Posts Tagged ‘iOS’

We are pleased to present below all posts tagged with ‘iOS’.

Tale Of A Top-10 App, Part 1: Idea And Design

My name is Jeremy Olson. I’m a senior in college, living in Charlotte, North Carolina, and this is the story of how my little app beat Angry Birds.

Tale Of A Top-10 App, Part 1: Idea And Design

I’m writing this because I believe we learn much more from success than from failure. It took Edison thousands of failed attempts to invent the electric light bulb, and it would be foolish for us to reinvent it based on trial and error, now that we have a working model.

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iOS Grid System, A Free Extension For Adobe Fireworks

I’ll come right out and say it. I think the grid is the unsung hero of a good design. It gives structure and lets the design fall perfectly into place on the canvas. With a grid, adapting and building something new into your design is easy. Think of it like a house’s foundation.

iOS Grid System, A Free Extension For Adobe Fireworks

With a solid foundation, the house is stable, and building on it is easy. With a solid grid, your design can easily be adapted to accommodate whatever changes come along. Today, we’ll share iOS Grid System, which I’ve been using when designing apps in Adobe Fireworks.

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iOS Prototyping With Adobe Fireworks And TAP (Part 3)

In the previous parts of this tutorial (part 1 and part 2), we looked in detail at the building blocks of our design in Fireworks (pages, shared layers, symbols, styles), and we started to make a demo prototype in Fireworks.

iOS Prototyping With Adobe Fireworks And TAP (Part 3)

The demo prototype had six pages, linked together by hotspots, and each hotspot was customized for use with TAP. Now that the six-page Fireworks PNG file is ready, it’s time to prepare it to be exported as a click-through prototype and then converted (with the help of the TAP extension) to an animated, gesture-based prototype that we can use on an iOS device.

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Designing An Open-Source iPhone Game

I love games and I’m a huge math nerd, so I made a new iPhone game based on a famous math problem called The Seven Bridges of Königsberg. I’m selling it in the App Store, but I also want to share it with everyone, so I made it open source.

Designing An Open-Source iPhone Game

This article is the first in a series that will walk through iOS programming using this game as an example. This first article gives you an overview of the game and of iOS programming in general. We’ll look at a few specific pieces and see how the whole project fits together.

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iOS Prototyping With TAP And Adobe Fireworks (Part 2)

In the previous article in this series, "iOS Prototyping With Adobe Fireworks and TAP, Part 1: Laying the Foundation," I looked in detail at the four major stages that all of our projects at Cooper go through, as well as our approach to Fireworks PNG organization, and the main components of Fireworks (pages, shared layers, symbols and styles).

iOS Prototyping With TAP And Adobe Fireworks (Part 2)

Now we can start actually building the prototype. First, let me try to sum it up quickly: to create a “live” iOS prototype, you only need to perform the following six steps:

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Think Again: Assumptions About Mobile To Reconsider

The popularity of mobile has skyrocketed over the past few years. We've seen six generations of iPhones, five iPad models, hundreds of Android phones and thousands of different devices being manufactured.

Assumptions About Mobile To Reconsider

Design and development have gone all the way from static and desktop-centric to responsive and device-aware. And it has been a very exciting journey. The field is relatively young — we are all learning (usually by mistakes). Because of that, we are also struggling with generalizations and even stereotypes.

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iOS Prototyping With TAP And Adobe Fireworks (Part 1)

One of the strengths of Adobe Fireworks lies in its ability to produce basic-level prototypes in HTML format for the purpose of sharing concepts, evaluating them and conducting usability tests. But did you know that you can use Fireworks in combination with other tools to create complex iOS prototypes (for both the iPhone and iPad) with similar ease?

iOS Prototyping With TAP And Adobe Fireworks (Part 1)

In this series of three articles, you’ll learn how to use Adobe Fireworks together with another tool, called TAP, to create prototypes with animated transitions.

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