Category: Design

This category features articles on general design principles, Web design, typography, user interface design and related topics. It also presents design showcases and practical pieces on the business side of design. Curated by Alma Hoffmann.

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Behind The Scenes Of Tourism New Zealand (Case Study)

In 2011 we saw the rise in popularity of two relatively new trends: responsive Web design and the use of HTML’s canvas. While some websites had experimented with both, in the last 12 months we’ve seen these trends move from the fringes firmly into the mainstream.

Behind The Scenes Of Tourism New Zealand

Responsive Web design is more a concept than a technology — an ideal that many new websites aspire to. Canvas, on the other hand, is an HTML5-based technology that opens the door to a new wave of interactivity.

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Designing Engaging And Enjoyable Long-Form Reading Experiences

Finally some good news from the media industry: digital subscriptions are growing. We see positive reports from newspapers like The New York Times and magazine publishers like Conde Nast: announcements about increases in their digital content sales and paywall members.

Designing Engaging And Enjoyable Long-Form Reading Experiences

When you have fantastic and original content, ensuring your readers have the best possible experience is critical to building and keeping your audience. The following suggested practices can help you design your content to create a better experience for your readers.

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A Fun Approach To Creating More Successful Websites

As Web designers and developers, each project we work with has a unique set of goals and requirements. But one goal we have for all of our projects is that we want them to make an impression on people — we want the websites that we create to be memorable.

SlaveryFootprint.org's powerful, and fun, survey form

A fun experience is often an enjoyable one and an enjoyable experience is usually a memorable one. Therefore, it stands to reason that one of the ways to create a memorable experience is to make it a fun experience. In this article, we'll take a look at how adding a bit of "fun" into the mix can help us produce more engaging, and hopefully more successful, websites.

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Designer Myopia: How To Stop Designing For Ourselves

Have you ever looked at a bizarre building design and wondered, “What were the architects thinking?” Or have you simply felt frustrated by a building that made you uncomfortable, or felt anger when a beautiful old building was razed and replaced with a contemporary eyesore?

Designer Myopia: How To Stop Designing For Ourselves

You might be forgiven for thinking “these architects must be blind!” New research shows that in a real sense, you might actually be right.

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Ten Things To Think About When Designing Your iPad App

Like most well-designed things, the magic of an iPad app comes from a union of usefulness, usability and meaning. Games aside, the app must be useful by solving a problem that people actually have through the right set of functionality at the right time. It must be easy to use and, just as importantly, easy to get started using, without a lot of pesky setup and learning steps. And it must hold meaning for the user through visual beauty, an emotional connection, personal insights, etc.

Ten Things To Think About When Designing Your iPad App

In this article, we won’t outline the entire design process for creating an iPad app, but we will explore 10 of the key things to think about when designing your app (and planning the design process).

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What Successful Products Teach Us About Web Design

Web design is a craft that is constantly evolving and yet also sometimes sabotaged. The moment a design is released, a new version is born. In the beginning, like a baby, it seems vulnerable and weak, but in time it grows up and becomes self-sufficient. Redesigning a website for its own sake doesn’t prove anything; quite the contrary, it reveals a lack of effectiveness on the part of the designer.

What Successful Products Teach Us About Web Design

Product design is a craft in which new versions come to life with increasing difficulty. We can learn a thing or two from it when designing for the Web. Forget marketing, technical specs and hardware. Products such as the iPhone, the Mini Cooper and the Zippo lighter have become wildly successful because of their outstanding design. Such massive success springs from three sources: the designer, sticking to the scope and iteration. These aspects can help us in Web design, too. In this article, we’ll look at what we can learn from successful product design.

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Designing The Well-Tempered Web

As technology evolves, so does the art and craft of Web design. New technology creates new challenges, which require new solutions. Often we’re working in uncharted territory, where the solutions demanded really are new. Other times, we’re faced with problems of a more universal nature, problems that have a history.

Designing The Well-Tempered Web

Given the limited history of Web design, we have to look beyond our immediate domain for answers to the more challenging questions. We do this all the time when we draw on the rich history of graphic design and visual arts. But we’re not limited to sibling disciplines. If we can identify the abstractions and patterns that constitute our challenges, we can look to any source for guidance. We can look to a seemingly unrelated field, such as psychology or music. We can even look to an episode from the early 18th century about Johann Sebastian Bach.

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