Most of us carry the dead weight of an undefined process. We’re too passive, or ignorant, or foolish, or dismissive, or proud when it comes to our workflow. And that’s where we lose. Being ignorant of our process is to be ignorant of how long things really take, or where opportunities for improvement, in skill or outcome, are hidden. In all this we lose control of our intellectual and creative growth, letting too many opportunities slip to become the designers (or developers or writers) we aspire to be. In this article, Alexander Charchar will show you how to master your time and schedule, and how to have more control to make more (and better) choices.
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Benefits such as personal growth, creative exploration and generation of professional opportunities are some of the reasons to engage in personal side projects. In this article, Jon Yablonski will explore these benefits, as well as learn how to decide on a project and how to effectively manage your time. Finally, for inspiration, Jon will look at some great examples of personal projects. We hope you will be inspired to start your own side project!
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Every web professional is different. Practices such as turning off email at key times during the day to avoid distractions, taking weekend and vacation time for himself and avoiding filling that time with more work, or attending to professional conferences to keep the passion for web design going, worked wonders for Jeremy Girard’s own productivity. Like many web professionals, his first instinct was to work longer hours – to come into the office early, stay late, and to give up some of his own weekend time. While this certainly helped him get more work done, he quickly realized it was not something he could sustain without eventually burning out.
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Many of us struggle silently with mental health problems and many more are affected by them, either directly or indirectly. It’s {Geek} Mental Help Week and we would like to help raise awareness with a couple of articles exploring these issues and offering solutions. In this article, Scott McGregor will help you become more informed about the impact that noise has on your life. He’ll discuss the good and bad sides of noise and sound, so that you can use both to benefit your personal well-being.
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Many of us struggle silently with mental health problems and many more are affected by them, either directly or indirectly. It’s {Geek} Mental Help Week and we would like to help raise awareness with a couple of articles exploring these issues. We’ve all experienced that burnout moment. It’s that moment when we’ve got nothing left to give but keep trying anyway, when we’re left without much more than a shell to live in and motions to go through.
In such moments all we want is for our work to feel like our work and not like torture.
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If you work on the web, your superpower is side projects. Unlike your regular job, a side project lets you take on an alternate identity, one of which you are in charge and no one can stop you. And the best part: If your impact is big enough, the whole world will soon know your name. Side projects are underused by the vast majority of designers and developers out there. In this article, Sacha Greif will give you a play-by-play account of the process of building and launching one such side project.
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As developers, we know how important it is to sharpen our tools and continually add new ones to our workflow. The command line is one of the best tools you can master as a developer. With tools like Grunt, Gulp and Bower leveraging the increase in productivity that comes with working in the command line, we are seeing it become a much more friendly and comfortable place for beginners and experts alike. In this article, Wes Bos provides insight into some of the best tools to use in your day-to-day workflow in the command line and gets you started with a totally customized setup.
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In a previous article, Svetlin Denkov briefly mentioned another category of clickthrough prototypes: widget-based mockups that are designed on the target device and that expand on sketches by introducing user interface (UI) details and increased visual fidelity. These prototypes can be used to pitch ideas to clients, document interactions and even test usability. In this article, he will teach you how to use the iPad app Blueprint to put together such prototypes in the form of concept demos, which help to manage a client’s expectations when you are aligning your visions of a product.
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During brainstorming sessions, UX professionals would generate concepts as paper or whiteboard sketches. But this artifacts limit participants from visualizing interactivity and the system’s flow. In this article Svetlin Denkov will look at clickthrough prototyping on the iPhone with the Prototyping on Paper (or POP) app. His goal is to introduce the tool, share his prototyping experience and discuss competitors.
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Adobe is feature-freezing Fireworks. And it is not offering a replacement tool for Fireworks users. What does this mean for you if you use Fireworks to design user interfaces and screens? In this article, Michel Bozgounov will take a close look at Adobe Fireworks, explaining why it is a unique and powerful design tool, how we can continue to use it effectively, and what our alternatives are for the future.
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