Posts Tagged ‘Testing’

We are pleased to present below all posts tagged with ‘Testing’.

Testing For And With Windows Phone

Although Windows Phone usage is still low compared with other browsers it's sometimes necessary to test your web work for Internet Explorer Mobile. For web developers, this could be a complication. Testing for the Windows Phone environment is not always optional, but it can be a chore — especially because the version of Internet Explorer that comes with the Windows Phone can be quirky at best. If you're a developer without a Windows Phone device, you might have to get a little creative to ensure that your websites are being rendered properly.

Testing For And With Windows Phone

In this article I want to point out a few different tools and techniques which can help test websites for Windows Phone even if you don't have the real device handy or if you are not developing on Windows. But first let's quickly look into the differences between mobile and desktop Internet Explorer.

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Visual Test-Driven Development For Responsive Interface Design

Testing responsive websites is a laborious task. Until now, implementing a stable and maintainable automated solution for cross-browser and cross-device testing of a responsive layout has been nearly impossible. But what if we had an opportunity to write visual tests for responsive websites? What if we could describe the look and feel of an application and put this directly into our tests?

Visual Test-Driven Development For Responsive Interface Design

Upon considering this question, I decided to also look at another interesting side of visual testing. For quite a long time I have been a fan of the test-driven development (TDD) methodology. It helps me in my daily programming work. TDD enables me to formalize the task and to make sure everything is implemented according to the requirements.

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The Basics Of Test Automation For Apps, Games And The Mobile Web

Mobile application ecosystems — let’s count Android and iOS here — are unbelievably dynamic, but they also suffer from both software and hardware fragmentation. This is especially true for Android, but fragmentation also exists in the iOS ecosystem, as experienced with the rollout of iOS 8. As the latest version of iOS was released, many existing apps were made clumsy on updated devices.

The Basics Of Test Automation For Apps, Games And The Mobile Web

Even the new iPhone 6 and iPhone 6 Plus have had not-so-typical issues for Apple devices. In addition, a significant proportion of users with older devices have very few options: essentially, buy new hardware (i.e. a new device) to get everything working well.

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How To Create Your Own Front-End Website Testing Plan

So, your designers and developers have created a fantastic front-end design, which the client is delighted with, and your job now is to test it. Your heart begins to sink: Think of all the browsers, all the devices and all of these web pages you’ve got to test, not to mention the iterations and bug fixes. You need a front-end testing plan.

How To Create Your Own Front-End Website Testing Plan

This article shows you what to consider when creating a front-end testing plan and how to test efficiently accross browsers, devices and web pages.

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An Introduction To Unit Testing In AngularJS Applications

AngularJS has grown to become one of the most popular single-page application frameworks. Developed by a dedicated team at Google, the outcome is substantial and widely used in both community and industry projects.

An Introduction To Unit Testing In AngularJS Applications

One of the reasons for AngularJS’ success is its outstanding ability to be tested. It’s strongly supported by Karma (the spectacular test runner written by Vojta Jína) and its multiple plugins. Karma, combined with its fellows Mocha, Chai and Sinon, offers a complete toolset to produce quality code that is easy to maintain, bug-free and well documented.

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Applying Participatory Design To Mobile Testing

People use their mobile devices everywhere: on the train, while waiting in line, sitting on the couch. As much as we aim to design our mobile apps and websites for contextual use, testing their usability in context can be challenging.

Applying Participatory Design To Mobile Testing

While getting out in the field for user testing is not always realistic, simulating much of that contextual experience in a lab is possible. One approach to mobile testing is participatory design.

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Testing Mobile: Emulators, Simulators And Remote Debugging

In the early days of mobile, debugging was quite a challenge. Sure, you could get ahold of a device and perform a quick visual assessment, but what would you do after discovering a bug?

Testing Mobile: Emulators, Simulators And Remote Debugging

With a distinct lack of debugging tools, developers turned to a variety of hacks. In general, these hacks were an attempt to recreate a given issue in a desktop browser and then debug with Chrome Developer Tools or a similar desktop toolkit. For instance, a developer might shrink the size of the desktop browser’s window to test a responsive website or alter the user agent to spoof a particular mobile device.

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Prioritizing Devices: Testing And Responsive Web Design

My Android Galaxy smartphone is so sweet. It plays games, has a lovely screen and lets me check all of my favorite websites while I’m commuting to and from work. And my new iPad is even better; it’s all I use at home when I’m relaxing in the living room, cooking in the kitchen or toileting on the toilet. As a consumer of electronic gadgets, I’m happier than Angelina Jolie in an orphanage with all of the devices with which I can use to access the Internet. As a developer, I hate it.

Prioritizing Devices: Testing And Responsive Web Design

Have you seen how many browsers and devices we have to test now? I remember when Internet Explorer (IE) 8 came out and we were annoyed that we had to start testing six browsers. Now, we’re testing at least 15! Back then, when every home had broadband and before anyone had a smartphone, we were living in the Golden Age of web development. We never knew how easy our jobs were.

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