Posts Tagged ‘JavaScript’

We are pleased to present below all posts tagged with ‘JavaScript’.

Analyzing Network Characteristics Using JavaScript And The DOM, Part 2

In Part 1 of this series, we had a look at how the underlying protocols of the Web work, and how we can use JavaScript to estimate their performance characteristics. In this second part, we’ll look at DNS, IPv6 and the new W3C specification for the NavigationTiming API.

Analyzing Network Characteristics Using JavaScript And The DOM, Part 2

Every device attached to the Internet is identified by a numeric address known as an IP address. The two forms of IP addresses seen on the open Internet are IPv4, which is a 32-bit number often represented as a series of four decimal numbers separated by dots, e.g. 80.72.139.101, and IPv6 which is a 128-bit number represented as a series of multiple hexadecimal numbers separated by colons, e.g. 2607:f298:1:103::c8c:a407.

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Introducing Jelly Navigation Menu: When Canvas Meets PaperJS

It's our great pleasure to support active members of the Web design and development community. Today, we're proud to present the Jelly Navigation Menu that shows the power of PaperJS and TweenJS when used together. This article is yet another golden nugget of our series of various tools, libraries and techniques that we've published here on Smashing Magazine: LiveStyle, PrefixFree, Foundation, Sisyphus.js, GuideGuide, Gridpak, JS Bin and CSSComb. — Ed.

Jelly Navigation Menu With CSS And CoffeeScript

There is no doubt that the Web helps designers and developers find the best inspiration and resources for their projects. Even though there are a bunch of different tutorials and tips available online, I feel that HTML5 canvas techniques are missing the most. Good news: I had the chance to fulfill this wide gap. In this article, I would like to share my experience and story of how I brought the "Jelly Navigation Menu" to life. Credits go to Capptivate.co and Ashleigh Brennan's icons — they were my inspiration for this project.

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Backbone.js Tips And Patterns

Backbone.js is a popular open-source JavaScript “MV*” framework that has gained significant traction since its first release a little over three years ago. Although Backbone.js provides structure to JavaScript applications, it leaves a lot of design patterns and decisions up to the developer, for better or worse, and developers run into many common problems when they first begin developing in Backbone.js.

Backbone.js Tips And Patterns

In my opinion, if you’re writing in Backbone.js, you should be following test-driven development (TDD) for your models and collections. I follow TDD by first writing failing Jasmine.js unit tests against my models or collections. Once the unit tests are written and failing, I flush out the model or collection.

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Introducing LiveStyle: Better, Stronger And Smarter CSS Live Reload

In the past, we featured some exciting tools and libraries: PrefixFree, Foundation, Sisyphus.js, GuideGuide, Gridpak, JS Bin and CSSComb. All of them have been developed and released by active members of the Web design community as open-source projects. Today, we present LiveStyle, a plugin for live bi-directional (editor ↔ browser) CSS editing of the new generation! — Ed.

Tools for live CSS editing aren't new these days. You may already be familiar with tools like LiveReload, CodeKit and Brackets. So, why would someone ever need to create yet another tool and even call it a "live CSS editor of the new generation"?

Introducing LiveStyle: Better, Stronger And Smarter CSS Live Reload

The tool I'd like to introduce to you today is Emmet LiveStyle. This plugin takes a completely different approach on updating CSS. Unlike other live editors, it doesn't simply replace a whole CSS file in a browser or an editor, but rather maps changes from one CSS file to the other.

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Building An App In 45 Minutes With Meteor

The other day, I finally accomplished one of my long-standing goals: I was able to go from one of those “wouldn’t it be cool if…” ideas to a working, live app in less than 1 hour. 45 minutes, actually.

Building An App In 45 Minutes With Meteor

It all started with a design meet-up in San Francisco. I can honestly say this was the best meet-up I’ve ever been to: even though it was only announced two days in advance, more than 200 people RSVP’d, and a good number of those showed up.

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Weak, Strong, Static And DynamicAn Introduction To Programming Type Systems

Static typing is great because it keeps you out of trouble. Dynamic typing is great because it gets out of your way and lets you get your work done faster. The debate between strongly and dynamically typed languages rages on, but understanding the issue starts with weak typing and languages such as C.

An Introduction To Programming Type Systems

C treats everything like a number. A character like a or 7 or % is the number of the ASCII symbol representing it; “true” and “false” are just 1 and 0. C defines variables with types such as int for integer and char for character, but that just defines how much memory to use. To access the variable and print it out, I need to know the type.

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ReleaseResponsive Nav: A Simple JavaScript Plugin For Responsive Navigation

There are several ways to make navigation responsive, and usually the solution we need is quite straightforward. But despite the apparent simplicity, there are many underlying factors which, when thought through and implemented properly, can make a simple solution even better without adding more complexity to the user interface.

Responsive Nav: A Simple JavaScript Plugin For Responsive Navigation

One of the problems I’ve encountered while building responsive navigations is that browsers currently don’t support CSS3 transitions to a height which is defined auto. Most of the time, we shouldn’t use fixed height either because the height of menu items might not be the same in all browsers, and the number of items may change. I also always try to reduce the weight of pages I build, so I’ve been wanting a solution that doesn’t require a big library such as jQuery to work.

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ModulesA Thorough Introduction To Backbone.Marionette (Part 2)

In the first part of this series, we discussed Backbone.Marionette’s Application. This time around, we’ll discuss the module system that is included in Backbone.Marionette. Modules are accessible through the Application, but modules are a very large topic and deserve an article dedicated to them.

A Thorough Introduction To Backbone.Marionette (Part 2)

Before we get into the details of how to use Marionette’s module system, we should make sure we all have a decent definition of a module. A module is an independent unit of code that ideally does one thing. It can be used in conjunction with other modules to create an entire system. The more independent a unit of code is, the more easily it can be exchanged or internally modified without affecting other parts of the system.

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