We use ad-blockers as well, you know. We gotta keep those servers running though. Did you know that we publish useful books and run friendly conferences — crafted for pros like yourself? E.g. upcoming SmashingConf Barcelona, dedicated to smart front-end techniques and design patterns.
When working in a team, it’s important to stick to rules. A common challenge is to build all your projects with a similar or the same toolset and coding guidelines. Only yesterday I discussed how we could port over a project that outgrew its initial codebase over the years to a fresh, React.js-based source code.
The decision for this wasn’t easy, since we had invested quite a lot of work and money into this project already, and a move to React would require quite some time, too. But since the switch makes sense from a technical perspective and the team is already using React for three other projects, we concluded that this would be a good step to do. It will enable more developers of the team to contribute to the project, to review code and to reduce the shift of technologies in the company. Occasionally, it’s time to re-evaluate your projects and move on.
Mobile applications are now a critical part of most enterprises, and there are many ways to create them, but what are the differences between these options and how do you choose between them? Do you choose to create native applications as Google and Apple intend? Do you choose to develop a mobile web hybrid application? Or do you find a middle ground?
The first question clients and stakeholders seek answers to with any digital product and/or service today — and rightly so — is how to establish an effective user experience. We, as designers, however, know that good design and a good user experience are rarely achieved by fixating on one discipline, but rather by adopting a multidisciplinary approach.
At best, it’s about finding a balance between UX, UI and interaction design, usability, accessibility, web performance (front end, back end, networking), service design and content strategy (i.e. writing copy).
Released in March this year, Adobe Experience Design is a new all-in-one tool that lets you design and prototype websites and mobile apps. XD is still in beta and available for Mac with a Windows version on track for a release later in 2016. It is bound to provide a fast and efficient way to create new user interfaces, wireframes, and visual designs with various devices in mind.
As an icon creator, I tried to use XD to create icons from scratch and to apply them to a new user interface. In this tutorial, I want to guide you through the steps it took so you can follow along. We’ll take a look at how to create a set of office icons for a new app. Plus, I’m going to show you how you can use XD’s features to interact with your newly-created user interfaces during the prototyping phase. So, let’s get started.
With flat design becoming the ever visible trend of 2016, it’s clear why there’s been a resurgence in SVG usage. The benefits are many: resolution-independence, cross-browser compatibility and accessible DOM nodes. In this article, we’ll take a look at how we can use SVGs to create seemingly complex animations from simple illustrations.
This project began as a simple thought experiment: How far can we push SVG animation? At the time, designer Chris Halaska and I were colleagues working on an illustration-heavy campaign website. While aesthetically pleasing, the designs lacked the required “oomph” that all creatives search for.
As a developer, I work a lot with e-commerce websites and, as a result, with a lot of payment gateways. I’m fortunate that I get to work on many different projects for different clients, each with its own unique challenges. I have, therefore, found myself working with a lot of different payment gateways over the years, from the more familiar ones like PayPal and Stripe to some lesser known ones.
While I love the variety of my work, I generally find working with payment gateways to be frustrating. I’m sure I’m not alone in this opinion! For many payment gateways, the documentation is poorly written, lengthy and, at times, difficult to find.
So, what do we have this week? Well, it’s quite a lot actually. For example, there’s now a deal that might make Opera’s browser a Chinese business, leaving all privacy and security efforts that have recently been made in the browser uncertain.
If you want to dive into learning ECMAScript 6, Wes Bos has published a huge series of ES6 screencasts this week that are absolutely worth the money. Besides, there are a few other recommendations for you to read this week. Let's get started.
Systems for managing content are more often than not rather opinionated. For example, most of them expect a certain rigid content structure for inputting data and then have a specific engraved way of accessing and outputting that data, whether or not it makes sense. Additionally, they rarely offer effective tools to break out of the predefined trails if a case requires it.
ProcessWire is a content management system (CMS) distributed under the Mozilla Public License version 2.0 (MPL) and MIT License. It is designed from the ground up to tackle the issues caused by exactly this kind of opinionatedness (which, inevitably, results in frustrated developers and users) by being — you guessed it — non-opinionated. At its heart, it is based on a few simple core concepts and offers an exceptionally easy-to-use and powerful API to handle content of any kind. Let’s get right into it!
Did you know that by the time a teen in the US reaches 16 years of age, they are spending less than seven hours a week in nature, and these trends are worldwide. Parents are as concerned about their children not having time outdoors as they are about bullying, obesity and education. But they are unsure about what to do.
Parents have increased concerns for their children’s safety. They are less willing to let their children play outdoors without direct supervision. As a result, children spend most of their free time in organized sports, music and arts activities. This results in less time for unstructured play than in previous generations. Richard Louv, writer and nature-time advocate, describes this condition as a “nature deficit disorder.”