Category: Business
Business tips, ideas and techniques for a professional and efficient workflow as well as round-ups, tutorials and articles that will help you improve your personal daily routine in the web design world.
Popular tags in this category: Freelance, Tutorials, Tools, CMS.
At the end of last year, we published a comprehensive list of web design and development conferences that might be of interest to Smashing Magazine's diverse readership. Many readers commented and added links to other conferences and events that weren't listed, some of which were added to the post. Using the contents of that list along with some other sources, we've compiled a list of web design and development-related conferences and events that will be taking place in the next six to eight months.

As always, there is no way for us to be able to include every possible event here, but we'll be glad to update the list if you provide a comment to an upcoming event that you feel would be of interest to graphic designers or web developers. While the previous roundup was organized by category, this one lists the events in chronological order starting with the earliest.
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If you work as part of an in-house Web team, you have my sympathy. If that in-house team is within a large organization, then doubly so. Being part of an in-house Web team sucks. Trust me, I know. I worked at IBM for three years and now spend most of my days working alongside battle-weary internal teams.

It's hardly surprising that most in-house teams are worn down and depressed. They face almost insurmountable challenges. Too often, a website becomes a battleground for pre-existing departmental conflicts. Political power plays can manifest themselves in fights over home page real estate or conflicts over website ownership. After all, is the website an IT function or a marketing tool? Read more...
The business of building websites is one of constant change, adaptation and strategy. The way designers and developers build websites is often informed by the methods of others and their own trial and error. In light of this, we can draw a number of parallels — some philosophical, to a certain extent — between Web professionals and one of the oldest and most popular board games of all time (counting traditional and digital games). This game is chess.

In this article, we’ll explore the relationship between the game of chess and the Web industry. We’ll learn fundamental lessons from the pawn, rook, knight, bishop, queen and king, and we’ll highlight the factors — both offline and online — that determine best practices. The game is beloved by many professionals, so it seems fitting to apply its great strategy and elegance to the digital age; certain practices might help you lead a more successful working life.
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In celebrating the merits of free software and the excitement over this radical networked production method, an important truth is left unspoken. Networked collaboration shines in the low levels of network protocols, server software and memory allocation, but user interface has consistently been a point of failure. How come the networked collaboration that transformed code production and encyclopedia-writing fails to translate to graphic and interface design?

The following is an investigation into the difficulties of extending the open-source collaboration model from coding to its next logical step: interface design. While we'll dive deep into the practical difference between these two professional fields, the article might also serve as a note of caution to think before rushing to declare the rise of "open-source architecture," "open-source university," "open-source democracy" and so on.
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A few years ago, you might not have pointed out during a meeting with a potential client that you maintained a blog. Over time, though, blogs have evolved from the being a personal hobby to a serious work tool. In fact, today, web designers are supposed to know much more than just how to design and build websites. Customer's expectations have increased, and unless you are in position to choose your favourite clients, meeting them requires hard work.

Hence, it's important to keep learning about the variety of design-related fields every single day — be it marketing, psychology, business, copywriting, publishing or blogging. This article doesn't cover "traditional" web design discipline as we know it, but goes a bit beyond it, exploring various writing, blogging and online publishing strategies. Apart from that, we present some useful writing style guides that may help you educate your clients on their copy for their upcoming project.
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In a recession, companies go one of two ways: either they become the cautious cat, adopting a wait-and-see attitude, spending carefully on their marketing and less overall, cutting back, or they become the ferocious lion, bold, taking advantage of their competitors' caution to seize opportunities in the tough market.

Whatever your approach, remember that Web marketing is a great investment during a recession. Online marketing, though a short-term endeavor, is quick to set up, measurable and, as a result, easily optimizable. It can be infinitely better than a lock-in marketing strategy or partnership, especially in a poor economic climate.
Here are three Recession “R”s, to help your business take advantage of online marketing in this challenging time. Rework, Revisit, Reach Out: let's take a closer look at survival tips and strategies for online marketing.
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Price influences behavior. In order to craft an excellent user experience, the price — and how your users interact with that price — must be central to the development of the product, especially applications. No user will welcome an application if the cost is prohibitive. This makes price every bit as important as design, information architecture and wireframing, and it goes deeper than just getting people to click “Buy.” By focusing on users in setting and maintaining a price, you will increase revenue, lower overhead and, most importantly, significantly improve the user’s (read customer’s) experience.

For just about a year now, between designing and developing client’s websites, I have been running a little app that I created with co-workers. In that time, we have launched, added features, raised the price, added more features and just now begun the early stages of marketing the product. So far, we have done all of this without borrowing a cent, and we have managed to at least cover our costs, if not generate some modest profit. I have no doubt that this success comes from our choices of model and price point.
This article is not about “How to price your app.” There are plenty of good resources for learning how to find the right number. Pricing for use is a framework for continually adjusting your price, when needed, to suit your profit goals and the experience of your users.
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"The need is constant. The gratification is instant." That’s from the American Red Cross, and it was copy that I plugged into a poster for a blood drive at a comics convention. Sitting beside an image of the sexy and well-endowed Vampirella, the words took on a different meaning. Oops!
But I was struck by how these words are a perfect assessment of our society. We want it all, instantly and as cheap as possible. We are a Walmart culture. Fast and cheap have entered our every pore and changed our society, our lives and our livelihoods. Compounding our daily worries and pressures, we now fight to keep our industry professional and profitable. Clients want our blood for free, and the “hacks” are designing us out of existence.

Most people blame the laptop and easy-to-use software. Many blame art schools for favoring quantity over quality. Can any of these be blamed merely for doing business? If someone who has no idea what they're doing wants to purchase a computer and a slew of graphics software and call themselves a designer, then they're in business.
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For too many projects, there comes a time when every action taken, every decision and sacrifice made, is spurred on by pressure to finish. Tempers seem to shrink along with the available days, talk about “high standards” gives way to “good enough,” and people realize that deadlines are aptly named. During the last-minute crunch, someone may well wonder, how did it come to this? Could it have been prevented?

Every Web project has deadlines. But not every designer or developer deals with them the same way. Because a deadline marks the end of a project, everyone involved in the project must understand the deadline’s role. Most projects follow a schedule or have an estimated date by which they must be completed. The concept is simple then: when the work takes longer than expected, deadlines get missed.
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