When working on a project, have you ever felt that you and the rest of the team were making a lot of decisions based on assumptions? Having to make choices with limited information is not unusual — especially in complex projects or with brand new products.
Phrases like “We think people will use this feature because of X” or “We believe user group Y will switch to this product” become part of the early deliberation on what to develop and how to prioritize.
We always try our best to challenge your artistic abilities and produce some interesting, beautiful and creative artwork. And as designers we usually turn to different sources of inspiration. As a matter of fact, we’ve discovered the best one—desktop wallpapers that are a little more distinctive than the usual crowd.
This creativity mission has been going on for six years now, and we are very thankful to all designers who have contributed and are still diligently contributing each month. This post features free desktop wallpapers created by artists across the globe for July 2014. Both versions with a calendar and without a calendar can be downloaded for free. It’s time to freshen up your wallpaper!
One of the most important factors in the success or failure of any IT project is communication. Communicating effectively can be quite difficult, especially when a project involves many people with different backgrounds, experience, skills, responsibilities and levels of authority. The problem compounds when the people involved belong to different organizations with different working guidelines.
Effective communication happens when a message is delivered whose content has the same meaning for the recipient as it does for the sender, thus inciting the desired action.
No one really wants to be interrupted, much less for something silly while they’re in the middle of doing a billion things. So, why do app ratings follow this pattern? And why don’t developers attempt to talk more with their customers?
In this article, we’ll investigate the various tactics of prompting for app reviews and ratings and how to make them better. We’ll also talk about how to ask users for feedback in a way that benefits everyone.
A few months ago, I ran an experiment to see how much faster I could make one of my websites in less than two hours of work. After installing a handful of WordPress plugins and fixing a few simple errors, I had improved the website’s loading speed from 1.61 seconds to 583 milliseconds. That’s a 70.39% improvement, without having made any visual changes to the website.
According to a 2009 Akamai study, 47% of visitors expect a page to load in under 2 seconds, and 57% of visitors will abandon a page that takes more than 3 seconds to load. Since this study, no shortage of case studies have confirmed that loading time affects sales.
An "affordance" is a perceived signal or clue that an object may be used to perform a particular action. A chair sits at around knee height and appears to provide support. It affords sitting. A toothbrush has a handle a little longer than the human palm. It affords gripping.
All of the objects that surround us have affordances: some are explicit (the “Push” sign above a door handle), and others are hidden (a chair could be used to break a window or used as a weapon). The term was first coined by psychologist James G. Gibson, then introduced to human-computer interaction by Donald Norman in his book The Psychology of Everyday Things, required reading for budding industrial and product designers everywhere.
Have you ever wondered how digitally healthy the organization where you work at really is? If you're a freelancer or work at an agency, well, have you thought about the health of your clients?
I’m not talking about whether you have the latest mobile application or a responsive website. I’m talking about the organization that sits behind these digital tools. If the organization is not digitally healthy, then even the best technology and design will fail. As digital professionals, we like to complain that the organizations with which we work are a hindrance. But are they? Exactly how digitally-friendly are the companies we work for?