Posts Tagged ‘Interviews’

We are pleased to present below all posts tagged with ‘Interviews’.

The Art And Craft Of Arabic Type Design

The beauty of typography has no borders. While many of us work with the familiar Latin alphabet, international projects usually require quite extensive knowledge of less familiar writing systems from around the world.

The Art And Craft Of Arabic Type Design

The aesthetics and structure of such designs can be strongly related to the shape and legibility of the letterforms, so learning about international writing systems will certainly help you to create more attractive and engaging Web designs.

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Copying Others Is Not The Answer

Recently, we had the pleasure of sitting down to pick the brain of Nancy Dickenson, talented UX designer and the Executive in Residence for Bentley University’s HFID Graduate Program.

Copying Others Is Not The Answer

With a bit of back and forth, we got some wonderful insight into the UX field from this long-time field participant and shaper, who looks back over her time in UX design.

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Videos And Interviews With Brad Frost, Andy Clarke and Nicole Sullivan

Today we are happy to release three more exclusive interviews as well as two Smashing Conference videos featuring Brad Frost, Andy Clarke and Nicole Sullivan. You can check out even more conference interviews and talks by Jeremy Keith, Rachel Andrew and Stephen Hay.

Exclusive Videos And Interviews (Part 2)

In case you are wondering whether Smashing Conference 2013 will take place or not, the answer is a definitive "yes!", so please make sure to stay tuned to not miss it this year!

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Bringing Angry Birds To Facebook

There’s no avoiding those Angry Birds. They are, quite literally, everywhere: toys, snacks, cartoons, plush toys and that wildly addictive game that seemingly everyone has downloaded at some point — 1 billion of us last year alone.

Bringing Angry Birds To Facebook

2012 was another landmark year at the Angry Birds aviary, otherwise known as Rovio. The Finnish-based developer not only released a slew of tie-ins — from Green Day to Star Wars — but also went social.

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Killing Contracts: An Interview With Andy Clarke

Do you remember those “10 Useful Legal Documents for Designers?” Well, it turns out that you, designers who read Smashing Magazine, liked one in particular: a plain-language, straightforward “Contract of Works for Web Design” which is based heavily on Andy Clarke’s “Contract Killer”. Since Mr. Wong published that template eight months ago, almost 1,500 designers have downloaded it on Docracy alone.

Killing Contracts: An Interview With Andy Clarke

Why is this legal template so popular? Does it really work better than other contracts? Can it help you close that job faster and protect you from getting stiffed? Could it become an industry standard, like grid systems and agile development?

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Exclusive Videos And Interviews (Part 1)

In September 2012 we ran the very first Smashing Conference — friendly, valuable and inspiring community event — in a beautiful medieval building in our home town Freiburg, Germany. The conference was a huge success, and we haven't anticipated the fantastic feedback we've received during and after the event.

The Smashing Conference: Exclusive Videos And Interviews

All conference tickets and workshop tickets were sold out within weeks, and to bring the event closer to everybody we blogged live from the venue, and captured all talks on video. We had the pleasure of welcoming and interviewing many top-class speakers and well-respected experts from the Web design industry.

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Stefan Sagmeister: “Trying To Look Good Limits My Life”

Stefan Sagmeister is a designer who has been following his instinct and intuition to the fullest, having gained recognition for his unique, and often provocative, visual explorations. It’s possibly his very personal and almost self-centric way to design that leads to his original approach. On May 31, 19 years after starting his NYC studio he once again surprised the crowds with renaming to Sagmeister & Walsh in a ‘trademark’ Sagmeister fashion - naked in the studio.

Grammay winning design for David Byrne

A bit of history. When the Austrian-born Sagmeister moved to New York, he made it his mission to work for the legendary designer Tibor Kalman (1949-1999), at M&Co before starting his own studio in 1994. Sagmeister inc. Kalman, one of the two names that changed graphic design in the 80’s—as AIGA proclaims—was well respected for his social responsibility polemic and then as the editor-in-chief of Colors magazine.

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Beautiful Covers: An Interview With Chip Kidd

The work of Chip Kidd spans design, writing and, most recently, rock ’n’ roll. He definitely has the charisma to get ahead in that third field. He is best known for his unconventional book jackets, but he has published two novels of his own: The Learners and Τhe Cheese Monkeys.

Beautiful Covers: An Interview With Chip Kidd

Uninterested in design trends and fashions, he often draws inspiration from collectibles and memorabilia. Kidd is now busy creating his masterpiece, a graphic novel born from his lifelong fascination with Batman (he regards himself as Batman’s number-one fan). He has teamed up with comic-book artist Dave Taylor to illustrate the story in an astonishing way, conjuring a Fritz Lang aesthetic with a healthy dose of Kidd’s own sensibility.

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Inside Google’s User Experience Lab: An Interview With Google’s Marcin Wichary

Marcin Wichary’s fascination with the relationship between humans and machines began at an early age. As a boy in Poland, he was mesmerized by the interaction between arcade patrons and the video games they played. Years later, Marcin would help shape the way that millions of computer users interact with some of the world’s most popular websites. He would even recreate one of those arcade games for the Web.

Inside Google's User Experience Lab: An Interview With Google’s Marcin Wichary

Marcin is Senior User Experience Designer at Google, but his numerous roles and broad influence at the company are not conveniently definable. His fingerprints are on the code of Google products ranging from Search to Chrome. He gained publicity for his work on the Google Pac-Man Doodle, which he co-created with fellow Googler Ryan Germick. According to Ryan, “Marcin is a genius. He’s a UX designer but he’s also maybe one of the best front-end programmers on the planet.”

Marcin joined Smashing Magazine author Dan Redding for a conversation regarding his professional career, his interest in photography and a curious creation known as the Crushinator.

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The Design Community Offers Its Favorite Bits of Advice

We, members of the design community, are on an ongoing quest for knowledge and learning opportunities—anything we can find to enhance our skills and share the precious pearls of wisdom we’ve held close to our hearts. Given that most of us are where we are because of the shared advice we’ve managed to accumulate along the way, tips like these can be powerful tools for facilitating professional growth, which we all strive to achieve. And it helps the community to grow and improve. Thus, they should be not greedily hoarded, but rather openly shared.

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