Posts Tagged ‘Apps’

We are pleased to present below all posts tagged with ‘Apps’.

Get Started Writing iOS Apps With RubyMotion

Everyone is trying to craft the next beautiful iOS app, but building on Apple’s platform has traditionally required experience in a niche programming language, Objective-C. However, with the release of RubyMotion, anyone can make a completely native iOS app using the power of Ruby.

Get Started Writing iOS Apps With RubyMotion

Developers have tried to get around the Objective-C hurdle by making HTML and JavaScript hybrid apps using tools like PhoneGap and Trigger, but the result can be a substandard user experience. Plus, mobile-centric Web development is yet another narrow skill set that potential developers have to learn.

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Getting To Know The Android Platform: Building, Testing And Distributing Apps

When iOS started to gain momentum, soon after the first iPhone launched, many businesses started to pay attention to apps. The number of apps for iOS grew exponentially, and every company, big and small, rushed to create their own app to support their business.

Getting To Know The Android Platform: Building, Testing And Distributing Apps

For some time, iOS was the only platform you really had to care about. The audience was there. For a few years now, there has been another player in the market. Android’s marketshare growth has been phenomenal, and it simply cannot be ignored anymore. There are over 200 million Android users in the world—almost double the numer of iOS users. For businesses, reaching the Android crowds is potentially a very lucrative investment.

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Ten Things To Think About When Designing Your iPad App

Like most well-designed things, the magic of an iPad app comes from a union of usefulness, usability and meaning. Games aside, the app must be useful by solving a problem that people actually have through the right set of functionality at the right time. It must be easy to use and, just as importantly, easy to get started using, without a lot of pesky setup and learning steps. And it must hold meaning for the user through visual beauty, an emotional connection, personal insights, etc.

Ten Things To Think About When Designing Your iPad App

In this article, we won’t outline the entire design process for creating an iPad app, but we will explore 10 of the key things to think about when designing your app (and planning the design process).

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Designing For Android

For designers, Android is the elephant in the room when it comes to app design. As much as designers would like to think it’s an iOS world in which all anyones cares about are iPhones, iPads and the App Store, nobody can ignore that Android currently has the majority of smartphone market share and that it is being used on everything from tablets to e-readers. In short, the Google Android platform is quickly becoming ubiquitous, and brands are starting to notice.

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But let’s face it. Android’s multiple devices and form factors make it feel like designing for it is an uphill battle. And its cryptic documentation is hardly a starting point for designing and producing great apps. Surf the Web for resources on Android design and you’ll find little there to guide you.

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Making It a Mobile Web App

Ask any interactive agency nowadays what their clients are asking for when they need a mobile experience — the answer will inevitably be "an iPhone and/or an iPad app." Native Apple apps are a hot commodity, and in today’s mobile application ecosystem, mobile web apps are not sexy. In fact, many people don’t even realize they are even an option. In certain cases, an iPhone/iPad app will be the right solution for their needs.

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However, there are some situations where it may become a short-term win, but eventually a long-term loss. Mobile web apps offer a good number of advantages over native apps; and though they face some design, development and deployment challenges, they are a powerful cross platform, scalable and affordable solution.

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iPhone App Designs Reviewed: Critique Board and Lessons Learned

Some time ago I started a mobile app design review section on our company's website. The idea behind this "Crit Board" was simple: if mobile developers want to create apps that people want to buy, they'll need help with design and usability. But most of the time they can't afford it. On our Crit Board, developers can send us their mobile apps (iPhone apps, Android apps, Blackberry apps) along with questions and problems, and we (free of charge) will pick apart key usability issues, illustrate our design recommendations and post our findings.

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The only condition to get free criticism from us is that you agree for it to be made public, which is why I am able to share several case studies with Smashing's readers right now. It's hard to imagine something more relevant: these are real problems facing real developers. I hope these problems and the proposed solutions will benefit others who have similar issues and will be generally relevant to those working in the field.

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Web Development For The iPhone And iPad: Getting Started

According to AdMob, the iPhone operating system makes up 50% of the worldwide smartphone market, with the next-highest OS being Android at 24%. Sales projections for the Apple iPad run anywhere from one to four million units in the first year. Like it or not, the iPhone OS, and Safari in particular, have become a force to be reckoned with for Web developers. If you haven't already, it's time to dive in and familiarize yourself with the tools required to optimize websites and Web applications for this OS.

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Thankfully, Safari on iPhone OS is a really great browser. Just like Safari 4 for the desktop, it has great CSS3 and HTML5 support. It also has some slick interface elements right out of the box, which sometimes vary between the iPhone and iPad. Lastly, because the iPhone OS has been around for quite some time now, a lot of resources are available.

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