Category: Design

This category features articles on general design principles, Web design, typography, user interface design and related topics. It also presents design showcases and practical pieces on the business side of design. Curated by Alma Hoffmann.

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Case Study: PixelMogul, A Simulation Game For iOS

Are you a web designer or developer who dreams about creating a mobile game and bringing it to the app store? We have good news: Your road to the app store might be shorter than you think! And if you can recall your experience with ActionScript and the Flash platform from days of old, then you’ll even have a shortcut.

Case Study: PixelMogul, A Simulation Game For iOS

Building a native app with Flash might sound weird at first. In this article, we will share some insights on how we built a game for iOS that is written entirely in ActionScript.

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Part TwoDesign Principles: Space And The Figure-Ground Relationship

If you see graphic design as a process of arranging shapes on a canvas, then you’re only seeing half of what you work with. The negative space of the canvas is just as important as the positive elements that we place on the canvas.

Design Principles: Space And The Figure-Ground Relationship

Design is an arrangement of both shapes and space. To work more effectively with space, you must first become aware of it and learn to see it — learn to see the shapes that space forms and how space communicates. This is second part of a series on design principles for beginners. The first part covered an introduction to gestalt; the rest of the series (including this post) will build on those gestalt principles and show how many of the fundamental principles we work with as designers have their origin there.

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Responsive Design Begins With The URL

The BBC’s Programmes website is huge, and is intended to be a rolling archive of everything that the BBC broadcasts on television and radio. Originally released in 2007, it now has pages for over 1.6 million episodes, but that’s barely half of the story. Surrounding those episodes is a wealth of content, including clips, galleries, episode guides, character profiles and much more, plus Programme’s newly responsive home pages.

Responsive Design Begins With The URL

The new responsive home pages, known as “brand” pages, join the schedule and A–Z lists in a broader responsive rebuild. 39% of users (and growing) now use mobile and tablet devices to visit these pages; so, making the pages responsive was the best way to serve a great experience to everybody while keeping the website maintainable.

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“Type Design Is Not Only About Drawing Letters”

Having started his career studying under some of the best typographic minds in the world, Khajag Apelian not only is a talented type and graphic designer, unsurprisingly, but also counts Disney as a client, as well as a number of local and not-for-profit organizations throughout the Middle East.

Type Design Is Not Only About Drawing Letters

Even more impressive is Khajag’s willingness to take on work that most people would find too challenging. Designing a quality typeface is a daunting task when it’s only in the Latin alphabet. Khajag goes deeper still, having designed a Latin-Armenian dual-script typeface in four weights, named "Arek", as well as an Arabic adaptation of Typotheque’s Fedra Display.

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Part OneDesign Principles: Visual Perception And The Principles Of Gestalt

This article is part of a new series about design principles that can serve both as a refresher for seasoned designers and reference for newcomers to the industry. Hopefully, the content covered here isn't too obvious and self-explanatory, but it's always great to have a nice quick refresher every now and again, isn't it? — Ed.

Design Principles: Visual Perception And The Principles Of Gestalt

In 1910, psychologist Max Wertheimer had an insight when he observed a series of lights flashing on and off at a railroad crossing. It was similar to how the lights encircling a movie theater marquee flash on and off.

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Smashing Book #4: Behind The Scenes

If you’re a graphic designer, you will often have to work with off-the-shelf material created by others — for instance, combining ready-to-use fonts with images from a photographer or stock website. Also, you’ll often have to follow the branding already developed by someone else.

Smashing Book #4: Behind The Scenes

It’s OK; it’s a part of the job, and you shouldn’t be bothered by it. But the part of a project that almost every graphic designer likes and is proud of the most is something that you can do from scratch, something that you have control over and can sign off on confidently: illustration.

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Freebie: Roundicons Icon Set (60 Icons, PNG, SVG, EPS, AI)

Everyone loves a good, clean and simple icon set. Today, we're honored to present to you a set of 60 vector round icons which was cleverly designed by the creative trio at Roundicons and released exclusively for Smashing Magazine and its readers. Crafted with great attention to detail, this icon set is extremely easy to use and will most probably be the next ultimate resource for any one of your design projects.

Freebie: Roundicons Icon Set (60 Icons, PNG, SVG, EPS, AI)

This freebie contains 60 icons that can be used for free without any restrictions and serve various design purposes. You can use the icons in your commercial as well as your personal works. Feel free to modify the size, color or shape of the icons. No attribution is required. However, reselling of bundles or individual pictograms is not allowed.

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