David Rousset is a Senior Program Manager at Microsoft, in charge of driving adoption of HTML5 standards. He has been a speaker at several famous web conferences such as Paris Web, CodeMotion, ReasonsTo or jQuery UK. He’s the co-author of the WebGL Babylon.js open-source engine. Read his blog on MSDN or follow him on Twitter.
In today’s article, we’ll create a JavaScript extension that works in all major modern browsers, using the very same code base. Indeed, the Chrome extension model based on HTML, CSS and JavaScript is now available almost everywhere, and there is even a Browser Extension Community Group working on a standard.
I’ll explain how you can install this extension that supports the web extension model (i.e. Edge, Chrome, Firefox, Opera, Brave and Vivaldi), and provide some simple tips on how to get a unique code base for all of them, but also how to debug in each browser.
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For the Build 2016 conference, David Rousset had to create a small 8-bit drum machine, with 8-bit sounds and graphics. Building it might sound trivial, but it raises some interesting questions. For instance, how do you guarantee the same experience across all devices and browsers, accounting for resolution and touch support? In this article, David Rousset is going to share some tips he followed to build it.
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Babylon.js is a JavaScript framework for building 3D games with HTML5, WebGL and Web Audio. To celebrate the new version 2.3 of the library, David Rousset decided to build a new demo named “Sponza” to highlight what can be done with the WebGL engine and HTML5 when it comes to building great games nowadays. In this article, he’ll explain how it all works together, along with the various challenges he’s faced and the lessons he’s learned while building it.
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