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Smashing Conf New York

You know, we use ad-blockers as well. We gotta keep those servers running though. Did you know that we publish useful books and run friendly conferences — crafted for pros like yourself? E.g. our upcoming SmashingConf New York, dedicated to smart front-end techniques and design patterns.

Author:

Marc is a senior iOS and Android developer at thirteen23, a software design and development firm in Austin, Texas. Marc has a passion for playing games and tinkering around with the latest technologies.

Twitter: Follow Marc Vandehey on Twitter

How To Build A SpriteKit Game In Swift 3 (Part 3)

Have you ever wondered what it takes to create a SpriteKit game? Do buttons seem like a bigger task than they should be? Ever wonder how to persist settings in a game? Game-making has never been easier on iOS since the introduction of SpriteKit. In part three of this three-part series, we will finish up our RainCat game and complete our introduction to SpriteKit.

How To Build A SpriteKit Game In Swift 3 (Part 3)

If you missed out on the previous lesson, you can catch up by getting the code on GitHub. Remember that this tutorial requires Xcode 8 and Swift 3.

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How To Build A SpriteKit Game In Swift 3 (Part 2)

Have you ever wondered what it takes to create a SpriteKit game? Does collision detection seem like a daunting task? Do you want to know how to properly handle sound effects and background music? Game-making has never been easier on iOS since the introduction of SpriteKit. In part two of this three-part series, we will explore the basics of SpriteKit.

Hot To Build A SpriteKit Game In Swift 3 (Part 2)

If you missed out on the previous lesson, you can catch up by getting the code on GitHub. Remember that this tutorial requires Xcode 8 and Swift 3.

Read more...

How To Build A SpriteKit Game In Swift 3 (Part 1)

Have you ever wondered what it takes to create a SpriteKit game from beginning to beta? Does developing a physics-based game seem daunting? Game-making has never been easier on iOS since the introduction of SpriteKit.

How To Build A SpriteKit Game In Swift 3 (Part 1)

In this three-part series, we will explore the basics of SpriteKit. We will touch on SKPhysics, collisions, texture management, interactions, sound effects, music, buttons and SKScenes. What might seem difficult is actually pretty easy to grasp. Stick with us while we make RainCat.

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