Posts Tagged ‘Prototyping’

We are pleased to present below all posts tagged with ‘Prototyping’.

Mobile Prototyping With Axure RP

Validating a design through user testing is necessary for the success of almost any product. And it’s even more critical in the mobile application space, where context and individual devices play an important role in how a product is experienced.

Fortunately, interactive prototyping is a time-tested way to quickly get your design onto a user’s device and into their hands. So, let’s look at why prototyping matters and explore one powerful tool that will enable you to do it quickly.

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Interactive Prototypes And Time-Savers With Adobe Fireworks

As interface designers, we’re often required to demonstrate the look and feel (and interactions) of the interfaces we design. We often begin with a series of flat images, and while these may be pixel perfect and show some amazing detail, they lack the context of the user experience.

Interactive Prototypes And Time-Savers With Adobe Fireworks

Without context, it would be difficult for your clients to understand the flow of an app or website in the way you originally planned it. The best way to introduce context is by adding interactivity. By providing an interactive prototype (or interactive mockup), your clients can play around with it to their hearts’ content to get an idea of how the app will work and to test the interactions.

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Create Interactive Prototypes With Adobe Fireworks

Whilst designing for screens—including Web, mobile and RIAs—you often need to create a prototype to see whether the application works properly before moving onto the development stage. Prototypes are also essential in Web projects.

Create Interactive Prototypes With Adobe Fireworks

For example, when you plan an online ordering process, you have to be sure that every step is correct and that no critical elements are missing. Usually, you would create different screens for all pages of a website, ordering process or application workflow, and then describe the connection between them.

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The Messy Art Of UX Sketching

I hear a lot of people talking about the importance of sketching when designing or problem solving, yet it seems very few people actually sketch. As a UX professional, I sketch every day. I often take over entire walls in our office and cover them with sketches, mapping out everything from context scenarios to wire frames and presentations.

The Messy Art Of UX Sketching

Although it’s sometimes easier to start prototyping on a computer, it’s not the best way to visually problem solve. When you need to ideate web site layouts, mobile applications or story board work flows and context scenarios, sketching is much more efficient. It prevents you from getting caught up in the technology, and instead allows you to focus on the best possible solution. Giving you the freedom to take risks that you might not otherwise take.

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Rapid Prototyping For Any Device With Foundation

Editor’s note: This article is the second piece in our new series introducing new, useful and freely available tools and techniques presented and released by active members of the Web design community (the first article covered PrefixFree, a new tool be Lea Verou). ZURB are well-known for their wireframing and prototyping tools and in this post they present their recent tool, Foundation, a framework to help you build prototypes and production code that’s truly responsive.

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You’ve probably already heard about responsive design, which is website design that responds to the device constraints of the person viewing it. It’s a hot topic right now, and with good reason: alternative devices outsell desktop PCs 4 to 1 already, and within three years more Internet traffic in the US will go through mobile devices than through laptops or desktops.

All of this is forcing a convergence on what Jeremy Keith calls the “one Web”: a single Web that doesn’t care what device you’re on, how you’re viewing content or how you’re interacting with it.

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Content Prototyping In Responsive Web Design

Michelangelo once said, "The best of artists has no conception that the marble alone does not contain within itself." Translate this to the world of Web design and you might say, "No matter how great a designer you are, you’re only as good as your content." While the reality of client work sometimes makes it challenging to gather and produce content prior to starting the design, this is now widely accepted as being necessary.

You may have heard this referred to as “content-driven design.” I’m not the first to suggest that our current approach to responsive Web design could be improved by imparting a bigger role to content in determining how our websites respond. However, I haven’t seen many (if not any) practical explanations on how to do this. I’d like to start this conversation by introducing a theoretical concept called a “content prototype.”

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Design Better And Faster With Rapid Prototyping

The old adage, "a picture speaks a thousand words" captures what user interface prototyping is all about: using visuals to describe thousands of words' worth of design and development specifications that detail how a system should behave and look. In an iterative approach to user interface design, rapid prototyping is the process of quickly mocking up the future state of a system, be it a website or application, and validating it with a broader team of users, stakeholders, developers and designers. Doing this rapidly and iteratively generates feedback early and often in the process, improving the final design and reducing the need for changes during development.

The rapid prototyping process: prototype - review - refine

Prototypes range from rough paper sketches to interactive simulations that look and function like the final product. The keys to successful rapid prototyping are revising quickly based on feedback and using the appropriate prototyping approach. Rapid prototyping helps teams experiment with multiple approaches and ideas, it facilitates discussion through visuals instead of words, it ensures that everyone shares a common understanding, and it reduces risk and avoids missed requirements, leading to a better design faster.

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