Jon was a visual designer for many years before making the leap to interaction design. He has a master’s degree in Human-Computer Interaction from DePaul University and lives and works in Chicago. You can follow him on Twitter at @jonhensley.
In this final part of the series, we’ll focus on the principles of continuation and common fate, which involve movement, both implied and animated, to create relationships.
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In this second part of the series, we’ll focus on the principles of closure and figure-ground, which play with positive and negative space to build relationships and create wholes with the sum of their parts.
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In this first article, we’ll take a look at how the principles of similarity and proximity work, and look at real-world examples to illustrate them in use so that you can begin to use them in your own designs.
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