Posts Tagged ‘Navigation’

We are pleased to present below all posts tagged with ‘Navigation’.

Infinite Scrolling: Let’s Get To The Bottom Of This

Infinite scroll promised to provide users with a better experience. However, the good is often accompanied by the bad and the ugly. Once we understand the strengths and weaknesses of infinite scrolling, we can begin to use it to empower our interfaces.

Infinite Scrolling: Let's Get To The Bottom Of This

Human nature's framed perception demands an hierarchic interface; an interface that would make it easy for users to find their way around. Infinite scroll, sometimes leaves users feeling disoriented as they travel down the page that never ends.

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Navigation For Mega-Sites

For most websites, navigation is not particularly challenging. A primary navigation bar, supported by sub-navigation, is often enough. Typically, sub-navigation displays the parent, siblings and children of the current page.

Navigation For Mega-Sites

A persistent primary navigation bar shows top-level pages, allowing users to move between sections. However, there is one class of website for which this traditional form of navigation falls short. It is what I refer to as a "mega-site".

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Design PatternsC-Swipe: An Ergonomic Solution To Navigation Fragmentation On Android

There are 3,997 different Android devices. Your navigation should work with all of them. C-Swipe can help: It is an alternative navigation pattern for tablets and mobile devices that is novel, ergonomic and localized.

Navigation Fragmentation On Android

This article provides a detailed walk-through of the design and code and provides a downloadable mini-app so that you can try out C-Swipe to see whether it’s right for your app.

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Performance & RWDImplementing Off-Canvas Navigation For A Responsive Website

The varying viewports that our websites encounter on a daily basis continue to demand more from responsive design. Not only must we continue to tackle the issues of content choreography — the art of maintaining order and context throughout the chaotic ebb and flow of the Web browser — but we must also meet the expectations of users.

Implementing Off-Canvas Navigation For A Responsive Website

They’re not sitting still. With the likes of Firefox OS (Boot to Gecko), Chrome OS and now Ubuntu for phones — an OS that makes “Web apps” first-class citizens — delivering native app-like experiences on the Web may become a necessity if users begin to expect it.

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When You Shouldn’t Use Fitts’s Law To Measure User Experience

The key statement of Fitts’s Law is that the time required to move a pointing device to a target is a function of the distance to the target and its size. In layman’s terms: the closer and larger a target, the faster it is to click on that target. This is easy to understand, not too difficult to implement and it doesn’t seem to make much sense to contradict such a simple and obvious statement.

When You Shouldn’t Use Fitts’s Law To Measure User Experience

However, before you start applying Fitts’s Law on every single pixel you can find, consider a few problems that might arise for you as an interaction designer.

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Exploration Of Single-Page Websites

We tend to think of navigating a website as clicking from page-to-page via some kind of global navigation that's always visible. When it comes to a single page, we often think scrolling is the one and only way to move from one end to the next. Sometimes global navigation and scrolling are the best, most appropriate ways to move about, (however, they aren't the only ways).

Navigation Patterns In Single-Page Websites

The websites in this article let you scroll, but they also provide alternative ways of finding cues and means for getting around. In several cases the designs encourage exploration, which is both more engaging and also teaches you how to navigate at the same time.

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Playful UX Design: Building A Better Game

I sincerely believe that the user experience community should add game design to its toolbox of competencies. If we’re truly committed to creating satisfying user experiences, then there’s no reason why games, which can satisfy people so richly, should be excluded.

Playful UX Design: Building A Better Game

Operating successfully in the games domain means learning a new set of competencies, and I don’t want to oversimplify the challenges of designing high-quality game experiences. However, if you’re in a position to jump in and start designing, then I can at least offer a primer to help you steer clear of some of the most common mistakes.

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