Posts Tagged ‘iOS’

We are pleased to present below all posts tagged with ‘iOS’.

iOS Prototyping With Adobe Fireworks And TAP (Part 3)

In the previous parts of this tutorial (part 1 and part 2), we looked in detail at the building blocks of our design in Fireworks (pages, shared layers, symbols, styles), and we started to make a demo prototype in Fireworks.

iOS Prototyping With Adobe Fireworks And TAP (Part 3)

The demo prototype had six pages, linked together by hotspots, and each hotspot was customized for use with TAP. Now that the six-page Fireworks PNG file is ready, it’s time to prepare it to be exported as a click-through prototype and then converted (with the help of the TAP extension) to an animated, gesture-based prototype that we can use on an iOS device.

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Designing An Open-Source iPhone Game

I love games and I’m a huge math nerd, so I made a new iPhone game based on a famous math problem called The Seven Bridges of Königsberg. I’m selling it in the App Store, but I also want to share it with everyone, so I made it open source.

Designing An Open-Source iPhone Game

This article is the first in a series that will walk through iOS programming using this game as an example. This first article gives you an overview of the game and of iOS programming in general. We’ll look at a few specific pieces and see how the whole project fits together.

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iOS Prototyping With TAP And Adobe Fireworks (Part 2)

In the previous article in this series, "iOS Prototyping With Adobe Fireworks and TAP, Part 1: Laying the Foundation," I looked in detail at the four major stages that all of our projects at Cooper go through, as well as our approach to Fireworks PNG organization, and the main components of Fireworks (pages, shared layers, symbols and styles).

iOS Prototyping With TAP And Adobe Fireworks (Part 2)

Now we can start actually building the prototype. First, let me try to sum it up quickly: to create a “live” iOS prototype, you only need to perform the following six steps:

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iOS Prototyping With TAP And Adobe Fireworks (Part 1)

One of the strengths of Adobe Fireworks lies in its ability to produce basic-level prototypes in HTML format for the purpose of sharing concepts, evaluating them and conducting usability tests. But did you know that you can use Fireworks in combination with other tools to create complex iOS prototypes (for both the iPhone and iPad) with similar ease?

iOS Prototyping With TAP And Adobe Fireworks (Part 1)

In this series of three articles, you’ll learn how to use Adobe Fireworks together with another tool, called TAP, to create prototypes with animated transitions.

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Introducing New iOS6 Features In Mobile Safari

If you've had half an eye on the tech press over the last few weeks, you'll be aware of the update to iOS, or at least of its replacement of Google maps with the new iOS Maps app.

Introducing New iOS6 Features In Mobile Safari

Stories of parks appearing where once there were roads, seas disappearing and more, abound. I'm not going to wade into the debate about whether or not Apple should have done this or whether the new app is an improvement or not, but instead I'm going to focus on the update to mobile Safari — and specifically, what it means for Web developers.

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Workflow Optimization Design Cutting Edge iOS Apps With Adobe Fireworks

Since the release of iPhone 4 and the iPad 3 (known as "The new iPad"), Apple has doubled the resolution of the displays, which are now 640 x 960 pixels (iPhone 4 and 4s), 1536 x 2048 pixels (iPad 3), and 640 x 1136 pixels (iPhone 5).

Design Cutting Edge iOS Apps With Adobe Fireworks

To keep a good-looking user interface for both the old as well as the "Retina" resolution, Apple decided not to resize all graphics or make use of scalable image formats (such as SVG), but instead it now requires two sets of graphics for each device. When building an app for iOS, you have to provide the normal-sized and double-sized images for each graphic. This is where the strongest Adobe Fireworks feature comes in — the capability to create sharp vector elements which scale up and down without any quality loss.

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Transform A Tablet Into An Affordable Kiosk For Your Clients

Twenty minutes after unboxing my first iPad, I realized this device’s potential to revolutionize the world of kiosks. Ten years ago, my team and I worked with Honda to develop touchscreen kiosks for its dealerships. Potential buyers could customize their purchase with a few touches of their fingertips. While innovative at the time, these early interactive kiosks didn’t come cheap, running Honda $3,000 to $5,000 per installation. Today, we can create such a kiosk for a fraction of the price.

iPad mounted in a restaurant setting

Which industries are the most likely candidates for tablet kiosks? Four that immediately spring to mind are hotels, restaurants, museums and retailers. Kiosks help streamline information-gathering processes, such as signing up for mailing lists, making reservations, ordering products and services and checking in and out of locations. By automating these processes, the kiosk eliminates the customer’s frustration from waiting in line to speak with a representative and, likewise, frees the employees to focus their energies on higher-level tasks.

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