techniques but we should go the extra mile and explore our own ways of using these tools. I believe that good design techniques can be taught, but we must learn to understand that some articles talk about particular design principles and others are tutorials on how to use tools.
To summarize: creativity in design is dead when all we do is copy a technique we have learned how to use, without understanding why that technique works. That is what I got from this article.
Erwin Hines
April 9th, 2010 12:58 pmThis is great, Long have a waited to read something like this. I have felt like design is dieing for a long time. All we see now is decoration, decoration, decoration which looks cool sometimes but it does not recognize progress in design. This was great : )
Jierna Wheeler
April 9th, 2010 1:36 pmThis article came perfectly timed for me. I chose to become a Web Designer about five years ago and wanting to do it right, I immediately enrolled in a college for the study. I was surprised to discover that the majority of Web Designers I met, thought it was a waste of time. It has only been a couple years since my graduation, but I can affirm that the fundamentals and techniques I learned have been invaluable.
Brian Goulet
April 9th, 2010 1:58 pmI think this article is pretty good, not because it’s ‘facts’ this and ‘facts’ that, but because it is someone’s opinion. Anyone can gather facts and restate them, but it takes thought to come up with an opinion. That being said, I probably have a unique perspective on this whole topic. I’m a fountain pen maker who sells paper and ink, and I was led to this article by a very tech-savvy friend of mine who has recently taken a keen interest in writing with fountain pens. Strangely enough, the majority of my customers that buy my products are people that use iPhones and laptops and have very technical jobs with higher degrees of education. They have no ‘need’ for writing on a pen with paper to do their daily work.
HOWEVER, and I think this is where the article was going, there is something about actually using a pen/pencil on paper that can foster a different type (good for some, maybe not as effective for others) of creativity. Most authors will type on a laptop, but there are some that choose to write it out in manuscript using inks with different colors to represent each character in the story. That’s just one example. The whole idea of the ‘dying’ art of the physical medium (which I think applies to your design world just as much as my world of writing) is really a transition from need to desire. When computers made things easier, it made it more accessible to the masses, which flooded the market with amateurs. It’s the same with photography when digital cameras came out, musicians with autotune, and writers with laptops and spell-check. I think the main idea is that the tools don’t make the designer/artist. Tools are just tools. You need a foundation (whether you get that in school or on your own, which I believe is each individual’s choice), and beyond that you need art. Art is what makes the difference.
Tyson
June 14th, 2011 11:37 amI agree but what is “ART” what is “Design” if you asked every one that question and had them write it down on a piece of paper you would get so many different answers. Theory is well… just that that… “theory”.
Mat Cruz
April 9th, 2010 2:17 pmsimply brilliant..
Eduardo
April 9th, 2010 4:27 pmDesign isn’t dying, designers willing to design are
Stevie J.
April 9th, 2010 5:35 pmI love how SM is censoring posts here. I made a well thought out post about why design is the way it is today, and its nowhere to be found….I guess because I put my opinion here about this article being stupid offended some thin skinned authors.
Ill say it again….design isnt dying. Clients are going to demand what they feel is right on the websites you design for them. As I mentioned before….this past week was a nightmare for me. The client nitpicked and tweak and changed my design from a beautiful piece of work to a dumbed down 1995 style design. I guess because he built the company’s website 5 years ago with Microsoft Office (and it looks like 1990 style) he thinks he knows what a website should look like. The colors are atrocious. In the end, when the site goes live…who’s fault is it?? The designer or the client who demanded the changes and approved the final POS??
We dont know which website is the result of poor design or client taste. To make an article implying design is dead is absurd.
Also…why do we need formal traditional art training?? I went to school for my training…all I got was a bunch of elitist and arrogant artsy fartsy types who thought they knew what the masters were thinking, or whatever they read from a book that week. Bottom line is…who would you rather learn from…a professor who couldnt succeed in the real world, or working as an apprentice under Donald Trump?? I would rather learn from the school of hard knocks than some elitist professor who’s been locked away in a classroom for 30 years.
I recently went to my old college’s website and saw the art departments portfolio. I almost fell out of my chair at how average the art was. There is no right or wrong in art…only what you feel. When you have the freedom to do your own website, do what you feel is right. You cant please everyone, and there will always be the ignorant clients who dont know jack about design, and the elitist “art major emo” who thinks they studied enough art from books or DVD’s to know better than you.
mark
April 11th, 2010 11:43 pmIn the end, when the site goes live and it’s (to use your phrase) a POS, it is always the fault of the designer because it is the responsibility of the designer to instruct and guide the client or, as I have done, hand them a kill fee and walk away from the job…
The best decision I made was the day I learned to say no to idiot clients and put my rates on a sliding scale. The better the client, the less they have to pay. The worse the client, the more they pay… and some of them are so arrogant, they will pay five times what I charge my best clients just for the benefit of hearing me say no to them. that’s what working in the design biz for 25 years will do for you. Give you some experience…
Patrick Hill
April 9th, 2010 5:57 pmFantastic article! I’m currently a design student and I consider myself extremely lucky to be in a program that focuses almost exclusively on design concepts, fundamentals, history and many of the other things you covered here while only teaching program tech when necessary. I actually think one of my most helpful / interesting classes was on the history of graphic design. Anyway, keep articles like this coming.
Mark Stuckert
April 9th, 2010 6:49 pmHahahahahaha this is hilarious!
Ellen
April 9th, 2010 8:50 pmI found this article to be timely and interesting as I’m a undergraduate art student working on my BFA thesis project in a digital design program. The core idea of my thesis states reliance on web resources such as design blogs, web showcases, tutorial, freebies, etc., are detrimental to the development of an artist’s unique creative vision. I found during my education I became focused on trying to compete with fellow students who seemed to easily master the software and coding. In the process of trying to play “catch up” I spent too much time on tutorials and trying to find image resources material or inspiration from trends. I should have relied on my existing art strengths and focused on becoming better versed in how to solve conceptual problems.
Phil
April 9th, 2010 10:28 pmSadly I think you have demonstrated the concept you’re complaining about in your own article in your comment about HTC. If you believe HTC or Google’s Android simply tried to copy the iPhone then you have missed the underlying principles. Not to mention that any market projections you look at show that Android is far from failing.
What you’ve done is looked at the animations used in the iPhone and saw similar transitional animations in Android and said “hey they just copied”. Nevermind the fact that Android multi-tasks (something Apple had to do back and add), lets you manage your application shortcuts/icons (something Apple had to go back and add), allows applications to control the deepest parts of the device and even replace the core functions of the phone (something Apple will have to go back and add to compete…watch for the iPhone OS 5) and does a host of other things not found on an iPhone. Its a bit difficult to say the iPhone is being copied when its busy copying its competition. Its also worth mentioning that alot of what Apple has sued HTC over can be found in prior implementations. One patent ridiculously covers whats known as Flash “easing”.
Don’t worry about criticizing others while you yourself are in the Apple cargo cult. As I mentioned before market projections show Android overtaking iPhone sales possibly as early as next year….and at least equal by the end of 2010. You’ll still be talking about copy-cat failures while not realizing the iPhone has been dethroned and you won’t understand why.
Chris
April 11th, 2010 12:59 pm^ I have to agree. This article also assumes being sued by Apple means the company being sued is in the wrong. Which, in itself, is hypocritical.
I generally agree with the general underlying premise of the article, but it seems a bit alarmist. Nothing is dying. If anything, design is flourishing. More companies than ever are taking design seriously. In turn, customers are taking design more seriously. Apple wouldn’t be doing so well if this weren’t true.
Designers should take their work seriously and approach it analytically, but that can be applied to life in general — and it should be.
MyW
April 10th, 2010 1:44 amThat’s why I don’t like my school… I’ll graduate in 3 months, but this graduation is just a line on my CV. Why ? They’re making toolers, they learn us how to use the CS Suite and that’s all, so we will be masters un photoshop, After Effect and all the shit, but nothing about theory of design, it’s useless, as I can learn all this thx to tuts… That’s not the reason I chose a design school -_-
Peter
April 10th, 2010 6:03 pmA fantastic article, yes the brain is the best computer we have, use it. I would also advise any designer to focus on typography as this is so important. I have noticed lately that design is looking much the same, I have been looking at old design books, which require you to think and use typography to create a great design, alot of these designs are timeless.
Katchookuy
April 11th, 2010 1:45 amcouldn’t have said it any better! many forget the essence of a concept just because the art made is “sureally” done. its not just about the effects, but more importantly “does it serve its purpose?”
Bruno Camargos
April 11th, 2010 6:13 pmI guess this is a good point of view. We have to think about it.
mark
April 11th, 2010 11:27 pmEduardo is right. Design isn’t dying, designers are just getting lazy because they know a client will pay for a well polished piece of crap. But no matter how much you polish a bad design, all you get is a shiny turd. Something like putting lipstick on a gorilla.
Design is not an art, it’s a process and the first step has to be a strong concept. I also believe the best designs begin by doing nothing, just thinking about what your concept should be, before you even start to sketch. And I always sketch before moving to the computer.
Once there, I also believe that the most important part of a computer is the mind of the operator. Notice the term, operator. I don’t agree with designing on a computer. You’re not designing, you’re letting the computer lead you somewhere you might not go with pencil on paper… Completing a design on a computer from a pre-planned sketch is strictly production.
Want to learn about design? Start with type… Read old books. Develop a sensitivity for subtlety. And don’t think you’ll learn everything in a six week course… I spent four years immersed in design school back in the 1980′s. The last time I ever had to hand comp an entire font family… but what a lesson my wrist and brain learned from that exercise… so don’t sleight your education, you’ll only regret it later.
And if you think you want to understand the mind of a designer read The Art of Looking Sideways by Alan Fletcher. It’s the best book on design ever produced…
menno
April 12th, 2010 2:15 amDesign for web is slightly overrated. There are too many sites with a great design but google cant read them because they where made in one big slow loading swf file. Web-design is about 3 elements in this order;
1 Information
2 Functionality
3 Design
If a website looks great but functions bad its a waste of money.
Juanlu001
April 12th, 2010 4:50 amReally great article, seriously. It made me thinking… a lot :P
Do you think that the Smashing Magazine Book is a good point to start? Do you recommend any book or something?
Thank you very much!
EvilGenius
April 12th, 2010 6:04 amIn a few years you can ‘design’ something in one click!
Can’t wait till the tutorials show up with replies like: ‘i rly liek this tutorial will try noa!’.
solver
April 12th, 2010 8:05 amguys, “design” is dying!
don’t you realize how serious this is?
in time, “design” will be dead. dead and gone.
while you sit here and argue about the meaning of the article, design is breathing its last gasps of air.
this matter is so serious that only people who know “design” well are aware that it is dying. that’s why we have to spread the word to all the people who are learning about “design” and tell them that it is dying.
write the obituary,
come up with a drab epitaph,
prepare for a world without it.
kirill
April 12th, 2010 10:59 amThe future of freelance design, as I see it, is cheap shitty freelance by those eastern profane shitheads out there, who know nothing of design but 2-3 tutors and downloaded 10-20 templates from rapidshare. The sad thing is the client cares of his budget more than of the result’s quality in “the circumstances”.
However there’re exits and opportunitites: learn as much as you can, not just design, but related stuff as well; work fulltime rather than freelance — freelance is a romantic dream which never came true, at least for people with ambition.
Osvaldo M.
April 12th, 2010 11:16 amDamn you 9 to 5!, i can’t wait to go home and read the rest of the article… i got to read all of the links supplied in the article and the “Tooler” one left me quite wondering how many of “my” designs haven’t actually be changed due to a design trend or may i say, “tooler” trend… so far this article left my desk full of remains of a tuna baguette and quite a fishy smell around the area… I just spent my lunch hour reading, enjoy and heavily thinking about this, so i guess this is quite by far, one of the best posts i’ve read in smashing magazine….
Jeremy Carlson
April 12th, 2010 2:49 pmI get the feeling a lot of these “designers” are not working in the corporate world. The designer here creates dozens of sites a month, hands it to myself and a few of others, we slice and dice, build, add javascript to what is needed, customize, test, someone adds content, then go live. From start to finish, a website takes about 4-5 days. 1 for design, 1 waiting for approval, 2-3 to build…DONE.
There is NO time to stop. The day of creating a design, presenting, and getting paid a huge sum is over. Templating is what is selling, because no one is willing to pay the price for anything else. This isn’t the designers’ fault, it is the people unwilling to pay for anything more, and wanting to copy whatever site they see that caught their fancy.
If people coming into the design world now, are expecting a lot of designers sitting around a table talking for hours, drinking a Starbucks coffee and talking about how to go about a design, then create something, then present, then tweak….you are in for quite a surprise.
You BETTER know your “tools” (and you better know your js), and you better be fast as hell. If you don’t, then the don’t expect to get paid, no matter how awesome your “designs” are.
Ramon
April 12th, 2010 8:04 pmWithout reading the entire comments list, I just wanted to add that Jim Lee never ever got a formal art education before diving into comics. I think that speaks more about the comics industry, but I just think its kind of funny to note.
Mark Stuckert
April 12th, 2010 8:21 pmDon’t do tutorials.
Do projects.
Done. Check!
narayansk
April 12th, 2010 10:58 pmI guess this is a good point of know more than what we have
adelacreative
April 13th, 2010 4:01 amThis is a great article! I think the design community really needs it!
Most of us have became too lazy to create our own graphics and for sure we abuse the stock imaginery, either to save money or because we don’t have budgets, but we should keep being creative even if its in our spare time! This trend can be seen everywhere, even in tv cartoons, where are all the crafty and well drawn characters? In art, this day if you put couple of circles on paper you are an artist! It is all so frustrating!
Shyam Sagar
April 13th, 2010 5:26 amwwoow…this is very very helpful stuff….and Motivating too… thankyou so much for the Post
Kim Larsen
April 13th, 2010 7:48 amI haven’t read this thread, nor have I ever commented anything here at smashing magazine.
This article goes beyond good and was much needed. This message needs to be communicated throughout the community.
Jan
April 13th, 2010 8:22 amMany words for a short message. But I absolutely 100% agree. The question is how we get out this “client want’s it faster and cheaper, so I have to use presets” spiral/competition. I see no real answer to this in the article.
Karen
April 13th, 2010 2:35 pmI really enjoyed this article. Thanks SM!
Ben
April 14th, 2010 5:55 amThis article makes a good point but not a new one. This is an issue that probably existed since we lived in caves and discovered fire. Imitation is all around us, there are the few true originators and many imitators who will cash in on what the most successful innovations are and make a lot of money in doing so.
There are plenty of designers out there who just don’t have the ability to design well. These designers leave collage or university and get jobs in average design agencies who do work for average clients who equally just want to imitate the best in their field. The client inturn sell their product to a customer or consumer who also is just wanting to imitate.
There is no point a designer offering up a great piece of design up to some numpty who wouldn’t recognise a great idea if it bit them in the face or more importantly make them a load of money.
There is a place for rubbish design it only helps the truly good design stand out!
James
April 14th, 2010 7:03 amWe are very much interested in new progressive designers and artist please check out our website it is quite immense and is growing all the time. Just google 2134magazinr. or ww.2134magazine.com Thanks
pasxal
April 15th, 2010 7:33 amwow…very nice article…makes you scratch your head and think of the ‘ol days with no internet.
Running around with your camera and notebook to take pictures for your projects and use some glue and colored paper to create a fantastic layout…sigh….have to do that more often!
Havana
April 16th, 2010 11:18 amI know I’m being nitpicky but I just can’t get over the fact that the picture under “Drawing the Marvel Way” is of Superman and Batman (DC characters). LOL Other that that, good post.
Devlar
April 20th, 2010 4:16 pm“Someone get these dang kids off my lawn!”
That’s more or less the reaction i instantly have to this type of droll narcissistic hogwash that demeans the new generation as some sort of technological mirage that pales in comparison to an aging generations ideal of doing things “the right way”.
Design is a rule based construct, but it isn’t built into stone and those rules evolve with every generations additions to the system. I fully agree with you about the fact that people are learning design categorically backwards from previous decades. But I would dare ask why that is wrong? As long as they are learning? Simply because someone learns how to do a quick mask in photoshop or construct a website using jQuery before they discover typography, form, whitespace and what would be we see as design fundamentals, does that somehow impair their ability to create? If anything I’ve found taking non-designers, with their wealth of preconceptions, and complete disregard for these fundamentals and exposing them to design creates far more interesting designers in the long run. People more willing to break the rules, but with full understanding and awareness for why they do and what effect it creates. That perpetual self-awareness that they are out of their field, that they require an understanding of their craft is what provides them with the ability to succeed in both commercial and artistic contexts.
Design is not dying, if you think it is, I recommend typing in “design” into google and seeing what you find. Plenty of people still have a very good grasp on design principles, and shock to absolutely no one, plenty of people have a dreadful grasp. The main difference is that thanks to the magic of the internet, you actually get to see more examples of the bad. Even more magical is that the same people who create the bad will eventually figure out the design principles based on the content online. In the end, good for everyone’s eyes, but probably pretty bad for your lawn.
Cheers,
Patty Gradishar
April 25th, 2010 5:55 pmThis artical was confusing to me. Is it assumed that just because you know graphics software that you’re a Designer. Programs are only tools and tutorials are just “how-to’s”.
It’s a rediculous statement to try to also include Design theory and thinking. Good Designers are educated. I studied fine art and design for 4 years in college. 2 years of life drawing, oil painting, photography, 2 and 3 point perspective architectural drawings, my 3d class was actually building a piece of sculpture. Commercial art and design, art history and art theory rounded out my education. There was no photoshop when I was in school. When I had to learn it I did with no problem because I always had that end vision in mind. There are fundamentals of design that are crucial, take time, money and practice to achieve.
Jayson
May 2nd, 2010 8:42 amThis was an interesting article, but I feel like it ignores a fundamental truth, the dark side of design if you will. You are not being paid to be personally creative.
This is a conclusion I’ve arrived at through the unscientific method of working as a designer for 8 years, listening to a lot of my colleagues and reading a lot of articles and blogs.
The world of design, the public face, is very concerned with things like this. Creativity, fundamentals, etc. There is a lot of lamentation, just like this article. What no one will say is that it doesn’t matter. I’ve often felt that, on the very first day of school, intro to design or whatever. Someone should say 85% of you will spend your professional lives copying things.
The private face of design is design as it is practiced everywhere but at the very top, it’s a passive process of executing someone elses ideas or reproducing something commercially successful.
The first one is what it is. Client has a vision. Wants the thing. They don’t know Photoshop or XHMTL/CSS. You do. They want you to build the thing for them. Regardless of what you learned in school, they are committed to their vision and want to see it executed. Case closed.
For the second, innovation represents an unacceptable risk. Certain companies like Apple are the leaders and comfortable with the risk. Many more are not. There are more leaders than followers. It’s just basic economics that, based on the success of a product like the iPhone, other companies will tell the design team “Make me an iPhone.” It is more productive and much less risky to attempt to divert a portion of the revenue steam of a product that has already proved it success in the marketplace then to attempt to compete with innovation of equal magnitude.
Tutorials and tips are just tools. If you need to make 30 distressed t-shirts in two weeks that look like popular brand x, then a tutorial or a freebie ends up being the logical call. Since most of us are being asked to replicate anyway, not using them is counter productive.
While I objectively agree on an ideal, philisophical level, on a real day to day level for a lot of working designers, duplication isn’t a problem, it’s a mandate. This is the job for a lot of us. That needs to be acknowledged.
Tony
May 3rd, 2010 11:27 amGreat article! I’ll make shure all my coleagues read it :p
Paul
May 4th, 2010 5:06 amWhen you look at the renaissance it was in part created by children. The 1st relic of the renaissance was half painted by Giottos students and I am talking about the bottom half or the church of St. Francis of Assissi. The graffitti artists of the 80′s inspired that whole art movement of the time and even gave impetus to the Memphis design movement. Children and art were instrumental in creating exciting art like renaissance churches which today show the cornucopia of inventiveness and playfullness. Today design is too serious and adult oriented which is bad for art and design because the masses do not care for art and design as per MOMA. They do however unanimously like the renaissance art. When you get to the late renaissance and baroque you notice how the churches become standardised and the art gets more and more boring. Another example is if you talk about Picasso and Van Gogh how great they were, yet they were never given trully big social public works projects which were standard in the renaissance. Just imagine how much greater these artist would have been in importance and accomplishment if society gave them such projects which I am sure they craved. I mean that a painting or sculpture in someones home is nice and charming but true public works art is trully great and means something for society and culture. A painting for a living room or a gallery or a museum does not defie great art. Society must abolish museums and galleries and take art to the streets the way graffitti artists did. They were trully inspired kids who with instinctual acumen did something no museum or gallery could have done, they are true heroes of the world, bringing peace, creativity and wealth and inspiration to the world unlike any other profession. It was after all Socrates who after investigating all the professions said that it was the artist who was the only one able to achieve perfection, while all the other professions failed to acomplish this. Art and design are the true human acomplisments that are worthwile, everything else is less than perfect. Humans crave beauty and are made to foster beauty which gives humans culture, and a better standard of living, and not grafic art or advertising billboards and flashing signs of times square.
Paul
May 4th, 2010 5:39 amAnother thing is that art and design should be about decoration because in the end that is the most important thing about art and design. Art has a decorative purpose and today all we have are boring advertising that no matter how creative it will always remain boring, flat, and abnoxious and repetitive. Where is the playfulness the charm the uplifting experience of art, which should be decorative because beauty and spiriuality are synonymous, even more than religion and spirituality. Art is what gave the church its glory and not religion. Art is the most innocent of the human endevours and that is why children practice it so religiously. Even Branciusi said that to be a artist one must become like a child. Today we have compartamentised art into a adult endevour which has no place for children. The universities and corporations have usurped art and design and archtecture and claim that they have a monopoly on taste. Well it is like the old tale of the blind leading the blind. To achieve a true renaissance in art we must somehow include kids because adults have lost their sense of beauty especially the beaurocrats at galleries and museums who maintain the status quoe at the expense of society, which it keeps ignorant thinking that Van Gogh was so great. He was but he could have been greater if society gave him public works commissions and not just painting lame pictures for peoples living rooms which in the end drove such a great man crazy and eventually to kill himself. I think anyone in his shoes would have been of the same mindset. Society is at fault and especially the hierarchies of museums and city state beauroctrats, mayors and such who do not have one creative ioda of a idea what society is for, and that is to create beautiful murals, sculptures, and building for the visual benefit of the public in the arena of the city state , not museum gallery hypocritical state. Imagine all the money that goes to the sucessfull artists of today whom the masses do not even know exist. IF you took all that money and implemented it in decorating subway cars with beautiful mural for the good of the public similar to what the graffitti artists attemted to do in a little disorganised manner but nevertheless they tried something and to me it was good but could have been made better if embraced by the city state, and organized and made better. Wow you could then have a really great city with a flourishing culture and pretty made for everyone and not just museum snobs. But instead we get boring advertising all over the subways even the interiors of subways that are plastered with boring repetitive advertising whcih just depresses the masses and creates a depressed state, under the guise that they need money. Why? when we pay the fare the interior should be decorated liek for a prince and not for paupers. But that is the mindset of the powers in charge which is uncultured, mundane, boring, kitchy, ugly and depressig. Its like all they want to do is put in your head doctor Zizmor’s services or to be a alcoholic dringking beer and such, and many other depressing information. That is jsut too bad for the ignorant masses which in the end are not bad people and they do crave embelishment and beauty instinctually but the leaders of the city state do not allow anything creative, they would like to strip the city of all creativity, even Frank Lloyd Wright was for a period of time without jobs and commissions. This just shows you how the state of modern art and design is being killed and attacked by beaurocrats at large. Beaurocracy is the killer of art and design and uncooperative people who want everything witewashed and bland, both museums, galleries, critics, and politicians are the culprits. Even Keith Haring did his murals illegally, which goes to show that to create pretty pictures in the subway you have to do it illegally because the gian beaurocracy of art for transit is incapable of doing anything meaningful even after all their meetings and brainstorming. Which is mostly done by beaurocrats and not people that have anything to do with art and design.
Adam Black
May 7th, 2010 4:53 pmLoved it. So true – the sad fact is $$$ requires us to be sloppy and quick. I wish I could spend months on one project hand crafted and perfect using all my own artwork with a custom font. When I find the client who will pay for it and appreciate it then I will :) Unfortunately, I’m learning that design skill is commonly only recognized by those who understand its concepts. Clients often time are happy with quick sloppy designs because they don’t understand how horrid they are and hey, the saved a few bucks.
Mark Armstrong
June 21st, 2010 8:43 amLoved it, especially the part about the web becoming one big slick copy machine.
When I see some of the designs and illustrations done circa 1930-60, without the benefit of computers and Photoshop, I’m just stunned. Makes you realize how empty some of today’s vector art is. I’m a great admirer of technique, but without a great concept, all you’ve got is a pretty picture (and probably a copy of a copy).
Great article, thanks.
Stacey
June 30th, 2010 6:08 amI wanted to like this article, but parts of it just came off so pretentious. Yes, in an ideal world every client would give you the time and resources to go out and do your own photography and make your own background textures, but that’s just not realistic (or necessary) most of the time.
Arthur Charles Van Wyk
September 20th, 2010 10:29 pmI believe the following text is fallacious:
“If you don’t understand or can’t explain fundamental design principles such as negative (or white) space, balance and contrast, how do you expect to consult with a client on the best approach for a project? The website design industry is great, and many designers are self-taught. They don’t need certification to ply their trade, and they aren’t required to continue their education, as in other professions. But this is also a disadvantage, because anyone without training or understanding can call himself a designer. A deeper understanding or a degree in design (or a related field) can make all the difference.”
I have been designing since I was 12 years old, and I have been able to explain why I do what I do since then. Over the last 5 years or so I have created identities for a plethora of startup companies and they “get” what I gave them because I could explain my work without reverting to “textbook jargon”. White space isn’t always the actual colour white, so why even use that particular term. Colour contrast can be explained in more elementary English, and I have actually done this, e.g. I refer to a gradient as a fade.
The point. Design is not something that can be learnt. It is a talent. Something you’re born with. And there is a distinct difference between talent and skill. Skill can be developed. You merely refine your skill by studying toward a degree or certificate and learning textbook terminology for words you’re already using in everyday English.
T Allen
October 12th, 2010 4:43 amFrancisco is right; using tutorials doesn’t reflect your knowledge of design. I have only been using Photoshop for a year and most of my projects have used a tutorial. It may look good but I never actually learned how to create the art, it was just merely an illusion.
Being original is also a great factor, it takes a little longer but it will pay off in the end. Your design won’t look like another persons design. I also believe sketching is a big role in design. In my previous graphic design class I never sketched and it was reflected on my design. Sketching gives you a committed design layout.
D Couch
October 12th, 2010 4:46 amIn a way design is becoming easier but less original, instead of creating your own brushes and fonts we tend to save time and go online and download all of the fonts and brushes we can get a hold of, as a designer this is less than ideal but a true timesaver. It is basically like the usage of a machine, humans created them to make shortcuts, and to give us more time for ourselves. A problem with this method is that designs are becoming more alike and we will be starting to see the same images and brushes redundantly displayed in most amateur design work. I know from experience that finding something online and incorporating it into your design does not give you that perfect look you were going for, but saves time from any extra labor.
Reading a tutorial and mimicking mindlessly step by step is not creativity, it is someone else’s creativity or idea that you are copying. Though tutorials are good to get you better accompanied with learning software, they do not in any way show your creativity, critical thinking skills or your own style. Sketching with pencil is quick and in my opinion, the best way to get the creative juices flowing.
Tyson
June 14th, 2011 11:40 amI agree but please stop with the pencil sketching stuff. Do I sketch yes I do but it is like saying because a blind man cannot write music he cannot play an instrument and be a true professional.
J.Hendricks
October 12th, 2010 4:53 amI agree with this article.
With more technology comes a greater array of communication. In many ways this is good; in others it produces laziness. Producing original design is very hard in today’s design world. With more designers each year there are others with similar ideas. This results in the label of “imitation”. With opportunities available to simply recreate art concepts, many people tend to take advantage of them. In recreating someone else’s work you get no pride out of it. Simply taking something and placing or tracing it is not original design and is highly misconnected. Tutorials should simply be used to learn what a tool does or help. Tutorials should not become your design.
Rewind, take a step back, and really think about what a professional designer would do. They wouldn’t sit down and take the easy route; they sit and plan the most efficient route to take. It is important to get knowledge and actually know what you’re doing, before you do it. Although the internet is the most convenient that doesn’t mean it’s the best resource. People that already know and have studied design write books. Those books are there to help you. The two most vital tools you can use during design are your mind and criticism. Without them your art will not progress. Progression makes you a better designer and helps you really take pride in your work.
Jacqueline
October 12th, 2010 5:32 amFirst of all, Batman and Superman are NOT marvel comic designs. They are DC (Detective Comics) designs. Please if you are going to make an article please make sure you are using the right characters for your title.
I’m sorry but if you love comics so bad you would have realized this and fixed it before you posted your article. Oh and you should have given credit to Wikipedia for using their stock photos.
I refused to read any more of this article because if the first thing written I know is false, then how can I be sure that the rest of the article can be trusted?
Oh yeah , Batman was drawn by Bob Cane and written by Bill Finger.
Superman was drawn by Joe Schuster and written by Jerry Seigel.
The photos you have displayed were ALSO drawn by Scott Williams.
You should be citing your information correctly. And those were PROMOTIONAL ART!!!
Again Batman and Superman are DC Comics, not Marvel.
George
October 12th, 2010 9:24 amnerd. seriously, who cares? i understand the point he was trying to make, so.
Boomer
November 20th, 2010 10:51 amThis article is really top-class. The responses and arguments are the proof.
badar
January 26th, 2011 3:42 pmI understand the intent of this article, but I would like to point out that the HTC and other smartphone companies being sued by Apple for patent infringement is not a great example. Apple repackages ideas from Linux, Unix, and open source constantly. Apple is more guilty of imitation than even Microsoft in this regard. Everyone competitor involved in tech is guilty of this, though, as there is a vast market to be had in the smart phone and tech gadget industry. I’m all about originality but you fail to understand that engineering companies, when designing a product, do vast patent searches and a large part of industrial design is re-appropriating techniques and technologies. Downright copying is wrong, but I mean smart phone companies that made touch screen phones after Apple are no more guilty of copying Apple’s design than Apple is for copying the design of a cell phone, or tablet PC with touch screen, or any computer architecture for that matter.
Alessandro
March 28th, 2011 5:42 amThe problem of today is that we are flooded with information and so we are less prone to read carefully, be patient, read and think,then think again, have some days pass by, go back to our idea and re-think again. Same for drawing. In my opinion this started with the TV era and is amplified now by a trillion factor by the internet. We are loosing the ability to think and draw well because we don’t disconnect from the huge flood of information and images bombarding us.
Tyson
June 14th, 2011 11:28 amAlessandro with all due respect, stop making excuses. The web is not the problem, the industry is not the problem, the economy is not the problem… People are the problem. I have 200 plus cable channels and if I don’t feel like watching T.V. guess what I turn it off and I pick a pencil and pad or break out the guitar (which I suck at) or hit the gym.
Tyson
June 14th, 2011 11:22 amI read this article and I must say that I have mixed feelings. The article is very good and has some very valid points indeed. But I am also tired of all the “designers” who want to stand on soap boxes and rave about what “design” is. Design is different for different industries and it’s meaning changes. If you have a client driven service and they want something in particular and it might be against what is considered “proper design” then so be it. Design changes as times change, the things that you can do today are not the same things that you could do yesterday. I agree with the article of finding a happy medium and everything in moderation. People on here post “take your time and rethink a design for 12 days and then come back and rethink it some more”… seriously. I applaud this article for injecting a quick stop and think moment but when Jim Lee first came out penning for Marvel a lot of people disliked his “art style” as well and were missing the time when art was art when John Byrne drew X-Men back in the 70′s (which he was amazing). I am flooded with clients and the trend is that they are more and more aware of what direction “design” wise they wish to go so it it is very rare that I can be let off the creative leash, so to speak and design some truly amazing stuff. I put Pride in my work and I take plenty of joy that I have helped a client’s visualization come to fruition. New York City is known for its competitiveness. Step your game up folks the money is out there and Design is a live and kicking just work hard to be better then you were yesterday. Also (not directed at this article) stop blaming the world around you, just because there is junk out there don’t mean you gotta use it be smart about the way you design in what ever you design.
Cheers
Anthony
July 19th, 2011 2:15 pmI say this as a hypocrite, but the likes of photoshop has killed creative thinking. I’m gonna sound old now but, back in the day, late eighties/early nineties, we relied on craft and technical freehand skills as well as our brains for ideas. We didn’t have Photoshop to bail us out. I see people posting work, people of 17 years of age who have had some of the biggest clients in the world. 17!
How does that happen you say?
Well i can only subscribe to the theory that tools boost output and make things look better than they are. At 17 25 years ago, you would have found it very difficult to pick up work from a top brand with the kind of work you would have churned out at the time. At that age you were usually doing a foundation course across different mediums, before taking the next step to university, where you would hopefully blossom and refine your skill set.
These days school kids start learning photoshop and it’s become staple. Too many people lose the skill of composition, colour, tone and as the main article tackles, the REASON behind what you do.
And here i am finishing off work in Adobe Illustrator, or designing sites in photoshop. I’ve recently decided to get the pens and pencils out and go back to basics and unlearn from a digital perspective, if anything to save my own artistic soul.
Angie Taylor
March 22nd, 2012 7:51 amThank you! You’ve articulated really well my own thoughts and views on this subject. I’ve been a designer for almost 30 years but am now tired of being asked to make stuff look like what’s already out there so I now concentrate on trying to teach the core design principles to others. I also make a living by creating presets for other designers to use which is bizarre but it actually allows me to BE CREATIVE and experimental.
It’s weird, I can see a day when there will be a sea of change where people who would traditionally have been the designers are making new ideas and distributing them. These are being picked up by kind of design-factory-worker-drones, put together by them into a recognizable and sell-able package that crowd-sourcing websites can churn out to the masses. It’s all very uncomfortable and scary.
Anyway, enough rambling. I’d love it if you’d take a look at what I wrote to attempt to address the lack of design skills in the industry. It’s my book, “Design Essentials for the Motion Media Artist” and attempts to introduce the core principles of design to people in the Motion Graphics industry. I would love to hear your thoughts so please let me know if you’d like me to send you a review copy.
All the best, keep up the great writing!
Angie