Now for the fun part. This is when you figure out how the website should make the user feel and how it should work. This stage doesn’t need to take long; for simple websites, it can be done in a matter of hours. But for complex website, spending time thinking about the user flow will make everyone’s life easier during design and development. Get the client and the development and design teams all involved in this process.
Based on your discussions, create some mood boards with their target market in mind. Ask them to print out in big letters the emotions they’re aiming for. Give them a few examples of things you would associate with those emotions, and then send them out to find things that would elicit those moods. The idea here is to involve the client in molding the emotional response of the user to the website. Here are a few ideas for things you can ask them to provide:
Everyone wireframes differently, so do it the way you feel most comfortable. Your objective at this point is to nail down the user flow. How will users move through the website? What will they be doing? Many clients understand things better visually, so flow diagrams and hierarchies can be very helpful. Some designers favor particular wireframing tools, while others prefer a thick black marker so that the client focuses on the content rather than the design.
As you wireframe, features might come up that were not included in the proposal. Be diligent, and adjust your proposal for the budget and time line as the functionality changes. Do this right away, because scope and feature creep can run rampant, and you’ll end up looking bad because you’ve missed deadlines. It also keeps you in control: nothing gives clients more perspective than being told the cost for their lack of planning.
This stage can take as little as a few hours for a small project to weeks for a large project, but it is worthwhile because when they see design, their expectations will have been adjusted by understanding the thought process that went into it and by feeling involved in creating it.
Keep going if:
Try to get out if:
You might want to read Janko Jovanovic’s chapter on wireframing in this book for further insight.
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