Posts Tagged ‘Inspiration’

We are pleased to present below all posts tagged with ‘Inspiration’.

Creating A Lasting Impression

We can all agree that the work we do should inform, be appropriate to the client and their audience, and, of course, look good. But there’s a bonus third attribute worth aiming for—creating a lasting impression.

Creating A Lasting Impression

Visual memory is fascinating; we use it often without realizing. If for example you ask someone how many rooms they have in their home, before answering, most will in their minds eye (possibly even with their eyes closed to aid concentration) walk through each room, adding up as they go. If graphic designers can tap into the benefits of this phenomenon, providing visual triggers to keep the subject matter of their work fresh in audiences’ memories, this has to be advantageous.

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The Art Of Staying Up To Date

An important part of our job is staying up to date. Technologies don't really change that fast — HTML5 and CSS3 take a long time to be specified and implemented. But the ideas surrounding these technologies and the things we can do with them are constantly evolving, and hundreds of blog posts and articles are published every day. There's no way you can read all of those but you'll still have to keep up to date. Here are some tips on doing that while still having some time left to work.

The Art Of Staying Up To Date

The hardest part of staying up to date is not reading too much. So many articles are published on a daily basis, so you'll need filters. It's unfortunately hard to make a living by reading articles all day, so you don't want to read marginally interesting stuff, and you don't want to read too much. You only want to read relevant stuff. You could try to automate this filtering, but I found that the best filters are actually people and time.

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“I Draw Pictures All Day”

“So, you do nothing all day.” That’s how many people would respond to someone who says they spend the day with a pen or pencil in their hand. It’s often considered an empty practice, a waste of time. They’re seen as an empty mind puttering along with the busy work of scribbling.

I Draw Pictures All Day

But for us designers and artists, drawing pictures all day is integral to our process and to who we are as creative people, and despite the idea that those who doodle waste time, we still get our work done. So, then, why are those of us who draw pictures all day even tempted to think that someone who is doodling or drawing pictures in a meeting or lecture is not paying attention?

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Beautiful iPhone And iPad Retina Wallpapers

Back in 2009, Smashing Magazine presented 100 (Really) Beautiful iPhone Wallpapers. In the meantime Apple has shaken the industry with iPhones 4, 4S and 5, as well as iPad 1, 2, 3, and not to forget to mention the brand new iPad mini and iPad 4 — devices that steal the show with the best ever displays and gigantic resolutions. Having your hands on these masterpieces, how about enriching your device with a high-resolution Retina wallpaper that makes your thingamajig look even better than it already does.

Charming Frog

We proudly present you a great collection of iPhone and iPad wallpaper sources, including lots of different designs and styles, from artistic and abstract to photographic and illustrated images. The introduced sites offer a huge variety of categories, so there's something for everyone. The resolutions range from 640×960px to 2048×1536px, optimized for the different appliances. All of the images are clickable and linked to their source. You can explore further artistic treasures and more wallpapers by using the links.

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Playful UX Design: Building A Better Game

I sincerely believe that the user experience community should add game design to its toolbox of competencies. If we’re truly committed to creating satisfying user experiences, then there’s no reason why games, which can satisfy people so richly, should be excluded.

Playful UX Design: Building A Better Game

Operating successfully in the games domain means learning a new set of competencies, and I don’t want to oversimplify the challenges of designing high-quality game experiences. However, if you’re in a position to jump in and start designing, then I can at least offer a primer to help you steer clear of some of the most common mistakes.

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Weird And Wonderful, Yet Still Illegible

It has been said that "we read best what we read most". This quote was used as a type specimen in Emigre magazine in the late 1980's by Zuzana Licko. It was written in defense of her typefaces, whose elemental shapes—designed with the strictures of the early HP laser printer in mind—challenged the commonly held notions of what made typefaces legible.

Weird And Wonderful, Yet Still Illegible

The paradigm shift—wrought by the personal computer, Postscript and desktop publishing—should have had a massive impact on the shapes of our typographic characters, just as the advances of the World Wide Web further changed the way we viewed words (even though letterforms change at the pace of the most conservative reader). Thus, radical innovations like Kurt Schwitters' Systemschrift, (a phoenetic alphabet from 1927), are doomed to fail.

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Behind The Scenes Of Tourism New Zealand (Case Study)

In 2011 we saw the rise in popularity of two relatively new trends: responsive Web design and the use of HTML’s canvas. While some websites had experimented with both, in the last 12 months we’ve seen these trends move from the fringes firmly into the mainstream.

Behind The Scenes Of Tourism New Zealand

Responsive Web design is more a concept than a technology — an ideal that many new websites aspire to. Canvas, on the other hand, is an HTML5-based technology that opens the door to a new wave of interactivity.

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