Many of today’s hottest technology companies, both large and small, are increasingly using the concept of the minimum viable product (MVP) as way to iteratively learn about their customers and develop their product ideas. This two-part series, looks into the product design process of Dropbox’s Carousel.
Part 1 covered the core user, their needs and Dropbox’s business needs, and broke down existing photo and video apps. This second part is about Carousel’s primary requirements, the end product, its performance and key learnings since the launch.
In a previous article, I discussed using POP to create sketch-based clickthrough prototypes in participatory design exercises. These prototypes capture well the flow and overall layout of early design alternatives.
The same piece briefly mentioned another category of clickthrough prototypes: widget-based mockups that are designed on the target device and that expand on sketches by introducing user interface (UI) details and increased visual fidelity. These prototypes can be used to pitch ideas to clients, document interactions and even test usability. In this article, I will teach you how to use the iPad app Blueprint to put together such prototypes in the form of concept demos, which help to manage a client’s expectations when you are aligning your visions of a product.
Today Smashing Magazine turns eight years old. Eight years is a long time on the web, yet for us it really doesn't feel like a long journey at all. Things have changed, evolved and moved on, and we gratefully take on new challenges one at a time. To mark this special little day, we’d love to share a few things that we’ve learned over the last year about the performance challenges of this very website and about the work we’ve done recently. If you want to craft a fast responsive website, you might find a few interesting nuggets worth considering. – Ed.
Improvement is a matter of steady, ongoing iteration. When we redesigned Smashing Magazine back in 2012, our main goal was to establish trustworthy branding that would reflect the ambitious editorial direction of the magazine. We did that primarily by focusing on crafting a delightful reading experience. Over the years, our focus hasn't changed a bit; however, that very asset that helped to establish our branding turned into a major performance bottleneck.
Successful developers all have something in common: the desire to create. To fully realize that creativity, they need to continually improve their skills. The web industry has grown from this desire to learn. You only need to look at the unwavering demand for conferences, workshops and training days for evidence of this.
For many companies, however, these sources of training require time and money that simply might not be available — especially when you consider that technologies evolve all the time. The cost of continually sending your team to workshops and training days can quickly become unsustainable.
In the early days of mobile, debugging was quite a challenge. Sure, you could get ahold of a device and perform a quick visual assessment, but what would you do after discovering a bug?
With a distinct lack of debugging tools, developers turned to a variety of hacks. In general, these hacks were an attempt to recreate a given issue in a desktop browser and then debug with Chrome Developer Tools or a similar desktop toolkit. For instance, a developer might shrink the size of the desktop browser’s window to test a responsive website or alter the user agent to spoof a particular mobile device.
Making an application work offline can be a daunting task. In this article, Matthew Andrews, a lead developer behind FT Labs, shares a few insights he had learned along the way while building the FT application. Matthew will also be running a "Making It Work Offline" workshop at our upcoming Smashing Conference in Freiburg in mid-September 2014. – Ed.
We’re going to make a simple offline-first to-do application with HTML5 technology. Here is what the app will do: Store data offline and load without an Internet connection, allow the user to add and delete items in the to-do list, store all data locally, with no back end, and run on the first- and second-most recent versions of all major desktop and mobile browsers. The complete project is ready for forking on GitHub.
Aspiring to beauty in our designs is admirable. But it doesn’t guarantee usability, nor is it a product or marketing strategy. Like “simple” and “easy” before it, “beautiful” says very little about the product. How many people, fed up with PowerPoint, cry out in frustration, “If only it were more beautiful”?
We always try our best to challenge your artistic abilities and produce some interesting, beautiful and creative artwork. And as designers we usually turn to different sources of inspiration. As a matter of fact, we’ve discovered the best one—desktop wallpapers that are a little more distinctive than the usual crowd.
This creativity mission has been going on for six years now, and we are very thankful to all designers who have contributed and are still diligently contributing each month. This post features free desktop wallpapers created by artists across the globe for September 2014. Both versions with a calendar and without a calendar can be downloaded for free. It’s time to freshen up your wallpaper!
To badge or not to badge? That is the question. Because badges — and a lot of stuff designed for conferences — often look the same. But if you have a little, different conference, you need different kinds of things. Badges included.
It all started in 2013 with the first Kerning conference. I was asked to design the official notebook: we ended up with a really typographic design for the cover and a funny pattern on the back. And an Easter egg on the cover — more on that later. It was a really funny project, so when my dear friend Cristiano Rastelli, a member of Kerning’s organizing committee, asked me to design the notebook and some printed materials for Kerning 2014 I immediately said “Yes, let’s start!”