Posts Tagged ‘Apps’

We are pleased to present below all posts tagged with ‘Apps’.

App developmentA Guide To iOS App Development For Web Designers

As a designer looking to broaden your skill set, you’ve decided that learning to make native apps for Apple’s iOS platform is an attractive and potentially lucrative prospect. With a frisson of excitement, you start to do some research. The euphoria is short-lived however, as you quickly discover that unless you are an experienced programmer, the task is far from easy.

iOS SDK For Designers

This post will help you get to know the iOS SDK a little better. It leads you through some choreographed steps of iOS app development, even if you have little or no programming knowledge. It covers some key principles and applies these directly to something useful and relevant: the creation of a simple but functioning portfolio app for the iPhone.

Read more...

Mobile Prototyping With Axure RP

Validating a design through user testing is necessary for the success of almost any product. And it’s even more critical in the mobile application space, where context and individual devices play an important role in how a product is experienced.

Fortunately, interactive prototyping is a time-tested way to quickly get your design onto a user’s device and into their hands. So, let’s look at why prototyping matters and explore one powerful tool that will enable you to do it quickly.

Read more...

Get Started Writing iOS Apps With RubyMotion

Everyone is trying to craft the next beautiful iOS app, but building on Apple’s platform has traditionally required experience in a niche programming language, Objective-C. However, with the release of RubyMotion, anyone can make a completely native iOS app using the power of Ruby.

Get Started Writing iOS Apps With RubyMotion

Developers have tried to get around the Objective-C hurdle by making HTML and JavaScript hybrid apps using tools like PhoneGap and Trigger, but the result can be a substandard user experience. Plus, mobile-centric Web development is yet another narrow skill set that potential developers have to learn.

Read more...

Getting To Know The Android Platform: Building, Testing And Distributing Apps

When iOS started to gain momentum, soon after the first iPhone launched, many businesses started to pay attention to apps. The number of apps for iOS grew exponentially, and every company, big and small, rushed to create their own app to support their business.

Getting To Know The Android Platform: Building, Testing And Distributing Apps

For some time, iOS was the only platform you really had to care about. The audience was there. For a few years now, there has been another player in the market. Android’s marketshare growth has been phenomenal, and it simply cannot be ignored anymore. There are over 200 million Android users in the world—almost double the numer of iOS users. For businesses, reaching the Android crowds is potentially a very lucrative investment.

Read more...

Ten Things To Think About When Designing Your iPad App

Like most well-designed things, the magic of an iPad app comes from a union of usefulness, usability and meaning. Games aside, the app must be useful by solving a problem that people actually have through the right set of functionality at the right time. It must be easy to use and, just as importantly, easy to get started using, without a lot of pesky setup and learning steps. And it must hold meaning for the user through visual beauty, an emotional connection, personal insights, etc.

Ten Things To Think About When Designing Your iPad App

In this article, we won’t outline the entire design process for creating an iPad app, but we will explore 10 of the key things to think about when designing your app (and planning the design process).

Read more...

Designing For Android

For designers, Android is the elephant in the room when it comes to app design. As much as designers would like to think it’s an iOS world in which all anyones cares about are iPhones, iPads and the App Store, nobody can ignore that Android currently has the majority of smartphone market share and that it is being used on everything from tablets to e-readers. In short, the Google Android platform is quickly becoming ubiquitous, and brands are starting to notice.

Screenshot

But let’s face it. Android’s multiple devices and form factors make it feel like designing for it is an uphill battle. And its cryptic documentation is hardly a starting point for designing and producing great apps. Surf the Web for resources on Android design and you’ll find little there to guide you.

Read more...

Making It a Mobile Web App

Ask any interactive agency nowadays what their clients are asking for when they need a mobile experience — the answer will inevitably be "an iPhone and/or an iPad app." Native Apple apps are a hot commodity, and in today’s mobile application ecosystem, mobile web apps are not sexy. In fact, many people don’t even realize they are even an option. In certain cases, an iPhone/iPad app will be the right solution for their needs.

Screenshot

[fblike]

However, there are some situations where it may become a short-term win, but eventually a long-term loss. Mobile web apps offer a good number of advantages over native apps; and though they face some design, development and deployment challenges, they are a powerful cross platform, scalable and affordable solution.

Read more...

↑ Back to top