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In his day job as a Managing Director at Cooper, Christopher designs products, services, and strategy for a variety of domains, including health, financial, and consumer. In prior experience he’s been a small business owner, developed kiosks for museums, helped to visualize the future of counter-terrorism, built prototypes of coming technologies for Microsoft, and designed telehealth devices to accommodate the crazy facts of modern healthcare.

His spidey sense goes off about random topics, leading him to speak about a range of things including interactive narrative, ethnographic user research, interaction design, sex-related interactive technologies, historical epochs in technology and ways to think about the coming one, free-range learning, and, most recently, the relationship between sci-fi and interface design in the book Make It So: Interaction Design Lessons from Science Fiction.

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What Sci-Fi Tells Interaction Designers About Gestural Interfaces

One of the most famous interfaces in sci-fi is gestural — the precog scrubber interface used by the Precrime police force in Minority Report. Using this interface, Detective John Anderton uses gestures to “scrub” through the video-like precognitive visions of psychic triplets.

What Sci-Fi Tells Interaction Designers About Gestural Interfaces

After observing a future crime, Anderton rushes to the scene to prevent it and arrest the would-be perpetrator. This interface is one of the most memorable things in a movie that is crowded with future technologies, and it is one of the most referenced interfaces in cinematic history.


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