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Darren Geraghty is a visual interaction designer living in Ireland. For the past decade he has been designing digital things across a broad spectrum of sectors.
He enjoys seeing the positive impact design can have on peoples lives and usually avoids writing in the third person. You can find him @darrengeraghty or more sporadically on one of his blogs.
Designers are visually literate creatures. We use visuals to express our ideas, whether by building wireframes, sketching interfaces or pushing pixels. As a result, the majority of knowledge captured when we design a product is some form of “corporate memory”: a combination of assets and documentation. This creation of visual artifact is widely regarded as our most effective means of communicating thought through a product. However, creating a product takes more than just documentation, and much of it is communicated not visually, but verbally.
Due to the growing popularity of iterative product development, the spoken word has become an integral part of the design process. The shift in focus from documentation to collaboration has put greater emphasis on communication. Now more than ever, there is a need to articulate a design “voice” during the early stages of conversation about a product, and to maintain it throughout the process — although this is easier said than done.