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We gotta keep those servers running though. Did you know that we publish
useful books and run
friendly conferences — crafted for pros like yourself?
E.g. our upcoming SmashingConf New York, dedicated to smart front-end
techniques and design patterns.
Adrian is an Interactive Creative Director and Principal at Pushstart Creative, a multidisciplinary agency focused on the convergence of physical product, interactive technology and brand experience. While much of his current work is focused on research, strategy development, and UX he will always have a passion for pushing pixels. Stop by designtaylor.com or find Adrian on Twitter.
In the last several years, we’ve seen a rapid shift in software and app interface design, from 3-D and skeuomorphic to flat and minimal. Although this trend has become nearly ubiquitous, let’s take a moment to consider how we got here and what influence it’s having on interface design as a whole.
Additionally, I’ll share some tips and considerations on designing flat interfaces. So, how did the collective consciousness swing from a love of all things textured, beveled and drop-shadowed to a desire for flat colors and simple typography?
While vector based artwork lets designers take advantage of small file sizes and lossless scaling it can also be limiting when trying to add depth and richness to a design. Adobe Illustrator offers a plethora of gradient tools that can help artist produce more organic and vivid pieces.
This extended video tutorial covers a wide variety of topics including basic gradient tools (0:30), the appearance pannel and multiple gradient fill layers (2:30), creating gradients with the blending tool (3:45), gradient strokes (6:30), gradient mesh (7:45), using gradients with type (14:00), wrapping gradients with envelope distort (16:30), and using opacity masks.
The creative process is not a linear one. As artists and designers, we often set off in one direction only to decide that the proper solution lies somewhere else completely. Unfortunately, many of the creative software packages we use (Photoshop in particular) can be pretty unforgiving when in comes to making changes late in the game.
Sure, we’ve got “Undo” for a quick change of heart, but often we don’t realize we need to make an adjustment until several steps (or days) later. Luckily, Photoshop has some great features built in that allow us to work in ways that protect our precious pixels—truly freeing us to do our best work.