This category features articles on general design principles, Web design, typography, user interface design and related topics. It also presents design showcases and practical pieces on the business side of design. Curated by Alma Hoffmann.
Responsive Web design has transformed how websites are designed and built. It has inspired us to think beyond device classifications and to use media queries to adapt a layout to the browser’s viewport size. This, however, deviates from the hierarchical structure of CSS and characterizes elements relative to the viewport, instead of to their container.
Extensive use of media queries might be the answer for today, but it is not a viable long-term solution. Media queries do not allow for reusable modules that adapt based on their containers’ size.
This is the story of what we learned during a redesign for our most demanding client — ourselves! In this article, I will explain, from our own experience of refreshing our agency website, why we abandoned a separate mobile website and will review our process of creating a new responsive design.
At Cyber-Duck, we have been designing both responsive websites and adaptive mobile websites for several years now. Both options, of course, have their pros and cons.
Today we’ll discuss how to improve the paint performance of your websites and Web apps. This is an area that we Web developers have only recently started looking at more closely, and it’s important because it could have an impact on your user engagement and user experience.
Frame rate is the rate at which a device produces consecutive images to the screen. A low frames per second (FPS) means that individual frames can be made out by the eye. A high FPS gives users a more responsive feel. You’re probably used to this concept from the world of gaming, but it applies to the Web, too.
With all of the different smartphones, tablets and other devices that sport various operating systems and versions thereof, a Web developer’s job — testing (sometimes virtually) on multiple devices to resolve errors — hasn’t become any simpler.
This article suggests how we can manage these tasks without pouring a truck-load of money into actually buying all of these different devices.
As a mobile UI or UX designer, you probably remember the launch of Apple’s first iPhone as if it was yesterday. Among other things, it introduced a completely touchscreen-centered interaction to a individual’s most private and personal device. It was a game-changer.
Today, kids grow up with touchscreen experiences like it’s the most natural thing. Parents are amazed by how fast their children understand how a tablet or smartphone works. This shows that touch and gesture interactions have a lot of potential to make mobile experiences easier and more fun to use.
Good typography has always been a defining aspect of effective Web design, and this holds true especially for websites in which the emphasis is on presenting a large amount of content — specifically, articles, news and stories.
Whether for a magazine or international newspaper, the designer of any website that distributes a lot of content has always had to consider typographic details as seriously and thoroughly as a print designer would. In 2009, we conducted a survey of then current typographic practices. Since then, responsive design techniques have clearly gained momentum and established their place in the landscape of CSS layout.
Android is huge: 480 million people currently use Android devices, and 1 million new devices are activated daily. This means that every three weeks, the number of people who activate new Android devices is equal to the entire population of Australia. (Recent studies by Nielsen show that more Android devices are on the market than iOS devices.)
Popular apps that become available on Android experience huge growth. For example, Instagram grew by 10 million users with the launch of its Android app — in just 10 days.