Posts Tagged ‘iPhone’

We are pleased to present below all posts tagged with ‘iPhone’.

Four Ways To Build A Mobile Application, Part 1: Native iOS

The mobile application development landscape is filled with many ways to build a mobile app. Among the most popular are: native iOS, native Android, PhoneGap and Appcelerator Titanium.

Four Ways To Build A Mobile Application, Part 4: Appcelerator Titanium

This article marks the start of a series of four articles covering the technologies above. The series will provide an overview of how to build a simple mobile application using each of these four approaches. Because few developers have had the opportunity to develop for mobile using a variety of tools, this series is intended to broaden your scope.

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Animations, Actions And Particle SystemsCreating Realistic iPhone Games With Cocos2D

Animation makes games real. Movement adds excitement to a game and makes the characters more realistic. In this article, we’ll look at the Cocos2D library and how it supports programmatic animations in iPhone games.

Creating Realistic iPhone Games With Cocos2D

This article is part of a series that teaches you how to create iPhone games based on the open-source game Seven Bridges. Make sure to check out the first article in the series, “Designing an Open-Source iPhone Game” and look at the source code in the Seven Bridges GitHub repository.

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Designing An Open-Source iPhone Game

I love games and I’m a huge math nerd, so I made a new iPhone game based on a famous math problem called The Seven Bridges of Königsberg. I’m selling it in the App Store, but I also want to share it with everyone, so I made it open source.

Designing An Open-Source iPhone Game

This article is the first in a series that will walk through iOS programming using this game as an example. This first article gives you an overview of the game and of iOS programming in general. We’ll look at a few specific pieces and see how the whole project fits together.

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A Field Guide To Mobile App Testing

Testers are often thought of as people who find bugs, but have you ever considered how testers actually approach testing? Do you ever wonder what testers actually do, and how they can add value to a typical technology project? I’d like to take you through the thought process of testers and discuss the types of things they consider when testing a mobile app.

A Guide To Mobile App Testing

The intention here is to highlight their thought processes and to show the coverage and depth that testers often go to. At the heart of testing is the capability to ask challenging and relevant questions. You are on your way to becoming a good tester if you combine investigative and questioning skills with knowledge of technology and products.

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TutorialHow To Design A Mobile Game With HTML5

Care to make a cross-platform mobile game with HTML5? No need to dabble in Java or Objective-C? Bypass the app stores? Sounds like an instant win! A handful of game developers are pushing the envelope of mobile HTML5 games at the moment. Check out the likes of Nutmeg and Lunch Bug for some shining examples.

The great thing about these titles is that they work equally well on both mobile and desktop using the same code. Could HTML5 finally fulfill the holy grail of “write once, run anywhere”? Now, as a Web developer you’re used to dealing with the quirks of certain browsers and degrading gracefully and dealing with fragmented platforms. So, a few technical challenges won’t put you off, right? What’s more, all of these performance and audio problems are temporary.

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App developmentA Guide To iOS App Development For Web Designers

As a designer looking to broaden your skill set, you’ve decided that learning to make native apps for Apple’s iOS platform is an attractive and potentially lucrative prospect. With a frisson of excitement, you start to do some research. The euphoria is short-lived however, as you quickly discover that unless you are an experienced programmer, the task is far from easy.

iOS SDK For Designers

This post will help you get to know the iOS SDK a little better. It leads you through some choreographed steps of iOS app development, even if you have little or no programming knowledge. It covers some key principles and applies these directly to something useful and relevant: the creation of a simple but functioning portfolio app for the iPhone.

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Designing for iPhone 4 Retina Display: Techniques and Workflow

The iPhone 4 features a vastly superior display resolution (614400 pixels) over previous iPhone models, containing quadruple the 153600-pixel display of the iPhone 3GS. The screen is the same physical size, so those extra dots are used for additional detail — twice the detail horizontally, and twice vertically. For developers only using Apple’s user interface elements, most of the work is already done for you.

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For those with highly custom, image-based interfaces, a fair amount of work will be required in scaling up elements to take full advantage of the iPhone 4 Retina display. Scaling user interfaces for higher detail displays — or increasing size on the same display — isn’t a new problem. Interfaces that can scale are said to have resolution independence.

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