Posts Tagged ‘Inspiration’

We are pleased to present below all posts tagged with ‘Inspiration’.

Behind The Scenes Of Tourism New Zealand (Case Study)

In 2011 we saw the rise in popularity of two relatively new trends: responsive Web design and the use of HTML’s canvas. While some websites had experimented with both, in the last 12 months we’ve seen these trends move from the fringes firmly into the mainstream.

Behind The Scenes Of Tourism New Zealand

Responsive Web design is more a concept than a technology — an ideal that many new websites aspire to. Canvas, on the other hand, is an HTML5-based technology that opens the door to a new wave of interactivity.

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Japanese, A Beautifully Complex Writing System

As a Japanese person living in Europe, I’m sometimes asked: “Japanese is a difficult language, isn’t it?”. Those asking are often surprised when my answer is a simple: “No, actually, it’s not.”.

Japanese, A Beautifully Complex Writing System

While it is true (at least to many Westerners) that Japanese is an exotic language, when compared to learning other European languages, it may seem harder because it has has no relation to their own language. But from my own experiences of learning English and German (and also from seeing some European friends learning Japanese), I can say with confidence that learning spoken Japanese is, in fact, not so difficult.

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Beautiful Covers: An Interview With Chip Kidd

The work of Chip Kidd spans design, writing and, most recently, rock ’n’ roll. He definitely has the charisma to get ahead in that third field. He is best known for his unconventional book jackets, but he has published two novels of his own: The Learners and Τhe Cheese Monkeys.

Beautiful Covers: An Interview With Chip Kidd

Uninterested in design trends and fashions, he often draws inspiration from collectibles and memorabilia. Kidd is now busy creating his masterpiece, a graphic novel born from his lifelong fascination with Batman (he regards himself as Batman’s number-one fan). He has teamed up with comic-book artist Dave Taylor to illustrate the story in an astonishing way, conjuring a Fritz Lang aesthetic with a healthy dose of Kidd’s own sensibility.

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Design Legacy: A Social History Of Jamaican Album Covers

Mention Jamaican music to someone who isn’t a fan and you can bet that a fairly predictable image pops into the head of your listener. Chances are this image looks something like the cover of Bim Sherman’s Exploitation. Same old Rastafarian colors… Some guy with dreads… A title that refers broadly to political oppression or positive thinking without much in the way of self-critical awareness or irony.

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For many people, this vision  —  of roots reggae and its deified lead singer —  is the only face that Jamaican music has to offer. (To be honest, the Jamaican music industry, in its eagerness to capitalize on the popularity of this face, hasn’t done much to contradict it.)

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What Web Designers Can Learn From Video Games

Games are becoming more Web-like, and the Web is becoming more game-like. If you need proof of this, you have only to look at Yahoo Answers. Random questions are posed, the top answer is chosen, and credibility points are given to the winner. It's a ranking system that accumulates and unlocks more and more features within the system. It works because of the psychology of achievement and game mechanics and thus encourages interaction.

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This raises the question, what can a Web designer learn from games, or — more specifically — video games? Good game interfaces have to be highly usable and intuitive, capable of handling a lot of repetitive actions in the fewest clicks possible. They need to be attractive and engaging. They need to be likeable. A good game interface adds to and enhances the user’s experience. In a game, people want the content delivered to them in a way that doesn’t break the fantasy. Any dissonance with the interface will cause an otherwise great game to fail.

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The Heritage Of Berlin Street Art And Graffiti Scene

Art critic Emilie Trice has called Berlin “the graffiti Mecca of the urban art world.” While few people would argue with her, the Berlin street scene is not as radical as her statement suggests. Street art in Berlin is a big industry. It’s not exactly legal, but the city’s title of UNESCO’s City of Design has kept local authorities from doing much to change what observers call the most “bombed” city in Europe. From the authorities’ point of view, the graffiti attracts tourists, and the tourists bring money to a city deep in debt.

This article looks at the development of the Berlin street art scene, from its beginnings as a minor West Berlin movement in the late ’70s to its current status: the heritage of a now unified city.

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Inside Google’s User Experience Lab: An Interview With Google’s Marcin Wichary

Marcin Wichary’s fascination with the relationship between humans and machines began at an early age. As a boy in Poland, he was mesmerized by the interaction between arcade patrons and the video games they played. Years later, Marcin would help shape the way that millions of computer users interact with some of the world’s most popular websites. He would even recreate one of those arcade games for the Web.

Inside Google's User Experience Lab: An Interview With Google’s Marcin Wichary

Marcin is Senior User Experience Designer at Google, but his numerous roles and broad influence at the company are not conveniently definable. His fingerprints are on the code of Google products ranging from Search to Chrome. He gained publicity for his work on the Google Pac-Man Doodle, which he co-created with fellow Googler Ryan Germick. According to Ryan, “Marcin is a genius. He’s a UX designer but he’s also maybe one of the best front-end programmers on the planet.”

Marcin joined Smashing Magazine author Dan Redding for a conversation regarding his professional career, his interest in photography and a curious creation known as the Crushinator.

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