Author:

Joshua Bullock was illustrating comics before making a mad dash for the web in '99. He's the Creative Director at Feisty Goat Interactive and a developer and UX designer for vAuto.com. He currently lives in Austin, TX, and you can find him on Twitter or Dribbble.

Twitter: Follow Joshua Bullock on Twitter

Developing A Design Workflow In Adobe Fireworks

Every designer has their own workflow when starting a new project, even if it’s only loosely defined in their head. A typical Web project goes through a variety of steps from inception to launch, with a lot of moving parts throughout the cycle. Photoshop, Illustrator, Fireworks and even Web browsers themselves are available to aid us in our work. But with so many choices, how do we determine the right tool to move from concept to functional design?

Developing A Design Workflow In Adobe Fireworks

Over the years, I have come to rely on Adobe Fireworks as the main workhorse among my design applications. It’s built from the ground up to create screen-ready graphics; it’s object-oriented by design; and it’s lightning fast for creating UI elements. While Photoshop has made great strides lately by adding some vector support, it simply has not been able to match the speed and reusability of Fireworks for production work. Read on to get a glimpse of my project workflow (sketches → wireframes → graphic comps → export) and to see how Fireworks fits into these different stages.

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