Nash Vail has a passion for designing building user interfaces. He is currently a Computer Science undergrad and actively looking for internship opportunities. He has his own little blog you should check out, you can find him on Twitter, GitHub, Dribbble or shoot him a mail at hello@nashvail.me.
There is UI animation, and then there is good UI animation. Good animation makes you go “Wow!” — it’s smooth, beautiful and, most of all, natural, not blocky, rigid or robotic. If you frequent Dribbble or UpLabs, you’ll know what I am talking about.
With so many amazing designers creating such beautiful animations, any developer would naturally want to recreate them in their own projects. Now, CSS does provide some presets for transition-timing-function, such as ease-in, ease-out and ease-in-out, which add some level of smoothness and realism, but they are very generic, aren’t they? How boring would it be if every animation on the web followed the same three timing functions?
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In part 1 of this tutorial we started building our iOS app from scratch. We started out by setting up a blank React Native project. Then we pulled data from the Unsplash.it API. Because downloading data takes time, we built a loading screen.
In the process we went over positioning UI elements with flexbox and styling them using CSS-like properties. Towards the end of part 1 we downloaded and included a third-party Swiper component from GitHub, which allowed us to display wallpaper data in a swipeable container.
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These frameworks and the whole idea of building mobile apps with JavaScript never appealed to me, though. I always thought, why not just learn Swift/Objective-C or Java and build real apps? That definitely requires a significant amount of learning, but isn’t that what we developers do and should be good at? Quickly learn new languages and frameworks? What’s the point, then? For me, the advantages never outweighed the doubts.
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