Menu Search
Jump to the content X

What Is User Experience Design? Overview, Tools And Resources


Websites and Web applications have become progressively more complex as our industry’s technologies and methodologies advance. What used to be a one-way static medium has evolved into a very rich and interactive experience.

But regardless of how much has changed in the production process, a website’s success still hinges on just one thing: how users perceive it. “Does this website give me value? Is it easy to use? Is it pleasant to use?” These are the questions that run through the minds of visitors as they interact with our products, and they form the basis of their decisions on whether to become regular users.

User experience design is all about striving to make them answer “Yes” to all of those questions. This guide aims to familiarize you with the professional discipline of UX design in the context of Web-based systems such as websites and applications.

What Is User Experience? Link

User experience (abbreviated as UX) is how a person feels when interfacing with a system. The system could be a website, a web application or desktop software and, in modern contexts, is generally denoted by some form of human-computer interaction (HCI).

What is User Experience?

Those who work on UX (called UX designers) study and evaluate how users feel about a system, looking at such things as ease of use, perception of the value of the system, utility, efficiency in performing tasks and so forth.

UX designers also look at sub-systems and processes within a system. For example, they might study the checkout process of an e-commerce website to see whether users find the process of buying products from the website easy and pleasant. They could delve deeper by studying components of the sub-system, such as seeing how efficient and pleasant is the experience of users filling out input fields in a Web form.

Compared to many other disciplines, particularly Web-based systems, UX is relatively new. The term “user experience” was coined by Dr. Donald Norman, a cognitive science researcher who was also the first to describe the importance of user-centered design (the notion that design decisions should be based on the needs and wants of users).

Dr. Donald Norman,

Why Is UX Important? Link

Nowadays, with so much emphasis on user-centered design, describing and justifying the importance of designing and enhancing the user experience seems almost unnecessary. We could simply say, “It’s important because it deals with our users’ needs — enough said,” and everyone would probably be satisfied with that.

However, those of us who worked in the Web design industry prior to the codification of user-centered design, usability and Web accessibility would know that we used to make websites differently. Before our clients (and we) understood the value of user-centered design, we made design decisions based on just two things: what we thought was awesome and what the client wanted to see.

We built interaction based on what we thought worked — we designed for ourselves. The focus was on aesthetics and the brand, with little to no thought of how the people who would use the website would feel about it.

There was no science behind what we did. We did it because the results looked good, because they were creative (so we thought) and because that was what our clients wanted.

Decision process

But this decade has witnessed a transformation of the Web. Not only has it become more ubiquitous — the Web had at least 1.5 billion users1 globally in 2008 — but websites have become so complex and feature-rich that, to be effective, they must have great user experience designs.

Additionally, users have been accessing websites in an increasing number of ways: mobile devices, a vast landscape of browsers, different types of Internet connections.

We’ve also become aware of the importance of accessibility — i.e. universal access to our Web-based products — not only for those who with special requirements, such as for screen readers and non-traditional input devices, but for those who don’t have broadband connections or who have older mobile devices and so forth.


With all of these sweeping changes, the websites that have consistently stood out were the ones that were pleasant to use. The driving factor of how we build websites today has become the experience we want to give the people who will use the websites.

What Situations Would Benefit From UX Design? Link

Saying that all Web systems would benefit from a solid evaluation and design of the user experience is easy; arguing against it is hard if you care about user-centered design at all. But we don’t live in a perfect world, and we don’t have unlimited resources. Thus, we must prioritize and identify the areas that stand to gain the most from UX design and UX designers.

Complex Systems Link

The more complex the system, the more involved will the planning and architecture have to be for it. While investing in a full-blown multi-member UX study for a simple static website seems excessive, multi-faceted websites, interaction-rich Web applications and e-commerce websites stand to benefit a lot from UX design.

Systems that involve a myriad of user tasks must be perceived as being valuable, pleasant and efficient. Designers risk big losses in revenue by neglecting the user experience.

Start-Ups Link

Start-ups and smaller companies generally do not have the resources to hire dedicated employees for this. For example, 37Signals2, a lean start-up company that builds highly successful and robust Web applications, including Basecamp and Highrise, relies on well-rounded individuals3, people who can “wear different hats.”

In this situation, training existing employees (specifically, the Web designer) in the principles and processes of UX, or contracting out the UX work as needed, might be more suitable than hiring a full-time employee. However, creating a solid user experience for users in the very first versions of a product or service can certainly make it stand out and attract users’ attention. But as the owner of a start-up, sometimes you may just not have enough resources for hiring a skilled UX designer.

Projects With “OK” Budgets Link

Smaller agencies that work for small and medium-sized businesses need to keep costs low for the customer base and prioritize deliverables in order to stay on the budget. The focus in these situations is more on the build process and less on planning, research and analysis. Projects with small budgets will be driven more by the launch of the final product. That doesn’t mean that these projects wouldn’t benefit from the good UX — of course they would — but in practice, small or medium-sized companies often do not feel compelled to invest resources into something that is not necessary for the launch of the site.

Projects With Longer Timeframes Link

By simple logic, adding a cog to the traditional website production process will extend the timeline. Time must be allotted for user experience design. UX designers could, in theory, shorten timelines by taking on some of the tasks traditionally assigned to Web designers and developers, thus potentially saving time and costs in revision phases by having addressed user issues.

Things To Know About UX Design Link

UX design is an amazing discipline, but it cannot, or will not, accomplish certain things.

UX Design Is Not One Size Fits All Link

User experience design won’t work in every situation for every user because, as human beings, we are all different. What works for one person might have the opposite effect on another. The best we can do is design for specific experiences and promote certain behaviors, but we can’t manufacture, impose or predict the actual experience itself.

And just as we can’t design a user experience, we can’t replicate the user experience for one website exactly on another website. User experiences will be different between websites. a design must be tailored to the goals, values, production process and products of its website.

Can’t Be Directly Assessed With Traditional Metrics Link

You can’t determine the effectiveness of a user experience design based solely on statistics such as page views, bounce rates and conversion rates. We can make assumptions, and we can ask users for anecdotal evidence, but we can’t install an app (at least not yet) that automatically records user experience statistics directly.

Not the Same Thing as Usability Link

User experience and usability have become synonymous, but these two fields are clearly distinct. UX addresses how a user feels when using a system, while usability is about the user-friendliness and efficiency of the interface.

Usability is big part of the user experience and plays a major role in experiences that are effective and pleasant, but then human factors science, psychology, information architecture and user-centered design principles also play major roles.

Criticisms Of UX As A Profession Link

Not everyone sees the value of having a UX designer on the team. Arguments against hiring UX specialists revolve around the perceived associated costs, redundancy in skill set and fear of change.

Yet Another Thing to Worry About Link

The traditional website production process, especially at small agencies and start-ups, whose resources aren’t as deep as they’d like, consists of one Web designer and one Web developer. The Web designer might be the one who develops the user experience, along with other tasks such as designing a wireframe and functional prototype, while the developer builds the production website as specified by the designer. A UX specialist only complicates this process.

Too Far Removed From the Process Link

A few people in the business of building websites believe that UX designers are too far removed from the actual process. Ryan Carson, founder of Carsonified and a leading voice in the Web design industry, for example, has criticized4 UX professionals who aren’t “involved in the day-to-day process of designing, building, testing, marketing and updating a Web project.”

This view of the profession basically says that UX professionals with no background in the actual process of building websites can’t devise solutions as expertly as people who create the actual products.

However, many UX professionals do have a background in the build process; many were Web designers or developers who chose to specialize in this particular area of the production process.

Adds Expense Link

Simple logic dictates that hiring a UX person costs money (unless they’re willing to work for free, and none are).

A counter-argument is that we should look at UX design as an investment. Although the benefits of UX are not as readily apparent as those of other parts of the website or application, it can lead to higher returns later on. For example, a simple improvement in the user experience design of a checkout process could increase revenue by millions of dollars5.

Results Are Not Directly Measurable Link

Evaluating the effectiveness and return on investment of a UX design using quantitative measures is difficult. This is because the field is subjective. UX deals with users’ emotions, and you can’t put a number on it the way you can with page views, loading speed or conversion.

Instead, we have to tease out the results indirectly by analyzing revenue levels, page views, before-and-after surveys of users and the like. However, saying that any positive effects are the result of a better user experience or aesthetics or some other factor, such as improved marketing or front-end performance optimization, would be inconclusive.

The difficulty is in trying to quantify effects that are subjective in nature. We have to rely on qualitative evidence.

Tasks And Techniques Of UX Designers Link

UX designers perform various tasks at various points in the process. Here are a few things that they deliver.

Evaluation of Current System Link

If a system already exists, a UX professional will holistically evaluate its current state. They will report issues and suggest fixes based on their analysis of research data.

A/B Testing Link

A UX specialist might devise a study to compare the effectiveness and quality of experience of different user interfaces.

This is done by stating a hypothesis (e.g. “A green button is more attractive than a red button.”), proposing or creating multiple versions of a design, defining what a “better experience” means (e.g. “The green button is better because users clicked it more.”) and then conducting the test.

User Surveys Link

A UX designer could interview existing and potential users of the system to gain insight into what would be the most effective design. Because the user’s experience is subjective, the best way to directly obtain information is by studying and interacting with users.

Wireframes and Prototypes Link

Based on their findings, UX specialists might develop wireframes of different layouts and perhaps also higher-fidelity prototypes.

User Flows Link

Designing how users should move through a system is another popular deliverable.


Storytelling Link

By engaging the emotions of users and drawing on familiar elements, UX designers tell stories and teach information. Learn more about the value of storytelling in the context of UX in the two-part post “Better User Experience With Storytelling7.”

Design Patterns Link

Patterns provide consistency and a way of finding the most effective “tool” for the job. With user interface design patterns, for example, picking the right UI elements (e.g. module tabs8, breadcrumbs9, slideshows10) for certain tasks based on their effectiveness leads to better and more familiar experiences. UX designers not only propose design patterns that are used on other websites, but develop custom patterns specifically for the current project.

Design Patterns

User Profiles and Personas Link

Knowing your audience is the first step in UX design and enables you to develop experiences that reflect the voice and emotions of your users. Personas can be developed using website data11.

Content Inventory Link

In the simplest of terms, content inventory is an organized list of pages on a website. Doing a content inventory is a step towards proposing changes in information architecture to enhance the user experience (e.g. user flow, findability and efficiency).

Content Inventory

Content Style Guides Link

Consistency is critical to crafting a memorable user experience through your brand. Content style guides12 give writers and designers a framework in which to work when creating content and developing a design, and they also ensure that the brand and design elements align with the owner’s goals.

I Love New York’s branding guidelines14.

There are plenty of other UX design deliverables; check out this more complete listing15.

Tools Of The Trade Link

Here are a few popular and easily accessible tools for UX professionals. The tools aren’t exclusive to UX professionals; developers, designers and interaction designers, among others, use them as well.

Wireframing and Prototyping Applications Link

Wireframing and prototyping can be done simply with pen and paper. Paper prototyping16, in particular, has many benefits, such as being inexpensive, conducive to group prototyping and quick and easy to produce.


Some software-based wireframing and prototyping tools are:

A/B Testing Software Link

A/B testing (also known as split testing or multivariate testing) compares different versions of a page, and it can be conducted with any of several programs.

A/B Testing Software

Basically, A/B testing software splits a website’s traffic into two equal segments. One group sees version A, and the other group sees version B. Statistics such as conversion rate and bounce rate are tracked for each version. Split testing determines which version is better based on these statistics. One of the most popular applications for A/B testing is Google’s Website Optimizer21.

Content Inventory Software Link

There are plenty of methods of conducting a content inventory. Using an on-site server application (for which you’ll require access to the Web server) is best for production websites; being closer to the source than third-party software, these applications will naturally be more accurate and efficient. You can use as simple a tool as Excel to create and manage a content inventory (check out the GetUXIndex() template22).


Websites built with content management systems such as WordPress and Drupal typically have built-in tools that show a map of the existing website.

User Testing and Feedback Software Link

Interviewing users is another popular UX design task. The most effective and cost-saving way to do this is with a surveying or feedback app and remote user testing24.

User feedback tools are abundant. General survey tools such as PollDaddy25 are flexible solutions that can be used for other tasks, too. There are usability-specific feedback tools, such as Usabilla26, and remote user-testing services, such as Feedback Army27, which administer usability tests on reviewers.

Analytics Software Link

UX designers can analyze traffic statistics to hypothesize what types of experiences would be most effective for the audience of the website.

Website Analytics Software

Let’s say the data indicates that the most popular browser for a website is Google Chrome. Google Chrome is regarded as a power user’s browser (as opposed to Internet Explorer, which is more mainstream). From that assumption, a UX designer can craft user experiences that appeal to power users and tech-savvy people.

A feature-packed and free analytics tool is Google Analytics28.

Websites About UX Link

Plenty of websites cover the topic of UX. Here are a few of them.

UX Magazine29
UX Magazine is a high-quality resource that publishes discussions on ways to enhance the user experience.

UX Magazine30

UX Booth31
UX Booth is a multi-author blog catering to the user experience community. It also covers usability and interaction design.


User Interface: Stack Exchange33
Still in beta, UI Stack Exchange (part of the Stack Overflow34 network) is a collaboratively edited question-and-answer website for user interface researchers and experts.

User Interface - Stack Exchange35

Stack Overflow36
Stack Overflow, a popular programming Q&A website, has awesome question threads tagged with UX37 and Usability38.

Stack Overflow (UX and Usability question threads)39

UX Exchange40
UX Exchange is a community-driven website where members can ask about user experience and UX-related fields such as usability, accessibility and interaction design.

UX Exchange41

User Interface Engineering42
UIE is the largest usability research organization in the world. It publishes articles and research findings on its website.

User Interface Engineering43

UXmatters is a Web magazine that publishes content on user experience strategies, information on the UX discipline and more.


52 Weeks of UX46
This website by Joshua Porter and Joshua Brewer covers topics related to “the process of designing for real people.”

52 Weeks of UX47

Boxes and Arrows48
Though Boxes and Arrows describes itself as being “devoted to the practice, innovation and discussion of design,” the website regularly publishes top-notch articles about UX.

Boxes and Arrows49

Peter Morville, founder of Semantic Studios, a leading information architecture, user experience and findability consultancy, writes about user experience (and related topics) in this Web column.


This blog by Dmitry Fadeyev53 is about design in the context of function.


101 Things I Learned in Interaction Design School55
Interaction design is intimately related to UX, and this blog offers short and “easily digestible” posts on the topic.

101 Things I Learned in Interaction Design School56

UX Quotes57
This website provides quote snippets on the topic of UX.

UX Quotes58

Quotes From the User59
User experience is all about the user (which is why personas are important). This Tumblr blog tells the story of UX from the perspective of the user by featuring quotes by users of various systems.

Quotes from the User60

This blog by the head of product at FourSquare (a popular location-based social networking service), Alex Rainert, often covers his thoughts on information and interaction design.


Konigi indexes news, resources and tools for UX designers (in a nice gallery layout that makes browsing the website easy).


90 percent of everything65
This blog by user experience lead Harry Brignull covers information architecture66, user experience67 and the nature of “good design68.”

90 percent of everything69

This design pattern library discusses common tactics for decieving users, which can help UX designers locate patterns to avoid if they want to create a positive user experience.


Johnny Holland Magazine72
This Web magazine is about interaction and UX design. Be sure to check out the UX Tips73 section, which indexes tweets hashed with #uxtips.

Johnny Holland Magazine74

UX Pond75
UX Pond is a search engine dedicated to UX-related content.

UX Pond76

Adaptive Path Blog77
Adaptive Path, a leading user interface and user experience design firm, runs a blog with useful content on UX and UI design.

adaptive path blog78

Putting People First79
This portal provides links, articles, resources and news about UX and “people-centered innovation,” curated by the Italy-based experience design company Experientia.

Putting people first80

nForm Blog81
The blog of nForm (a consulting team focused on user experience) publishes great content relevant to UX designers.

nForm Blog82

Viget Advance83
The UX-related blog of Viget Advance, a website production company.

Viget Advance84

Highly-respected usability researcher and ground-breaking author, Jakob Nielsen, writes a column named Alertbox on the topic of usability and UX.


UX Array87
Sara Summers, user experience evangelist for Microsoft, blogs about (you guessed it) UX on her blog.

UX Array88

UI and Us89
UI and Us is “about user interface design, user experience design and the cognitive psychology behind design.”


UX Storytellers91
UX Storytellers uses one of the profession’s methodologies (storytelling) to tell the stories of UX, UI and IA professionals.

UX Storytellers92


Footnotes Link

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19
  20. 20
  21. 21
  22. 22
  23. 23
  24. 24
  25. 25
  26. 26
  27. 27
  28. 28
  29. 29
  30. 30
  31. 31
  32. 32
  33. 33
  34. 34
  35. 35
  36. 36
  37. 37
  38. 38
  39. 39
  40. 40
  41. 41
  42. 42
  43. 43
  44. 44
  45. 45
  46. 46
  47. 47
  48. 48
  49. 49
  50. 50
  51. 51
  52. 52
  53. 53
  54. 54
  55. 55
  56. 56
  57. 57
  58. 58
  59. 59
  60. 60
  61. 61
  62. 62
  63. 63
  64. 64
  65. 65
  66. 66
  67. 67
  68. 68
  69. 69
  70. 70
  71. 71
  72. 72
  73. 73
  74. 74
  75. 75
  76. 76
  77. 77
  78. 78
  79. 79
  80. 80
  81. 81
  82. 82
  83. 83
  84. 84
  85. 85
  86. 86
  87. 87
  88. 88
  89. 89
  90. 90
  91. 91
  92. 92
  93. 93
  94. 94
  95. 95
  96. 96
  97. 97
  98. 98
  99. 99
  100. 100

↑ Back to top Tweet itShare on Facebook

Jacob Gube is the Founder and Chief Editor of Six Revisions, a web publication for web developers and designers, and the Deputy Editor of Design Instruct, a web magazine for designers and digital artists. He has over seven years of experience as professional web developer and web designer and has written a book on JavaScript.

  1. 1

    My official job description is Interaction Designer but I do the exact same things described in this post and have a background in both HCI and Psychology. I’ve always questioned what the difference between IxD and UX is. Do you have any clear answers of your own? just curious… I was always under the the assumption that most UX’ers are more on the side of concept development, creating persona’s and doing the usability researches whereas the IxD’ers are more on the side of doing the actual wireframing, and mockups. (Most of us probably do all of the above though)

  2. 3

    Awesome resources. Thanks!

  3. 4

    So what do designers do? Yes, the ol’ plain “designer” who spent years studying “design”.

    • 5


      I am “classically” trained as a graphic designer and realized very early on that my print skills would need an overhaul for the web. I found my home with Information Architecture, but have already branched out into other web arenas that help my field: Ux, user-testing, user personas, content management…

      Every little bit helps make you a well-rounded web professional that can easily communicate with other people in your field.

      Someone should make a “blend” chart that shows how one web profession utilizes the skills of another.

  4. 6

    Thanks Jacob, you shared something new.Good presentation by using charts. Liked very much.

  5. 7

    I hate to come off as overly critical because this article does capture some of the key aspects of User Experience Design. However, I believe that the article misses some of the fundamental aspects of our craft, and gets a few things wrong.

    UX is not just about interface, and it most certainly is not just about how things “feel” to a user. UX has strategic aspects that involve a deep understanding of the business model and processes that our clients use. It also involves understanding the larger context in which our users operate, and discovering what part our client’s products and services play in their lives. It also involves reaching a deep understanding of the technology used to deploy the digital systems we design.

    The UX “sweet spot” is pulling these three things together to create solutions that meet the needs of the client, the user, and work within the bounds of the technological platform.

    UX is actually a family of diciplines. An effective UX team focuses on Information Architecture, Interaction Design, and Information/Visual Design. Of course there can be a UX team of one, but that individual needs to have a broad set of skills to cover all three of those roles.

    The artifacts of UX design go far beyond the wireframe, flows, and site maps. UX design involves controlled vocabularies, mental models, ethnographies, swim lane diagrams, and many other forms of deliverables.

    Our methods run the gamut from contextual inquiry, to card sorting, to free form sketching exercises, to all manner of qualitative and quantitative methods.

    My chief concern about this article is that it reduces the UX discipline to the stereotypical wireframe jockey concerned with look, feel, and flow. The discipline is far more varied, far deeper, and far more strategic than it is made out to be here.

    • 8

      Awesome comment – would love to see you do a follow-up post in much more detail here on SM.

      • 9

        Thanks. Kind of shocked to see a +18 on my comment. Must have struck a cord. I have been meaning to write an article like this for but who knows, maybe I will submit it here instead.

    • 10

      Very good points. Some very good examples were given in this article, but it is true that many times UX and design in general can make things like “look” and “feel” the focus rather than the cold hard facts, and a deeper understanding of the industry. Along with this is the importance of adapting everything to meet the clients needs, rather than a designers tastes. As with most anything else in the industry, it’s not so much feelings that makes the difference, but effective marketing that moves the user to take the action you want.

  6. 11

    Very impressive overview, which gives a good view on UX (and the tools you can use).

  7. 12

    Excellent post

    Really useful.
    Thanks a lot.

  8. 13

    it is very interesting how many UX related webs provide very poor user experience ;-)

  9. 14

    Nice work pulling all these together.

  10. 15

    Really cool. I appreciate the work and effort on the article. Loved it.

  11. 16

    Many thanks for a great article, with some great resources!

  12. 17

    Really good post but gives a narrow perception of UX. The value of user experience design is not limited to the web or even the world of digital. High quality User experience is relevant to many other areas of design such as product or device design, communication design (specifically way finding) and design for the built environment etc.

    Knowledge of how it is applied, and tools used, in disciplines like these can greatly improve the tools currently developing within the web & digital world. Alot of the risks and issues discribed in this post also exist in these disciplines, who are developing interesing and pertinent ways to deal with them. Knowledge transfer and dessemination is key to business understanding and valuing UX

  13. 18

    An excellent and informative article.

  14. 19

    Great post and some really useful resources, especially for the fledgling UXer. However, that ‘User Flows’ diagram is UUUGLEEE!

    As UX designers we’re judged on our ability to produce good looking deliverables… We call ourselves ‘designers’ so we should, at the very least, keep things in line. Dan Brown’s book, Communicating Design is great at covering the basics of this. Whilst we don’t have to produce the same ol’ stale looking docs, we should follow the best practises and keep things tidy.

  15. 20

    UX designer becomes necessary in enterprise products where billions are involved, and when their products are not on the public domain. I have worked with top companies such as SAP Labs who have a real need to employ UX designers. In fact, they have multiple UX designers working on a single project at times.

    However, if a product is on a public domain, we can easily eliminate UX designers’ need by asking users to fill out a survey based on their experience. This feedback which you receive through users is much more precious than any UX designer. This concept is spoken at length in the book Wisdom of the Crowds(

    • 21

      Careful though. Users might tell you what they need, or what they *think* they need, but not necessarily their actual problem with a given interface, therefore the need of a UX guy who can tell that difference, and can understand the crowd’s need to come up with a proper solution.

  16. 22

    Now that is one heck of a comprehensive post. Thanks so much, there’s so much info here it’ll take me days to get through it all.

    About 1 year ago, I’ll implemented a formal (had previously been informal) wireframing and planning stage to all my web projects and it’s had a measurable positive effect on the progress of my web projects. I can’t overstate how important it is for ALL developers and designers to do even a minimal planning stage for all their projects.

  17. 23

    Having worked on websites since the mid 90s, UX was always a consideration. Sure it’s become more of a science but we weren’t all blinded by awesomeness for clients sites (perhaps we were when we let our own website open full screen). Before the internet boom software developers were already studying UX to improve their products. Rather than users consider UX as some modern shift in web development which is what I feel the article implies i’d rather smashin’ users think it was more of an organic process where the industry grew big enough to support full time UX experts or justify academics receiving research grants to monitor and assess users. I think there’s a real struggle where websites are being sanitised to suit accessibility and UX whitepapers. Trying to keep sites visually rich and engaging while meeting accessibility standards and UX conventions is the real art to being a web designer today.

  18. 24

    You think Facebook had a UX person on staff while they were mushrooming? NO.

    The last startup I worked for, funded by $5 million, with a great idea and a great development team, led by a successful founder of a previous internet venture was brought down by crummy UX.

  19. 25

    Michiel Ebberink

    October 5, 2010 9:21 am

    I try to combine user centered design with great visual design. Instead of just doing UX or Visual design alone. Works better for clients and me because this way I actually am “involved in the day-to-day process of designing, building, testing, marketing and updating a Web project”

    Thanx for sharing the great resources.

  20. 26

    You forgot to mention!

  21. 27

    Nice post.

    For those of us who run their own sites/products/services, the best way to improve user experience is through A/B & multivariate split testing. The hardest part about doing it is getting over your own ego and assuming you got the design/layout right the first time around ;)

  22. 28

    Thanks for mentioning Usabilla as one of the tools to test usability. We’re experimenting with user experience orientated tests as well. Larger scale experiments with questions like “What makes you trust X?”, “What draws your attention?”, or “What’s the most important?” provide valuable insights in the user experience. These tests help our users finding answers about attitude using both quantitative and qualitative feedback. You can find example cases on our blog:

  23. 29

    I have been studying digital communication and it seems like the whole education can be found in this article. Very good job!

  24. 30

    Now I know what UX means. Shame on me.

  25. 31

    Thanks for making it clear that “we can’t design a user experience”! I think you’re correct where many other authors are fundamentally wrong. UX is so complex, and depends on both the user’s previous experiences and expectations as well as the context in which s/he uses your product; hence it cannot be designed.

    However, it is possible to design for and intended experience. But no one knows if your product will be perceived as intended.

  26. 32

    Really cool article.
    Especially “could increase revenue by millions of dollars(The $300 Million Button)”.
    Thanks for sharing the great article and resources.

  27. 33

    Wow article.. i was looking for UX related articles :)

  28. 34

    Great article! I think it shows in a clear way what an interaction designer or UX expert does for work. I would recommend my non-it related friends to read it…

  29. 35

    Thanks for sharing this post.I like this post.It contains many good examples for designers.

  30. 36

    Fantastic Post Jacob Gube,

    You have share a lot for me! it help me lot to do anything in UI IX.

    Thanks Again


↑ Back to top