Posts Tagged ‘User Experience’

We are pleased to present below all posts tagged with ‘User Experience’.

Building Clickthrough Prototypes To Support Participatory Design

As UX professionals, we often lead design exercises with our stakeholders, including immediate team members and external clients. In these brainstorming sessions, participants identify opportunities to improve the design, thereby aligning everyone’s vision and expectations of the project.

Building Clickthrough Prototypes To Support Participatory Design

During such activities, teams will generate concepts as paper or whiteboard sketches. While these artifacts give a ten thousand-foot view of the emerging design, I would argue that they fall short of presenting the pieces as a whole, because they limit participants from visualizing interactivity and the system’s flow. This is where clickthrough prototypes enter the picture.

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Creating Responsive Prototypes With Adaptive Views In Axure RP 7

Responsive Web design has vexed people who build prototypes since the techniques came into use several years ago. While responsive design is an extremely elegant way to handle coding for multiple device types when executed with HTML and CSS, the prototyping tools available to UX professionals have not delivered testable or demonstrable experiences of the same quality. That changed recently with the adaptive views feature that is part of the new Axure RP 7.

Creating Responsive Prototypes With Adaptive Views In Axure RP 7

Creating responsive prototypes without writing code is now possible with Axure RP 7’s new adaptive views feature. The feature enables you to create one page in Axure RP with several “views.” The view displayed on a given device is determined by the width of the device’s screen.

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Off The Beaten Canvas: Exploring The Potential Of The Off-Canvas Pattern

The off-canvas flyout menu has taken over as the primary navigation pattern for mobile layouts — even some desktop layouts have jumped on board. And for good reason: An off-canvas menu is a great way to maintain context while giving the user a lot of additional information.

Off The Beaten Canvas: Exploring The Potential Of The Off-Canvas Pattern

In this article, we’ll talk about why off-canvas has become so successful as a navigation pattern and show its potential to be so much more. From filters on product list pages to shopping carts to lists of recently viewed articles, the potential of this pattern is bound only by our drive to pioneer. It’s time that we explore just how far off canvas we can go.

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The Lean UX Manifesto: Principle-Driven Design

My colleague Ajay and I have been working at incorporating lean UX at the enterprise level for over two years. In studying it, I find that there’s a temptation to lay down rules, and if the rules aren’t followed... well, then, you can’t call it lean UX. At the end of the day, though, some lean UX is better than none.

The Lean UX Manifesto: Principle-Driven Design

"You’re not practicing lean UX if…" If you were told to finish off the following sentence, how would you do it? I asked that very same question on Twitter, LinkedIn and email to some lean UX thinkers out there. My personal conclusion is simple. Lean UX is a set of principles that may be used to guide you to better, more desirable solutions for users. It’s not a process in which each tool is rigidly applied.

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Efficiently Simplifying Navigation, Part 1: Information Architecture

Navigation, as crucial as it is to the user experience, is merely a means to an end — the end being to consume content. This is why users have very contrasting expectations about content and navigation. While content is supposed to be unique, surprising and exciting, navigating to it is supposed to be as simple and predictable as possible.

Efficiently Simplifying Navigation, Part 1: Information Architecture

This series of articles, divided into two parts, is a four-step guide to efficiently simplifying the navigation experience, by analyzing the type and amount of content as well as choosing and carefully designing the right type of navigation menu.

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A Guide To Designing Touch Keyboards (With Cheat Sheet)

Touch devices have rightfully been praised for generally being much more intuitive than the decades-old computer mouse and keyboard. Users interact directly with touch interfaces, which narrows the gap between human act and software response.

A Guide To Designing Touch Keyboards (With Cheat Sheet)

Yet typing on mobile devices — in particular on smartphones — is quite the horror story. It’s slow, painful and error-prone. The obvious culprits are keyboard character size and proximity of the keys, but there are many other important aspects to consider.

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Great Products Focus On A Motif

What does it take to craft a great product? For those of us who design and build apps, websites and software, a great product means one that delights its users. But digital product development is a complex beast.

Great Products Focus On A Motif

Delivering a successful product requires multidisciplinary teams to efficiently work through varying opinions and conflicting views and, ultimately, to gather behind a common vision with a focused plan.

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