I ran across this excellent project that was created by designer and Illustrator, Jamie Wieck. The project consists of a list of 50 things that every creative should know. Also, each point on the list comes in 144 characters or less so you can share it through Twitter. There's also a fun, quirky illustration that accompanies each point.
The Web industry is loaded with some of the globe’s brightest minds and revolutionary technologies. Yet, designers, developers, copywriters and other Web types repeatedly fail to reach their full collective capacities. The blame is typically put on big egos or lack of understanding, which is in line with such generalizations as the following: Designers care only about a website’s looks and have no regard for business objectives or user experience. Developers just want a website to work right, and will kill the design to make it happen. Copywriters want to show off their flashy vocabulary—and cause countless rounds of revisions.
We, members of the design community, are on an ongoing quest for knowledge and learning opportunities—anything we can find to enhance our skills and share the precious pearls of wisdom we’ve held close to our hearts. Given that most of us are where we are because of the shared advice we’ve managed to accumulate along the way, tips like these can be powerful tools for facilitating professional growth, which we all strive to achieve. And it helps the community to grow and improve. Thus, they should be not greedily hoarded, but rather openly shared.
There are literally dozens of articles online about how to write better articles, but I've never come across one with tips on being a better reader. This is a shame, because it's not all about the writer; for every writer of a Web design blog, there are 10,000 readers. So for something a little different, here are six tips for you to bear in mind the next time you're reading something online.
Intellectual property rights are often confusing and sometimes the topic of heated debates. There are those who question the worth of creative products and projects, claiming design and art are something anyone can do, regardless of training, experience, or any inherent ability. As creatives, a deterioration of intellectual property rights is a dangerous possibility. By going public with our work, we have no recourse to prevent others from using our designs, our photos, or our other artwork without paying us or even offering proper credit.
Websites are designed to be used by people of varying backgrounds, educations and technical levels. One of the challenges we face when designing for the Web is finding a way to create sites and applications that can be accessed by a widely disparate audience while avoiding the pitfall of sacrificing the quality of our work to cater to the dreaded ‘lowest common denominator.’
Even though it happens to me with some frequency, being told by a client that one of the requirements for their project is that it must be ‘idiot proof’ never fails to give me pause. The sentiment itself is offensive enough, but the concept also seems somewhat misguided to me. Do we really want to begin a project by assuming our site's users are idiots?
Do you know what makes a design good? Is it merely an opinion, or is there something more to it? Breaking design down seems like such an abstract thing. Even the designers who are able to create thought-provoking work seem purely talented and have natural abilities that can’t really be nailed down to a process. But what if there were principles that captured why design and art worked the way that they do?