This extended category features articles on client-side and server-side programming languages, tools, frameworks and libraries, as well as back-end issues. Experts and professionals reveal their coding tips, tricks and ideas. Curated by Dudley Storey. Subscribe to the RSS-Feed.
People of the world, strap yourself in and hold on tight, for you are about to experience truly hair-raising excitement as you get to grips with the intricacies of the hugely interesting CSS timing function!
OK, so the subject matter of this article probably hasn’t sent your blood racing, but all jokes aside, the timing function is a bit of a hidden gem when it comes to CSS animation, and you could well be surprised by just how much you can do with it.
Ruby is a great language. It was designed to foster happiness and productivity in developers, all the while providing tools that are effective and yet focused on simplicity.
One of the tools available to the Rubyist is the RubyGems package manager. It enables us both to include “gems” (i.e. packaged code) that we can reuse in our own applications and to package our own code as a gem to share with the Ruby community. We’ll be focusing on the latter in this article.
There’s no need to bust out a physics textbook to make your iOS 7 app’s views animate like real-world objects. With iOS 7’s new Dynamics API, views can be influenced by gravity, attached to each other with springs, and bounced up against boundaries and each other.
Physics engines are no stranger to game designers. Whether it’s the perfect gravity-induced parabolas of Angry Birds or the swinging candy in Cut the Rope, we’re used to objects in games feeling real. To get this effect, game designers don’t write code to set the position of each object manually. Instead, they use a physics engine that treats the elements as bodies in a simulation and that uses Newton’s laws of motion to calculate how they move over time.
In this tutorial, we will create a new “brand” entity in Magento that can be managed through the admin panel. Once we are finished, you will be able to create, update and delete brands that can be viewed in the front-end independently, much in the same way that you can interact with existing entities such as “products” and “categories.”
In addition, we will associate our new brand entity with other Magento entities, such as products. The process itself is quite lengthy because I will explain each step in detail, but it really is easy once you know how, and it’s a great example of how powerful the Magento platform can be with minimal effort.
If you haven’t seen Joe Harrison’s responsive icons technique yet, you’ll most probably be impressed as much as I was when I first discovered it. In this article, I’d like to explore what we can do with SVG beyond “traditional” scalable vector graphics that are used to replace bitmap PNGs.
You’ve probably heard all the noise about Web Components and how they’re going to change Web development forever. If you haven’t, you’ve either been living under a rock, are reading this article by accident, or have a full, busy life which doesn’t leave you time to read about unstable and speculative Web technologies. Well, not me.
Web Components are a suite of connected technologies aimed at making elements reusable across the Web. The lion’s share of the conversation has been around Shadow DOM, but probably the most transformative technology of the suite is Custom Elements, a method of defining your own elements, with their own behavior and properties.