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We use ad-blockers as well, you know. We gotta keep those servers running though. Did you know that we publish useful books and run friendly conferences — crafted for pros like yourself? E.g. our upcoming SmashingConf London, dedicated to all things web performance.

Author:

Jes has nearly a decade of experience conducting user research and evaluation across a variety of domains including nonprofits, education, gaming, healthcare and more. Jes applies her background in human computer interaction, information studies, and social psychology from her PhD at the University of Maryland to tackle complex research projects. In her role as Managing Director, she oversees a team of 20+ top notch researchers, designers, developers, and relationship strategists at Intuitive Company.

Kieran has spent the last 15 years designing visually compelling and usable responsive websites, mobile applications, and interactive experiences for major nonprofit, financial, and healthcare clients (kieranevans.com). He enjoys puzzling out solutions, regardless of the platform or vertical, and creating interactive prototypes (of varying degrees of fidelity) to better understand the nuances of interaction. He currently works as Director of Design at Intuitive Company, a user-centered research, design, and development company based in Philadelphia.

Getting (Dis)Connected: Shallow Interaction Design For Deeper Human Experiences

Our objects are becoming increasingly connected. My watch is connected to my phone, which is connected to the speaker in my living room, which I can also connect (or not) to the speaker in my bedroom. When I go out to dinner with friends, we have to make a concerted effort to keep our handheld and wearable devices silenced or otherwise placed “in the background” of our social experience, so that we can focus on each other.

Getting (Dis)Connected: Shallow Interaction Design For Deeper Human Experiences

As our artifacts and everything around us become more connected, we run the risk as humans of becoming increasingly disconnected from each other — not in a tragic, dystopian kind of way per se, but in a real way that we need to take into consideration when designing for these experiences.

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