Has a client ever asked you to make the logo bigger? Maybe they asked that just after you completed their request to make a heading bigger. The new heading stands out, but now the logo is too small in comparison and isn’t getting noticed. The clients wants to make the logo bigger.
Of course, now that the logo and heading are bigger, both are going to attract more attention than the main call-to-action button, which will need to be made bigger. And once the button is bigger, the heading is going to start looking small again.
Every element on a web page exerts a visual force that attracts the eye of the viewer. The greater the force, the more the eye is attracted. These forces also appear to act on other elements, imparting a visual direction to their potential movement and suggesting where you should look next.
We refer to this force as visual weight and to the perceived direction of visual forces as visual direction. Both are important concepts to understand if you want to create hierarchy, flow, rhythm and balance in your composition.
Similarity and contrast, connection and separation, grouped and ungrouped are all ways to describe the varying sameness and difference between elements. Based on the information they carry, we’ll want some elements to look similar, to indicate that they are related in some way. We’ll also want to show that some elements are different and belong to different groups.
Key to showing both is the visual characteristics of elements and their relationships. If two elements are related in some way, then they should show similar visual characteristics. If the elements are different, then they should look different.
If you see graphic design as a process of arranging shapes on a canvas, then you’re only seeing half of what you work with. The negative space of the canvas is just as important as the positive elements that we place on the canvas.
Design is an arrangement of both shapes and space. To work more effectively with space, you must first become aware of it and learn to see it — learn to see the shapes that space forms and how space communicates. This is second part of a series on design principles for beginners. The first part covered an introduction to gestalt; the rest of the series (including this post) will build on those gestalt principles and show how many of the fundamental principles we work with as designers have their origin there.
This article is part of a new series about design principles that can serve both as a refresher for seasoned designers and reference for newcomers to the industry. Hopefully, the content covered here isn't too obvious and self-explanatory, but it's always great to have a nice quick refresher every now and again, isn't it? — Ed.
In 1910, psychologist Max Wertheimer had an insight when he observed a series of lights flashing on and off at a railroad crossing. It was similar to how the lights encircling a movie theater marquee flash on and off.
One of the issues we need to be concerned with in responsive design is how to maintain hierarchy as elements on the screen are resized and reflowed. Trent Walton first called attention to the issue with his post “Content Choreography,” which showed how visual hierarchy gets lost when columns are dropped below one another.
While techniques exist to help with part of the problem, the solution also requires conscious thought in how you structure blocks of content in your HTML. You need to think about how you’ll want to rearrange blocks of content as your design moves from single to multiple columns.
We tend to think of navigating a website as clicking from page-to-page via some kind of global navigation that's always visible. When it comes to a single page, we often think scrolling is the one and only way to move from one end to the next. Sometimes global navigation and scrolling are the best, most appropriate ways to move about, (however, they aren't the only ways).
The websites in this article let you scroll, but they also provide alternative ways of finding cues and means for getting around. In several cases the designs encourage exploration, which is both more engaging and also teaches you how to navigate at the same time.
Based on Maslow's hierarchy of needs, the idea of a design hierarchy of needs rests on the assumption that in order to be successful, a design must meet basic needs before it can satisfy higher-level needs. Before a design can "Wow" us, it must work as intended. It must meet some minimal need or nothing else will really matter.
Is this true? Or could a design that's hard to use still succeed because it makes users more proficient or meets certain creative needs? Do you have to get all of the low-level needs exactly right before considering higher-level needs? To answer these questions, let's start by looking at Maslow's hierarchy. In his 1943 paper, "A Theory of Human Motivation," American psychologist Abraham Maslow proposed the idea of a psychological hierarchy of needs in human beings.
Subscribe to our email newsletter for useful tips and valuable resources, sent out every second Tuesday.
Meet Smashing Book #5, our new book on real-life responsive design. With front-end techniques and patterns from actual projects, it's a playbook to master all the tricky facets and hurdles of responsive design. Save 25% today.
Fixing RWD issues can be quite easy — once you understand exactly why they come up. The Mobile Web Handbook will help you understand technical issues on mobile and how to deal with them effectively.
Hungry for more content? Over 60 eBooks are waiting to be discovered in our lovely Smashing Library. And guess what? You can watch Smashing Conference talks there, too.
SmashingConf isn't the eighth wonder of the world, but we are pretty close. Join us at at the shores of Santa Monica for SmashingConf LA on April 27–30 or at SmashingConf NYC on June 15–18. You won't be disappointed.