Posts Tagged ‘Tutorials’

We are pleased to present below all posts tagged with ‘Tutorials’.

How To Build A CLI Tool With Node.js And PhantomJS

In this article, we’ll go over the concepts and techniques required to build a command line tool using Node.js and PhantomJS. Building a command line tool enables you to automate a process that would otherwise take a lot longer.

Build A CLI Tool With Node.js And PhantomJS

Command line tools are built in a myriad of languages, but the one we’ll focus on is Node.js. For those short on time, I’ve condensed the core process into three steps. This is the secret sauce to convert your Node.js script into a fully functioning command line tool. But do stick around to see what else I have to show you.

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How To Create A Self-Paced Email Course

When I realized I had written what seemed to be a course (i.e. not my usual article or book), I was left with a sense of panic. There are so many options for running an online course, and all of them seem slightly confusing or time-intensive to set up.

How To Create A Self-Paced Email Course

Then I remembered the autoresponders feature in my newsletter application (I use MailChimp, although every newsletter software has it). I could trigger lessons with autoresponders and deliver course material to where most people spend most of their day: the inbox.

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How To Create A Water Lily In Illustrator

Water lilies are beautiful flowers and ideal tutorial material. To get to the final result you’ll do a lot of clever actions which mostly involve rotating and duplicating, and there is a lot of room for experimentation as well. For instance, you can try out different ways on how you build up the layers of petals, and play with different shades of pinkish gradients.

How To Create A Water Lily In Illustrator

This tutorial gives you the basic steps I followed, but while I was creating this flower I did actually way more than what I’m writing here. You see, every creation is never straightforward or perfect just right away. It takes some trial and error, because I also needed to find the method that can be most easily explained.

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iOS Prototyping With Adobe Fireworks And TAP (Part 3)

In the previous parts of this tutorial (part 1 and part 2), we looked in detail at the building blocks of our design in Fireworks (pages, shared layers, symbols, styles), and we started to make a demo prototype in Fireworks.

iOS Prototyping With Adobe Fireworks And TAP (Part 3)

The demo prototype had six pages, linked together by hotspots, and each hotspot was customized for use with TAP. Now that the six-page Fireworks PNG file is ready, it’s time to prepare it to be exported as a click-through prototype and then converted (with the help of the TAP extension) to an animated, gesture-based prototype that we can use on an iOS device.

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iOS Prototyping With TAP And Adobe Fireworks (Part 2)

In the previous article in this series, "iOS Prototyping With Adobe Fireworks and TAP, Part 1: Laying the Foundation," I looked in detail at the four major stages that all of our projects at Cooper go through, as well as our approach to Fireworks PNG organization, and the main components of Fireworks (pages, shared layers, symbols and styles).

iOS Prototyping With TAP And Adobe Fireworks (Part 2)

Now we can start actually building the prototype. First, let me try to sum it up quickly: to create a “live” iOS prototype, you only need to perform the following six steps:

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iOS Prototyping With TAP And Adobe Fireworks (Part 1)

One of the strengths of Adobe Fireworks lies in its ability to produce basic-level prototypes in HTML format for the purpose of sharing concepts, evaluating them and conducting usability tests. But did you know that you can use Fireworks in combination with other tools to create complex iOS prototypes (for both the iPhone and iPad) with similar ease?

iOS Prototyping With TAP And Adobe Fireworks (Part 1)

In this series of three articles, you’ll learn how to use Adobe Fireworks together with another tool, called TAP, to create prototypes with animated transitions.

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Using The Texture Panel In Adobe Fireworks

When you’re working in Fireworks — be it for a website design, mobile design or graphic asset for a project — one need you will undoubtedly have is support for textures. While Fireworks is an amazing tool in other areas, the usability of the textures feature could definitely be improved. In this article, we’ll look at an extension that does just that — the Texture panel.

Using The Texture Panel In Adobe Fireworks

Currently in Fireworks, you can apply textures (which are pulled from your “Textures” folder) to whatever vector shape you’re working on. Unfortunately, the way Fireworks lists textures isn’t as intuitive (or fast) as it could be.

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