Posts Tagged ‘User Experience’

We are pleased to present below all posts tagged with ‘User Experience’.

Whiteboards, Visions And Banned WordsHow To Help A Real-Life Knight Achieve His Goals

This article is about design consultancy. It’s about wrangling that client who uses empty sentences like, “We want a snappy, simple experience,” or, “It should be on brand and should really pop.”

How To Help A Real-Life Knight Achieve His Goals

It’s about commanding the room and setting a vision before moving on to wireframes and pixels. While I’ll talk in terms of consultation, these ideas can be applied to the design phase of any new project.

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Infinite Scrolling: Let’s Get To The Bottom Of This

Infinite scroll promised to provide users with a better experience. However, the good is often accompanied by the bad and the ugly. Once we understand the strengths and weaknesses of infinite scrolling, we can begin to use it to empower our interfaces.

Infinite Scrolling: Let's Get To The Bottom Of This

Human nature's framed perception demands an hierarchic interface; an interface that would make it easy for users to find their way around. Infinite scroll, sometimes leaves users feeling disoriented as they travel down the page that never ends.

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Mechanism Of Action And EffectsDesigning Great Feedback Loops

The products we build are full of feedback loops, whether we know it or not. People who study human behavior agree that feedback loops play a critical role in what we do. From biofeedback to the quantified self, designers and psychologists alike are discovering the real power that these cyclical interactions play in shaping our day-to-day choices.

Designing Great Feedback Loops

Designing for behavior change can increase user engagement, create business value and improve lives. Whatever you’re designing, it probably involves feedback. Designing that feedback to be as effective as possible can mean the difference between a successful and failed product. This article discusses how to influence behavior by designing well-crafted feedback loops.

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Removing Interface ElementsShould You Ask The User Or Their Browser?

The history of the Internet has been a steady march towards websites that are richer, bigger and more interactive. As websites have become more robust, we — as designers and developers — have often placed the burden on our users to make more decisions, each of which distracts them from their wants and needs.

Removing Interface Elements: Should You Ask The User Or Their Browser?

However, by using a combination of technical solutions and some careful decision-making on our part, we can often remove interface barriers for our users.

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Effectively Planning UX Design Projects

Planning user experience (UX) projects is a balancing act of getting the right amount of user input within the constraints of your project. The trick is to work out the best use of your time. How can you get the most UX goodness for your client’s budget? This article explains how to choose the right mix of tools for the task at hand.

Effectively Planning UX Design Projects

The planning phase is all about understanding what you have been asked to do and working out the best combination of activities that will give you the outcome you need, within the time, budgetary and resource constraints of the project.

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Adaptive Vs. Responsive Layouts And Optimal Form Field Labels

Welcome to a new column in the UX Design section on Smashing Magazine! Each month we'll pick a handful of popular questions asked by our readers around good practices in designing smart and usable experiences.

UX Design Q&A With Christian Holst: Adaptive Vs. Responsive Layouts And Optimal Form Field Labels

They will be answered by Christian Holst, a regular author here on Smashing and founder of Baymard Institute. Prior to co-founding Baymard Institute in 2009, he worked as a usability engineer in the hearing aid, credit card and consulting industries. If you have any questions that you would like me to tackle for a future Usability Q&A column here on Smashing Magazine, please ask them in the article's comment section!

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Motion & AnimationA New Mobile UX Design Material

Growing up, weekends were about worship in the Hinman household. Sunday mornings were reserved for a laborious worship ritual dictated by my parents. It required dressing up in uncomfortable clothes, going to church and pretending to listen to long-winded sermons about Jesus (while I drew doodles in the hymnals).

Motion And Animation: A New Mobile UX Design Material

Saturday, however, was reserved as my day of worship, and I was a proud and dedicated disciple of the church of Saturday Morning Cartoons. Every Saturday, rain or shine, healthy or sick, I’d jump out of bed, run downstairs to the living room, plant myself in front of the TV, and celebrate the gospel of Wonder Woman, Captain Caveman, Scooby Doo and Papa Smurf for hours on end.

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