Jon was a visual designer for many years before making the leap to interaction design. He has a master’s degree in Human-Computer Interaction from DePaul University and lives and works in Chicago. You can follow him on Twitter at @jonhensley.
In this final part of this series, Jon Hensley will focus on the principles of continuation and common fate, which involve movement, both implied and animated, to create relationships. Using these principles, along with the principles of similarity, proximity, closure and figure-ground, will strengthen your own design skills and help you create a better experience for your users. Oh, and one final thing. After applying these principles, make sure to test out your designs with users to see what works best for them.
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In this article, Jon Hensley will focus on the principles of closure and figure-ground, which play with positive and negative space to build relationships and create wholes with the sum of their parts. As in the first article, he’ll look at how the principles work and then move on to real-world examples to illustrate them in use. Understanding how to use closure and figure-ground will help you build strong relationships and differences between elements in your designs.
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Understanding how to use similarity and proximity to affect the relationships between elements in your work will help you create designs that enable easier organization and improve the usability of your work. In this first article, Jon Hensley will take a look at how the principles of similarity and proximity work, and look at real-world examples to illustrate them in use so that you can begin to use similarity and proximity to create both relationships and differences between elements in your designs.
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