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Joseph Zimmerman is a web developer for Kaplan Professional and runs his own JavaScript blog. When he isn't feeding his coding obsession, he's spending time with his wife and two little boys.

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ModulesA Thorough Introduction To Backbone.Marionette (Part 2)

In the first part of this series, we discussed Backbone.Marionette’s Application. This time around, we’ll discuss the module system that is included in Backbone.Marionette. Modules are accessible through the Application, but modules are a very large topic and deserve an article dedicated to them.

A Thorough Introduction To Backbone.Marionette (Part 2)

Before we get into the details of how to use Marionette’s module system, we should make sure we all have a decent definition of a module. A module is an independent unit of code that ideally does one thing. It can be used in conjunction with other modules to create an entire system. The more independent a unit of code is, the more easily it can be exchanged or internally modified without affecting other parts of the system.

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ApplicationA Thorough Introduction To Backbone.Marionette (Part 1)

Backbone.js is quickly becoming the most popular framework for building modular client-side JavaScript applications. This is largely due to its low barrier to entry; getting started with it is super-simple.

A Thorough Introduction To Backbone.Marionette (Part 1)

However, unlike Ember.js, Backbone, being so minimal, also leaves a lot up to the developer to figure out. So, once you start getting into more advanced applications, it’s no longer so simple. Backbone.Marionette was created to alleviate a lot of the growing pains of Backbone development.

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