Posts Tagged ‘Apps’

We are pleased to present below all posts tagged with ‘Apps’.

Building An App In 45 Minutes With Meteor

The other day, I finally accomplished one of my long-standing goals: I was able to go from one of those “wouldn’t it be cool if…” ideas to a working, live app in less than 1 hour. 45 minutes, actually.

Building An App In 45 Minutes With Meteor

It all started with a design meet-up in San Francisco. I can honestly say this was the best meet-up I’ve ever been to: even though it was only announced two days in advance, more than 200 people RSVP’d, and a good number of those showed up.

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Facing The Challenge: Building A Responsive Web Application

We are talking and reading a lot about responsive Web design (RWD) these days, but very little attention is given to Web applications. Admittedly, RWD still has to be ironed out. But many of us believe it to be a strong concept, and it is here to stay. So, why don’t we extend this topic to HTML5-powered applications?

Facing The Challenge: Building A Responsive Web Application

Because responsive Web applications (RWAs) are both a huge opportunity and a big challenge, I wanted to dive in. Building a RWA is more feasible than you might think. In this article, we will explore ideas and solutions.

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Brave New WorldDesigning For A Maturing Android

Android is huge: 480 million people currently use Android devices, and 1 million new devices are activated daily. This means that every three weeks, the number of people who activate new Android devices is equal to the entire population of Australia. (Recent studies by Nielsen show that more Android devices are on the market than iOS devices.)

Designing For A Maturing Android

Popular apps that become available on Android experience huge growth. For example, Instagram grew by 10 million users with the launch of its Android app — in just 10 days.

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Design PatternsC-Swipe: An Ergonomic Solution To Navigation Fragmentation On Android

There are 3,997 different Android devices. Your navigation should work with all of them. C-Swipe can help: It is an alternative navigation pattern for tablets and mobile devices that is novel, ergonomic and localized.

Navigation Fragmentation On Android

This article provides a detailed walk-through of the design and code and provides a downloadable mini-app so that you can try out C-Swipe to see whether it’s right for your app.

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The Art Of Storytelling Around An App

Every app tells a story. Apps like Pandora tell the story of music; apps like Tip N Split tell a story of a calculator; and apps like Temperature tell the story of weather. Then we have storybook apps like Alice for the iPad, which literally tell stories!

The Art Of Storytelling Around An App

The story of the cluttered app market is well known! Biz Report recently reported that the number of app downloads is estimated to reach 56 billion in 2013. And the San Francisco Chronicle has just reported that over 700,000 apps are for sale in the iTunes Store. Getting noticed is a major concern for app developers, and getting noticed sometimes requires not only a breakthrough app, but a compelling story.

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Designing An Open-Source iPhone Game

I love games and I’m a huge math nerd, so I made a new iPhone game based on a famous math problem called The Seven Bridges of Königsberg. I’m selling it in the App Store, but I also want to share it with everyone, so I made it open source.

Designing An Open-Source iPhone Game

This article is the first in a series that will walk through iOS programming using this game as an example. This first article gives you an overview of the game and of iOS programming in general. We’ll look at a few specific pieces and see how the whole project fits together.

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Think Again: Assumptions About Mobile To Reconsider

The popularity of mobile has skyrocketed over the past few years. We've seen six generations of iPhones, five iPad models, hundreds of Android phones and thousands of different devices being manufactured.

Assumptions About Mobile To Reconsider

Design and development have gone all the way from static and desktop-centric to responsive and device-aware. And it has been a very exciting journey. The field is relatively young — we are all learning (usually by mistakes). Because of that, we are also struggling with generalizations and even stereotypes.

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