Posts Tagged ‘Process’

We are pleased to present below all posts tagged with ‘Process’.

Building Clickthrough Prototypes To Support Participatory Design

As UX professionals, we often lead design exercises with our stakeholders, including immediate team members and external clients. In these brainstorming sessions, participants identify opportunities to improve the design, thereby aligning everyone’s vision and expectations of the project.

Building Clickthrough Prototypes To Support Participatory Design

During such activities, teams will generate concepts as paper or whiteboard sketches. While these artifacts give a ten thousand-foot view of the emerging design, I would argue that they fall short of presenting the pieces as a whole, because they limit participants from visualizing interactivity and the system’s flow. This is where clickthrough prototypes enter the picture.

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Up On The Wall: How Working Walls Unlock Creative Insight

Research wall, design wall, research board, ideation wall, inspiration board, moodboard, pinboard — Working walls are known by countless names. Underlying them all is a single idea: that physically pinning our sources of inspiration and work in progress, and surrounding ourselves with them, can help us to rearrange concepts and unlock breakthrough insights.

Up On The Wall: How Working Walls Unlock Creative Insight

In their 2009 paper on creativity in design, human media interaction researcher Dhaval Vyas and his colleagues coined the term “artful surfaces” to refer to “surfaces that designers create by externalizing their work-related activities, to be able to effectively support their everyday way of working.”

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Great Products Focus On A Motif

What does it take to craft a great product? For those of us who design and build apps, websites and software, a great product means one that delights its users. But digital product development is a complex beast.

Great Products Focus On A Motif

Delivering a successful product requires multidisciplinary teams to efficiently work through varying opinions and conflicting views and, ultimately, to gather behind a common vision with a focused plan.

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Whiteboards, Visions And Banned WordsHow To Help A Real-Life Knight Achieve His Goals

This article is about design consultancy. It’s about wrangling that client who uses empty sentences like, “We want a snappy, simple experience,” or, “It should be on brand and should really pop.”

How To Help A Real-Life Knight Achieve His Goals

It’s about commanding the room and setting a vision before moving on to wireframes and pixels. While I’ll talk in terms of consultation, these ideas can be applied to the design phase of any new project.

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Designing For The Multifaceted User

Designing with users in mind is a tricky thing. Not only does it require of us a sound understanding of who our users are, but the actual act of translating what we know about them into a well-designed product is not always an obvious or easy path.

Designing For The Multifaceted User

Currently, our user experience tools tend to focus on “who” users are. I believe this is a hangover from how we traditionally approached marketing and market research. A couple of years ago, I stumbled across a somewhat different method, which has proven useful in a few of my own projects.

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How To Sell Your UX Design Solution To Clients

How do you convince clients to trust you with their valuable and much-loved product? In my experience, the best way to sell work to clients is to apply user-centered design not only to the work we produce, but also to the clients who commission that work.

How To Sell Your UX Design Solution To Clients

We have to understand who our clients are, what is important to them and what their goals are. And then we have to deliver work that not only meets the needs of end users, but also satisfies the personalities within the company itself.

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Mechanism Of Action And EffectsDesigning Great Feedback Loops

The products we build are full of feedback loops, whether we know it or not. People who study human behavior agree that feedback loops play a critical role in what we do. From biofeedback to the quantified self, designers and psychologists alike are discovering the real power that these cyclical interactions play in shaping our day-to-day choices.

Designing Great Feedback Loops

Designing for behavior change can increase user engagement, create business value and improve lives. Whatever you’re designing, it probably involves feedback. Designing that feedback to be as effective as possible can mean the difference between a successful and failed product. This article discusses how to influence behavior by designing well-crafted feedback loops.

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Designing In The Transition To A Multi-Device World

When I think about where we are with the Web in comparison to other media in history, pinpointing it is really hard. Is it like when the Gutenberg Press was just invented and we’re experimenting with movable type, or are we still embellishing pages and slavishly copying books by hand?

Designing In The Transition To A Multi-Device World

Our knowledge of building digital things changes rapidly, taking us from newborn to adult and back again every couple of years. It’s both exciting and frustrating, because just when you think you have it all figured out, it completely changes. But if you’re like me, learning something new keeps things interesting.

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Account Creation, Standalone Mobile Websites, And Dealing With Non-UX Designers

Editor’s note: Welcome to Smashing Magazine UX Design Q&A. It works like this: you send in questions you have about UX Design, and each month we’ll pick a handful of questions asked by our readers about best practices in designing smart and usable experiences.

Account Creation, Standalone Mobile Websites, And Dealing With None-UX Designers

They will be answered by Christian Holst, a regular author here on Smashing Magazine and founder of the Baymard Institute. Prior to cofounding the Baymard Institute in 2009, he worked as a usability engineer in the hearing-aid, credit-card and consulting industries.

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Design Process In The Responsive Age

You cannot plan for and design a responsive, content-focused, mobile-first website the same way you’ve been creating websites for years—you just can’t. If your goal is to produce something that is not fixed-width and serves smaller devices just the styles they require, why would you use a dated process that contradicts those goals?

Design Process In the Responsive Age

I'd like to walk you through some problems caused by using old processes with responsive design. Let's look into an evolving design process we've been using with some promising new deliverables and tools. This should provide a starting point for you to freshen up your own process and bring it into the responsive age.

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