Menu Search
Jump to the content X X
SmashingConf London Avatar

We use ad-blockers as well, you know. We gotta keep those servers running though. Did you know that we publish useful books and run friendly conferences — crafted for pros like yourself? E.g. our upcoming SmashingConf London, dedicated to all things web performance.

Author:

David Godon is an experienced mobile app developer who has worked on many award-winning projects for some of the largest brands worldwide. Currently, he is the team lead within the Clearbridge Mobile development team working with cutting edge technology. Whether it’s VR, mobile, wearables, web, or third-party hardware, he’s up for the challenge of integrating it into any system.

Developing For Virtual Reality: What We Learned

With the tools getting more user-friendly and affordable, virtual reality (VR) development is easier to get involved in than ever before. Our team at Clearbridge Mobile recently jumped on the opportunity to develop immersive VR content for the Samsung Gear VR, using Samsung’s 360 camera.

Developing For Virtual Reality: What We Learned

The result is ClearVR, a mobile application demo that enables users to explore the features, pricing, interiors and exteriors of listed vehicles. Developing this demo project gave us a better understanding of VR development for our future projects, including scaling, stereoscopic display and motion-tracking practices. This article is an introductory guide to developing for VR, with the lessons we learned along the way.

Read more...
1

↑ Back to top