Posts Tagged ‘Workflow’

We are pleased to present below all posts tagged with ‘Workflow’.

Designing A Rocket Icon In Adobe Fireworks

Many people know that Fireworks is a great tool for web design, prototyping and UI design. But what about icon design? Icon design is a very specific skill that overlaps illustration, screen design and, of course, visual design. An icon designer needs to understand lighting, proportions and, most importantly, the context of the icon itself.

Designing A Rocket Icon In Adobe Fireworks

The BBC published an interesting article about icon design and skeuomorphism one year ago, titled "What Is Skeuomorphism?" It’s definitely worth reading because it explains why icons often reflect the real world and the thinking behind it.

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Why Companies Need Full-Time Product Managers (And What They Do All Day)

What is a product manager? What do product managers do all day? Most importantly, why do companies need to hire them? Good questions. Well, the first confusion we have to clear up is what we mean by "product."

Why Companies Need Full-Time Product Managers (And What They Do All Day)

In the context of software development, a product is the website, application or online service that users interact with. Depending on the size of the company and its products, a product manager could be responsible for an entire system (such as a mobile app) or part of a system (such as the checkout flow on an e-commerce website across all devices).

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Essential Visual Feedback Tools For Web Designers

The creative process takes a lot of time, and web designers know it. When you factor in feedback from clients, the process takes even longer: numerous emails, revision notes, chats and meetings — that's what it normally takes to find out precisely what the client wants.

Essential Visual Feedback Tools For Web Designers

Fortunately, today's web provides various solutions to optimize the communication process. The first web services that allow users to report bugs on web pages appeared several years ago. Since then, tools and technologies have emerged to make the process more convenient and user-friendly. Today’s market offers several useful useful products for visual bug-tracking, each with its pros and cons.

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Internal Developer Training: Doing It Right

Successful developers all have something in common: the desire to create. To fully realize that creativity, they need to continually improve their skills. The web industry has grown from this desire to learn. You only need to look at the unwavering demand for conferences, workshops and training days for evidence of this.

Internal Developer Training: Doing It Right

For many companies, however, these sources of training require time and money that simply might not be available — especially when you consider that technologies evolve all the time. The cost of continually sending your team to workshops and training days can quickly become unsustainable.

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Off To The Races: Getting Started With Design Sprints

Many modern software development best practices draw on influences from the industrial era and concepts like specialization, where individuals with specialized skills worked in an assembly line to mass-produce physical products. These practices from the world of manufacturing have come to influence how things are done when designing and building software products as well.

Off To The Races: Getting Started With Design Sprints

Lean thinking is one of the latest approaches software development companies have adopted to maximize value and reduce wasted effort and resources. It does so by breaking down an objective into a series of experiments. Each experiment starts with a hypothesis that is tested and validated. The output of each experiment informs the future direction. This is similar to the idea of “sprints” in the agile world, where the overall product roadmap is divided into smaller and meaningful bodies of work.

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A Closer Look At Personas: A Guide To Developing The Right Ones (Part 2)

How can designers create experiences that are custom tailored to people who are unlike themselves? As explained in part 1 of this series, an effective way to gain knowledge of, build empathy for and sharpen focus on users is to use a persona. This final part of the series will explain an effective method of creating a persona.

A Closer Look At Personas: A Guide To Developing The Right Ones (Part 2)

There are myriad ways to integrate user-centered thinking into the creative process of UX design, and personas are one of the most effective ways to empathize with and analyze users. There is no one right way to develop a persona, but the method I will share here is based on processes developed, field-tested and refined over the years at the interaction design agency Cooper. This process follows a logical order that begins with knowing nothing (or very little) about users and ends with a refined and nuanced perspective of users that can be shared with others.

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Mobile Onboarding: A Beginner’s Guide

Nowadays, displaying onboarding screens to first-time users has become a common practice in mobile apps. The purpose of these onboarding screens — also referred to as walkthroughs — is to introduce the app and demonstrate what it does.

Mobile Onboarding: A Beginner’s Guide

Given that these are often the first set of screens with which users interact, they also set the users’ expectations of the app. Therefore, it is essential that those involved in creating the product — product managers, designers, developers — take the time to evaluate whether onboarding is necessary for the app and, if so, to determine the best way to implement it.

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