Category: Mobile

This category features articles on best and emerging practices for responsive website design, Web apps and native apps. While the mobile Web is still in it’s infancy, we can learn from the experiences of professionals who are working on mobile every day. Curated by Derek Allard. Subscribe to the RSS-Feed.

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Approaches For Multiplatform UI Design Adaptation: A Case Study

There is no winner in the battle between iOS and Android, and we all know that. If a product succeeds on one platform, it will undoubtedly be ported to the other. Sometimes app developers don’t even bother waiting, and release apps for both platforms simultaneously. For designers this means only one thing — they will have to adapt an application’s UI and UX to another platform while ensuring a consistent design language across the product.

Three Approaches For Multiplatform UI Design Adaptation: A Case Study

There are three different scenarios for UI multiplatform adaptation: retaining brand consistency; aligning with the conventions specific to the platform; and seeking a balance between the two. We decided to analyze these three approaches by looking at the most popular apps out there so that you get some insight into what method might work best for you.

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What A/B Testing Taught Us About App Store Optimization

1.5 million apps in Apple’s App Store and another 1.5 million in Google’s Play store. That’s a lot of apps, and for a growing number of mobile users. An average user in the US will download only three new apps per month (at best), according to comScore’s “US Mobile App Report.”

What A/B Testing Taught Us About App Store Optimization

Competition in the App Store is fierce, and if an indie app developer wants to get noticed, having an amazing product is no longer enough.

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myMail App Case Study: Developing For Apple Watch Without The Device

How do you write a useful app for the Apple Watch? In what ways does it differ from coding for iOS? And what if you don't have a Watch on hand to test with? Before the launch of the Apple Watch, our iOS team at myMail (one of the popular alternative email apps for iOS) worked tirelessly with a simulator to create a new Apple Watch app.

myMail App Case Study: Developing For Apple Watch Without The Device

We wanted the first buyers of the Apple Watch to have the opportunity to use myMail from day one. What we learned through using the simulator and creating the app — including the Apple Watch's UI quirks, passing data between devices, and the rigors of simulator-only development — is described below and (we hope) will help iOS developers get to results, faster, and avoid a few headaches down the road.

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Testing For And With Windows Phone

Although Windows Phone usage is still low compared with other browsers it's sometimes necessary to test your web work for Internet Explorer Mobile. For web developers, this could be a complication. Testing for the Windows Phone environment is not always optional, but it can be a chore — especially because the version of Internet Explorer that comes with the Windows Phone can be quirky at best. If you're a developer without a Windows Phone device, you might have to get a little creative to ensure that your websites are being rendered properly.

Testing For And With Windows Phone

In this article I want to point out a few different tools and techniques which can help test websites for Windows Phone even if you don't have the real device handy or if you are not developing on Windows. But first let's quickly look into the differences between mobile and desktop Internet Explorer.

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“It’s Alive!”: Apps That Feed Back Accessibly

It's one thing to create a web application and quite another to create an accessible web application. That's why Heydon Pickering, both author and editor at Smashing Magazine, wrote an eBook Apps For All: Coding Accessible Web Applications, outlining the roadmap for the accessible applications we should all be making.

Picture the scene: it’s a day like any other and you’re at your desk, enclosed in a semicircular bank of monitors that make up your extended desktop, intently cranking out enterprise-level CSS for MegaDigiSpaceHub Ltd. You are one of many talented front-end developers who share this floor in your plush London office.

It's Alive!: Apps That Feed Back Accessibly

You don’t know it, but a fire has broken out on the floor below you due to a “mobile strategist” spontaneously combusting. Since no expense was spared on furnishing the office with adorable postmodern ornaments, no budget remained for installing a fire alarm system. It is up to the floor manager in question to travel throughout the office, warning individual departments in person.

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Putting Mobile Back End As A Service Into Practice (Part 2)

Mobile back end as a service (MBaaS) aims at giving app developers the ability to create seamlessly new feature-complete cross-platform native and web applications. In the first part of this series, I walked through a messaging application demo powered by the Kinvey application. We explored how to leverage user management, file storage and the data store.

Putting Mobile Back End As A Service Into Practice (Part 2)

To complete the demo, we need to leverage two key pieces of Kinvey functionality: the permissions provided by the data store, and push notifications, which are enabled through the business logic functionality.

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Thinking Like An App Designer

There’s more to designing mobile apps than meets the eye. The task requires a deep knowledge of devices, and it often means changing the way we think — even if that means leaving behind much of what we’ve learned from designing for the web.

Thinking Like An App Designer

I started my career like many designers: working on print design projects. Shortly thereafter, I discovered the world of websites, which fascinated me and became the focus of my work for some time. Along the way I learned concepts related to interaction design and user experience, which I hardly knew existed until then.

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Visual Test-Driven Development For Responsive Interface Design

Testing responsive websites is a laborious task. Until now, implementing a stable and maintainable automated solution for cross-browser and cross-device testing of a responsive layout has been nearly impossible. But what if we had an opportunity to write visual tests for responsive websites? What if we could describe the look and feel of an application and put this directly into our tests?

Visual Test-Driven Development For Responsive Interface Design

Upon considering this question, I decided to also look at another interesting side of visual testing. For quite a long time I have been a fan of the test-driven development (TDD) methodology. It helps me in my daily programming work. TDD enables me to formalize the task and to make sure everything is implemented according to the requirements.

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Putting Mobile Back End As A Service Into Practice (Part 1)

In a previous article I introduced mobile back end as a service (MBaaS) which aims at giving app developers the ability to create seamlessly new feature-complete cross-platform native and web applications.

Putting Mobile Back End As A Service Into Practice (Part 1)

The next step is implementing a complete demo application using those ideas. Through this real working application, you will be able to see the areas in which MBaaS provides value. This first part will walk you through a messaging application demo powered by the Kinvey application and explore how to leverage user management, file storage and the data store.

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How To Keep Framework Development Simple And Bug-Free

It's just like that for your product, too: people rely on our products to work. Bugs erode trust, which in turn loses customers. So when we began updating Foundation, a responsive CSS framework, we wanted to ensure everything worked. Thoroughly. We know that many people rely on our software for their work, and maintaining that trust is paramount.

How We Keep Foundation Development Simple, Real And Bug-Free

In this article you'll learn our methodology for testing responsively, not just on a case by case, page-from-PSD comp. See, we've developed a certain system to make sure that nothing's broken at launch on different devices.

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