The Dying Art Of Design

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Progress is good, but we need to make sure that we’re progressing in the right direction. Our fundamental skills and the craft of design have started to take a back seat. Using the right tools and techniques is certainly an important part of design. But do our tools and resources make us better designers?

Taking a close look at the current state of design, we can see that sometimes modern design tools and processes do more harm than good. Please note that in preparing this article, we presented basic questions to designers, from beginner to expert, in an unscientific poll. Close to 600 designers participated.

Draw Comics The Marvel Way

As a teenager, I loved comic books: the art, the stories, the super-powers I wished I had. I remember the point when I went from reading and enjoying comics to wanting to create them. I became obsessed with being able to draw exactly like the great comic book artists of that time, people like Jim Lee. Taking books like How to Draw Comics the Marvel Way out of the library was like having the artists themselves sitting next to me, showing me the way. Many designers can relate to this, because today through blogs and Twitter we can follow those whom we consider to be the best designers in the world, learning what they read and where they go and maybe even getting a glimpse of how they create the work we so admire.

Superman and Batman
Batman and Superman, drawn by Jim Lee.

This “how to” approach is reflected in the design resources we find today. Soon after a certain style or effect becomes popular, tutorials and other tools to create it become available. But the element that was missing from my “how to” books is the same element that is missing from these tutorials, lists, and galleries: “why.” Why did they choose that typeface? Why did they opt for a minimalist style? Why did they use that particular technique to spotlight the product? We can go through the motions of creating a design, but we really need to understand why it works. As we’ll see, certain historical developments offer additional insight.

Imitation And The Cargo Cults

What is original? More to the point, is anything original? Defining originality in design is one of those complex gray areas. This subject has sparked ongoing debate about what is inspired and what is blatantly copied. Last year, Jeff Veen gave a talk that showed how the cargo cults of the World War II era relate to this discussion about design today.

During the war, islands in the Pacific region were key tactical locations in the battle between the US and Japan. The two countries began to air-drop food, weapons, medicine and other supplies there. Some of these supplies were shared with the indigenous people who lived on the islands. When the war ended and the air bases were abandoned, the cargo stopped dropping.

Cults sprouted up that enacted rituals imitating what they saw the soldiers do, believing this would bless them with supplies. They even constructed air strips, bamboo control towers and straw planes, all in the hope of bringing back the airplanes with their bountiful cargo. The reason this copying didn’t work, Jeff Veen points out, is that they missed all of the underlying principles.

Straw Plane
Straw plane made by a cargo cult of the South Pacific.

We can see modern-day examples of this by comparing the iPhone to the subsequent copycat phones that failed by only mimicking what their designers thought made the iPhone a success. Simple imitation completely misses the point of what made the original great. Some phone makers, including HTC, wound up being sued by Apple for patent infringement. This goes back to how we use the design tools and learning resources available to us. There needs to be an element of intention and a deeper understanding first.

The Modern Designer

The Designer’s Diet

The diet of a typical designer is low in in-depth content and high in inspirational lists, tutorials and freebies. A review of blogs and our poll of design professionals shows a clear trend in the informational diet of creatives. They consume a lot but bypass a deeper understanding of design. In-depth articles and case studies are the least-read articles. Over 75% of the articles that designers read are either design tutorials or inspirational lists.

Designer Diet

Designers feel most comfortable starting their latest project by sifting through inspirational lists and working in their favorite computer application (Photoshop was used by our poll respondents more than all other software combined). And what about those freebies? Designers devour them for their projects. In fact, they said they use freebies more than client-provided, stock or original assets. To be fair, this is likely because these types of articles and tools are highly visible online, but this is still a bit daunting to hear. This content would not exist without such a big audience.

Tutorials Should Foster Thinking

On nearly every design blog right now, you can find some sort of design tutorial. They range from useful techniques to borderline useless “how-to”s. The problem isn’t just the tutorials themselves or their perceived usefulness; it’s how they are positioned relative to design. These tutorials are not “design” tutorials; they are, more accurately, tool tutorials.

This may seem a negligible difference to some. The problem with the former label is that it implies, falsely, that you are learning to design. If someone follows certain steps in creating an effect, that is learning how to use a particular software application. “Design” has many definitions, and every designer will give you a different one. But I think most designers can agree on what design is not. And it is not a 10-step recipe for creating a “Super-Awesome Laser Beam Effect.”

Bad Tutorials

Online tutorials focus so much on the tools that many designers are learning to use the software well but are losing fundamental design skills. In his article “Don’t Be a Tooler,” Von Glitscha talks about how the craft of design is being watered down and skills like drawing are being forgotten. Many designers have traded in the pencil for the pen tool. He says, “Too many designers look for the easy way out when it comes to a creative process, and that is problematic to their creative growth. Instead of bolstering a core skill like drawing, they pursue a path of least creative resistance, and the end result is a Tooler.”

The focus on trendy effects encourages cargo cult-like ritual in which designers mimic a technique without understanding what makes it suitable for a project. A Photoshop filter or gallery feature becomes the driver and turns a design into a meaningless visual layer. This reflect poorly on the industry, showing designers as being proficient with design applications and resources but not design itself.

Ingredients of Good Design

Good design is the result of great thinking, as well as great ingredients. Typical ingredients are compelling photography and strong content. The job of the designer, as a sort of master chef, is to measure, blend and cook these elements into a successful project. Where do these ingredients come from, and just how good are they? Some elements come from clients, some are original work, and others come from stock vendors like iStockPhoto and Veer. But the majority of ingredients come as freebies. Free WordPress themes abound. One can download thousands of textures, graphics and social icons to use in their next project.

Chef
Burger Chef customer service promotional photo, 1960s (via bayswater97).

Using cheap or free design elements is like a five-star chef using canned sauces and pre-made dishes in the spirit of a fast-food restaurant. Creating from scratch seems to be a thing of the past. Photo shoots and original illustration are now usually done only by agencies that work for big clients with deep pockets.

Certainly, factors outside of the designer’s control will affect these decisions, such as budget. But the price of using only cheap or free assets is that designs will increasingly look like replicas of each other. In addition, clients will come to expect assets for free or next to nothing, so budgets will not be there for future projects.

There are even risks with using paid assets such as stock photography. A photo could be used by another company for another purpose, thus diluting your client’s brand. Granted, not every client can afford a certain caliber work. Time and money are often a luxury. Many designers openly use freebie art and pre-designed WordPress themes for clients to save time and money. The question is not whether this is right or wrong. This is up to the designer to disclose to the client. The question is is this making the craft of design more efficient, or is it killing it?

Harmful to Your Design Health

Dependance on resources such as freebies and tutorials is turning our design industry into an assembly line that churns out the same exact piece, with perhaps slight variation. Design is not a commodity, but the more that designers use freebies and the like, the more it will become one. The Web is just a large copy machine, as Kevin Kelley puts it. Design seems to be going down this road, too. Even our information resources—the design blogs themselves—are clones of each other.

Designo's
“When copies are super abundant, they become worthless. When copies are super abundant, stuff which can’t be copied becomes scarce and valuable.”
Kevin Kelly (Image: Ibeamee)

No wonder many clients see the designer’s role as being to create eye candy or a beautiful “skin.” With this view prevalent, designers will never be considered people who can solve problems for businesses and their customers and who can effectively communicate ideas. We will simply be a mindless pair of hands that knows how to apply some trendy colors and glossy effects to make things look nice. A technique with no purpose makes a design irrelevant. If design becomes irrelevant, then at some point we may be, too.

Return to the Art of Design

The solution is not to never read this type of content or to use these assets, but it needs to be measured. Designers need to push themselves with the fundamental craft of design.

Inspiration Requires Perspiration

Remember when special effects in movies were real? When the stunt man actually jumped onto a moving car? When characters ran around a luscious green jungle in South America, not in front of a flat green screen in a warehouse in Los Angeles? Computer technology has become integral to the creative workflow. It definitely has benefits; but the problem is that the “should we” has crept into “we can, so we will.” Many shallow stories are built around amazing effects, as opposed to engaging stories being supported by technology. In design, the “story” is communication and problem-solving. We need good reasons to use the techniques and graphics that we use in our designs.

I’ve seen posts in forums from designers looking for great paper textures or certain free graphics. What about finding a real piece of paper, scanning it and creating your own texture? Or sketching a graphic element and importing it to the computer to create your own unique piece of art? Sometimes we need to get our hands dirty. In the end, it will give us a new appreciation of the work, and we will be proud of the result. It doesn’t always work out because of time or budget constraints, but make sure the decision is based on those and not laziness.

Graphic Design Books
(Image by jamiecoull)

Reading a quick article online or scanning a few nice websites is easy. More difficult is digging deep in a book or finding the time and money to attend a conference. Plenty of books and offline resources have great information on design. A little research is all it takes to find plenty of libraries and universities with good graphic design programs in all parts of the world. Great design takes more effort than a few clicks.

Build Skills With Purpose

Practicing and honing skills are vital to growth. Knowing the ins and outs of our software is an important part of the job, too. Thinking conceptually and devising solutions should come first, though. If a designer finds that he needs to brush up on a tool or technique, then a tutorial is the ideal way to learn. Our tools and resources are a means to good design, not the end. Identify the purpose first. The purpose might relate to the website’s user experience or a message in a product advertisement. After you’ve determined the purpose, find the best tool or technique to support it.

Sketching
From the article “The Role of Sketching in the Design Process.”

Designers are more comfortable with their favorite design application than with good old pen and paper. Sketching is about getting ideas out and finding the best solution on which to iterate. Some sketchbooks of designers are so beautiful that they are almost intimidating. But great drawing skill doesn’t make the thinking or result any better. And some of that skill is gained with practice. The point, though, is to focus not on how great the sketch looks but on how sound the concept or user experience is. On the computer, we focus too much on getting the lines and colors just right, which ends up distracting us. Buy a pencil and paper: it’s cheaper than any application you’ll find.

Train Your Design Brain

Boxing is one of the most brutal sports. Learning techniques and conditioning the body is critical to being able to compete. But even boxing has more to it than the aggressive physical displays that the audience sees from the seats. Some of the greatest boxers, like Muhammad Ali, recognized this balance; they were great not just at knocking out opponents but at out-thinking them, too. Mike Rooney, a former boxing trainer of Mike Tyson, says, “Boxing is 80% mental and 20% physical. Anyone can get in physical shape.”

Muhammad Ali
Muhammad Ali versus Sonny Liston (1965), by Neil Leifer.

Design is similar in that anyone can imitate or find free assets that make for pleasing visuals. To be great designers, we need to improve our mental game. We have many ways to get our minds in shape to be the best tool in our arsenal. When we get in the ring with the client, we need to be ready to take some punches. We also need to be trained and armed with the fundamentals so that we can help clients understand that we’re not just sharing our feelings or loose opinions but that we have sound reasons behind our design choices.

If you don’t understand or can’t explain fundamental design principles such as negative (or white) space, balance and contrast, how do you expect to consult with a client on the best approach for a project? The website design industry is great, and many designers are self-taught. They don’t need certification to ply their trade, and they aren’t required to continue their education, as in other professions. But this is also a disadvantage, because anyone without training or understanding can call himself a designer. A deeper understanding or a degree in design (or a related field) can make all the difference.

Great Design Is History

Paul Rand
(Image: Paul Rand)

Design began like any craft: people practiced it, studied it and challenged themselves. While modern design tools and resources certainly make our many tasks easier, they don’t always improve our work. Tools and shortcuts are temporary. Great design is timeless. The best tool available is sitting in our heads; we just need to upgrade it once in a while. Training and experience leads to solid solutions and happy clients who demand our expertise.

We determine the type of information made available to us. Every click (and tweet) can be a vote for a better and smarter design community. Please choose wisely.

Resources

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Francisco Inchauste is an interaction designer at Universal Mind, helping clients create great Web experiences. He regularly contributes to Web design blogs, magazines, and books. He recently served as Editor of Smashing Magazine’s UX Design section. You can connect with him on Twitter, or read more on his blog.

  1. 1

    Benschi Aadalen

    April 8th, 2010 3:11 am

    great post =) very intresting!

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  2. 3

    i agree with you Francisco! I am in a Media-Design school and have over 4 years Photoshop experience (I am 18). First I only did tutorials, but what i learned in the last 2 years in school (in design theory) is just great and changed my view of design. Many people think that just doing tutorials will make them creative and good at design but that´s wrong. For me, design startet after I no longer needed tutorials.

    This summer I probably start my apprenticeship in web-design/programming.
    I just love web and graphic design!

    Greetings from Germany =)

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    • 4

      Doing a course wont make you “creative” either.

      However you can say “I did XYZ so I am ‘qualified’ now”. Much like you are.

      0
      • 5

        Of course no course makes you creative, but we learn how to collect ideas for a project first (on good old pen and paper) and later what rules of composite there are. Something like the golden ratio and such.

        And like Paul Arden wrote (in “It’s not how good you are, it’s how good you want to be”) : “You don´t have to be creative to be creative”. The point is, if you know what you´re doing and why you are putting something at a specific position shows if someone knows what he´s doing or if he´s doing it because “it looks cool”.

        And of course you can say that your qualified. Everybody can. I´m not saying that i´m good because i did a course. I don´t say im good at all :> but I am good for my age!

        +1
      • 6

        Martin Risseeuw

        April 9th, 2010 12:31 am

        I agree it doesnt make you creative.
        But you can learn how you can put your creative ideas on paper.

        +1
      • 7

        I’m sorry mate, but I honestly believe that people can learn to be creative. It’s a skill set one can learn.

        People just need to work to learn it, that is all.

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      • 8

        Josh's alter ego

        April 11th, 2010 4:08 am

        Well Josh, I’m certain you missed the point of his post entirely. Reading comprehension FTW. Maybe there’s a course in somewhere in that. However, according to your philosophy, that would only allow you to say that you’re qualified in reading comprehension, with no actual reading comprehension ability.

        +2
  3. 9

    Sven den Otter

    April 8th, 2010 3:15 am

    very nice article! thanks

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  4. 10

    Lars Händler

    April 8th, 2010 3:24 am

    I think what you describe is a general problem and not only design related. As you said we see similarities in the movie industries. I’m a coder and in programming I see the same tendencies. A growing part of programmers just takes what they need from lists, forums or whereever google points them. The program has to work somehow and most of the time noone cares if this google code collection will survive the next update. We live in a faced paced time and time is money. I don’t like solutions that are not well thought. I also don’t like standard design themes and uninspirated design work. But I think we have to live with it and will see more of it.

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  5. 11

    “Over 75% of the articles that designers read are either design tutorials or inspirational lists.”

    If I see another jQuery plugin list I’m going to smash my monitor up… grrr…

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    • 12

      He is expressing an opinion – but it’s not polemic

      Ultimately what Francisco is saying is turn your PC off and take a walk outside and find inspiration in the world around you.

      A good designer one that has more of a holistic approach to their craft and not just relies on a few sources.

      opps… should have been a reply to Ben below

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      • 13

        i find this comment to be the conclusion of this aricle. I recently went on a weekend trip to budapest and everhwhere i looked it seemed like the town was firstly schetched by a designer then buildings done and finnaly colors were added. I rememer thinking: i should really apply this into my designs…

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    • 14

      “Over 75% of the articles that designers read are either design tutorials or inspirational lists.”

      This here is the problem!
      Like a dog chasing it’s own tail, getting nowhere fast, following the 1st thing that grabs the attention.
      personally, I don’t read design tutorials or supposed inspirational lists that much.
      I’ll flick thru FFFFound for 15mins every couple of days, or I’ll take photos of anything interesting I see on my iphone when out walking for referencing later, either road markings , signs, interesting ephemera, colours etc…. Or I’ll read a music mag, or a novel or watch a movie on the tube for 25mins or so, I might read an interesting quote or line in a novel that will get the old grey matter spiralling off.
      Cycling is also good for idea creation, I find I often see interesting things while whizzing past, or the mind will go back to a previous question I couldn’t resolve and throw up a multitude of alternatives that I wouldn’t think of while sat in front of a monitor.
      While I think you can learn design to some extent, it is a language after all, knowing the rules will help, Tutorials can be helpful, but personally I think it’s a bit like peering behind the curtain to see that the great wizard is just a little man twiddling the knobs of a machine, the magic is lost…………….

      +1
  6. 15

    some time i feel “We will simply be a mindless pair of hands that knows how to apply some trendy colors and glossy effects to make things look nice. A technique with no purpose makes a design irrelevant.”

    very good article after loooooooooooooooooong time on SM :)

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  7. 16

    i know the situation of dying design in e-learning. Where PowerPoint is listed as one of the most popular tool for building interactions http://www.articulate.com/rapid-elearning/the-truth-about-rapid-e-learning/comment-page-1/#comment-8735 which fitting this article as good as possible.

    0
    • 17

      Sascha Brossmann

      April 8th, 2010 5:29 pm

      Sorry, but I think you’re misguided here. While I personally don’t like using PPT, and it takes quite some effort to produce something of solid visual quality (especially concerning type), it is still a viable tool for doing (i. e. prototyping) *interaction* design. Besides, this is not the point, quite in contrary: tools employed ≠ design delivered. It’s still the designer who is responsible for the results, not the tools.

      0
  8. 18

    Andrea Austoni

    April 8th, 2010 3:47 am

    As a regular author of tutorials I definitely agree with this article. I always try to explain the why of things but ultimately tutorials are for learning the tools not the craft. For that there is culture.
    I’d like to see blogs entirely devoted to the culture behind design.

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  9. 19

    Bill Thompson

    April 8th, 2010 3:47 am

    What a lame article

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  10. 28

    Great article, has given me a lot to think about!

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  11. 29

    Wow, what a terrible article, this should have an *The following post is entirely the opinion of the author, and tries to come across as fact, please don’t be fooled* warning message at the top.

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    • 30

      What is it that you don’t agree with? It’s not a bad thing that you may disagree, not bad at all. Disagreements are healthy as they help everyone gain perspective. Yet your response adds nothing to the discussion.

      I’m curious to hear why the article stung you so.

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      • 31

        Firstly, the iphone fanboy comment related to HTC pissed me right off, it implies that HTC have in any way copied apple, which they haven’t. The Sense UI was around before iphone OS. This comment alone shows the authors clear lack of knowledge. Im not saying lacking knowledge on smart phones makes him less of a person, but the fact he decided to include such an uneducated line in the article shows he clearly has no desire to ensure he only writes statements he can back up, and prove to be knowledgeable about. If he’s this willing to be this inaccurate here, what’s to say the entire article isn’t riddled with them.

        The article actually implies that “good design cant be taught” which is a statement I actually agree with, however then totally contradicts itsself with the line “A deeper understanding or a degree in design (or a related field) can make all the difference.” Design related degree’s are pointless, not worth the paper there written on. I should know, I have one.

        My main frustration is the idea that this guy, who the hell is he? why should we read his words like they are some form of fact? What gives this dude the right to tell us what we are or are not doing correctly, and what or what isn’t the “right way”. This is an opinion piece, something which I have no problem with, but on a site that mixes inspiration, trend showcases etc. with real industry insight and solid techniques should make more of an effort to alert users to the fact there reading a totally fabricated opinion piece, that isn’t anywhere near as balanced or well researched enough to be published on anything but the internet.

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        • 32

          “Design related degree’s are pointless, not worth the paper there written on. I should know, I have one.”

          Hi Ben,

          It’s so sad to hear from someone who has a degree in design but feels frustrated about having one. I guess you missed school a lot to actually appreciate it.

          The main point of the article is simply learning the basics before diving into the world of design. Proper education is essential if not helpful to make you better as a designer. Same thing goes with other profession. Right?

          0
          • 33

            The article isn’t all too bad, but he totally lost me with the iphone fanboi comment and cargo cult comparision. What about Apple doing the same and stealing GUI metaphors from PARC/Xerox and selling them as own innovations, or Braun’s form and function in each and every Apple product. Left is 1960ies Braun, right is Apple 50 yrs later: http://imgur.com/1LfW5

            The will always be the elite in every field of arts, culture etc. It’s been like that since the beginning of civilization. Not everyone is going to be like Dieter Rams or Paul Rand. Just look at this whole page including circle-jerk comments, it’s what this post is actually about.

            There’s a shitload of good design on the web anyways, many aspire to be good because it comes from the feeling of competition. The rest, well, they’ll either continue to suck or try to find their true profession.

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          • 34

            Avery are you serious? Some of the greatest artist’s of all time never had formal education. Does that mean that they were bad artists?

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          • 35

            I am so thankful for my schooling. I could have gotten by with out it, but I feel like my education challenged me in ways that I couldn’t have challenged myself, and taught me things in four years that would have taken me a decade to learn on my own. This is coming from someone who is still in school and is about to pull his third all-nighter this week as soon as I finish this comment and is very frustrated with his current situation and workload.

            Some great artists haven’t had any education… but they are few and far between when compared with the vast number of artists without education that none of us will ever hear about (and frankly a lot of those “greats” I personally don’t consider so great). Most of the greats have had some form of training (Picasso, Dalí, Duchamp–as some examples).

            Great design and craft can’t be taught, but learning more about it will greatly assist those who pursue it.

            0
          • 36

            Branden Silva

            April 8th, 2010 11:01 pm

            I think people are quick to forget that it doesn’t take a degree to be smart and educated in your field. Albert Einstein is one person people often use as an example, but many successful businessmen today dropped out of college and have made a big impact on the world. I think my degree had a few good tidbits in there but it also trained me to be standard and not exceptional. I don’t consider myself exceptional yet, but I’m working on it. The point is you can’t always learn how to be creative with the best design principles and rules. The people who were creative were the ones whom people mimicked; after that, enough people were inspired to create the rules that most of what design has formulated today.

            The truth is nothing really is yours and we all copy. I don’t care if you sat there and painted on a white canvas in Photoshop all day long and came up with a masterpiece, your ideas, your thoughts, they all come from other places, cultures, and experiences. When you paint a picture of a plant, your inspiration is that of nature. We are all copiers and mimickers of nature in the truest sense. Do you honestly think you could design in Photoshop without the hundreds of designers and developers who worked on it? Heck you can take it as far back as the creation of language. You could not even think about doing anything without a language because you would be an empty sponge. So when you say great design cannot be taught, I would kindly disagree. Nature has been teaching us for ages and the only way you are really going to be more creative than others, is if you master your tools and cut yourself out of the main stream fads and do something that less people are doing; while opening yourself up to the creative juices that flow all around you.

            I’ve seen some creative art work, and although some of it I thought to myself, how the hell is this art? But then I realized it’s more creatively artistic because it invokes me to think beyond what I see in every day life and takes me out of my comfort zone. It’s a road less traveled you could say, but again, it will always be a copy of what was previously existing because it was derived from that persons experiences and thoughts; which are connected to the whole.

            +1
        • 37

          An opinion can’t be fabricated.

          0
        • 38

          @Ben #19
          I think you are missing the point of this article. the author doesn’t even imply that design can’t be taught. (actually he says quite the opposite)

          the point is that just because you know how to build something, doesn’t mean you should. Just because one person built a poster a certain way does not mean you should.

          I thought the Cargo Cult example was brilliant. I read all sorts of Photoshop tutorials all the time. they teach how to use the tool. knowing my tool alone does not inherently give me good design skills.

          i may know all there is to know about how to use a drill, but that will not help me build a suspension bridge. for that i would need to understand the goals of the bridge, materials available, laws of physics and most importantly the way my materials react with and affect each other. My drill will help me get the job done but i need to under stand why i am putting that beam there. sure i could make a pretty bridge but it may not get the job done.

          Plain and simple, yes the tools are important and they make the lives of Designers easier. But they are not as important as an understanding of why and how things work together to effectively and efficiently do the job. why do certain colors work well together and others do not. why does this color cause this emotional response. what are the affects of the golden ratio? how can those affects be applied creatively and not robotic.

          that’s all he was saying. so getting all uppity because he apparently made a “fanboy” comment against the thing your all “fanboy” about is just petty and proves his point most effectively.

          just a side note, i find it hilarious that you hold a degree and yet cannot speak complete or understandable sentences. that may or may not be the real reason your degree is useless.

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        • 39

          Jonathan Gold

          April 9th, 2010 1:49 pm

          “Design related degree’s are pointless, not worth the paper there written on. I should know, I have one.”

          Would you mind telling us what your degree entailed?

          My degree is the best thing that I could have done for my career; just being in a creative environment for 40 hours/week talking about really cutting-edge design is something that you can’t get from any listicle.

          Perhaps if your course was a ‘make a poster’ degree you would be wasting your time though.

          0
          • 40

            Not all courses are created equal – on mine no-one discussed design at all.
            They turned up with their work for the Crit and then went off to the pub.

            0
        • 41

          BENS GAY LEARN ABOUT GRAPHIC DESIGN THEN U’LL KNOW WAT GREAT A MASTERPIECE IT IS

          -1
    • 42

      I suppose you’re missing something very important:

      The article is not targeting noobs!!!

      Now go pick a good listicle (don’t got too far, SM has plenty) and leave the conversation to the the intellectually mature, will ya?

      0
  12. 43

    I think some of the frustration expressed here comes out of the fact that we’re all just figuring out that truly effective User Experience is a collaboration between graphic design, human factors, usability standards and analytics feedback.

    Its until we realize that we’re all going to have to team up and collaborate in these disciplines that we’re going to produce some stellar user experiences.

    Until then, we’re going to have the cats versus dogs versus hamsters debates and/or laments on why UX needs more of ingredient B over C.

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  13. 44

    Mostly good points raised that I agree with. The glut of ‘designers’ who do nothing but surf trends and aim to make things look ‘cool’ without actually looking at the why’s and wherefore’s is amazing.

    Have to pick you up on your HTC comment though. Maybe you should do as you say and look into the underlying details of this story – HTC was creating touch screen tech long before Apple and did not copy them. There’s a stronger case for saying it was the other way round!

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  14. 45

    Caesar Tjalbo

    April 8th, 2010 4:20 am

    There’s simply too much design, too many designers and too much design being applied. The world doesn’t need another chair, to pick the most obvious example.

    It’s an issue that’s not exclusive to design either; the average quality of ‘content’ for example is also very low because of the overabundance of content being created. It’s all about signal to noise.

    0
    • 46

      Agustin Amenabar

      April 8th, 2010 7:59 pm

      Oh, but the world DOES still need design, a lot in many many fields. (I agree with you about the chairs)

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      • 47

        Tom Dickinson

        April 9th, 2010 7:56 am

        I also agree with the chair thing, and the lamp, or espresso machine type stuff. I really think it depends on where you live and what you’re exposed to though. I live in central London, so in the big city the amount of media, advertising and design I’m exposed to is huge, both good and bad.

        I recently had to go to Florida for work and I was blown over at how BAD everything I saw was design wise. My hotel looked like it was in a mid nineties timewarp and everything on the tv and all the advertising was so dated and weak. I know that sounds like a comment about US media versus UK, but I’d like to stress it’s not, since most stuff in the UK is US anyway, I think it’s just the regional work.

        My point is: when you go to a place where there feels like a design vacuum, you re-realise the importance of design to communication, environment and the quality of human lifestyle.

        Good article.

        0
  15. 48

    :) one of the best article on sm. congrats

    0
  16. 49

    Where’s the forum?! I posted important questions and now it has been removed. If the date of closure isn’t stuck to then at least reannounce the forum closure date.

    0
  17. 50

    Yeah… what’s with the completely irrelevant iphone fanboy hating on HTC part? Pandering to your audience much? Sorry Finch, you lost my vote there.

    0
  18. 51

    i can’t even believe SM has the audacity to speak ill of canned design. Pot, meet kettle

    0
  19. 52

    Good article, but the section that mentions Marvel Comics is bugging me, mostly because Batman and Superman are both DC Comics. Maybe switch it out with a shot of Spider-Man and some X-Men?

    +1
  20. 54

    This is a great article!

    I feel the same way.

    What Caesar said about content is completely right. Too much unnecessary copy written to cater to the Search Engines, and very little actually communicating the message.

    0
  21. 55

    Right, and this article is published on a page with a massive list of advertisements that make the noble designer’s life an awful lot easier, on a platform that doesn’t exactly stand out being creative or out of the box…

    0
  22. 56

    Ellen Rockett

    April 8th, 2010 5:01 am

    Great article, and I definitely agree with you. As a senior in new media design, I was disappointed to find my degree program so lacking in theory… a lot of learning software but little time spent practicing the principles of design. I think we’ve absorbed a lot through our professors’ critiques, but we might do better if we’d learned theory and not just sweet after effects tricks.

    I’d like to see more articles like this on SM!

    0
  23. 57

    TheGraphicPost

    April 8th, 2010 5:02 am

    Good call Tim. Otherwise an excellent article.

    0
  24. 58

    we live in a time where money is all that matters and and things need to be turned around almost instantly. no one has patience, and no one cares that the work they are getting was ripped off, as long as it looks good and gets done. this article is really great, a breath of fresh air in all of this design mess. everyone’s a designer these days, and that makes it really hard to be sustainable. i guess all anyone can do is try to rise above it and do it for the love of the craft.

    0
  25. 59

    It seems this article is trying to say something along this lines:

    In order to be a designer, you need to read these incorrectly-labeled “design” tutorials that should be called “tool” tutorials, so you can learn what techniques are possible and how to achieve them. Then you will be able to do actual Design, which is the application of these techniques in a manner that provides extra meaning/usability to the content contained within a “design.”

    0
  26. 60

    This post has succintly articulated what I understand to be true about most designers today.

    The lack of depth and quality to their designs are missing because of a lack knowledge of universal principles of design and their lack of knowledge of their clients’ relationship with their customers (the end-user).

    0
  27. 61

    Excellent article. I know too many talented young designers just out of school who I haven’t seen any truly original work from. Many young designers push themselves to learn the latest tips and tricks in the next version of Photoshop, or the latest version of Actionscript or download the latest brush set without spending anytime on developing “real” design skills. This attitude is very shortsighted as the technology industry as shown a propensity to become more user friendly or WYSIWYG with regard to design applications. We are at a point today where many people other than designers know how to use Photoshop and other design programs. If one lacks true design skills how will they sell themselves? How much will they earn now that everyone knows Photoshop? Most importantly, will these psuedo-designers drag our entire industry down.

    My college professor once told us, “always remember—the computer has never had an “idea” key on the keyboard.” True Designers are idea people who solve problems through creativity and happen to know how to use a computer to streamline workflow…

    P.S. HTC seems to be a quality company, however, there are few organizations on this planet that can match Apple’s ingenuity and foresight when it comes to determining market demand for product concepts before going into production. There are still fewer companies that are willing to take the risks Apple takes with regard to launching new products and creating entirely new markets that are product based. HTC knocked-off the iPhone/iPad and even though they are being sued I’m sure their products are quality and they will make a considerable profit.

    0
    • 62

      > My college professor once told us, “always remember—the computer has never had an “idea” key on the keyboard.”

      I think we might have had the same professor…

      Knowing how to do the latest and greatest trick is great. Mastering the tools you’re working with every day makes sense, but decide realistically if it actually makes sense to use it in whatever project you’re working on. Remember when the Aqua effect was EVERYWHERE, anyone?

      0
  28. 63

    digitalvineyard

    April 8th, 2010 5:11 am

    Thought provoking. Thank you.
    I have discovered that the time spent looking for just the right free resource is a complete waste. Often, just by creating the thing you are looking for, you save time (which equals money) and end up producing a far more original piece of design.
    However, that being said, I still think that there is a place for using free resources and tutorials. Inspiration material and tutorials are great ways to learn but they should be informative in the design process and not the only part of the process.

    0
  29. 64

    Excellently Amazing article with a great point of view. Merely scrolling through the images was enough impact to make your point loud and clear. Perhaps in today’s society we make everything too complicated. Even design.

    0
  30. 65

    thanks for composing such a great article. Great resource links as well! (Don’t Be a Tooler)
    We believe sketching is FUNDAMENTAL and the FOUNDATION of great design, whether industrial or UX. We developed PixelPads for this very reason. PixelPads.com

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  31. 66

    I know a lot of designers won’t like this article. Maybe it’s because they recognize themselves in it.

    “If you don’t understand or can’t explain fundamental design principles such as negative (or white) space, balance and contrast, how do you expect to consult with a client on the best approach for a project?”

    I think I’ll print this, frame it, and post it on my wall.

    Kudos.

    0
  32. 67

    Is it really dying or just changing? Or is it just that we’re being exposed to so much design now because of the speed of information/communications.

    0
  33. 68

    Edward Calugtong

    April 8th, 2010 5:24 am

    I couldn’t agree more!

    Designers nowadays consider anything just to design w/o considering the process, the art process. Its not just making things nice and appealing.

    0
  34. 69

    This may be the best and most valueable article ever written in this online magazine. Thank you and Bravo!

    0
  35. 71

    We live in an age of science, not art. When we approach design today we are now trying to find empirical evidence why specific things work. Cognitive and behavioral science will take over marketing departments in the near future.

    0
    • 72

      wow!! a smart comment… congratulations

      This is the real problem, we are not living on Italy in the 16th century… Today, being pretty is not enough, companies need ROI !!!

      The art of design is still alive, but companies doesn’t care anymore.

      0
      • 73

        I think the fact that people like to see pretty things will continue to keep our skills valuable to corporations. As superficial as it sounds, on first impressions I’m much more likely to buy a product that’s pretty than functional, and if it’s both, then I’m sold. I don’t think corporate competition will destroy good design. In fact it may create more demand for it, especially as programs like Photoshop become more accessible to those without true design skills.

        0
        • 74

          Agustin Amenabar

          April 8th, 2010 8:03 pm

          I think there’s a general misunderstanding about design, we are not painters, first designers were architects and design was first called Applied ARTS, function comes first, aesthetics are part of the function, no the whole mission of a designer.

          0
          • 75

            I somewhat agree with your point about the functionality of design, however, I believe art is much more a part of design than you give credit. I tend to think of design in these terms—A piece of art is subjective, that is to say varied individuals can look at a piece of art and take away totally different feelings or thoughts about the work. Design is art that is focused with one communication in mind. Designers are artists with an intense focus on visual communications. When a designer creates something there should be one clear message or view point that everyone can grasp with limited effort.

            0
  36. 76

    Victor Nogueira

    April 8th, 2010 6:18 am

    Great one.

    Sometimes I find SM frustrating because of the huge amount of lists and tutorials. I prefer to visit sites like A List Apart, because they offer more conceptual and in depth articles, that really make me think

    I ordered the SM book, and I was a little frustrated because they shoot in every direction, talking about inumerous topics in a superficial manner.

    Other than that, books like the bible “The Elements of Typographic Style” are always ahead any kind of web article, and also require more commitment, time and patience to learn.

    One point that should be more emphatized is that it’s more efficient to inspire yourself from another media. If you are doing a website, maybe take a look at some posters, or book pages, or vinyl sleeves can give you a wider perspective. Look at another related websites, for instance, leads to poorer and cheaper results.

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  37. 77

    Victor Nogueira

    April 8th, 2010 6:25 am

    You should check this list out:

    http://www.parallel-school.com/2010/02/sister-mary-corita-kent-10-rules.html

    favorite: “Don’t try to create and analyse at the same time. They’re different processes.”

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  38. 78

    I have interests in a lot of different areas and every major topic has people writing articles like this because they are afraid of change. It’s not that design is dying, it’s that the old way of design is dying and that is not a bad thing.

    I’m an amateur photographer and read all the time about how people think that the art of photography is dying because of digital cameras and Photoshop.

    I work in marketing (partially) and I see stuff about how traditional marketeers just don’t get it with the new way of marketing through web.

    The list goes on and on. People need to learn to accept change or they will find themselves obsolete.

    0
    • 79

      Victor Nogueira

      April 8th, 2010 6:32 am

      Brad Proctor, I think you misunderstood the point of this article. The author is not talking about tools, but about processes and thinking. Though he suggests pencil and paper, he’s just saying you should think while you design. You should plan, before doing. You shouldn’t be a robot applying textures, shines and trendy effects. These tips are golden and timeless.

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  39. 80

    Jonathon Monkhouse

    April 8th, 2010 6:31 am

    Superman and Batman are DC Characters, not Marvel as the title suggests! Should have took that as a bad sign and not wasted my time reading this hopeless article.

    +1
    • 81

      I thought it was weird that he used DC characters instead of Marvel characters.

      Yea, it seems pessimistic to think that design is dying. Everything is dying at some rate but to view the current state like that is truly counter intuitive. I do agree that people should look at the beautiful designs nature has shown us and be inspired from it. Design is everywhere, you just have to look at it differently.

      +1
  40. 84

    Jeremy Shuback

    April 8th, 2010 6:41 am

    It’s nice to see an article from to time that essentially say “don’t read our website and all of its tutorials. You’re wasting your time. Books are better. Seriously. Stop looking at the screen. Our site can only get you so far. Seeing the top 100 designed sites from Brazil can’t ever compare to a 400 page book on Typography” I love it. It’s as if SM is publishing an article going directly against itself.

    Also, I agree that more people need to start creating their own illustrations and photographs. I’m guilty of using stock in a timecrunch as well, but it’s always a timecrunch and there’s no good excuse.

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  41. 85

    I don’t agree at all.

    Design is like life itself. New designs are made everyday, some crap, some perfect and most of them somewhere in between. I think the ‘survival of the fittest’ applies to design as well. The best designs in their genre stay and will be remembered, the worst designs will be forgotten. So yeah, there will be some bad designs, a lot of them, but none of them will stay.

    Designs are simpler to create, everybody now has the tools to make them. And whether that’s good or not (I think it’s positive) a lot more crappy designs will be made: Most people just aren’t good designers. The good designers, however, will be respected and honoured.

    I think no design will ever be truly original, but that’s no reason not to enjoy it.

    0
    • 86

      I agree. Design itself is not dead, but it has regressed a little or merely transforming to a whole different aspect since the arrival of computers and the internet. Take a look at T.V.’s for example, the designs for the teleV has taken huge leaps over the past few years since it was first created. Computers, Cars, Shoes.. design is all around us.

      I think design has lots of influence on current art movements. I havn’t seen anything besides some boring modern art and some low brow stuff for the past 40 years or so and i’m getting a bit tired of it myself. I believe we just need something new!

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  42. 87

    Design as I remember it is certainly dead. I’ve worked for some great creative firms, specialized in creativity and original ideas. What happened? They all went out of business. Not because we didn’t know how to run a business, not because our work was bad; but because no one wanted to pay for creative thinking and original ideas. Most projects had such a low budget that we couldn’t build a decent/original site without outsourcing over seas (which kills the US design industry). As a result, we had to “dumb down” our designs to make them “cookie-cutter” templates just to keep up with demand and price points.

    I’ve been doing websites for over 10 years, and the industry we face today is certainly not the great industry it once was. For the past 7 years I’ve tried to get people on board with quality service, design skills, and overall quality of work. What people want is cheaper, faster, and “make it look like this site”. All the education in the world will not change that. Until people outside the design industry truly understand and appreciate design as more than “looks pretty”, the design industry has a long ways to go before we see anything new.

    Now, I will say larger firms (Nike, Apple, MS, etc) they get design and what it can do for them. The average firm doesn’t get it, and despite my efforts to educate and inspire, the wins are few and far between.

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  43. 88

    Interesting how these ideas translate across all types of design. I am a product designer and I often troll for freebies since I am under stringent deadlines. I also am solely responsible for obtaining inspiration since this economy means I have no budget for outside activities and if I want to keep my creative tank filled, it is up to me to do it. So, yeah, while I would love the time to spend sketching, thinking and conceptualizing, I am overloaded with projects (due to downsizing) and must take shortcuts. But, nothing lasts forever, and eventually the economy will turn around. Maybe then I will have the time to be innovative, and creative.

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  44. 89

    I thought the article was good and it did get me thinking. It pays a lot of attention to everything ‘designers’ are doing wrong and hardly anything about what they are doing right. A good opinion to take on board (but not rely on).

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  45. 90

    I agree with everything you said. I’m studying Industrial Design at Ga Tech, and I own a freelance web business. Even though I am in many ways a “self-taught” web designer, I have learned through my education that there needs to be an “intention” behind every design choice I make. Designers are not just people that “make things pretty”, and the problem with our profession is that many people believe that is what we do.

    We [designers] are multidisciplinary: we can communicate visually and verbally, organize and manage projects, and also build intuitive interfaces that address issues of usability, accessibility, technology, and aesthetics.

    I define design as the intersection between engineering and communication, and I wish that more web designers would talk about design intention when they are reviewing an interface, versus just focusing on the aesthetics.

    0
  46. 91

    If I see one more blog with a huge banner that says, “HELLO” I swear I’m going to barf!

    0
  47. 92

    Jeremy Goaziou

    April 8th, 2010 7:19 am

    I totaly agree. Design is not about tools or photoshop tricks. Design is thinking and make things usefull ..

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  48. 93

    Great article!

    Bugged me a little that the “Draw Comics The Marvel Way” bit had an image of two DC characters though.

    +1
  49. 94

    A silly, alarmist article – or title, at least. Like any other field, there are a small number of great designers (not me!) and a bell-curved distribution of people who follow them. It’s generally a passion-driven curve.

    People are peripherally more aware of design now; it’s a commonly used word and more people are “designing”. The vernacular use of “design” (to simply mean creation) isn’t the same as the classical definition of hyperconscious study and application of discipline-specific techniques.

    I’d argue that a proliferation of “bad” designers probably is the best sign that design as a true discipline is alive and well. At the least, this article is a good poke for people who are on the edge of subscribing to design as a study / philosophy.

    Doug – I totally noticed that too re: DC.

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  50. 95

    Very interesting read SM, lot’s for designers of all levels to take on board. I freely admit I have used freebies from time to time, i’m sure most designers have (even if they won’t all admit it), but the satisfaction and originality you get from a completely custom graphic, icon, web site etc is unmatched, and knowing it can only be found on your work is even better.

    Until someone comes along and gets a little too ‘inspired’ by it… :p

    Loved the line ‘Many designers have traded in the pencil for the pen tool.’.
    So true.

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  51. 96

    Dan Sensecall

    April 8th, 2010 7:37 am

    Not one of my favourite reads, Smashing… Some pretty valid points, but generalising a bit don’t you think?
    The title was pretty sensationalist, not too accurate.
    Aside — I’m sure a lot of respectable designers have used or asked for freebies at one point or another, its nothing to be ashamed of.

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  52. 97

    Uh… Superman and Batman are from D.C., not Marvel

    +1
  53. 99

    totally agree with the article

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  54. 100

    Pete Skenandore

    April 8th, 2010 7:53 am

    I don’t think this article takes into account the myriads of wannabe’s that are enabled by new media. Having experienced both traditional design school and my fair share of online tuts, I think there is an incredible value delivery from the free medium mimicry.

    0
  55. 101

    Great article! Something that is slapped together with canned elements is not design. Design is thoughtful and guided by personal principles.

    0
  56. 102

    I am no designer, nor do I aspire to become one. But I’ve been on the customer side of design projects, and it has always been a disaster. (just so you can get a picture, I once had to tell off a so-called design professional for creating a printed brochure using 72-dpi jpegs pockmarked with 3-mm-compression artefacts). The bad practices you list here were among the contributing reasons for every mediocre result we’ve had to pay good money for. Some of them were plagiarising sources so widespread that even we customers had seen them before. So I sincerely hope that more designers read articles like this and start producing work worth paying for.

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  57. 104

    It is exceedingly rare to read an article or tutorial on design blogs these days that actually benefits me as a designer.

    I don’t have a problem with modern design tools and processes. Anything that helps a designer work more efficiently without limiting their options is progress in the right direction. What is harming the design community is this “plug and play” mentality that design blogs implicitly encourage. While that kind of information can be useful to designers, it’s not design. Design is solving problems and creating solutions in creative but effective ways.

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  58. 105

    Many good points. Reminds me of when I was in college and knew folks that were in design even though they had no artistic interest.

    It’s a rough reality that many of us have to churn out design after design and sometimes the creative process gets muddled because of it. It’s easier to pull stock than spend the time to illustrate each individual piece, and with tight deadlines it reduces the project time significantly when you can do so. And it’s a tough sell to budget-conscious clients that a custom illustration that adds to the bottom line will communicate more effectively than something they saw on some clipart site.

    But I’m with you. The projects I take the most pride in are the ones that tax my creativity and theory.

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  59. 106

    I find it ironic that a lot of what the author decries is exactly what websites like Smashing Magazine and Noupe provide. Nevertheless, I wholeheartedly agree with this post.

    I believe the problem lies not just in the abundance of online resources and software tools, but in the overall attitude (or “malaise”, if you want to get wordy) the internet has bred in the current generation of creators. What’s more worrisome than the Cult of the Cargo the author describes is the ever growing Cult of the Amateur. This is the mindset who finds something noble, honorable, and pure in the complete lack of standards, talent, ability and training a so-called “artist” demonstrates when they put their work and their persona online. They subscribe to the myth that the world is full of creative savants and artistic geniuses who have henceforth gone unrecognized and overlooked by the world and now see the internet as a revolutionary tool to subvert the traditional, repressive model known as “professionalism”.

    All of us, when starting out as designers and artists, are guilty of many of these infractions, I’m sure. But too many self-proclaimed designers never grow out of this infant stage and continue to label and market themselves as creative professionals while never truly living up to and deserving that title. That not only dilutes the marketplace (why pay a skilled designer when someone will do a job that looks 1/2 as good for 1/4 the price?) it dilutes the title itself. It may be alarmist, but if we’re heading for a future where “designer” is as valuable as “street musician”, then we’re all in a lot of trouble.

    The internet is great in so many ways, and the easy sharing of ideas and techniques is a wonderful, revolutionary thing. But, like the other says, we should never replace the fundamentals of great design. It’s a craft as much as it is an art, and like any craft, its rules are there for a reason.

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  60. 107

    What is this? Another article blaming the designers for using tools to be more productive. Photoshop, stock photography, these tools are there for a reason that is to use them. The rest is Bla, bla, Inspiration, Sketching… This is in la la land where you get paid what you are supposed to and have time to spare. (Only in dreams) To run everything by the steps. Understanding what the clients wants vs. needs, brainstorming, prototyping presentation etc.

    The reason being all this design that you are calling unoriginal or freebie, is because the entrepreneurs, business owners and most of this “Business minded” people don’t care about design or design thinking and all it’s benefits for their business. All they care is productivity, fast, fast get it done, etc.

    What you all and you (writer) should be thinking about, is how to get to this business owners to trust designers and involve them into a more executive, top level, position, where decisions about planning, strategy “business” and all the good stuff gets look at.

    Ask whats the role you play into decision making when it comes to your company?
    How would you , through design, would improve business?

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  61. 108

    So, Smashingmagazine is dying of itself useless roundups, right.

    0
  62. 109

    Love it!

    I came to design in quite an informal manner and without a lot of core training. As one who didn’t begin with understanding, it’s easy for me to see its essential value (I could feel I was missing something vital) and seek it out. This article is a well-written, compelling reminder that as designers we ought to be about the heart of matters. We are great because we can think. Ultimately, that’s our greatest skill – the ability to think through a problem and devise a solution. Tools are a part of that, but they are the limbs, not the heart. A big thank you to Francisco for bringing that message home.

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  63. 110

    I think people are missing the point of this article – it’s not stating that tools, inspirational sites, or pre-made designs are all bad. In fact, those can all be extremely useful.

    The article is simply pointing out that people are jumping into design and never getting past skimming the surface of trends or using other people’s ideas; the danger in the number of “designers” who are only capable of producing tweaked templates or largely unoriginal ideas. It encourages people to not just learn the “how” of a technique, but to learn “why” – and then innovate their own solutions.

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  64. 111

    I think that as time passes, more and more people will be skilled in making “beautiful things” and have good tool skills. This will ultimately get us to a point we’re everything is overloaded with pseudo-information, and truly skilled designers will be on top again. People will see that it doesn’t just take a skilled toolman to make a good design. As far as I’m concerned, good design is often buried because people want things to be safe, esthetic and neutral. Good design should always communicate with its audience and not necessarily trough it’s visual form, but the message that it holds within.

    Sometimes I refuse a project just because it had to be done 3 days ago – good design always takes time.

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  65. 112

    good article,

    when I freelanced before I worked a 9-5 I used to create everything myself, from backgrounds to icons. But now working in a web design studio I’ve come to realize that I was the exception not the rule.

    ‘Toolers’ will always be there and not eveyone can be the next Paul Rand….that’s why people like him are special.

    Personally I wouldn’t be able to just use a tutorial and not alter it or change it or experiment with the techniques. Some people like to just copy the tutorial exactly and say ‘Look what I did’ and wait for the applause…..yeah.

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  66. 113

    An interesting read. A growing trend that I am seeing is that anyone with Photoshop automatically thinks they are a designer…anyone can recreate tutorial fed content, it is more of how you use that information and adapt it to different processes and solutions that people need to learn.

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  67. 114

    I’m amazed. Excelent. Thanks for share your point of view. It’s time to stop the loop and get inspiration outside.

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  68. 115

    five-star chefs using canned or pre-prepared ingredients? more like college bachelors or something, but that’s ok. pre-prep elements improve the output of people whose skills or time are limited. the advent of Quark XPress stirred the same discussions. sure, it resulted in seemingly ubiquitous rectilinear layouts with troublesome typography, but people wanted cheaper design options and more control.

    although every project would benefit from elite skills, few projects require them. drum machines didn’t eradicate live drummers, they just made them a more specialized solution.

    if you ARE a five-star chef, i agree: don’t be any lazier than necessary. you owe it to your discipline and yourself. if you’re not yet an excellent designer, i also agree: reach for greater heights where you can.

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  69. 116

    This article makes me feel like there’s hope for shedding off the shell of triteness that the design world has built around its self.

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  70. 117

    Sarah Nichols

    April 8th, 2010 9:18 am

    Hey there thanks for this great and really quality article. I really enjoyed reading it and have bookmarked it so that I may read it again and again to remind me what’s real about this industry.

    Thanks!

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  71. 118

    As someone on the other side of the fence, I’m going to play Devil’s Advocate here…

    I have a Fine Art background and have been in Graphic Design for nearly 3 years now. Software is my weak link – it doesn’t seem to understand the way I think (or vice versa). Often times I’m scolded at work for not using resources or references, trying to be too clever and make it all up from scratch. In some areas, I’m way below the quality of ‘canned’ design and the bosses would much rather grab something off iStock.

    One of my very talented co-workers has a technique that involves grabbing stock elements, collaging them and then making a painting from that reference. It’s one of the most brilliant things I’ve seen.

    One could liken modern Design to Hip-Hop. I could spend a year learning to play the violin, or call in a seasoned studio musician, but if all I want is a 3-second run from some concerto in F, I might as well sample it and throw it into the mix.

    Besides, part of what makes a master chef so masterful is that you could give them minute Ramen and a tin of tomatoes, sit back, and watch what they do. You say it yourself, it’s not the what, it’s the how.

    Where we definitely agree is that tutorials do not a designer make. But no-one ever said they did. The clue is in the name – a tutorial only documents a specific process. Liken it to a putting masterclass from Tiger Woods – you won’t win the PGA tour by doing it but it will improve your game, at least in some aspects.

    I don’t know enough designers to comment on how healthy the design diet is, but the ones I know are well rounded and draw from a wealth of experiences and interests.

    Finally, I appreciate the effort that went into your writing as well as the accompanying illustrations.

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  72. 119

    This article is so good I had to go outside for a walk just contemplate what I just read. Awesome. Thanks.

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  73. 120

    Very nice meta-article about design. I’m considering becoming a full-time freelancing designer in the next six months. The only reason I’m hesitant deals with this very idea of being a ‘tooler’ vs a ‘creator’. I’m asking myself is this a job in itself? Is it enough of a job? Does it make enough difference?

    In India, the design industry is pretty nascent. When I tell people I’m a designer, they dismiss me as just another maker of pretty gradients and idiotic flash slideshows. I think it is important for designers to distinguish themselves from ‘toolers’ – for their own benefit.

    Regarding ‘tooling’ – there’s nothing bad about it. When I first got interested in design, it was all about picking up the skills and knowing the software, from illustrator to flash to fcp to cinema 4d. I spent over a year doing just that.

    Then I moved onto a phase of thinking more about concepts, understanding colour theory, etc.

    Perhaps the industry will also evolve in such a way – learn the tools first, then spend time understanding the rest.

    0
    • 121

      I don’t necessarily agree with what you just said there. More than often I’ve come across people who claim themselves as designers, but all they do is just to use Photoshop. No educational background, no understanding of design theory. I am very offended by that. Just because of these self-claimed designers, people don’t take the design industry seriously. What you said there is just that, and it is just other way around. You should have understood what design really is – it is really a problem solving process. Before designing, you must plan ahead and know that what is it that you are aiming for and why. Then, find the most appropriate program to solve the problem (design issue). Stop destroying the design industry for the real designers, you toolers.

      0
  74. 122

    When I was studying graphic design, we didn’t touch a computer until our 3rd year. Two years of learning things the hard way and doing them by hand was a good way of understanding the why’s of design. When you’re busting your hump for 12 hours working on a design that would take you 20 minutes on a computer, you tend to want to know why you’re doing it. fourteen years later, it’s sometimes hard to remember all that stuff, but I think it’s still a subconscious influence on my work.

    0
  75. 123

    Srecko Bradic

    April 8th, 2010 9:50 am

    It seems that artist are now specializing into the specific fields. Who know…

    0
  76. 124

    does this mean smashing magazine will go away from the roots in which it started, and stop capitalizing on digg and stumble algorithms by publishing articles like “20 must have photoshop brushes”?

    If this is so, i am really happy!

    Its all about the theory.

    0
    • 125

      Why does everybody keep bashing SM for “lists”? Come on, guys, for months now, SM has published tons of in-depth articles. Sure, there are few lists here and there, but that’s just to keep a good balance. You can’t bombard your readers with 1000 words of deep content every day. That’s one of the reasons “A List Apart” only publishes 4 articles per month, without exception. They realize that really good content is rare, and so they select only the good ones for publication.

      Let’s just accept the fact that SM has different goals, and is trying to publish a variety of things to cater to a wider audience. The SM bashing is just getting lame and immature and the bashing itself seems to be just as “trendy” and meaningless as the points the author here is discussing about the design community .

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  77. 126

    Yea, I think “design” as we know it IS dying. Well sorta. I think it’s just becoming cheap and so the ability to sustain a life from a “career” in design is actually what is dying. No one wants to pay any money for it. “Oh, my sister’s fiance took a weekend course in Photoshop, he can do the same thing. I’ll get him to design for me, sorry, you’re too expensive.” THAT happens ALL the time.

    Or hey, here’s another one for ya, how’s that $1 stock photograph? What a great idea. Wow, yea, too bad for the photographer though. Even if they can make money in volume…The real problem is perception. Perception of buyers. People buying these design services then believe design is overpriced. It drives down the value of design.

    How many successful print designers are there these days? Not as many. Is there more competition? Maybe. I don’t know. I went to SVA and I know the school grew in size and more people went to be graphic designers. I know it became a popular career choice. I know more and more people want to buy Apple notebooks and sit in Starbucks with fancy clothes designing things. Screw it. I don’t do print design now. I wish I did, I love it, but scrap that education. I’m doing web design and web development.

    But what are we talking about here for print design anyway? Out of college, or a few years after, making 40, 50, even $60,000 a year? In 2010???? Uh, I better be living in the middle of no where to swing that. You go to a college like SVA or FIT or Cooper Union, get out…Actually want to stay in Manhattan…Now you have $1500+ rent plus $500+ in loan payments each month?? Not happening. Sorry.

    What does pay? Web design. You can make more money with that and even more with web development. Ah…So the internet is where the design went and where you can make money….Yes, I did then pay loans and rent and lived in Manhattan for years.

    A few years later…Oh snap! $12 web templates?!!?!

    Looks like it’s catching up to the internet too….Yea, I think design is dying. It’s sad because design, art, photography, and all creative careers are interesting. They are fun and limitless. It’s just that who would think in such a limitless and evolving career, the value of it would drop?

    You’d think with competition and evolution and change that you’d always have to re-learn your job (which you do anyway) and that would make you valuable. With experience you’d get more money and it’d be a fantastic career.

    Sorry. It’s not.
    However, the good news is the internet STILL is limitless and just because one day you won’t be able to get by alone on production doesn’t mean you still can’t have a good career with the internet. You just have to adapt. It’s still creative skill, just not applied in the way you might expect. Much less traditional…But boy is it ever going to be tough!

    0
  78. 127

    I really enjoyed this. This is the difference learning under someone, or professional study (learning the “whys”) can make. It’s something that people who just cracked open a copy of photoshop and call themselves designers just can’t replicate without years and years of finding out the hard way, if they ever find it at all. They don’t know why.

    You just need the good foundation.

    0
  79. 128

    I agree 100%. As an example of one source of the problem are a number of schools that base thier schedules on shortened classes, i. e. 4 weeks. Last summer I attended just such a class—”Design Fundamentals”.

    Oh sure, anyone can teach the foundations of design IN FOUR WEEKS! I feel for anyone who really thinks that is true.

    0
  80. 129

    This was a great article…something I come to expect from this site. I completely agree with the author, but I am a developer (read code monkey) and so-so when it comes to design. That hasn’t stopped me from trying to get better though and I prefer to start on paper.

    The only issue that I run into as someone who has to pay the bills comes in the form of clients with smaller budgets…i.e. under $5,000, and no current website and no ranking. At that price point, custom layouts and designs are pretty hard accomidate…especially good ones. I have a lot of clients in that situation. And considering it takes time to create compelling content and build rank…I often recommend buying a template.

    For me, if the client can’t afford a custom design but needs a website, this fills a major need. The template is selected based on a 25 question checklist (based on all aspects of the clients business, category, history, branding, etc) and then adjusted for their needs. I take the template, rewrite the code so it validates and follows best practices, and port it to a template based CMS. The idea is to spend their limited time and money on the things that will get clients to their site and make them money. (In-site SEO, content and link building) Then, when they have the money…move up to custom design and branding (that I refer to a very talented designer). And because the content should largely be there and the site is in an easy to skin CMS, the upgrade is greatly simplified.

    While I agree completely with the author…great design takes time and money, something many small businesses can’t fully afford. I don’t believe these people should be forced to be site-less. Great design and layout should always be the goal and constantly evolving…but many people need to start with a Ford before they can move onto a Ferrari.

    0
  81. 130

    Maria Manoela Porto

    April 8th, 2010 10:19 am

    I am a big fan of SM but this article should never be here!

    First of all, this title is wrong. Design is not art so there is no “art of design” to be dying!!! It could make a little sense if it was all about art and being an artist but a designer is not an artist.

    Design is for use and comunication no matter what. And that’s why the design won’t ever die because it’s around every single piece of stuff we do, we read, we wear, we are nowadays. So if you are a designer and ever feel like you are dying as a professional, you simply need to study more, to get to know new ways to do stuff. It is common to any kind of business in this world. If a doctor doesn’t know the last tech top operate a paciente he will be obsolete. The same will hapen to a designer if he leaves it all to “talent”. Leave the talent for the true artist, whose works are atemporal and will also never die but will become part of history and culture.

    It is a shame that Smashing Magazine publish an article with this title. The rest doesn’t even worth reading.

    0
  82. 132

    Fantastic read! Thanks! I certainly agree on most of the tutorials out there – I don’t ever enter one thinking it’s going to teach me how to actually design – it’s just going to teach me some techniques and different ways of using my tools. But just because I know how to scan a crayon line and turn it into a brush stroke doesn’t automatically make me a fantastic designer. I need to use knowledge of design to understand where, if ever, that crayon brush stroke is going to be an appropriate fit for a design.

    0
  83. 133

    okay first of all

    @Anjum, don’t trash SM ;) Smashing Magazine is my temple and my religion is very Smashing :DD Its articles are always beyond deep and enlightening..ehuehue

    that said..onto the article

    @ The article – I couldn’t agree more on this note and ALSO I couldn’t be more relieved after reading this…turns out I was caught up in this freebie and tool training rut as well. Generally I am really good at finding concepts, but I entered the design school without any knowledge of the media to be used at the execution stage, which ACTUALLY can really slow one down, but at the end of the day a designer shouldn’t dwell on that (like I did). I am doing my Final project right now and I am (was) obsessed with doing every single cool tutorial I can find online, cause it’s so cool and hip and whatever…my concept finding abilities began to fade away. You’d be surprised to find out that it is actually possible to spend half a day if the entire one downloading free stuff and gazing at tutorials. (which are gonna sit there doing nothing anyways, but hey it was free so who cares if I can count the amounts of the pixels on my two hands :S )

    Bottom line, I am glad to have read this article before my potential in conceptualizing was absolutely outdated due to lack of informational updating.

    Freebies and tool training and abundance of relevant free online sources is a QUICKSAND for any designer, BECAUSE IT IS FREE and even if it is not free (as the article mentioned) IT IS A SHORTCUT or a TRICK. But at the end of the day you end up TRICKING YOURSELF.

    0
  84. 134

    Hit the nail right on the head.

    0
  85. 135

    It seems like some commentators here really don’t like this article – relax, it is an opinion piece and one which I personally do not entirely disagree with.

    I am not a professional web designer – it is a hobby for me and has been for years. I haven’t taken the time to read some of the great books that I know are out there about design. However I have taken the time to learn the importance of colour, of good typography and usability,

    There are a lot of sites and blogs out there saying and doing the same thing and with very similar designs. However I think that web design, at least, has come a long way. The standard of the tools available has increased and so, irrespective of the effort put into creating an online work by an individual, the quality of websites has increased. I would far prefer that there are thousands of websites using similar themes that are semantically coded, accessible and not offensive to the eyes, than thousands of websites built using some crappy wysiwyg design tool and animated gifs (like back in the day!)

    In an ideal world, everyone that is involved in design would take the time to learn about design theory. As far as the Internet is concerned – it is free and open, anyone can do it and this is both the Internet’s vice and virtue.

    0
  86. 136

    I would completely agree with this article if it were titled “The Dying Art of Web Design” because most websites out there look extremely similar per category (blog, news, etc).

    However, if you step outside of the web design world and look at modern day concert posters, digital paintings on places like Deviant Art, modern works in a museum or online art gallery, and contemporary design for everyday things such as furniture, there is an AMAZING variation of design.

    0
    • 137

      Caesar Tjalbo

      April 9th, 2010 1:58 am

      [blockquote]there is an AMAZING variation of design[/blockquote] there’s also an amazing amount of sub-par design.

      0
      • 138

        That is the case in every single aspect of the universe. Nothing is as great as it could ever possibly be in every instance of it’s existence. So that’s a silly comment to make.

        0
        • 139

          Caesar Tjalbo

          April 9th, 2010 5:02 pm

          No, variety is beside the point. Load up new brushes in Photoshop, take a new course, learn new tricks, etc, that’s variety. It does not however change the thesis of the author that design is a dying art. With all the variation in the world, design can still be mostly crap.

          edit: “Victor” a few post further down puts it more eloquently.

          0
  87. 140

    This must be the greatest article i read so far this year.
    I myself am getting tired of all those articles about tutorials and tools on how to create “design”, no wonder that if you visit a css gallery website you’ll find bunch of websites which look the same except for some different icons here and there, and only 1-2 out of 10 really standout as great designs.

    0
  88. 141

    I don’t understand why people are coming and generalizing things, what does medicine even have anything to do with design, OF COURSE the patient will go flatline if the doctor doesn’t know how to operate the new robotic device. HOWEVER the point is that design is not a precise science and isn’t science at all. The point is that you don’t see doctors preferring scissors to a scalpel just because he wants to experiment or because his hand will shake less or better yet because they are closer than the scalpel or cause they are by Mac and it happens to be the doctors favorite brand….SO people…form your analogies properly, otherwise your comment is the one “doesn’t even worth reading”.

    And talent doesn’t equal coming up with a good idea. So no one is leaving anything up to talent.

    I always loved Chermayeff and Geismar.Their top priority was to come up with the function and then the form, because you can’t deny that what is on the inside will always out no matter how much you try to conceal it with clothes, in the designs case its the effects and techniques.

    0
  89. 142

    Thanks for the article!

    I am a design student, and I used to find myself always buying ‘inspiration’ books adn looking through web galleries, but I’ve learned to stop looking at the galleries and books because they weren’t the best at helping me to gain my own style and become a true creative.

    Anyone with a little knowledge of the tools can copy what he or she sees, but a TRUE designer creates ideas, not imitates them.

    Thanks again!

    0
  90. 143

    Good read with lots to chew on. Thank you.

    0
  91. 144

    Sean McPherson

    April 8th, 2010 12:20 pm

    This is, without question, one of the best articles I have read on Smashing in a long time.

    Well done.

    0
  92. 145

    I’ve got some bad news…It’s too late, design has already become a commodity.

    The good news? If you’re really any good at it, you have nothing to worry about anyway. Here’s my logic.

    Design is now a commodity, and a cheap one at that. You should accept it. Don’t fight it. Embrace it as an inevitable truth. It’s the result of widespread technology and the aura of “hipness” and appeal that surrounds the design industry. Everyone wants to be a “designer” and now they can, and are. Therefore I use the term “designer” loosely. It refers to both traditional designers trained in design theory from universities and colleges, and self-taught “jack-of-all-traders” trying their hand at design to make a quick buck. Technology has opened the floodgates and there’s no turning back. Just look at the number of agencies, studios, freelancers, (and amateurs posing as professionals) out there competing.

    I know many of you will say that competition is a good thing because it helps fuel creativity and drives innovation. That may hold true on a grander scale, but when you’ve got millions of hungry designers out there who all want a piece of the pie, anything new or exciting quickly becomes diluted in ubiquity and therefore is regarded in the public consciousness as a commodity.

    Competition this steep also drives prices down. I’ve seen the notorious “craigslist designers” going for $10-an-hour in the US! It’s a basic marketing principle that once the customer becomes accustomed to a lower price bracket, they don’t go back up.
    These “fauxsigners” are cheapening the trade, and that sucks, I don’t dispute it. CMS’s like wordpress, predesigned template businesses, and cheap design outsourcing to countries like india have also contributed to the downfall of design as we know it. Point of all this being…design is already a commodity.

    But I don’t care. I don’t feel threatened one bit by this one bit. I have three things much of the competition doesn’t: quality, experience, credentials. I hold a BFA in communication design. What was once a standard requirement in the industry is now a huge advantage. Because of my education and my understanding of design theory, I’m already a step above much of the lower-end competition. I can create completely customized original work, that speaks for itself. Work that actually improves the client’s communication with their customers, instead of just pretty for pretty’s sake. In short, real design with real results.

    Authentic designers will always get work. They won’t accept cheap rates, because they won’t have to. People will pay for real results, and if they won’t, they’re not worth your time.

    So in conclusion, its the very same “designers” that started this manufactured movement, who are in trouble. They’re the ones who will suffer when it all comes crashing down. Authenticity will prevail. In the words of the Joker from The Dark Knight “If you’re good at something then never do it for free.” Create authentic, original works with purpose, communicate effectively, and you don’t have a damn thing to worry about.

    0
    • 146

      You said: “I have three things much of the competition doesn’t: quality, experience, credentials.”

      Quality and experience are blurry concepts that can´t guarantee efficiency and nobody cares about credentials. If a 18 year old can make a website for $50 (using a template) is fine for a lot of companies.

      The skill that 18 year old don´t have is “business mentality”, the ability of work with communication goals and objectives. Add this weapon to your list and you will be safe.

      0
  93. 147

    Screw the “How to recreate the trendy look of the moment” tutorials.
    I’m logging off and going to go draw now.
    :)

    0
  94. 148

    Great article, I really enjoyed it, not only because of its content, but also because of they way it was written.

    I almost completely agree with the article. We see the same web sites and styles over and over, no matter what the industry, theme or message of the respective site is. Fancy techniques and free resources don’t make a great design.

    Besides understanding what effect or impression a certain technique or tool creates (e.g. a shadow adds depth to a design) is only one of the things we have to learn and understand (something I always try to include in tutorials I write on my blog). The second, much more challenging part is to know when depth or texture or minimalism is required. That’s were a true designer can shine.

    Knowing the basics, such as color theory, typography or perspective is much more important – how to translate this things into actual graphics on the computer is something you can worry after you figured out what and how you need them.

    To get to an end here: Great article, more please!

    0
  95. 149

    I am not surprised designers look at 75% inspiration and tutorial related articles. It is out of necessity. We have to deliver great design that our clients will buy. I can have a really nice design with hand drawn illustration and personal photography… but if it doesn’t have “a nice letterpress text effect seen on Apple” our clients will see it as foreign. We are providing a service here. We have clients to make happy, checks to cash and mouths to feed. Keep the tutorials and inspiration coming!

    0
  96. 150

    Downloading and controling photoshop doesn’t make you a designer. even making nice compositions of nothing, doesn’t make you a designer.

    In hebrew we call all of these people “Executers”, they are good at a technique but have no design education.

    I began as one.
    that’s why i went to a design school.

    0
  97. 151

    Irina McGuire

    April 8th, 2010 1:31 pm

    I think Web design is now like the fashion industry. Every season brings new trends and colors, and most designers feel the urge to keep up. Although it’s wonderful to keep pushing the envelope and try out new techniques, however, it gives designers no time to do things properly and do them with the purpose. It’s funny to see how much time some Web designers spend blogging about their work. Makes you wonder when they find time to work on the actual projects and execute them correctly (really get to know the client’s vision, do proper research, write good code) while they are blogging about it 24/7. Home life must not be good… I do love all the latest fashion though… ;)

    0
  98. 152

    Interesting Post!!!

    0
  99. 153

    I was taught that as designers, we should strive to be creative problem solvers, always trying to be original, but functional. Unfortunately, expectations and budgets, along with a desire to “mimic” instead of create by clients really has changed what’s expected of most designers I know (myself included). I takes a lot of coaxing to get a client to open their minds and take a chance with original design and slightly deeper pockets.

    0
  100. 154

    I really enjoyed this article and feel like you hit the nail right on the head. Unfortunately, we live in a world where everyone is trying to make a buck. Everyone is a designer, web developer or a photographer now. They take a class in Photoshop or Dreamweaver and buy a DSLR and that makes them an expert. It’s kind of sad.

    0

  1. 1

    I think all of this depends on the type of training you’ve had – if any.

    I am currently studying a Diploma of Graphic Design, where we are taught ‘how to design properly’. We have been taught skills like technical drawing/figure drawing/illustration and photography, painting, silk screening etc, etc, during our Cert. IV and are now getting to master these skills during the Diploma.

    I am seeing more and more young people learn a couple of things in Photoshop and claiming to be designers. I’m sorry, but you’re not a designer just because you know how to make a gradient. I mean, it’s great that you’re 14 and know how to use photoshop and have an interest in it, but *please* develop your skills more, you can be ten times better than you are now. A lot of people cannot be bothered to seek good information and theory. I am seeing so many designers get caught up in making things look pretty rather than developing the conceptual side of their work, which is really sad.

    I think drawing is especially a skill that every designer should learn and not be afraid of. Drawing is like singing – I don’t care who you are – you can probably do it, you’ve just got to learn the skill. I personally don’t understand how anyone can just draw an image with the pen tool – (even with a Wacom) without first doing a pencil. I also cannot understand how someone can even think they’ve come up with a good design without doing thumbnails.

    Also, photography is another skill that people should be learning, it’s also like drawing, it’s a learnt skill that you can probably do. I don’t know how people can take pride in their designs if 80% of the time, they used a stock photo, unless it’s for an Annual Report or something.

    and theory is also extremely important, how are we meant to move forward if most of us don’t know the history of Graphic Design, or anything about colour theory? I learnt so much about Graphic Design after actually mixing palettes off-screen in gouache for hours on end.

    On the other side of the coin, it seems as if design companies and clients are expecting too much from designers. It’s not enough to be just a photographer, or just an illustrator or just a typographer or a package designer. These days, if a designer wants to make a living, they have to be jack of all trades and master of none – which, as we’re seeing just now, is resulting in the Graphic Design industry preforming subpar.

    Currently, you have to *know*:
    Photography & Photoshop
    Drawing
    Illustration & Illustrator
    Typography
    Packaging
    Flash CS4
    HTML/CSS

    It is a bonus if you know:
    Cinema 4D or Blender etc…
    Painting
    Silk Screening

    The list may not look long and I’m sure I can add many more skills to it, but trust a designer when they say learning all of them and keeping up to date with these skills is a freaking bitch and a half.

    Anyway, I could rant for hours on end about design, but I’ve got projects to do! lol !
    Thank you for the good article. This should be the first thing that young Graphic Designers read before embarking on anything. At all. :)

    +3
  2. 2

    The fact that you guys just mistook superman and batman (dc character) with marvel character just points out the fact that you don’t do your research and just throw stuff out of your belly in the wysiwyg editor. It’s a big mistake almost as big as the one where Smashing magazine tells the readers to super commend / make an index and a nice fable in their css file making the css file about 177 kb.

    FTW Smashing Magazine (sarcasm)

    +3
  3. 3

    I’m afraid you’re looking at design as a profession and designers differently than any other occupation in the world. Take lawyers for example. Any lawyer (we’ll use divorce lawyers for this example) does the same thing, however, the lawyer who has been recognized for large accomplishments or winning certain cases can charge double, triple or even 10x what the average lawyer can charge. Moving on, it’s the same with doctors who have performed successful and complex surgeries, or even contractors who have constructed beautiful, solid works. Design is no different, and the right to charge higher than the average designer comes with the hard work it takes to achieve that recognition/name.

    Another thing you have to realize is that a designer’s services are often more long-term than a lawyer’s, doctor’s or contractor’s who is conducting a one-time service. A website can last a company a decade, and a lifetime in the case of a logo/branding. Regardless of how long it takes to create the product, it is truly a product of increased significance over most. Accept the fact that we’re in a profession with the opportunity for high return and make use of it.

    Lastly, no designer should be charging hourly. First, for the reason mentioned above about the value of the product. Secondly, if you limited everybody to making whatever you might say is a reasonable hourly wage, there are many people whose services are well worth 100k a year but wouldn’t make enough to support themselves. Take public speakers. These professionals often only speak 40 times a year for a few hours, and if payed $100/hour they would only make $12,000. Something is clearly wrong there. You can’t charge per hour.

    +3
  4. 4

    I have no design education, I can’t draw and I can barely use Photoshop. I do however get paid to make websites. Learning about negative space, typography, color theory and other design essentials is important, but it ain’t quantum physics, and it definitely doesn’t require years of formal education. All the hacks and wannabes out there (myself included) may be producing mediocre work, but we enjoy the process and appreciate good design when and if we recognize it. I’ll disagree with the author and say that design is not dying, it’s flourishing. Just because design is getting more popular doesn’t mean it’s lost its bite. The same thing happens with a local band that gets big. Once the band signs with a big label there are those “real fans” who claim that they’ve sold out. They haven’t sold out; they’ve made music that a lot of people like. In the same way, design hasn’t sold out; it’s just gotten more popular, and thus the “real designers” gripe about the death of design. While you wallow in that illusion, the rest of us will continue to enjoy design in all of its bounty.

    +2
  5. 5

    Scary true… From at least 100 “designers” that I know, maybe 10 know how to draw a tree :S .. They just know how to vectorize logos and erase backgrounds. everything else is downloaded from the internet.

    +2
  6. 6

    Josh's alter ego

    April 11th, 2010 4:08 am

    Well Josh, I’m certain you missed the point of his post entirely. Reading comprehension FTW. Maybe there’s a course in somewhere in that. However, according to your philosophy, that would only allow you to say that you’re qualified in reading comprehension, with no actual reading comprehension ability.

    +2
  7. 7

    Jonathon Monkhouse

    April 8th, 2010 6:31 am

    Superman and Batman are DC Characters, not Marvel as the title suggests! Should have took that as a bad sign and not wasted my time reading this hopeless article.

    +1
  8. 8

    ^ I have to agree. This article also assumes being sued by Apple means the company being sued is in the wrong. Which, in itself, is hypocritical.

    I generally agree with the general underlying premise of the article, but it seems a bit alarmist. Nothing is dying. If anything, design is flourishing. More companies than ever are taking design seriously. In turn, customers are taking design more seriously. Apple wouldn’t be doing so well if this weren’t true.

    Designers should take their work seriously and approach it analytically, but that can be applied to life in general — and it should be.

    +1
  9. 9

    Good article, but the section that mentions Marvel Comics is bugging me, mostly because Batman and Superman are both DC Comics. Maybe switch it out with a shot of Spider-Man and some X-Men?

    +1
  10. 10

    Sadly I think you have demonstrated the concept you’re complaining about in your own article in your comment about HTC. If you believe HTC or Google’s Android simply tried to copy the iPhone then you have missed the underlying principles. Not to mention that any market projections you look at show that Android is far from failing.

    What you’ve done is looked at the animations used in the iPhone and saw similar transitional animations in Android and said “hey they just copied”. Nevermind the fact that Android multi-tasks (something Apple had to do back and add), lets you manage your application shortcuts/icons (something Apple had to go back and add), allows applications to control the deepest parts of the device and even replace the core functions of the phone (something Apple will have to go back and add to compete…watch for the iPhone OS 5) and does a host of other things not found on an iPhone. Its a bit difficult to say the iPhone is being copied when its busy copying its competition. Its also worth mentioning that alot of what Apple has sued HTC over can be found in prior implementations. One patent ridiculously covers whats known as Flash “easing”.

    Don’t worry about criticizing others while you yourself are in the Apple cargo cult. As I mentioned before market projections show Android overtaking iPhone sales possibly as early as next year….and at least equal by the end of 2010. You’ll still be talking about copy-cat failures while not realizing the iPhone has been dethroned and you won’t understand why.

    +1
  11. 11

    I know I’m being nitpicky but I just can’t get over the fact that the picture under “Drawing the Marvel Way” is of Superman and Batman (DC characters). LOL Other that that, good post.

    +1
  12. 12

    I thought it was weird that he used DC characters instead of Marvel characters.

    Yea, it seems pessimistic to think that design is dying. Everything is dying at some rate but to view the current state like that is truly counter intuitive. I do agree that people should look at the beautiful designs nature has shown us and be inspired from it. Design is everywhere, you just have to look at it differently.

    +1
  13. 13

    Excellent article! I’m a musician, and I find the exact same trend happening in the music world! Great tools (like GarageBand, or even paid applications (and therefore pirated)) are making it very easy for just about anyone to drag in free instruments and loops in the process of making their own “music.” Not that a song written in GarageBand is automatically to be considered “not music,” but that (like you said) the compositional and musical processes must always be first and foremost in the mind of the creator.

    In the realm of music, I find that music for TV commercials is becoming a commodity. Just listen for a few seconds to commercials and you’ll realize that music (typically of the same fad) is being copied over and over with slight variation. Anyway, all that to say that I totally agree with everything you said. I’m certain the principles in this article apply to any artistic field.

    Thanks for the wonderful, well-said reminder!

    +1
  14. 14

    Branden Silva

    April 8th, 2010 11:01 pm

    I think people are quick to forget that it doesn’t take a degree to be smart and educated in your field. Albert Einstein is one person people often use as an example, but many successful businessmen today dropped out of college and have made a big impact on the world. I think my degree had a few good tidbits in there but it also trained me to be standard and not exceptional. I don’t consider myself exceptional yet, but I’m working on it. The point is you can’t always learn how to be creative with the best design principles and rules. The people who were creative were the ones whom people mimicked; after that, enough people were inspired to create the rules that most of what design has formulated today.

    The truth is nothing really is yours and we all copy. I don’t care if you sat there and painted on a white canvas in Photoshop all day long and came up with a masterpiece, your ideas, your thoughts, they all come from other places, cultures, and experiences. When you paint a picture of a plant, your inspiration is that of nature. We are all copiers and mimickers of nature in the truest sense. Do you honestly think you could design in Photoshop without the hundreds of designers and developers who worked on it? Heck you can take it as far back as the creation of language. You could not even think about doing anything without a language because you would be an empty sponge. So when you say great design cannot be taught, I would kindly disagree. Nature has been teaching us for ages and the only way you are really going to be more creative than others, is if you master your tools and cut yourself out of the main stream fads and do something that less people are doing; while opening yourself up to the creative juices that flow all around you.

    I’ve seen some creative art work, and although some of it I thought to myself, how the hell is this art? But then I realized it’s more creatively artistic because it invokes me to think beyond what I see in every day life and takes me out of my comfort zone. It’s a road less traveled you could say, but again, it will always be a copy of what was previously existing because it was derived from that persons experiences and thoughts; which are connected to the whole.

    +1
  15. 15

    Awesome article. Completely agree. Learning about the history of design certainly helps to uncover the ‘why’. Reading design manifestos, studying architecture, researching typography and grids and reading insightful design books all helps to broaden your appreciation and understanding of design. Tutorials tend to appeal only to the superficial, while true understanding of the ‘why’ fosters a far deeper appreciation of design. I’ve only begun to uncover and understand this in the last 6 months and it has proved far more beneficial than any piece of adobe software. Like Francisco noted, as tempting as it is to dive straight in to Photoshop, it’s time to trade the pen tool for the pencil!

    +1
  16. 16

    Great article!

    Bugged me a little that the “Draw Comics The Marvel Way” bit had an image of two DC characters though.

    +1
  17. 17

    Uh… Superman and Batman are from D.C., not Marvel

    +1
  18. 18

    Another stupid post on SM. What the author fails to realize is that many a designer is hogtied by their CLIENTS. We have to listen to what the client wants or we wont get paid. If the client wants to ruin your beautiful modern design and turn it into a 1995 style website….so be it. It doesnt mean the designers are at fault. Sure, there are bad designs out there…but you dont know who is to blame, so to make an article about bad design on the web is pretty absurd.

    And how many possible unique designs can you have for the billions of websites out there?? There are going to be cookie cutter designs out there….not only is it getting more and more difficult to design from scratch, there are time restrictions as well, or just maybe you have 5 websites to pop out this month. Sometimes…a template is the best way to go. So what?? Who cares?? I recently had a client tell me he wanted his website to match a certain website that was on my portfolio. So I did. As long as the client is happy….its irrelevant what “artists and designers” think of other website designs. Until you pay our salaries….you have no say on the issue.

    +1
  19. 19

    Of course no course makes you creative, but we learn how to collect ideas for a project first (on good old pen and paper) and later what rules of composite there are. Something like the golden ratio and such.

    And like Paul Arden wrote (in “It’s not how good you are, it’s how good you want to be”) : “You don´t have to be creative to be creative”. The point is, if you know what you´re doing and why you are putting something at a specific position shows if someone knows what he´s doing or if he´s doing it because “it looks cool”.

    And of course you can say that your qualified. Everybody can. I´m not saying that i´m good because i did a course. I don´t say im good at all :> but I am good for my age!

    +1
  20. 20

    Martin Risseeuw

    April 9th, 2010 12:31 am

    I agree it doesnt make you creative.
    But you can learn how you can put your creative ideas on paper.

    +1
  21. 21

    Jeremy Carlson

    April 9th, 2010 7:32 am

    You know….I actually thought this was going to be another crap article like the other one about the dying community. But….I actually like this one. Not that I agree with anything or not, but because the author goes into more detail on what they have a problem with.

    I find the discussion about the design degree thing above a little funny. I don’t agree that a design degree is pointless, because I have one, and I am glad I have it. But “design” doesn’t pay very well. Which is why I went into development. I do the design AND build the sites. The actual building gets you paid nicely.

    As to the comments on “why someone positioned things, or why the designer used that color or typeface”….a lot of the time it is because you are TOLD to put it there. No matter how many times you tell the client/manager or whatever, there are a lot of decisions that are made that are NOT up to the designer. A client wants that menu system using jQuery? Then that is what they get, cause they are paying.

    And don’t respond with “It is YOUR job as the designer/developer to tell the client they should not being doing x or y”. Cause if you work in the corporate world, you will find that it really isn’t up to you sometimes. They just want you to do it….and do it now.

    +1
  22. 22

    Dying Design is a Design.

    +1
  23. 23

    Francis Baptiste

    April 9th, 2010 9:50 am

    wow, look at all those comments! wish I had time to read them all. You know what’d be cool? A CMS that allows comment leavers, or maybe the admin, to color code comments so you know which are negative, which are positive, neutral, pointless, etc. Like, if I were to color code this post, it would be brown, for off-topic or pointless. That would make it easier for reading all these comments, because I’ve always believed that with articles like these you can always learn just as much, if not more, from reading all the comments.

    Design is definitely something you can learn. I think the point this article is trying to make is you shouldn’t rely on learning trendy techniques. Basically, as designers, we can’t forget to think about what we’re designing, instead of just relying on techniques we learned on some tutorial.

    +1
  24. 24

    yeah.. that made me stop reading actually. #checkyofacts

    +1
  25. 25

    “Over 75% of the articles that designers read are either design tutorials or inspirational lists.”

    This here is the problem!
    Like a dog chasing it’s own tail, getting nowhere fast, following the 1st thing that grabs the attention.
    personally, I don’t read design tutorials or supposed inspirational lists that much.
    I’ll flick thru FFFFound for 15mins every couple of days, or I’ll take photos of anything interesting I see on my iphone when out walking for referencing later, either road markings , signs, interesting ephemera, colours etc…. Or I’ll read a music mag, or a novel or watch a movie on the tube for 25mins or so, I might read an interesting quote or line in a novel that will get the old grey matter spiralling off.
    Cycling is also good for idea creation, I find I often see interesting things while whizzing past, or the mind will go back to a previous question I couldn’t resolve and throw up a multitude of alternatives that I wouldn’t think of while sat in front of a monitor.
    While I think you can learn design to some extent, it is a language after all, knowing the rules will help, Tutorials can be helpful, but personally I think it’s a bit like peering behind the curtain to see that the great wizard is just a little man twiddling the knobs of a machine, the magic is lost…………….

    +1
  26. 26

    I understand the intent of this article, but I would like to point out that the HTC and other smartphone companies being sued by Apple for patent infringement is not a great example. Apple repackages ideas from Linux, Unix, and open source constantly. Apple is more guilty of imitation than even Microsoft in this regard. Everyone competitor involved in tech is guilty of this, though, as there is a vast market to be had in the smart phone and tech gadget industry. I’m all about originality but you fail to understand that engineering companies, when designing a product, do vast patent searches and a large part of industrial design is re-appropriating techniques and technologies. Downright copying is wrong, but I mean smart phone companies that made touch screen phones after Apple are no more guilty of copying Apple’s design than Apple is for copying the design of a cell phone, or tablet PC with touch screen, or any computer architecture for that matter.

    +1
  27. 27

    I say this as a hypocrite, but the likes of photoshop has killed creative thinking. I’m gonna sound old now but, back in the day, late eighties/early nineties, we relied on craft and technical freehand skills as well as our brains for ideas. We didn’t have Photoshop to bail us out. I see people posting work, people of 17 years of age who have had some of the biggest clients in the world. 17!

    How does that happen you say?

    Well i can only subscribe to the theory that tools boost output and make things look better than they are. At 17 25 years ago, you would have found it very difficult to pick up work from a top brand with the kind of work you would have churned out at the time. At that age you were usually doing a foundation course across different mediums, before taking the next step to university, where you would hopefully blossom and refine your skill set.

    These days school kids start learning photoshop and it’s become staple. Too many people lose the skill of composition, colour, tone and as the main article tackles, the REASON behind what you do.

    And here i am finishing off work in Adobe Illustrator, or designing sites in photoshop. I’ve recently decided to get the pens and pencils out and go back to basics and unlearn from a digital perspective, if anything to save my own artistic soul.

    +1

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