Posts Tagged ‘Apps’

We are pleased to present below all posts tagged with ‘Apps’.

Useful Design Tips For Your iPad App

With tools like Appcelerator's Titanium and some JavaScript programming skill, creating native iPhone and iPad apps is simple. The danger is in not being always on the look-out for the kind of design pitfalls that plague many products in the App Store. In this post, we'll consider some design tips that will get you on the road to iPad success.

Landscape mode in iPad

Apps will define the iPad, it's true. But in developing your app idea, which comes first, the idea or the device? Good news: neither. It's people! When brainstorming and researching ideas for your app, step back and consider the context in which the device will be used by real live people. How does the iPad fit into our lives? In what situations would we prefer this device to a laptop or iPod Touch?

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How To Market Your Mobile Application

App Store is a competitive environment. Against more than 140,000 apps, all screaming for attention, how do you make sure your app gets its time in the spotlight? What does it take to get good media coverage? How do you get people to talk about your app—and, ideally, how do you get them to buy it and show it to their friends?

How To Market your App

Following the simple rules laid out below, you will increase your chances in the battle for fame and glory. These tips might seem rudimentary or in-your-face obvious, but they are so often neglected in the heat of the moment.

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50 Free UI and Web Design Wireframing Kits, Resources and Source Files

Planning and communication are two key elements in the development of any successful website or application. And that is exactly what the wireframing process offers: a quick and simple method to plan the layout and a cost-effective, time-saving tool to easily communicate your ideas to others. A wireframe typically has the basic elements of a Web page: header, footer, sidebar, maybe even some generated content, which gives you, your clients and colleagues a simple visually oriented layout that illustrates what the structure of the website will be by the end of the project and that serves as the foundation for any future alterations.

Wireframe Resources

This article focuses on actual wireframing tools and standalone applications, as well as resources that you'll need to build your own wireframe: wireframing kits, browser windows, form elements, grids, Mac OS X elements, mobile elements, which you'll use in any typical graphics editor such as Photoshop or Illustrator. ...Or you could use pen and paper.

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20 Indispensable Browser Based Apps

There’s nothing better than a good browser based app. Browser based apps require no downloading and no installation, so you can start using them whenever and wherever you like. What’s more, each one of these apps is accessible from any computer in the world, provided that it’s connected to the internet, so there’s no need to take expensive and heavy hardware with you when you’re out of the office. Some of these apps can be used on your mobile phone too!

There are browser based alternatives to almost every traditional piece of software you frequently use, whether it’s for word processing, image editing, listening to music, screen sharing, storing files and folders, or even making to-do lists. Here, we bring you 20 indispensable web apps, which once you’ve tried, you’ll never want to live without again. Most of the apps explored below are free, so there’s nothing stopping you from giving them a go.

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iPhone Apps Design Mistakes: Disregard Of Context

The iPhone will always be part of a much bigger picture. How well you address human and environmental factors will greatly determine the success of your product. All too often, iPhone developers create products in isolation from their customers. In order to create really appealing applications, developers must stop focusing only on the mechanisms of the apps. Zoom out: understand the person using the application, as well as the complex environmental factors surrounding that person.

To better understand the context of these design challenges, we’ll highlight several levels of human and environmental factors. We start with level 1: the app itself. This is how many developers view their apps. As a developer, you have a vision of what your product should look like and why customers will turn their attention to it. However, if you observe your product so closely, you may put it in the wrong context and design it for the wrong purposes and for the wrong users. This is why you need to zoom out.

Also consider our related articles:

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How To Create Your First iPhone App (2012 Edition)

Update: 01/10/2012: The original version of this article by Jen Gordon was published in August 2009. It was thoroughly revised and updated by the author and published in September 2012. — Editorial Team

Since the iTunes App Store launched in 2008, over 500,000 apps have been approved by Apple, and thousands more app ideas are scrawled on napkins across the world every day. But question remains, how can a person with limited technical skills create an iPhone app?

How To Create Your First iPhone App

The good news is anyone can make an iPhone app, it's just a matter of knowing the series of actions you need to take to make it happen. Be sure to bookmark this article because it will serve as a guide for learning the process for creating your first iPhone app, going step by step from idea to the App Store.

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iPhone Apps Design Mistakes: Over-Blown Visuals

The development of iPhone applications has recently become a hot topic in the design community; everybody tries to come up with some creative idea, port it into a stylish iPhone-alike application and sell it to thousands of users through the iPhone app store. However, many of these applications are poorly designed and therefore miss the chance of providing users with a truly useful product that users would find worth recommending to friends and colleagues.

Overdesigned iPhone app example

We want to take a closer look at the design of iPhone applications and showcase some good and bad examples, best practices as well as useful ideas and recommendations for your next iPhone app design. This article is a first post of a new series related to the design of iPhone applications. Please let us know if you are interested in the follow-ups to this article in the poll and in the comments below. How should it look like? What should we improve? Please also feel free to suggest more iPhone app design mistakes in the comments to this post!

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