Sprint 0, and its close cousin the design sprint, came about to solve real, everyday challenges. But do they deliver real value or just an illusion? In this article, Shamsi Brinn proposes an alternative first sprint that supports agile teamwork and delivers measurable results.
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Data analysis, tools and workflow are very helpful for UX designers in a data-driven world, especially for those working on visualizations or data products.
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Brand illustrations are an adaptable and effective way to build a company’s visual brand. In this article, Yihui Liu outlines her process for developing a strong brand illustration system.
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This article is intended for beginner UI designers who want to learn how to make their designs more consistent and user-friendly. You don’t need a lot of experience in order to be able to follow the tips and tricks shared in it, so let’s dig in right away!
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PWAs are supposed to provide visitors with a better experience than a mobile website. But just because PWAs will use sticky navigation the way that native apps do, that doesn’t make them as easy to get around. If you’re worried that your PWA is going to be difficult to navigate without some guidance, put breadcrumbs to work. You can use them to improve navigation, readability, conversions, and more.
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Design systems can improve usability, but they can also limit creativity or fall out of sync with actual products. In this article, we’ll explore how designers and developers can create more robust design systems by building a culture of collaboration.
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In this fifth installment of Inspired Design Decisions, Andy Clarke will teach you about Bea Feitler, who directed Harper’s Bazaar throughout the 1960s and has been described as “the pioneering female art director you’ve never heard of.” Andy will teach you about Feitler’s confident work and show you how to apply some of her design techniques to the work you make for the web. In this article, you’ll learn how to emphasize scale and maintain its contrast on even the smallest screens. Andy will teach you how to make confident color choices, and how to use pattern and texture to add depth to your designs.
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Climate change is a complex problem that cannot be solved with a swift flick of a biodegradable, magic wand. But certain environmental issues can be solved with the right code. That’s where you come in.
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We’ve just released Smashing Magazine Print, with the very first pilot issue dedicated to ethics and privacy. In this post, Veerle, the illustrator of the issue, sheds some light into her design process and decisions made along the way.
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