Posts Tagged ‘Interaction Design’

We are pleased to present below all posts tagged with ‘Interaction Design’.

The More You Fail, The Greater Your Success: A User-Centered Design Case Study

Jeffrey Zeldman once said, “Usability is like love. You have to care, you have to listen, and you have to be willing to change. You’ll make mistakes along the way, but that’s where growth and forgiveness come in.” If you think of design as a tool it becomes a much more powerful skill set and by putting the user first you can transform your product into something truly remarkable.

The More You Fail, The Greater Your Success: A User-Centered Design Case Study

This article will be an introdrction to the human-centered design process. I’ll tell a personal story in which I built a challenged family member a device to help them communicate more efficient and effortlessly and I’ll share lessons I learned from the failures and successes along the way.

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Creating Clickthrough Prototypes With Blueprint

In a previous article, I discussed using POP to create sketch-based clickthrough prototypes in participatory design exercises. These prototypes capture well the flow and overall layout of early design alternatives.

Create Clickthrough Prototypes With Blueprint To Communicate Design Concepts

The same piece briefly mentioned another category of clickthrough prototypes: widget-based mockups that are designed on the target device and that expand on sketches by introducing user interface (UI) details and increased visual fidelity. These prototypes can be used to pitch ideas to clients, document interactions and even test usability. In this article, I will teach you how to use the iPad app Blueprint to put together such prototypes in the form of concept demos, which help to manage a client’s expectations when you are aligning your visions of a product.

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How Do You Design Interaction?

If you have to design an interface it's almost obvious to think to begin the process by drawing. But is this the best way? I once casually started by writing an imagined human-computer conversation, and only afterwards I continued by drawing. This changed my way of thinking and I never went back to drawing first. This article will explain the reasons behind my decision.

How Do You Design Interaction?

I have always been a huge admirer of the guys at Basecamp. Some time ago, I was reading a tweet by Jason Zimdars, one of its designers: “UI design starts with words.” He wasn’t joking. The comment got a lot of retweets, a lot of favorites. Everyone understood what he meant — except me.

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Streamlining Mobile Interactions

The mobile web is a harsh environment: mobile processors are slower than their desktop counterparts; network connectivity is flaky; bandwidth is low; latency is high; and touchscreen keyboards are slow. The best mobile web applications are the ones that excel at handling these challenges.

Streamlining Mobile Interactions

In this article, we'll look at how to identify the tasks your users want to accomplish on a mobile device, memorize as much as you can about your users’ situation, presume that your users’ actions will succeed (and get them to their next task) and also how to predict your users’ next actions, and prepare accordingly.

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Six Common Problems With The UX Process, And Six Solutions!

How robust is your user experience design process? We all have our favored methods and techniques, but the general process is similar: Conduct research, prototype, then present to stakeholders and users.

Six Common Problems With The UX Process, And Six Solutions!

We’ve delivered projects successfully, rectified problems and honed our ability to deliver in different scenarios. However, we all know that every project is unique, and every once in a while something will take you by surprise.

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Getting Your App Ready For iOS 7’s New Dynamic Interactions

There’s no need to bust out a physics textbook to make your iOS 7 app’s views animate like real-world objects. With iOS 7’s new Dynamics API, views can be influenced by gravity, attached to each other with springs, and bounced up against boundaries and each other.

Getting Your App Ready For iOS 7's New Dynamic Interactions

Physics engines are no stranger to game designers. Whether it’s the perfect gravity-induced parabolas of Angry Birds or the swinging candy in Cut the Rope, we’re used to objects in games feeling real. To get this effect, game designers don’t write code to set the position of each object manually. Instead, they use a physics engine that treats the elements as bodies in a simulation and that uses Newton’s laws of motion to calculate how they move over time.

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Building Clickthrough Prototypes To Support Participatory Design

As UX professionals, we often lead design exercises with our stakeholders, including immediate team members and external clients. In these brainstorming sessions, participants identify opportunities to improve the design, thereby aligning everyone’s vision and expectations of the project.

Building Clickthrough Prototypes To Support Participatory Design

During such activities, teams will generate concepts as paper or whiteboard sketches. While these artifacts give a ten thousand-foot view of the emerging design, I would argue that they fall short of presenting the pieces as a whole, because they limit participants from visualizing interactivity and the system’s flow. This is where clickthrough prototypes enter the picture.

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