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Did you know that we publish useful books and run
friendly conferences — crafted for pros like
yourself? E.g. our upcoming SmashingConf Barcelona,
dedicated to smart front-end techniques and design patterns.
Christian used to be very active in the Sketch community once, and even wrote a book about the design app. Nowadays he works as an Evangelist for Gravit Designer, where he takes care about their users and helps to improve the application.
Christian is a proper nature-boy from Austria, where he lives with his wife and 10-years old son. When he’s not staring at his laptop for once, he loves to spend time with his family, go outside and do some sports or watch a good movie. His all-time favorite is Fight Club, but he’s more into a good series lately, because, you know, winter is coming.
The past year has seen quite a rise in UI design tools. While existing applications, such as Affinity Designer, Gravit and Sketch, have improved drastically, some new players have entered the field, such as Adobe XD (short for Adobe Experience Design) and Figma.
For me, the latter is the most remarkable. Due to its similarity to Sketch, Figma was easy for me to grasp right from the start, but it also has some unique features to differentiate it from its competitor, such as easy file-sharing, vector networks, “constraints” (for responsive design) and real-time collaboration.
Besides the user's needs, what's another vital aspect of an app? Your first thought might be its design. That's important, correct, but before you can even think about the design, you need to get something else right: the data.
Data should be the cornerstone of everything you create. Not only does it help you to make more informed decisions, but it also makes it easier to account for edge cases, or things you might not have thought of otherwise.
If you want to get even more out of Sketch, feel free to check out our fancy new book, “The Sketch Handbook”, with practical examples that you can follow along, step-by-step, to master even the trickiest, advanced facets and become a true master of Sketch.
Creating a clock in Sketch might not sound exciting at first, but we'll discover how easy it is to recreate real-world objects in a very accurate way. You'll learn how to apply multiple layers of borders and shadows, you'll take a deeper look at gradients and you will see how objects can be rotated and duplicated in special ways. To help you along the way you can also download the Sketch editable file.
This is a rather advanced tutorial, so if you are not that savvy with Sketch yet and need some help, I would recommend to first read "Design a Responsive Music Player in Sketch" (Part One | Part Two) that cover a few key aspects in detail when working with Sketch. You can also have a look at my personal project sketchtips.info where I regularly provide tips and tricks about Sketch.
Welcome to the second part of this tutorial, in which we will finish designing the music player that we started in part one. This includes creating the icons at the bottom, as well as making the music player responsive, so that all elements adapt to the width of the artboard and, thus, can be used for different device widths.
Our premise in creating all of the icons is to use basic shapes as often as possible, instead of custom vector elements. Shapes are much easier to set up and modify, and we will still be able to combine them into more complex forms using Boolean operations.
Sketch is known for its tricky, advanced facets, but it's not rocket science. We've got you covered with The Sketch Handbook which is filled with practical examples and tutorials that will help you get the most out of this mighty tool. In today's article, Christian Krammer gives us a little taste of all the impressive designs Sketch is capable of bringing to life. — Ed.
Music plays a big role in my life. For the most part, I listen to music when I'm commuting, but also when I'm exercising or doing some housework. It makes the time fly, and I couldn't imagine living without it.
However, one thing that has always bothered me is that the controls of music apps can be quite small and hard to catch. This can be a major issue, especially in the car, where every distraction matters. Another issue, in particular with the recent redesign of iOS' Music app, is that you can't directly like tracks anymore and instead need to open a separate dialog. And I do that a lot — which means one needless tap for me.
In a time when everyone seems to have a tablet, which makes it possible to consume everything digitally, and the only real paper we use is bathroom tissue, it might seem odd to write about the long-forgotten habit of printing a Web page. Nevertheless, as odd as it might seem to visionaries and tablet manufacturers, we’re still far from the reality of a paperless world. [Links checked February/08/2017]
In fact, tons of paper float out of printers worldwide every day, because not everyone has a tablet yet and a computer isn’t always in reach. Moreover, many of us feel that written text is just better consumed offline. Because I love to cook, sometimes I print recipes at home, or emails and screenshots at work, even though I do so as rarely as possible out of consideration for the environment.
Despite contemporary browsers supporting a wealth of CSS3 properties, most designers and developers seem to focus on the quite harmless properties such as border-radius, box-shadow or transform. These are well documented, well tested and frequently used, and so it’s almost impossible to not stumble on them these days if you are designing websites.
But hidden deep within the treasure chests of browsers are advanced, heavily underrated properties that don’t get that much attention. Perhaps some of them rightly so, but others deserve more recognition. The greatest wealth lies under the hood of WebKit browsers, and in the age of iPhone, iPad and Android apps, getting acquainted with them can be quite useful.